Jump to content

Malkizid

Member
  • Posts

    431
  • Joined

  • Days Won

    4

Everything posted by Malkizid

  1. Thanks, the panel is working fine for me, however this happens when a player connects and they dont see the panel. In this case the player was another admin, they have the same permissions as I do. Edit: I also just discovered the other admin is unable to use the "/panel show" or "/panel hide" commands
  2. Hi Mevent, Sorry to bother you. We are experiencing this error at the moment since I updated the plugin today. Do you have some advice as to what might be the problem? Player has spawned (20:13:16) | Failed to run a 5.00 timer in 'PanelSystem v1.2.0' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.PanelSystem+InfoPanel.GetPlayerSize (BasePlayer player, Oxide.Plugins.PanelSystem+PanelType type) [0x0002e] in <6410e1bc685f4431a8ea330b08e76eb4>:0 at Oxide.Plugins.PanelSystem.SendUpdatePanel (BasePlayer player, Oxide.Plugins.PanelSystem+PanelType type) [0x00050] in <6410e1bc685f4431a8ea330b08e76eb4>:0 at Oxide.Plugins.PanelSystem.UpdateUi (BasePlayer player, Oxide.Plugins.PanelSystem+PanelType type) [0x00030] in <6410e1bc685f4431a8ea330b08e76eb4>:0 at Oxide.Plugins.PanelSystem.StartUpdate () [0x00086] in <6410e1bc685f4431a8ea330b08e76eb4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <d646191a355d43a6b3ab36b7ee14c740>:0
  3. Malkizid

    Dungeon Bases

    Hi Fruster, thank you for the reply. That would be really convenient, I think it would be a nice QoL addition. I look forward to it when you can do it.
  4. Malkizid

    Events Manager

    If you look at the screenshots on the page you can see a "random" button tab in the menus Its not a new feature but its functionality should be different now. I have not used this since last year on another server I admin, so Im not sure.
  5. Malkizid

    Events Manager

    The plugin uses the machine time of your server, not the game server time, so if your server machine has the same time zone configured as its physical location, then it should be correct. So if you are renting a server from a game host provider, check with them or check the ip address for the actual physical location to be 100% sure.
  6. Malkizid

    The Dealer

    Nice litttle QoL update, loving the Kingpin feature too!
  7. Malkizid

    Dungeon Bases

    Hi Fruster, would it be possible to add another configuration option for an extra event ending message? Like a Gametip message displayed to the player With a configurable message and amount of time. For example: "Display warning message": true, "Warning message": "The Dungeon will despawn in 120 seconds you better leave before you are trapped!" Giving players a chance to escape before they are trapped inside.
  8. Malkizid

    Npc Horses

    No, there is currently no native support for map markers. The spawn locations are defined in the config by the types of topology on the map. Implementing specific spawn points or a spawn marker could be a nice feature though
  9. Malkizid

