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Everything posted by hid333
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Does it support the mixing table update? 5mm and 9mm high-velocity and incendiary rounds have been added to the mixing table, but will they work properly with this plugin? I added the settings as shown below, but I've received reports from players that they can't create them properly or that the numbers don't match. I remember the BP properly, so I was wondering if it's not compatible with the new update. { "Crafting Display Name": "Incendiary 5.56 Rifle Ammo", "Item Shortname": "ammo.rifle.incendiary", "Item Amount": 2, "Skin ID": 0, "Item Name": "", "Mixing Time": 1.0, "Default Display": true, "Require Shortname Blueprint": true, "Show Recipe Without Permission": true, "Required Permission": "", "Mixing Time Permission Divider": { "Custommixing.premium": 1.0, "Custommixing.vip": 1.0 }, "Crafting Ingredients": [ { "Item Shortname": "gunpowder", "Item Amount": 10, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "metal.fragments", "Item Amount": 5, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "metal.fragments", "Item Amount": 5, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "sulfur", "Item Amount": 5, "Skin ID": 0, "Content Item": null } ] },
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- 602 comments
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- #hud
- #interface
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(and 6 more)
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I hope that it will be possible to limit the location where the contest will be held. On my server, I spawned right next to an oil rig and took RAD. I wouldn't die during the event, but visibility was poor, and the accumulated RAD remained even after the event, so I died instantly... It would be better if I could specify a zone where the contest will not be held.
- 52 comments
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- #competition
- #event
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- 602 comments
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- 1
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- #hud
- #interface
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(and 6 more)
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- 199 comments
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- #items
- #enhancement
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(and 6 more)
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- 45 comments
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- 45 comments
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- 45 comments
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- 45 comments
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- 45 comments
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- 45 comments
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I tried setting up a server. 1. If I use vanish, oxygen will not work properly until you restart oxygen. 2.Rebooting will fix the problem temporarily, but after a while the oxygen will stop working and i will take no damage outside the colony even without a tank or space suit. 3. There is a turret at the respawn point, so once you become hostile you will continue to be attacked. --> turret removed. 3. The following log keeps appearing on the console, please tell me how to stop it. [Oxygen] Zone Status username xx --> Removed from source due to urgency. 4.The box containing the space suit at the respawn point will not respawn. If a mean player monopolizes it, players who enter later will not be able to play properly. 5.I have never fallen, but many players get disconnected in front of elevators(ex.) with the following error: InsideTerrain: Enforcing (violation of 200) at (xxx,xxx,xxx)
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Both are set. There are no errors when loading the plugin, and I can successfully spawn Nightmare Base using commands. Other settings (such as the purchase price) appear to be reflected, so I don't think it's a loading error, but I'm not sure. I've attached the settings file. Nightmare Bases.json RaidableBases.json
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For some reason, only Nightmare does not appear in the purchase UI. The settings are as follows, and the prices for all bases other than Nightmare are set correctly and I can purchase them. Are there any other settings I can think of? Even if you set Max Amount Purchasable Per Difficulty to 1 for Nightmare only and set all others to -1, you will still be able to purchase all bases except Nightmare. "Buyable Events": { "Max Amount Purchasable Per Difficulty (0 = infinite, -1 = disabled)": { "Easy": 1, "Medium": 1, "Hard": 1, "Expert": 1, "Nightmare": 1 }, "Economics Buy Raid Costs (0 = disabled)": { "Easy": 33.0, "Medium": 333.0, "Hard": 1333.0, "Expert": 2333.0, "Nightmare": 3333.0 },
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I purchased this plugin. Waterbase can be created by default, so I changed the permissions from default, but the UI is displayed even without permissions, so I would like to delete it, but I don't know how. Please let me know if there is a way to prevent the UI from being displayed to no permission players.
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I want to change an existing Small Stash I changed the following in config. "ShortName": "pookie.bear", I Deleted the files in the data folder as well. I reloaded the plugin and restarted the server, but Small Stash still drops from the bear. Also, past items will remain in Small Stash. It can be set as a bear.
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I purchased the plugin. I have asked some of the Moderators to try it out. After riding a bear, there is a phenomenon where vanish's noclip stops working. If you log in again, you will be able to use it again, but it will occur again if you ride a bear. When I unload IQBearRide it returns to normal. A similar problem occurred with Imposter using a similar plugin. https://codefling.com/plugins/the-imposter Isn't it affecting vanish or NOCLIP internally?
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- 838 comments
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- #shop
- #shop ui
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(and 26 more)
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- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 183 comments
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- 2
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- #customizablequests
- #dezlife
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If I use a jackhammer inside the RaidableBase to use up the durability to 0, repair it out of RaidableBase, and then use the jackhammer inside the base again, the durability will go to 0 in one hit. Conversely, reduce Jackhammer's durability to 5 outside the base. When I return to base, it will recover to its original value in one hit.. . It looks like it remembers the durability in the RaidableBase. Is this something that is affected by some settings?
