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OneCubixMeterofAltosd

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Everything posted by OneCubixMeterofAltosd

  1. Thats cool - It was a previous version before 1.2.1 that also moved. So its fixed in 1.2.3? skilltree xp bar moves because other players are also moving it - definitely not locked to players made this video for you to watch because this is definitely not locked to players its server wide. I wont upgrade unless I know for sure this is addressed in 1.2.3 because every time I update this plugin mid wipe it causes lag and issues with horses making it unplayable.
  2. Players still reporting the bar moves for all players.. lol sooo I dont know what you mean when you say its player specific because this is the second month in a row of getting this issue reported to me.
  3. Hey team, Quite a few of these bases seem to be having issues spawning from an initial installation - upon spawning completion, I've seen more server pauses and drops than ive experience in the past year. Seems to be related to bases with foggers. Please remove all foggers from the base files - it is not acceptable to see the frames drop so badly after having installed these bases - these bases do not need foggers. I would kindly ask the author to remove all foggers from each base and re-upload the files so we can properly use them. thanks. RJB.
  4. We use Harbor Event at the server and we find that the bradley that spawns messes with normal brad spawns - is there a way to have it show multiple bradleys, like refresh to check if there are other brads online and active? Thanks, RJB
  5. Updated to 1.2.1 and horses are broken. They cant turn without being laggy AF. I feel like you should really take those horse speed buffs out of the plugin, they have been causing issues since you released the plugin. I disable them but its too late, they were active for a moment and now all horses are laggy and dont turn properly. Is there any way to fix this without a server wipe and has ANYONE else experienced this? THANKS! RJB
  6. Thank you!!
  7. So am I to assume it is normal behavior to give the users in the default user group the perks of the furnace burning all slots at the same time?
  8. Will the newest update allow us to run multiple commands with the same token? I am trying to customize mine but seem to be having difficulty with it displaying the messages and commands upon consuming the token. It runs the first command but not the second so I am not sure if I am doing it wrong - is there any documentation on using this a little more with some better examples?. Any ETA on the update? Thanks!
  9. Hi @DavidSo oxide uses user groups. Furnace Levels was previously only usable by those with the permissions. Since this version was patched to at least 1.4.2 the users in the default permissions group were getting the perk from the plugin that allowed all slots of the furnace to be active at the same time. Sorry if that wasn't clear before. So players who are not subscribed to the plugin are getting the benefits of multiple furnace spots being active when they do not have permissions to use furnace levels. They cannot open the upgrade menu, but they are getting the benefits of lvl 1 of whatever I put into the config and all the slots of the furnace are active, when the default user group has no permissions via oxide to do so. So in this case, users who do not have any control over this, are being affected by furnace levels when their player profiles shouldnt be receiving any benefits at all. RJB
  10. Hey team, I am wondering if its on purpose - the default user groups are able to get the benefits of the multiple split with this active. Cheers, RJB
  11. I think you mean 2.0
  12. Thanks David! I am sorry to be a bother, but there still seems to be one issue. The changes to fuel (lower value means wood lasts longer) seem to be that the default is too fast on lvl 1, compared to when the plugin is off. (2.0 might be too fast for consumption on lvl 1?) I changed this to : "Fuel (Default is 2.0 - Lower value means wood lasts longer when smelting)": { "Modifier": [ 0.5, 0.4, 0.3, 0.2 like it was for speed, to see if that helped and it seemed to put the fuel usage close to vanilla/regular rate. For the chance to receive extra product, I found it now is a percentage out of 100, which seemed to help increase the output to what it was previously. I am sure speed works as previous - seems to so far. We are still testing on the server but appreciate the update and will continue to report back any useful info, RJB
  13. Hi Team, After I re-added the new version of furnace levels, one of my players in the default user group (not in the furnace levels group) said his bbq started working weird. basically the bbq with two items in it, spits both out instead of normal function - the bbq is not affected by levels correct? I am trying to tell my players that this shouldnt happen with the current setup but they correlated it to the exact same time as when i reintroduced the plugin. Odd.
  14. Its funky - someone moves the bar and it moves for all players for some reason post patch. Other players can literally see it moving when another player moves it lolol. I'll take a video of it.
  15. Wondering if this is supposed to happen.. When a player uses /movebar it moves all players on the servers XP bar position. Cheers!
  16. Guys its easy, unload the plugin, delete the file in the HUD data folder as the person indicated above, then reload the plugin unload image library, reload image library, fixed. Worked this easy for me.