    Kits

    @Mevent @MeventSupport Greeetings, it would be really really great if more /chat commands could be added to this plugin to edit kits I use over 150 kits for NPCs / Bots like many other users. using the kits interface to find and edit kits takes far too long Please consider adding this chat command for admins: /editkit <KitName> This would drastically increase the user experience, thank you for your consideration and I really hope that this much needed functionality can be added. Best regards, Manky
  10. Greetings Billy Joe, I've been testing your program, so far no real issues and it works very nicely as intended. Im experiencing an issue, (its more of an oversight thatn a bug) there does not seem to be a configuration option to disable the automatic opening of the steam workshop page. Is there a way I can disable this? I is problematic for a number of reasons, 1) Force opening my web-browser with out need or want, 2) the item is not visible on the workshop by public url (at least until it can be approved) 3) this function assumes I am signed into my steam account by webrowser, I am not. it ruins the experiencing by forcing a web page to open every single time I upload a skin. This does not suit every users experience and makes using the program to uplaod multiple skins very invasive and spammy. I would be really happy if you could advise me on manually disabling this function somehow, or to provide an update. Thank you in advance Kind regards, Manky
  11. Hi @Billy Joe I picked up your nice program yeserday, Iw as recommended it by several people. Thank you for your work. I appreciate it. Could you please do the product page justice and add some more essential information. The product description page should show a short breakdown of the limitations of the program, also the file types and file sizes requirements. I dont think it is aceptable to sell this program and to leave out this very basic but essential information, despite the fact that these are the limitations of the steam workshop. at the very least add a discalimer instructing customers to research how to use the steam workshop first Otherwise nice work and thank you.
  12. From a customers perspective: its more important that a plugin is flagged with Ai coded content. Or rejected on the basis of being purely ai coded. Perhaps an ai generated image content tag can also be applied to the product where relevant? for example a product consisting of imagery or graphics As a traditional artist and digital illustrator who has tested and worked with and witnessed many forms Ai tools from the early years up until now, I have to chime in and say this absolutely should apply to imagery too. Its just as unreasonable that "art" or "graphic designs" are sold when completely unmade by a human. I personally generally dislike all ai tools, due to how autmation affects people and causes disassociation, laziness, detachment etc. Spoiling the standards of quality and appreciation of effort, skill, practiec, patience. As fascinating and useful as these tools are, they can be really helpful and enhance many peoples work flows but I'm against how we as people, humans, tend to lean on the tool too heavily or as evidenced all over the internet in recent years, completely rely on the tool to do all the work. Images completely created by Ai should also be prohibited here if part of a paid product. I've seen hundreds of horrible images used here on Codefling on paid products and free ones by Excellent developers and the opposite side of the spectrum. My point is not to point a finger and make accusations, of being unprofessional or lazy but merely to point out how I think this problem has affected poor product appearance on the entire site. Yes, its easy to do, yes it saves time but is the result really worth the cost? Am I biased because its my profession, I will honestly say no. I come to Codefling to buy great plugins from trusted developers. Not to buy Art. I also have to say that quite a few content packages that sell image based content for Rust Servers are merely using the original Art from the Rust game and slapping in some stencils. These products should also be reviewed for originality. I suppose that's another can of worms to open... I hope I made my points clearly enough without sounding one sided.
  13. Malkizid

    IQCargoPhysics

    A nice idea, looks fun! I agree that with the default ocean scale of 1, it the movement is a bit too extreme I think the movement would look great if the server owner is to set the weather.ocean_scale to 5 or higher I would recommend in the server to put "sv weather.ocean_scale 7" for a good effect with the current settings. Mercury, would it possible to get an example configuration file in the description page please?
  14. Malkizid

    Air Convoy

    Thank you Mr. Kiiiing, much obliged. We look forward to seeing a video preview when it is ready
  15. Malkizid

    Air Convoy

    Fun concept to replace the usual CH47 Routine or Patrol Heli routine. I like it. A basic video demonstrating the plugin would be really great. Or at the very least please provide an example configuration file (it really helps server owners understand the possible options and functionality of the plugin)
  16. Malkizid

    Dungeon Bases

    Nice update with some convenient additions, I especially like this"now if there is an error in the building, the dungeon will be deleted" and the Npc Kit feature, really helps simplify npc set up, for those of us that use Kits. Keep up the good work Fruster!
  17. Malkizid

    Dynamic Monuments

    Very nice work team Adem and Gruber, I really enjoy using Building Sites, can't wait to get this one next! The Npc Spawn touch looks like the chef's kiss on this one.
  18. Malkizid

    Armored Train

    We also experienced this issue yesterday - can confirm no issues with ArmoredTrain after updating to the latest version from today.
  19. Over 1000! Update sounds great, cant wait to check it out! I hope it gets to "over nine thousand!"
  20. Malkizid

    Drugs

    Excellent update to run commands on usage, that will make for some really incredible "trips" "I heard if you lick a psy-toad a horde of invisible bear-riding demons appear, singing the Beegees whilst tickling you to death with candy" - excerpt from a survivor, before licking the toad. true story
    This is one of the best custom maps I have every, tried, tested and played on. Such excellent details all over, this map is really well balanced and I have to say it again, like another reviewr mentioned - it feels very much a like a classic "proc gen" map yet with flavour, thought and planning. ITs efficiently done, not over the top, has plenty of unique areas and tailored monuments to explore. I also can't help but say I haven't found a single error on this map. The creator really is simply passionate about their project, Its kept up to date and it doesn't even cost one penny. This is a rare gem. I would gladly pay $15 to $20 for this. Many custom maps for rust cost above $40 - are overly complicated, perform very badly and often have errors all over them.
1.9m

Downloads

Total number of downloads.

9.2k

Customers

Total customers served.

134.9k

Files Sold

Total number of files sold.

2.8m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.