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Mankus

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Everything posted by Mankus

    A very helpful package of all the necessary Language files you could need, works just fine. Simply add the data files into your relevant lang folders, reload the plugin and bam. Language support for the included languages as mentioned in the description, thanks to WildShadow for sharing!
  1. Great, thanks again. If I manage to get help from any other players or add some languages I know that aren't here I'll dm you with any additions.
  2. Cool, thank you for sharing this with the community Wild Shadow! We have a very mixed language player group so they will appreciate this
    This is the most fun "Boss" animal / beast plugin out there! Since the Animal Scaling update it has become even more fun, giving players the fright of their lives when a monstrous Boar comes stampeding out of a Jungle or they are stealth attacked by a ninja micro chicken! I can't add much new that others have already said in their reviews as I agree with them all, its a very performant, easy to use and highly enjoyable plugin. Many great options for configuring, custom loot tables, bonus loot, prefab + coordinate based spawn system, a licence system and more. Well worth a buy for modded server!
  3. Mankus

    Custom Ore

    Quality plugin, its definitely ready to rumble "out of the box" with custom skins, items prepared and functionality. If you have custom gather rates in skilltree, it works too. Config is never complicated and its an excellent Framework providing Admins with many possibilities to add more content and features to their server, using the provided items and the opportunity to create your own. There's a bit of set up to do if you use custom furnace rates as Wrecks mentioned, this is not an issue if you have some extra time!
  4. Mankus

    Upgrader

    Very cool, really useful! Simple to configure, has plenty of documentation and Wrecks has provided neat samples for anyone to use and help figure out the possibilities. There are so many useful applications for this - it can be usefule on any type of server, allowing players to simply comibne or "upgrade on hand" event items, or vanilla and custom items that don't require ingredients or recipies, the choice is yours - highly recommended!
  5. Been watching this for a while, looks great Dont use the Survial Arenas, but if we do - will be back for this By the way, that's a shame Naughty FP removed that oil tower prefab Is only removed from RustEdit or is it a limitation by spawning in game where its removed ? Manky want try find you replacement. Maybe there is a good alternative. anyhow, you got me on discord or can dm here - Manky been learning rustedit, uh ohhh
  6. Mankus

    Shop

    It's amazing to see so many dedicated updates, I mean that sincerely, but what about testing? I don't like being a guinnea pig. Protip don't update anything until at least a month later, when it works never update it again until necessary. v2.3.21 is just fine for me
  7. Mankus

    War Mode PVP/PVE

    There is a configurable timeout option, to prevent spam under the "Flagging": section of the config. "CooldownSeconds": 1200, I have it set to 20 mins. But what you suggest would be a pretty useful option! Coul add Economics and an optional custom item field with item shortname, item name, SkindID, amount
  8. Mankus

    Quarry Computer

    Hi, on the Quarry Computer output storage, item input is blocked yes ? I mean that somebody can not add items to that storage. Nevermind I confirmed that. I ask because our Sorter plugin, when a player presses "Sort" all the loot dissappears from the output of Quarry. Is there maybe a hook or something I can give to the developer to block this from the loot container.
  9. We're running Linux and Oxide, It's definitely compiling fine - we've installed the update of v 2.2.2 on Sunday. Just to confirm there are definitely no issues in our Carbon environment either.
  10. Mankus

    Frostland

    Thank you Gruber, yes I will need to do this. Its the best solution for us, with the conflicts of bots, npc loot, loadouts, npc prefabs etc. there is no other solution for us exxcept to remove our main plugins which we dont want to do.
  11. Mankus

    Frostland

    Thanks Gruber, no worries its not a major bug, I just don't know how to change the Npc prefab types in .cs Ž Do you know are the Npcs on Frostland, their prefab types, are they defined by the Map spawn points? Maybe that's why. If you know that's why - then maybe I can edit the map to stop this happening.
  12. Mankus

    Frostland

    It should be a Red Card Reader at "Cobalt Industries" map location, I'm using the previous version of the map but its working there. Can also confirm the other Security doors are working at "Lapland Village" and other locations
  13. Mankus

