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Everything posted by Malkizid
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PVP Ping - Aim and Ping - Customizable Pings - Alert Teammates
Malkizid commented on WhoIsMikeJones's file in Plugins
- 6 comments
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Cool idea! Hope to try it out soon. Question: would it be possible to allowthe "shared economics" somehow have a physical location? The logo image gave me the idea, it would be fun if say the shared economics were held in by a team or caln in a vault, which could be stolen by other players (in certain pvp scenarios)
- 2 comments
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- 138 comments
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- #chatsystem
- #chat
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I know its way less convenient but it only takes a few more minutes, can make your boss kit on yourself, then check all the item shortnames here https://www.corrosionhour.com/rust-item-list/ then add them to each boss config, I know you gotta go get skinID's from steam and that's anotehr 10 mins of work per set, if you know what skins you are using. Alternatively you can make a kit very quickly and I think BossMonster allows you to set a kit for the boss in the config iirc, so you dont have to write every item shortname, mods, amount, items and skinids
- 438 comments
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- #abilities
- #boss
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My favourite thing about Christmas is PRESENTS and MINCE PIES! Probably also sharing, giving and makin folks happy. But mostly PRESENTS and pies, "Jingle Bells, Jingle Bells, Jingle All the Way, Oh what fun it is to ride a rad-soaked slope n sleigh, hey! Jingle Bells Manky smells, Whispers laid an egg, the snowmobile lost its wheel and San-ta got a-waaaaaay!"
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It's harrd to give an accurate answer as results will vary, depending on your use and configuration of the plugin - also how many other plugins you might have also calling this plugin and vice versa. Ultimately though it depends on the server performance and how many players are actively chatting. All I can tell you is on a 50 pop server I admin for, with normal to low performance specifications, 30+ active players talking frequently, there is no noticable delay and the plugin works great. (And 90% of our chat is translated, as the players are all from different non english speaking countries.) I hope that helps.
- 138 comments
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- #chatsystem
- #chat
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Greetings @Fruster - I have a small request / suggestion but a simple question Do you think it would be possible to change the asset (prefab) for the CargoPlane that your plugin uses from "cargo_plane.prefab" to a custom prefab? I'm using some custom vehicles from Karuza's Plugin Corner and I thought, since Facepunch's plane looks so terrible in close render distance it would be amazing to use a custom prefab, like one of the larger planes from Kruzas planes plugin. Would it be possible to make this compatible so people could make use one of Karuza's planes for example, or other assets / prefabs ?
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Yes, I wasn't implying or suggesting that nobody should post or report issues in the discussion thread. Of course that should be done. All knowledge is helpful. The point of my message was: 1: to state that in my use and testing, the plugin is not faulty and works as intended. 2: The developer is not responsible for conflicts with other plugins 3: To remind users / buyers to perform testing or do research before buying and loading a plugin. Especially if they run a highly modded server, that's the server owners responsibility. A safe practice recommendation, that is all. Of course if a developer is willing to help and make other plugins work with theirs, that is great. And in this case Fruster is clearly wiling to help I'm sorry if you found my message dismissive or misunderstood, that was not my intention. If a product has a fault, devlopers are obliged to post a notice or disclaimer and usually do. I dont think Alpha and Beta testing are in question here.
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Just to note, I'm having zero issues with doors / card readers/ elements or teleportation not functioning. Whatever issues people are experiencing lately, are almost definitely a conflict. Always test and set up a new plugin on a test server in a clean environment first, then see how it interacts with your configurations and other plugins. This should be a standard procedure before reporting errors and bugs.