  17. Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvancedHitBar+<OnEntityTakeDamage>c__AnonStorey0.<>m__0 () [0x00036] in <57c7b18e59584147ae6d6600e21cc525>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <46ff2b534abb4b35952608167523b7ec>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvancedHitBar+<OnEntityTakeDamage>c__AnonStorey0.<>m__0 () [0x00036] in <57c7b18e59584147ae6d6600e21cc525>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <46ff2b534abb4b35952608167523b7ec>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvancedHitBar+<OnEntityTakeDamage>c__AnonStorey0.<>m__0 () [0x00036] in <57c7b18e59584147ae6d6600e21cc525>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <46ff2b534abb4b35952608167523b7ec>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvancedHitBar+<OnEntityTakeDamage>c__AnonStorey0.<>m__0 () [0x00036] in <57c7b18e59584147ae6d6600e21cc525>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <46ff2b534abb4b35952608167523b7ec>:0 [Death Notes] PLAYER shot a Boar using their M249 over a distance of 24.3 meters. Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvancedHitBar+<OnEntityTakeDamage>c__AnonStorey0.<>m__0 () [0x00036] in <57c7b18e59584147ae6d6600e21cc525>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <46ff2b534abb4b35952608167523b7ec>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvancedHitBar+<OnEntityTakeDamage>c__AnonStorey0.<>m__0 () [0x00036] in <57c7b18e59584147ae6d6600e21cc525>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <46ff2b534abb4b35952608167523b7ec>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvancedHitBar+<OnEntityTakeDamage>c__AnonStorey0.<>m__0 () [0x00036] in <57c7b18e59584147ae6d6600e21cc525>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <46ff2b534abb4b35952608167523b7ec>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvancedHitBar+<OnEntityTakeDamage>c__AnonStorey0.<>m__0 () [0x00036] in <57c7b18e59584147ae6d6600e21cc525>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <46ff2b534abb4b35952608167523b7ec>:0 [Death Notes] PLAYER shot a Chicken using their M249 over a distance of 10.3 meters. Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvancedHitBar+<OnEntityTakeDamage>c__AnonStorey0.<>m__0 () [0x00036] in <57c7b18e59584147ae6d6600e21cc525>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <46ff2b534abb4b35952608167523b7ec>:0 [Death Notes] PLAYER shot a Wolf using their M249 over a distance of 1 meter. Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvancedHitBar+<OnEntityTakeDamage>c__AnonStorey0.<>m__0 () [0x00036] in <57c7b18e59584147ae6d6600e21cc525>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <46ff2b534abb4b35952608167523b7ec>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvancedHitBar+<OnEntityTakeDamage>c__AnonStorey0.<>m__0 () [0x00036] in <57c7b18e59584147ae6d6600e21cc525>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <46ff2b534abb4b35952608167523b7ec>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvancedHitBar+<OnEntityTakeDamage>c__AnonStorey0.<>m__0 () [0x00036] in <57c7b18e59584147ae6d6600e21cc525>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <46ff2b534abb4b35952608167523b7ec>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvancedHitBar+<OnEntityTakeDamage>c__AnonStorey0.<>m__0 () [0x00036] in <57c7b18e59584147ae6d6600e21cc525>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <46ff2b534abb4b35952608167523b7ec>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvancedHitBar+<OnEntityTakeDamage>c__AnonStorey0.<>m__0 () [0x00036] in <57c7b18e59584147ae6d6600e21cc525>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <46ff2b534abb4b35952608167523b7ec>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvancedHitBar+<OnEntityTakeDamage>c__AnonStorey0.<>m__0 () [0x00036] in <57c7b18e59584147ae6d6600e21cc525>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <46ff2b534abb4b35952608167523b7ec>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvancedHitBar+<OnEntityTakeDamage>c__AnonStorey0.<>m__0 () [0x00036] in <57c7b18e59584147ae6d6600e21cc525>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <46ff2b534abb4b35952608167523b7ec>:0 Thanks Jbird, appreciate the assist - yeah it seems to be the case with radar on. I have asked the admins to keep radar usage to a minimum.
  18. Hey great plugin yo, its awesome - I had my players point out to me today that the green box under their own player placed windmills is a lootable - is there a way to keep the green boxes in the world, but not the ones attached to player windmills? thanks keep up the grt work
  19. 03:33 [Error] Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvancedHitBar+<OnEntityTakeDamage>c__AnonStorey0.<>m__0 () [0x00036] in <ae4a8bc7243e4e4eba1931f3ee240c27>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <46ff2b534abb4b35952608167523b7ec>:0 keeps happening post patch. might need an update.
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