    Frostland

    @Gruber NpcMovingControl does not compile on Server startup - it works if I reload it after server startup but I must do this every time or trigger something to load it. NpcMovingControl - Failed to compile: 'HumanNPC' does not contain a definition for 'LootSpawnSlots' and no accessible extension method 'LootSpawnSlots' accepting a first argument of type 'HumanNPC' could be found (are you missing a using directive or an assembly reference?) | Line: 405, Pos: 54 Also it over writes the kits of all npc on the map (including BotReSpawn) or any Custom npcs. Making it Necessary to load BotReSpawn after NpcMoving Control so it gets very messy Do you have any suggestions on a better workaround? Edit: I know the clothes change option can be changed to a different npc prefab but it doesnt have an affect then. Are the npc prefabs defined by the map spawns?
  14. Mankus

    Skill Tree

    Will gladly pass that on, thanks a lot Warkingz I really should learn a little C#
  15. Mankus

    Skill Tree

    I've seen the same on another server I admin. It's definitely not compiling in the latest version of Oxide and Rust
  16. Great idea, nice looking design maintaining the vanilla Rust aesthetics. I especially like the comedic and eqully creepy Pookie's growing out from the planterboxes.
  17. Mankus

    Loot Manager

    Adem, I understand you want to make management easier for yourself and your collaborators but this is not an ideal solution for users of your plugins. I trust you will improve the plugin and make it work great but, maybe next time don't force the release until its finished cooking. This simple editor seems it is designed to make it easy for new customers that have never modified a .json before. Improving accessibility and making ease of use improvements is great but not when forced like this Gui editing in Rust is still way to risky, buggy and leaves only room for error - For me, its not worth the convenience of a nice visual interface.
  18. Mankus

    Loot Manager

    Yes, I am and I also seriously against unnecessary forced changes that favours a small group without discussion or question. It is a little presumptious to assume everything is "working as before", for everyone, it may be for you and that is great, it is not for me. Ok, if you want to know how it affects my workflow, well; - Extracting singular parts of loot configurations from one plugin config file and exporting each as a singular data file is messy, it creates a lot of files, it makes manual .json editing a total mess. - The file extractions make a lot of presumptions, - suddenly the data files are named names I don't recognise. - The naming system uses some names I used in my config, sure but that is not intuitive as the name of a data file. Are you aware how disruptive that is? Imagine I opened your 1 year of notes, tore out all the titles, mixed them up, then re-wrote all of your notes in a way more familiar to me, then stuck every one of them from your note book to your wall with selotape. Now its easier for me to see them... but what about your notes Do you see my point? - There is absolutley no folder organisation between the loot tables - they are all in one folder (lets say shipwreck, Caravan, Convoy, Armored Train for reference) - suddenly I have a huge pile config files with no organisation. - This is not helpful, it has a huge negative impact on time, organisation, naming structures, editing of configurations. - There is no consolidation of files or ease of access here. - I could go on I'm quite sure I'm not alone here with these issues. I hope this can be read constructively and not with annoyance or aggression, I am sharing my thoughts, I only see many problems with this, in its current state and how it affects my use of Adem's plugins which are heavily customised. There should be an option to "opt out" or not use this plugin, at least until it can be fully finalised.
  19. Mankus

    The Woodsman

    Very fun, you can easily set the locations of the Npc Trader Woodsman, Wrecks has provided custom items and skins ready to be configured. All you have to do is set the desired values for your server style and its good to go, or Customise like crazy, the choice is yours. Performance is top Wrecks is always on the ball ready to help or update when needed.
  20. Mankus

    The Florist

    Wrecks has done it again, another fine example of a fun, lightweight and ready to use plugin. Setting up your Economy, npc trader and custom items is made simple so you can diversify your server and add to the Rust experience in a way that feels authentic.
    Imthenewguy makes quality customisation and simplicity combine into one neat package. Movement Speed is very fun to have trigger from a usable item, it performs very well. And there are provided config examples for easy integration into SkillTree and more.
  21. Mankus

    Shipwreck

    Adem's event plugins can't be done without, a must have for any large multi-event server, PvE or PvP As always there are many fun features and variations, some surprises, plus a lot of configuration options and customisations for users who like to dive deeper into configurations. Cosntant support and updates from Adem make all the difference too. I think the downloads count speaks for itself.
  22. Mankus

    Shop

    This plugin has evolved nicely over the years, is highly configurable, covers almost every aspect of configuration one could need. The initial set up is time consuming for an amatuer but for a familiar user set up is easy and all the possible documentation is provided. Mevent keep the features and functionality up to date as Rust is constantly changing. with Shop, Mevent keeps doing it right! I'm not a fan of custom Rust interfaces but this one has many nice options and works very well!
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