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Everything posted by Malkizid
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I had to revert to version 2.1.9 again because of the problems made with the released updates 2.2.2 and 2.2.3 I can confirm zero issues with players redeeming Kits when rolling abck to v 2.1.9 again.
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Some players still can't redeem our kits, they get the not enough space warning. Even when the player is not wearing any items. The Kit that failed has 4 empty slots in the invetory Full player clothes items and full player toolbar items. I can redeem it, however some players can not. Its not a permissions issue. Perhaps its a problem with kits that had the backpack slot equipped before the update. As all worked in version 2.1.9 none in 2.2.2 and now only some work in 2.2.3 All of the kits I have available for players, have something equipped in the backpack slot and were made in version 2.1.8 or earlier Should I edit the kits and remove the items in the backpack slot? I'm guessing here as I have had no luck yet in testing, as we dont have a test server right now. Thanks in advance for any help on this issue.
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Hi Mevent Team I've been having problems with this for months. The timer only displys for the Day 1 Reward, it can be taken. The Day 2 reward never unlocks. Its never possible for any of our players to get past the Day 1 Reward. Configuration is essenitally unchanged, I have changed some reward items, to test but no luck. IS there something I should look for, I can not figure out why its not functioning. My server restarts every day at 05:30 am the DailyRewards configuration timezone and restart time is configured the same as my server time. Do you have any suggestions as to what I should look for to fix this? Is there an alternative solution maybe? Thanks in advance.
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Yes the issues are fixed, thank you Mevent Team
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Hi, did you manually revert all your data and configs for version 2.1.9
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Same, nobody can redeem any kits on our server, no matter how many items are in it! Please help
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- 1,053 comments
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- #loot
- #customloot
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Thank you, Yes the newly uploaded .zip contained the correct version v1.2.1
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Very cool concept, hope to be able to use this in conjunction with custom audio assets. We had great fun and success giving npcs their own voices during death animations using WoundedNpc by Bad Cop being able to use this approach to do create custom event sound triggers with Siren would make for some truly brilliant scenarios
- 8 comments
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- #sound effect
- #plugin
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Tagged with:
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Hi, Any info as to why the latest version is still unavailable to download? I can only acquire version 1.2.0 version 1.2.1 still will not download. Thanks in advance, regards, Manky
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Hi Mevent, thanks for the reply. Ok as long as you are aware. I was suprised as 4 hours since upload time seems like an aweful long time for a trivial caching problem. I guess Codefling is having some issues.
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The file version downloading from Codefling is still 1.2.0 from March, please check the upload again as it is not v.1.2.1 available, thanks in advance. Kind regards, Manky
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Hii Mercury, The English plugin version is not correctly downloading 1.15.14 - the version I get is 1.15.13 - can you check the upload again please ?
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- 44 comments
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- #drone
- #dronepatrol
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Same, as when a server save is triggered - it triggers many of our other plugins to force a save state and lags everything too, outside of our predefined server save interval our config, causing too many overlapping save states. I've had to remove DungeonBases for now. To add a "save state" disabling option to the configuration would be very appreciated!
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Thank you Fruster, yes it is absolutely important for Server owners to not have plugins forcefully trigger saves when out of synchronisation with the server save state. Or to at least be made aware of it - I do understand its important to ensure your plugin works and no data is lost but this method is not ideal. This should be the responisiblity of the server owner to configure. Thank you for your understanding. I am willing to take the risk to use the plugin if we can configure the save states. but I cant use the plugin when we end up with 3+ save states on top of eachother. There are 4 save states by the plugin, not only on base spawn. On plugin load, on base event start on base unload on event end is too much
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This is also causing problems on our server. Could this save state be made configurable, in the config, please? It can be pretty bad because sometimes the DungeonBases server save overlaps with our save state timers and we get 2 - 3 saves overlapping when Dungeons Spawn or Despawn. I'm sure it is a "fail safe" for the plugin but its not worth keeping it on our server with this issue, which is a shame. I would rather disable the save state or remove the plugin, which is a shame because its great asidefrom this major problem.
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- 29 comments
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- #supplydrop
- #defenders
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No problem, I wanted to check in as the monthly wipe is coming soon. Yes I will send you my config now. Sending in a DM if that's ok
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Do you have any information yet?
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Hi Adem, sorry to bother you - downloading the latest update only gives the the plugin version 1.2.4 not v 1.2.5 Please check the the uploaded data. Thanks