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Everything posted by Mankus
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This is the most fun "Boss" animal / beast plugin out there! Since the Animal Scaling update it has become even more fun, giving players the fright of their lives when a monstrous Boar comes stampeding out of a Jungle or they are stealth attacked by a ninja micro chicken! I can't add much new that others have already said in their reviews as I agree with them all, its a very performant, easy to use and highly enjoyable plugin. Many great options for configuring, custom loot tables, bonus loot, prefab + coordinate based spawn system, a licence system and more. Well worth a buy for modded server!
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Quality plugin, its definitely ready to rumble "out of the box" with custom skins, items prepared and functionality. If you have custom gather rates in skilltree, it works too. Config is never complicated and its an excellent Framework providing Admins with many possibilities to add more content and features to their server, using the provided items and the opportunity to create your own. There's a bit of set up to do if you use custom furnace rates as Wrecks mentioned, this is not an issue if you have some extra time!
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Very cool, really useful! Simple to configure, has plenty of documentation and Wrecks has provided neat samples for anyone to use and help figure out the possibilities. There are so many useful applications for this - it can be usefule on any type of server, allowing players to simply comibne or "upgrade on hand" event items, or vanilla and custom items that don't require ingredients or recipies, the choice is yours - highly recommended!
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Been watching this for a while, looks great Dont use the Survial Arenas, but if we do - will be back for this By the way, that's a shame Naughty FP removed that oil tower prefab Is only removed from RustEdit or is it a limitation by spawning in game where its removed ? Manky want try find you replacement. Maybe there is a good alternative. anyhow, you got me on discord or can dm here - Manky been learning rustedit, uh ohhh
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- 838 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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There is a configurable timeout option, to prevent spam under the "Flagging": section of the config. "CooldownSeconds": 1200, I have it set to 20 mins. But what you suggest would be a pretty useful option! Coul add Economics and an optional custom item field with item shortname, item name, SkindID, amount
- 311 comments
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Hi, on the Quarry Computer output storage, item input is blocked yes ? I mean that somebody can not add items to that storage. Nevermind I confirmed that. I ask because our Sorter plugin, when a player presses "Sort" all the loot dissappears from the output of Quarry. Is there maybe a hook or something I can give to the developer to block this from the loot container.
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- 1,130 comments
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- #loot
- #customloot
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Thanks Gruber, no worries its not a major bug, I just don't know how to change the Npc prefab types in .cs Ž Do you know are the Npcs on Frostland, their prefab types, are they defined by the Map spawn points? Maybe that's why. If you know that's why - then maybe I can edit the map to stop this happening.
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@Gruber NpcMovingControl does not compile on Server startup - it works if I reload it after server startup but I must do this every time or trigger something to load it. NpcMovingControl - Failed to compile: 'HumanNPC' does not contain a definition for 'LootSpawnSlots' and no accessible extension method 'LootSpawnSlots' accepting a first argument of type 'HumanNPC' could be found (are you missing a using directive or an assembly reference?) | Line: 405, Pos: 54 Also it over writes the kits of all npc on the map (including BotReSpawn) or any Custom npcs. Making it Necessary to load BotReSpawn after NpcMoving Control so it gets very messy Do you have any suggestions on a better workaround? Edit: I know the clothes change option can be changed to a different npc prefab but it doesnt have an affect then. Are the npc prefabs defined by the map spawns?
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- 1,520 comments
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- #leveling
- #progression
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- 1,520 comments
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- #leveling
- #progression
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- 1 comment
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- #rust xmas
- #rust christmas
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Adem, I understand you want to make management easier for yourself and your collaborators but this is not an ideal solution for users of your plugins. I trust you will improve the plugin and make it work great but, maybe next time don't force the release until its finished cooking. This simple editor seems it is designed to make it easy for new customers that have never modified a .json before. Improving accessibility and making ease of use improvements is great but not when forced like this Gui editing in Rust is still way to risky, buggy and leaves only room for error - For me, its not worth the convenience of a nice visual interface.
- 78 comments
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- 1
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- #loot
- #lootmanager
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(and 2 more)
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Yes, I am and I also seriously against unnecessary forced changes that favours a small group without discussion or question. It is a little presumptious to assume everything is "working as before", for everyone, it may be for you and that is great, it is not for me. Ok, if you want to know how it affects my workflow, well; - Extracting singular parts of loot configurations from one plugin config file and exporting each as a singular data file is messy, it creates a lot of files, it makes manual .json editing a total mess. - The file extractions make a lot of presumptions, - suddenly the data files are named names I don't recognise. - The naming system uses some names I used in my config, sure but that is not intuitive as the name of a data file. Are you aware how disruptive that is? Imagine I opened your 1 year of notes, tore out all the titles, mixed them up, then re-wrote all of your notes in a way more familiar to me, then stuck every one of them from your note book to your wall with selotape. Now its easier for me to see them... but what about your notes Do you see my point? - There is absolutley no folder organisation between the loot tables - they are all in one folder (lets say shipwreck, Caravan, Convoy, Armored Train for reference) - suddenly I have a huge pile config files with no organisation. - This is not helpful, it has a huge negative impact on time, organisation, naming structures, editing of configurations. - There is no consolidation of files or ease of access here. - I could go on I'm quite sure I'm not alone here with these issues. I hope this can be read constructively and not with annoyance or aggression, I am sharing my thoughts, I only see many problems with this, in its current state and how it affects my use of Adem's plugins which are heavily customised. There should be an option to "opt out" or not use this plugin, at least until it can be fully finalised.
- 78 comments
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- 3
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- #loot
- #lootmanager
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(and 2 more)
Tagged with:
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Very fun, you can easily set the locations of the Npc Trader Woodsman, Wrecks has provided custom items and skins ready to be configured. All you have to do is set the desired values for your server style and its good to go, or Customise like crazy, the choice is yours. Performance is top Wrecks is always on the ball ready to help or update when needed.
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Adem's event plugins can't be done without, a must have for any large multi-event server, PvE or PvP As always there are many fun features and variations, some surprises, plus a lot of configuration options and customisations for users who like to dive deeper into configurations. Cosntant support and updates from Adem make all the difference too. I think the downloads count speaks for itself.
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This plugin has evolved nicely over the years, is highly configurable, covers almost every aspect of configuration one could need. The initial set up is time consuming for an amatuer but for a familiar user set up is easy and all the possible documentation is provided. Mevent keep the features and functionality up to date as Rust is constantly changing. with Shop, Mevent keeps doing it right! I'm not a fan of custom Rust interfaces but this one has many nice options and works very well!
- 838 comments
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- 1
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
