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OneCubixMeterofAltosd

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Everything posted by OneCubixMeterofAltosd

  1. sUGGESTION: Now that hoppers are in the game, how about we add the auto dung collector feature to composters?? Gives players a reason to use them over hoppers to skip a storage step. Just a thought.
  2. Hi Marte So I have quarry computers and when players finally get enough scrap and cloth to upgrade, it takes the players whole stacks of those items. In my case, its 10,000 cloth and 10,000 scrap but if players have more resources than this, the quarry computer takes all the players resource instead of only the required amount. AKA they have 25,000 scrap and 20,000 cloth and it takes the whole stack instead of the required amount. I've installed latest version this month and so far, this has affected both players and admins. Please fix so players dont keep getting ripped off when upgrading the quarry.
  3. Honestly, anyone who isnt using default is going to miss out on most custom servers proper placement because its very hard to scale properly with servers running hundred+ plugins.
  4. I refreshed ImageLibrary, turned the perms off and on, and they loaded for the players. The permission seemed to be wonky but its fixed now. Thanks again for the help!
  5. Thanks so much Ninco appreciate the context! Makes sense. I know we are waiting patiently for lego skin but no players seem to have received it yet
  6. Well that wouldnt make sense why they worked previously and then not anymore if they are through the workshop. I have 78,863 files and 53 gigabytes of skins in that folder - there is zero chance I am deleting that and redownloading it. The last time I tried that, it broke ALL skins for the game. Is there a list of the specific wallpapers IDs so I can delete those only? I am not going to a nuclear option to fix this. Its very odd that it works this way compared to other upgrading plugins ive tried.
  7. Thanks i'll take a peep and report back. Also since this wipe, the cool custom Wallpapers (wood pumpkin lego etc) are not showing up on the server for us either. They were working last month. Very odd. I tried removing and reloading the plugin and it engages with image library but those skins still wont show up for us.
  8. Version 1.5.1 - After using the upgrader, players are reporting transparent floors (square and triangle) after upgrading. Does not fix after logging off.
  9. I never knew Chuck Norris could be so wrong! The plugin is absolutely working and does not need any updates.
  10. @Raul-Sorin Sorbanwhats up man, why no responses/fixes???
  11. https://docs.rustplugins.net/welcomepanel/textcontent Its all in here, theres a section where you select where the text is aligned in the config and you put the # you want for the centering
  12. Thanks, I got this updated and all is well again. Appreciate it.
  13. discord bot keeps throwing up this error } SyntaxError: Unexpected token '<', "<html><hea"... is not valid JSON at JSON.parse (<anonymous>) at /home/container/src/connection/establishConnection.js:863:37 at process.processTicksAndRejections (node:internal/process/task_queues:95:5) at async handleBanCheck (/home/container/src/connection/establishConnection.js:861:13) An error occurred when adding player data to DB: Error while checking steam profile! SyntaxError: Unexpected token '<', "<html><hea"... is not valid JSON but I assume its not fixable and buddy got paid, and he hasnt removed his personal data from the discord bot either so yeah lol dont expect much from this guy lol
  14. Also happening on my server... Failed to run command '/locker' on plugin 'PortableLocker'. (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PortableLocker.GetContainer (System.UInt64 steamId) [0x00010] in <03e996d2fb5249d7b981d754a73da927>:0 at Oxide.Plugins.PortableLocker.CreateLocker (System.UInt64 steamId, System.Boolean initial) [0x00052] in <03e996d2fb5249d7b981d754a73da927>:0 at Oxide.Plugins.PortableLocker.OpenLocker (BasePlayer player, System.String[] args) [0x000bb] in <03e996d2fb5249d7b981d754a73da927>:0 at Oxide.Plugins.PortableLocker.<InstallCommands>b__48_0 (BasePlayer player, System.String command, System.String[] args) [0x00000] in <03e996d2fb5249d7b981d754a73da927>:0 at Oxide.Game.Rust.Libraries.Command+ChatCommand.HandleCommand (BasePlayer sender, System.String name, System.String[] args) [0x0001b] in <a5eb0f12ab6f4d6babb131bf1df7519a>:0 at Oxide.Game.Rust.Libraries.Command.HandleChatCommand (BasePlayer sender, System.String name, System.String[] args) [0x00015] in <a5eb0f12ab6f4d6babb131bf1df7519a>:0 at Oxide.Game.Rust.RustCore.TryRunPlayerCommand (BasePlayer basePlayer, System.String message, System.String commandPrefix) [0x000c2] in <a5eb0f12ab6f4d6babb131bf1df7519a>:0 Failed to run command '/locker' on plugin 'PortableLocker'. (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PortableLocker.GetContainer (System.UInt64 steamId) [0x00010] in <03e996d2fb5249d7b981d754a73da927>:0 at Oxide.Plugins.PortableLocker.CreateLocker (System.UInt64 steamId, System.Boolean initial) [0x00052] in <03e996d2fb5249d7b981d754a73da927>:0 at Oxide.Plugins.PortableLocker.OpenLocker (BasePlayer player, System.String[] args) [0x000bb] in <03e996d2fb5249d7b981d754a73da927>:0 at Oxide.Plugins.PortableLocker.<InstallCommands>b__48_0 (BasePlayer player, System.String command, System.String[] args) [0x00000] in <03e996d2fb5249d7b981d754a73da927>:0 at Oxide.Game.Rust.Libraries.Command+ChatCommand.HandleCommand (BasePlayer sender, System.String name, System.String[] args) [0x0001b] in <a5eb0f12ab6f4d6babb131bf1df7519a>:0 at Oxide.Game.Rust.Libraries.Command.HandleChatCommand (BasePlayer sender, System.String name, System.String[] args) [0x00015] in <a5eb0f12ab6f4d6babb131bf1df7519a>:0 at Oxide.Game.Rust.RustCore.TryRunPlayerCommand (BasePlayer basePlayer, System.String message, System.String commandPrefix) [0x000c2] in <a5eb0f12ab6f4d6babb131bf1df7519a>:0 Keeps happening and is really F__king annoying as my players lose their locker items because the data file is this: { "ContainerData": "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" } Needs to be fixed asap
  15. OneCubixMeterofAltosd