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I have configured "Online Settings", "Sleepers Settings" and "Time Settings" To all use the same indent values. For Up Indent, which is 25 (in all size categories) Yet, they appear like this. Can you please explain what I should be referencing with these values, or what else the correlate to? or link me to a guide that deals with this because trial and error is not the way to go about this. Example from "Time Settings" Please see the attached screenshot for reference. "Size Settings": { "Sizes": [ { "Image Size": 35, "Title Font Size": 12, "Value Font Size": 16, "Up Indent": 25, "Side Indent": 125, "Lang Key": "sizeBig", "Permission": "" }, { "Image Size": 30, "Title Font Size": 10, "Value Font Size": 14, "Up Indent": 25, "Side Indent": 125, "Lang Key": "sizeMedium", "Permission": "" }, { "Image Size": 20, "Title Font Size": 8, "Value Font Size": 12, "Up Indent": 25, "Side Indent": 125, "Lang Key": "sizeSmall", "Permission": "" } ], "Default Size (index)": 0 } },
- 89 comments
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- #hud
- #panel
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(and 31 more)
Tagged with:
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- #panel
- #info
- #infopanel
- #menu
- #gui
- #info hud
- #custom hud
- #server stats
- #server info
- #server panels
- #magic panel
- #rust hud
- #server hud
- #customization options
- #beatiful hud
- #rust hud plugin
- #info panel
- #information
- #events
- #hyd
- #gaming hud design
- #rust user interface
- #hud elements in rust
- #custom rust hud
- #enhanced hud for rust
- #rust interface customization
- #hud events
- #hud info
- #hud panel
- #infopanel mevent
- #hud mevent
- #info panel mevent
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Ok thank you. Mevent (and Team) are some of the best developers here on Codefling, no doubts, great support and great plugin design! but these UI and Interface type plugins need to have some basic and slightly user friendly documentation or a warning to stop idiots like me from buying them without first learning what is required to understand ui design. (just a thought for the future) I see the improved video designs and documentation for newer plugins and more updated ones released by Mevent team and its a great step in that direciton. Keep up the good work and thanks again for the reply.
- 89 comments
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- #hud
- #panel
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(and 31 more)
Tagged with:
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- #panel
- #info
- #infopanel
- #menu
- #gui
- #info hud
- #custom hud
- #server stats
- #server info
- #server panels
- #magic panel
- #rust hud
- #server hud
- #customization options
- #beatiful hud
- #rust hud plugin
- #info panel
- #information
- #events
- #hyd
- #gaming hud design
- #rust user interface
- #hud elements in rust
- #custom rust hud
- #enhanced hud for rust
- #rust interface customization
- #hud events
- #hud info
- #hud panel
- #infopanel mevent
- #hud mevent
- #info panel mevent
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SkillTree always causes issues with plugins that modify similar things in the game, as expected. However the reason I'm writing is because Extended Magazines Skill of Skill tree was always problematic with magazines of various weapons, especially if you use any plugin that modifes Magazine Capacity. Wouldn't it make more sense to disable the magazine Capacity skill if you're using Turbo Weapons too? Or an even better idea make and use a permission from Turbo weapons as the the "reward/skill" from skill tree, then everybody wins. I'm obviously not a developer just an annoying experienced plugin user. Anyway, just my thought - Marte6 knows what they are doing.
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Thanks a ton for explaining that to me, really helpful and I also really appreciate your feedback and opinion on the plugin. I admit my excitement to buy it when Ifirst saw it was overwhelming but one can never be sure until testing. Your opionion (and others) have proved to me that this is well worth the asking price and more importantly can do what you explained. Cheers! Best Regards, Manky
- 153 comments
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- 1
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- #customizablequests
- #dezlife
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This is a very simple. easy to use and lightweight plugin. It performs well and even has a basic ui to help users configure options. While basic in functionality the ui is actually well designed, looks nice and is more than helpful. While the plugin doesnt have a lot of features, it leaves room for growth - but it does exactly what it says and does it well! I was more than satisfied with this purchase when I bought it. Since then, the Devleoper Marte6 has kept improving and updating the plugin, based on user feedback without straying from the core idea. So far I haven't been disappointed (even slightly) with any of Marte6's work
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There is only the Panel Anchor setting at the beginning of the config, it is already set to "Upper Right", this doesnt explain how to move, orient or place the buttons in question: For Players, Sleepers, Time, etc. There must be another setting to individually set the location of each of those icons? I've messed with everything and I can onyl get them to display in a vertical orientation, top to bottom, (in the upper right) but its a mess. as shown in my first screenshot from the earlier message.
