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Everything posted by OneCubixMeterofAltosd
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- 28 comments
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- #vehicle
- #vehicles
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(and 64 more)
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- #helicopter
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- #ridable horse
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- #submarine
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Failed to initialize plugin 'BetterBackpacks v1.0.17' (ArgumentException: You can only patch implemented methods/constructors. Patch the declared method virtual System.Void BaseNetworkable::OnKilled() instead.) at HarmonyLib.PatchProcessor.Patch () [0x00051] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony.Patch (System.Reflection.MethodBase original, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix, HarmonyLib.HarmonyMethod transpiler, HarmonyLib.HarmonyMethod finalizer) [0x0002a] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at Oxide.Plugins.BetterBackpacks+Harmony.Patch () [0x001bf] in <5198d0270ce143a793b8814cdbc55827>:0 at Oxide.Plugins.BetterBackpacks.Loaded () [0x0000b] in <5198d0270ce143a793b8814cdbc55827>:0 at Oxide.Plugins.BetterBackpacks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000bf] in <5198d0270ce143a793b8814cdbc55827>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x000cf] in <9c80d821d00a44c9a24497c73ad2d20d>:0 Unloaded plugin BetterBackpacks v1.0.17 by 0xF [dsc.gg/0xf-plugins]
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- 1,275 comments
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- #leveling
- #progression
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Gingerbread Houses Body Relocation
OneCubixMeterofAltosd replied to OneCubixMeterofAltosd's Support Request in Support
Thanks but nobody asked you anything. I'll wait for the developer to reply. Please leave this thread. -
@_senyaa is one of the reasons Codefling now has a guarantee for your purchases because he took his money and ran away like so many other half-developers. Life changes quickly. Maybe his wife died or his mom sued him for running her over with a lawnmover, we have no idea and speculation sucks but here we are and hope someone else can pickup the slack on the portal plugin as it was pretty awesome.
- 129 comments
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Gingerbread Houses Body Relocation
OneCubixMeterofAltosd replied to OneCubixMeterofAltosd's Support Request in Support
Also, if it is possible to remove or update the difficulties (I personally edited the .cs to remove the easy option and only leave the other 4.). -
Hi team, We are encountering constant loss of dead player bodies to the wrong side of the door of the gingerbread house. Is it possible to have the body leave the instance and be put a little further from the door in the event its a gingerbread house dungeon? There doesnt seem to be any issues with the halloween ones. Also, when a player dies after purchasing the dungeon, and completes it, on the way to their base, if they die, they are transported back to the door. Is it possible to prevent this after the dungeon is completed? I know it also teleported the body to the dungeon after purchase when the players were on their way to the purchased dungeon. Maybe this should also be turned off? Thank you for your time.
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- 72 comments
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- #rust
- #marketplace
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(and 7 more)
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- 86 comments
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- 570 comments
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- #hud
- #interface
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- 72 comments
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- #rust
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- 15 comments
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- #rust
- #banditcamp
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