Jump to content

OneCubixMeterofAltosd

Member
  • Posts

    214
  • Joined

  • Last visited

Everything posted by OneCubixMeterofAltosd

  1. Hi Is this a stack modifier or skill tree items issue? Calling hook OnItemSplit resulted in a conflict between the following plugins: SkillTreeItems - Item.xmas.present.smallx1.981429428 (Item), StackModifier (Item.xmas.present.smallx1.981429429 (Item)) thanks
  2. I can post video if you want evidence lol Thanks for responding with care, though
  3. Yeah, I've been seeing issues with the submersible pump this wipe - had a few players who tried to connect it to their water system and it just doesnt pump at all. I think there are some issues to look at here but what I do know
  4. works great thanks
  5. I use simple pve not true pve, and sams can target other air helis/vehicles, so not sure what other settings it could be but I will revisit those non gunship sam settings as well. Thanks @TGWAwill let uoy know my findings Seems to be fixed - was a simple pve issue I think thanks tw
  6. Does anyone else have an issue with the launch SAMS not targeting any GunShip?
  7. I just updated to the newest version and it crashed my server lol
  8. needs new wolves and horses added for healthbar
  9. is there a way to remove that cheesy PVE status green button from appearing? I've turned all the trues to falses and still see it.
  10. Failed to initialize plugin 'BetterBackpacks v1.0.17' (ArgumentException: You can only patch implemented methods/constructors. Patch the declared method virtual System.Void BaseNetworkable::OnKilled() instead.) at HarmonyLib.PatchProcessor.Patch () [0x00051] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony.Patch (System.Reflection.MethodBase original, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix, HarmonyLib.HarmonyMethod transpiler, HarmonyLib.HarmonyMethod finalizer) [0x0002a] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at Oxide.Plugins.BetterBackpacks+Harmony.Patch () [0x001bf] in <5198d0270ce143a793b8814cdbc55827>:0 at Oxide.Plugins.BetterBackpacks.Loaded () [0x0000b] in <5198d0270ce143a793b8814cdbc55827>:0 at Oxide.Plugins.BetterBackpacks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000bf] in <5198d0270ce143a793b8814cdbc55827>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x000cf] in <9c80d821d00a44c9a24497c73ad2d20d>:0 Unloaded plugin BetterBackpacks v1.0.17 by 0xF [dsc.gg/0xf-plugins]
  11. Betterbackpacks needs an update, as it wont compile with this current version of custom items.,
  12. Needs update for Feb 2025 forced wipe Error while compiling CraftMenu: There is no argument given that corresponds to the required parameter 'includeNetworkData' of 'Effect.Clear(bool)' | Line: 675, Pos: 28
  13. Its fully customizable to whatever you want - there is an example in the config under prestige.
  14. Thanks but nobody asked you anything. I'll wait for the developer to reply. Please leave this thread.
  15. @_senyaa is one of the reasons Codefling now has a guarantee for your purchases because he took his money and ran away like so many other half-developers. Life changes quickly. Maybe his wife died or his mom sued him for running her over with a lawnmover, we have no idea and speculation sucks but here we are and hope someone else can pickup the slack on the portal plugin as it was pretty awesome.
  16. Also, if it is possible to remove or update the difficulties (I personally edited the .cs to remove the easy option and only leave the other 4.).
  17. Hi team, We are encountering constant loss of dead player bodies to the wrong side of the door of the gingerbread house. Is it possible to have the body leave the instance and be put a little further from the door in the event its a gingerbread house dungeon? There doesnt seem to be any issues with the halloween ones. Also, when a player dies after purchasing the dungeon, and completes it, on the way to their base, if they die, they are transported back to the door. Is it possible to prevent this after the dungeon is completed? I know it also teleported the body to the dungeon after purchase when the players were on their way to the purchased dungeon. Maybe this should also be turned off? Thank you for your time.
  18. Issue with placement of Marketplaces, they are duplicating on placement error when getting an error this wipe? wierd.
  19. @TGWA welp! needs an update again for December 2024 forced wipe
  20. @MTriperplugin needs an update for forced wipe
2m

Downloads

Total number of downloads.

9.4k

Customers

Total customers served.

137.4k

Files Sold

Total number of files sold.

2.9m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.