- 89 comments
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- #hud
- #panel
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(and 31 more)
Tagged with:
- #hud
- #panel
- #info
- #infopanel
- #menu
- #gui
- #info hud
- #custom hud
- #server stats
- #server info
- #server panels
- #magic panel
- #rust hud
- #server hud
- #customization options
- #beatiful hud
- #rust hud plugin
- #info panel
- #information
- #events
- #hyd
- #gaming hud design
- #rust user interface
- #hud elements in rust
- #custom rust hud
- #enhanced hud for rust
- #rust interface customization
- #hud events
- #hud info
- #hud panel
- #infopanel mevent
- #hud mevent
- #info panel mevent
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- 89 comments
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- #hud
- #panel
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(and 31 more)
Tagged with:
- #hud
- #panel
- #info
- #infopanel
- #menu
- #gui
- #info hud
- #custom hud
- #server stats
- #server info
- #server panels
- #magic panel
- #rust hud
- #server hud
- #customization options
- #beatiful hud
- #rust hud plugin
- #info panel
- #information
- #events
- #hyd
- #gaming hud design
- #rust user interface
- #hud elements in rust
- #custom rust hud
- #enhanced hud for rust
- #rust interface customization
- #hud events
- #hud info
- #hud panel
- #infopanel mevent
- #hud mevent
- #info panel mevent
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Thanks for sharing your insight on how to use permissions to create a Quest chain, I wasn't aware of this. I havent got the plugin yet as I didn't think it was possible. That's pretty awesome and clear! Can I ask you in what way you use TalkingNPCVendors as a work around? Is it also in a similar fashion by granting a permission created in this plugin "XDQuestpermexample" as a reward or transaction from TalkingNPCVendors?
- 153 comments
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- #customizablequests
- #dezlife
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Greetings Mevent, Is there any documentation on "indent" values ? I cant even guess what positions equate to what by looking at other indent values in the configuration files. I would like to get the icons on the right hand side similar to the event ones on the left (pelase see the attached screenshot) the configuration settings are different for each of those sections and the indent values and locations are not usable by guessing. For example the "sleepers", "Online" and "Time" sections seem to share indent values in each size setting, in relation to each other unlike event the icons on the top left. If I can at least mirror the layout on the right side like the left side I will be more than happy Any assistance with this will solve my hours of confusion, thank you in advance.
- 89 comments
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- #hud
- #panel
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(and 31 more)
Tagged with:
- #hud
- #panel
- #info
- #infopanel
- #menu
- #gui
- #info hud
- #custom hud
- #server stats
- #server info
- #server panels
- #magic panel
- #rust hud
- #server hud
- #customization options
- #beatiful hud
- #rust hud plugin
- #info panel
- #information
- #events
- #hyd
- #gaming hud design
- #rust user interface
- #hud elements in rust
- #custom rust hud
- #enhanced hud for rust
- #rust interface customization
- #hud events
- #hud info
- #hud panel
- #infopanel mevent
- #hud mevent
- #info panel mevent
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@Mercury What does the configuration option IQFakeActive do? I dont see anything about this in thedocumentation and I am a bit confused. Also what is the IQRankSystem, is it a separate plugin and if it is a spearate plugin will it be available, I dont see it for purchase anywhere? }, "Settings IQFakeActive": { "Use support IQFakeActive": true }, "Settings IQRankSystem": { "Rank display format in chat ( {0} is the user's rank, do not delete this value)": "[{0}]", "Time display format with IQRank System in chat ( {0} is the user's time, do not delete this value)": "[{0}]", "Use support IQRankSystem": true, "Show players their played time next to their rank": true }, Many thanks in advance for any info on this.
- 138 comments
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- #chatsystem
- #chat
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Hi Crash, Thank you for the quick reply. That's good to know about the 1 minute warning, I will removethat then if its is already automatic. Posting gui or notify alerts in game from 60 seconds or less countdowns is fine but being able to toggle it off for discord would be great. Also becuase of discord webhook posting limitations. There's no hurry but that would be really appreciated and I think everyone could benefit from having this option available. Otherwise I'm really liking your plugin- keep up the nice work. Thanks a lot.
- 91 comments
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- #restart
- #rustplugin
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(and 5 more)
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Hi Crash, pretty nice plugin and neat ui - makes it simple for admins to organise restarts and notify players in game and on discord. I like that, it all works nicely as intended. However I have some minor issues - Perhaps you could help: First, for posting to Discord notifications, is there no way to specify how many times this is done, in the config? it would be really great if we could choose at which intervals discord messages are posted in minutes. Or by using the Alerts, Warning Times config area: For example I have: Alerts": { "WarningTimes": [ 30, 10, 5, 1 ] }, Its very spammy currently and I dont want it to post every alert to discord, like this. Thanks in advance for any assistance with this, Best regards, Manky
- 91 comments
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- #restart
- #rustplugin
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(and 5 more)
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