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OneCubixMeterofAltosd

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Everything posted by OneCubixMeterofAltosd

  1. is there a way to remove that cheesy PVE status green button from appearing? I've turned all the trues to falses and still see it.
  2. Failed to initialize plugin 'BetterBackpacks v1.0.17' (ArgumentException: You can only patch implemented methods/constructors. Patch the declared method virtual System.Void BaseNetworkable::OnKilled() instead.) at HarmonyLib.PatchProcessor.Patch () [0x00051] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony.Patch (System.Reflection.MethodBase original, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix, HarmonyLib.HarmonyMethod transpiler, HarmonyLib.HarmonyMethod finalizer) [0x0002a] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at Oxide.Plugins.BetterBackpacks+Harmony.Patch () [0x001bf] in <5198d0270ce143a793b8814cdbc55827>:0 at Oxide.Plugins.BetterBackpacks.Loaded () [0x0000b] in <5198d0270ce143a793b8814cdbc55827>:0 at Oxide.Plugins.BetterBackpacks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000bf] in <5198d0270ce143a793b8814cdbc55827>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x000cf] in <9c80d821d00a44c9a24497c73ad2d20d>:0 Unloaded plugin BetterBackpacks v1.0.17 by 0xF [dsc.gg/0xf-plugins]
  3. Betterbackpacks needs an update, as it wont compile with this current version of custom items.,
  4. Needs update for Feb 2025 forced wipe Error while compiling CraftMenu: There is no argument given that corresponds to the required parameter 'includeNetworkData' of 'Effect.Clear(bool)' | Line: 675, Pos: 28
  5. Its fully customizable to whatever you want - there is an example in the config under prestige.
  6. Thanks but nobody asked you anything. I'll wait for the developer to reply. Please leave this thread.
  7. @_senyaa is one of the reasons Codefling now has a guarantee for your purchases because he took his money and ran away like so many other half-developers. Life changes quickly. Maybe his wife died or his mom sued him for running her over with a lawnmover, we have no idea and speculation sucks but here we are and hope someone else can pickup the slack on the portal plugin as it was pretty awesome.
  8. Also, if it is possible to remove or update the difficulties (I personally edited the .cs to remove the easy option and only leave the other 4.).
  9. Hi team, We are encountering constant loss of dead player bodies to the wrong side of the door of the gingerbread house. Is it possible to have the body leave the instance and be put a little further from the door in the event its a gingerbread house dungeon? There doesnt seem to be any issues with the halloween ones. Also, when a player dies after purchasing the dungeon, and completes it, on the way to their base, if they die, they are transported back to the door. Is it possible to prevent this after the dungeon is completed? I know it also teleported the body to the dungeon after purchase when the players were on their way to the purchased dungeon. Maybe this should also be turned off? Thank you for your time.
  10. Issue with placement of Marketplaces, they are duplicating on placement error when getting an error this wipe? wierd.
  11. @TGWA welp! needs an update again for December 2024 forced wipe
  12. @MTriperplugin needs an update for forced wipe
  13. Why is mine still working ok then? Super wierd.
  14. You have to make a profile and download it with a profile
  15. whomp
  16. if one were to do this, what is the syntax? I tried a couple things but they dont work. i put an images folder in the root of my server.
  17. Broken for September 2024 wipe
  18. Looks like the update today broke the plugin!
  19. Can't pickup a workbench if its placed on a tugboat
  20. Also maybe an option - I use the plugin Vehicle Deployed Locks (umod) and when the server resets daily, and re-creates gunships, the locks are gone. Any chance we can get these to lock to the spawned user or their team? or allow the lock to be rebuilt with theplugin reset. Thanks!
  21. On a previous version, when players would go to the big wheel, the stats button would show up when they sat down to click into the stats screen.
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