    loading issue

    Error while compiling PortableLocker: ; expected | Line: 88, Pos: 87
  16. @ProCelle needs an update for May 2025
  17. Yeah, it's unusable I had to remove it after seeing that players were gaining too much XP too quick. No change = this addon goes into the rubbish bin.
  18. So, players are shooting the NPCs from far away, not participating in the event. For servers with Skill Tree, the NPCs give XP - players can cheese the event by killing the NPCs out of range over and over. Your suggestions have zero to do with my request about the respawning NPCs, but its good to know that there is no way to fix this. My suggestion would be to have the event create a ZONE around it so that players outside the bubble cannot hurt the NPCs, and that if the NPCs are shot at, they retaliate. Otherwise, players can sit there for 8 hours in a row and get as much XP as they want.
  19. Players can continually kill the NPCs from right outside the event limit, causing them to respawn and then players can exploit and gain infinite item drops and XP. Can this be fixed?
  20. You can setup your own XP table, theres a link to the google document that you can copy over to your config to make it way more grindy. or you can setup every source of xp and lower or increase as you like, its so versatile you can do it!!
  21. Thanks for the info!
  22. Yep, did the see that before. Related or non-issue?
  23. On unloading the plugin --- Failed to call hook 'Unload' on plugin 'MyTugBoat v1.3.6' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <935634f5cc14479dbaa30641d55600a9>:0 at Oxide.Plugins.MyTugBoat.Unload () [0x0001a] in <a4b459ca0ca8445abac3874285accdd4>:0 at Oxide.Plugins.MyTugBoat.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003e2] in <a4b459ca0ca8445abac3874285accdd4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 errors on server reboot /unloading
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