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Posts
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Everything posted by hid333
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After the update, the following error occurs and I can't load it. You may be aware of this, but please confirm. (05:21:27) | [CSharp] Started Oxide.Compiler v1.0.26.0 successfully (05:21:31) | Error while compiling TCLevels: Cannot implicitly convert type 'System.Collections.Generic.List<ProtoBuf.PlayerNameID>' to 'System.Collections.Generic.HashSet<ProtoBuf.PlayerNameID>' | Line: 678, Pos: 42 (05:22:31) | Shutting down compiler because idle shutdown (05:22:32) | Compiler shutdown completed
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- 998 comments
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- #loot
- #customloot
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For some reason, the plant clones don't overlap. There are no other plugins that change the stack size. In loottable, the stack remains at the default of 100. The config file is also set to 100, but for some reason they don't overlap. If you reload the plugin, it will overlap, but it will return to normal when the server is restarted. I haven't had any problems up until now, but this problem has started occurring over the past few weeks. Do you see any areas of concern?
- 998 comments
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- #loot
- #customloot
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I am aware of the above, Actually, I would like to separate the roles. admin-1m moderator - 1h default user - 1d If you set this, admin and moderator also belong to the default, so it would be a problem if they were set for a long time. Originally, when multiple cooldown times can be set, the shorter one is often prioritized, but if it seems difficult, I will give up.
- 19 comments
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- #myvehicle
- #vehicle
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- 19 comments
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- #myvehicle
- #vehicle
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Mechanic's quest only applies to cars that are found on the side of the road in the wild. Scrap cars that have been in junkyards since the beginning Cars generated on lifts using plug-ins etc. are not eligible. On my server, I want to maximize the benefits of mechanics and prevent stray cars from spawning. Is it possible to make all cars eligible for quests?
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I learned a lot from using it, so I'm sorry for all the requests. A function that changes the state to the leaving work state depending on the time the medical provider leaves the room unattended. I would like to have the ability to use a command to leaving work a specified player using their Steam ID. This is because if you are not explicitly clocked out when participating in an event, etc., you will become invincible.
- 36 comments
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Create a zone (e.g. name:test, ID:1234) with zone manager The following is set in config It doesn't seem to be working. When the MEDIC status was ON, I was notified when an attack occurred and no damage was taken. I also tried using the zone name, but it didn't change anything. Is there anything else to configure? "Zone restrictions (0: none, 1: Allow Medic only in specified zones, 2: Don't allow Medic in specified zones)(reqires ZoneManager)": 2, "Zone list: (zone ids)": [ "1234" ],
- 36 comments
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- 36 comments
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- 36 comments
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When there are a certain number of doctors and the system is turned on A regular player went down, but I couldn't wake him up. The gauge caused by the interactive button accumulates, but in the end nothing happens and it stays down. Down notifications are displayed normally, but I can't wake them up. When the time limit expires, you will die. Settings remain at default. What could be the cause?
- 36 comments
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- 19 comments
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- #myvehicle
- #vehicle
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The console command to spawn a mini-heli does not work properly. Example: Run spawn minicopter.entity. With normal console commands, a mini-helicopter will spawn in the direction you are looking and work normally, but If you create a miniheli with this plugin and execute the command, it will be generated at the coordinates (0,0,0) and cannot be used correctly. Similarly, all spawn commands behave differently and will not work properly when executed as a console command. Is there a solution?
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Version 1.0.2
26 downloads
It is a facility that can only be climbed up by character control. You can freely place and modify it on your server using RUST EDIT(https://www.rustedit.io/). I am enjoying using it in combination with racetrack (https://chaoscode.io/resources/racetrack.74/) on my server, and it is very popular. Editing is possible, but redistribution is prohibited. *The screenshot is from Ver1.0 and there are some differences from the latest version.$5.80 -
The following error is frequently displayed on the console. Is there a reason? (15:43:53) | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.InjuriesAndDiseases.IsInflictionEntity (Oxide.Plugins.InjuriesAndDiseases+StatusCondition condition, BaseEntity entity) [0x00054] in <346936a0273248b7876cbc85eb36c085>:0 at Oxide.Plugins.InjuriesAndDiseases+<>c__DisplayClass50_0.<InflictByEntity>b__0 (Oxide.Plugins.InjuriesAndDiseases+StatusCondition x) [0x00018] in <346936a0273248b7876cbc85eb36c085>:0 at System.Linq.Enumerable+WhereListIterator`1[TSource].MoveNext () [0x00037] in <d61464951b0243f18092630834a7bf18>:0 at Oxide.Plugins.InjuriesAndDiseases.InflictByEntity (BasePlayer basePlayer, BaseEntity entity, System.Boolean isMelee) [0x000c1] in <346936a0273248b7876cbc85eb36c085>:0 at Oxide.Plugins.InjuriesAndDiseases+<>c__DisplayClass70_0.<OnEntityTakeDamage>b__0 () [0x00395] in <346936a0273248b7876cbc85eb36c085>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <18d4f19bbc844191b11ed9e69284d09b>:0
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The lag is extremely bad when defeating drones. Sometimes it freezes.Some users will be disconnected. The specs of the server are high and this kind of thing doesn't happen even if I drop about 10 helicopters at the same time. Is there any underlying cause? Even if I changed the following settings to True/False, the symptoms did not change. "Do not calculate collisions while the drone is just flying (set to true if you have problems with your server performance)": false,
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I don't know if your symptoms are the same. I have had the same problem with other custom maps. It happened when I modified a custom map(.map file). After fixing it with the latest version of RustEdit (v1.2.0b7), the oil rig worked without any problems. However, once the MAP fike is modified after the server is up and running, the same problem occurs. I couldn't resolve it except by wiping. I learned that if you modify the MAP, you must also wipe the server at the same time or the same problem will occur. For your reference.
- 30 comments
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- 1
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- #archipelago
- #water map
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(and 7 more)
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