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Everything posted by Namsaknoi
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I'll do a test and let you know. I suspect it's probably a conflict between the TruePVE we currently use but not exactly sure. I've seen this spammed at random in the console.
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If you require more info from me, let me know, please.
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The plugin is not working correctly all the time, as I suspect, and it's not locking the monument to the owner. But I'm more worried about the errors I see in the console. Any ideas? Can you fix this? Failed to call hook 'OnEntityTakeDamage' on plugin 'MonumentOwner v1.4.0' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.MonumentOwner+ControllerMonument.<CancelActionPlayerWithCooldown>b__130_0 (ScientistNPC x) [0x00006] in <afd48d6856574aaca52e57e731cd4662>:0 at Oxide.Plugins.MonumentOwnerExtensionMethods.ExtensionMethods.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00010] in <afd48d6856574aaca52e57e731cd4662>:0 at Oxide.Plugins.MonumentOwner+ControllerMonument.CancelActionPlayerWithCooldown (System.UInt64 playerUserID) [0x00016] in <afd48d6856574aaca52e57e731cd4662>:0 at Oxide.Plugins.MonumentOwner.OnEntityTakeDamage (LootContainer barrel, HitInfo info) [0x000d8] in <afd48d6856574aaca52e57e731cd4662>:0 at Oxide.Plugins.MonumentOwner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01021] in <afd48d6856574aaca52e57e731cd4662>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 01/07 13:20:58 | [MonumentOwner] The functionality of the plugin has been disrupted. There is no critical malfunction, but please report this message to the developer!
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At random, players complain their buffs are not working and vanish. Each group have its own MAX HP in our case set-up. It's working, but then suddenly it stops. I'm not exactly sure what the deal is here. I think it's a bug between the Max HP tea they can manually drink or changing clothes/equipment, and it usually goes away then change what's in your hot bar, etc. Not sure what else to say but clearly there's a this happening as a problem and fixes are at random as well.
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Failed to call hook 'CanLootPlayer' on plugin 'SimplePVE v1.1.10' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SimplePVE.GetAllZones (BaseEntity entity) [0x00039] in <c697756f95e649d28c6f94aaea01f5b9>:0 at Oxide.Plugins.SimplePVE.ZoneManagerCheck (BasePlayer player, BaseEntity entity) [0x00000] in <c697756f95e649d28c6f94aaea01f5b9>:0 at Oxide.Plugins.SimplePVE.CanLootPlayer (BasePlayer target, BasePlayer player) [0x000a6] in <c697756f95e649d28c6f94aaea01f5b9>:0 at Oxide.Plugins.SimplePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005f3] in <c697756f95e649d28c6f94aaea01f5b9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 Players can loot each other, and I see this spammed in my server console. Can you fix this or see what's going on?
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The plugin is currently broken. I see this spammed in my console, so my RAO had to pause it to prevent lag. Just unloaded it for the time being Failed to call hook 'OnEntityEnter' on plugin 'RaidableBases v2.8.2' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.RaidableBases.IgnorePlayer (BasePlayer player, BaseEntity entity) [0x00008] in <0daf5991c13440d1b88881886fab4ef5>:0 at Oxide.Plugins.RaidableBases.CanEntityBeTargeted (BasePlayer player, BaseEntity entity) [0x00010] in <0daf5991c13440d1b88881886fab4ef5>:0 at Oxide.Plugins.RaidableBases.OnEntityEnter (TriggerBase trigger, BasePlayer player) [0x00090] in <0daf5991c13440d1b88881886fab4ef5>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01061] in <0daf5991c13440d1b88881886fab4ef5>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 @nivexAny ideas?
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- 106 comments
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- #creative rust
- #building
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(and 1 more)
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I'm not sure if my support post got closed or if I didn't make it, actually, but there's still an ongoing issue with the list command that shows the saved bases, and you can only see your saved pastes via the UI panel. Also, another major bug is where you save your base (because upon exit, it is set to delete everything the player built), and when the player joins back and pastes his base, it doesn't have any connected hoses/wired cables. It's either a bug with your plugin, or I'm more worried that it's a huge problem coming from the CopyPaste plugin, and I may have to message his developer about this.
- 106 comments
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- #creative rust
- #building
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(and 1 more)
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I like this plugin a lot. It replaces about 5 plugins and includes some excellent features I probably would have needed more plugins to incorporate. IQchat replaced BetterChat, BetterFilter, BetterMute, GUI Annoucment, and RUSTCord, and I would have required 2 other plugins to do auto message and word detectors that put an automatic reply. IQChat does this all in one. The only tweak I would like is more options for colourizing the Discord in-game chat. Similar to the RUSTCord plugin (image below). There is a bigger, neater option, but it's far too bulky for in-game chat. The simplified version with colourizing would be perfect. I also asked the guy from the SkillTree plugin to make it adaptable with IQChat so it shows the player's levels by their names.
- 134 comments
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- 1
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- #chatsystem
- #chat
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- 1,315 comments
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- #leveling
- #progression
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- 78 comments
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- #limit
- #advanceentitylimit
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It is a good plugin. I have used it for a while now on my PVE Servers. I like how it allows the players to add their friends but restricts them and chooses the limits of what they have access to. For a friend's plugin, it is pretty expensive, though. Please include a few features for which I need separate plugins. Most server owners don't like to have 1 plugin for every little thing they need. So, spending money on 1 premium plugin that replaces 4 others is a godsend. Could you incorporate this plugin: https://codefling.com/plugins/team-fix since when servers crash, everyone loses their friend list, and teammates lose access to anything they put down? Also, perhaps this Loot Defender. To prevent anyone from picking up a player bag, boxes, etc, that are not on their friends list. https://umod.org/plugins/prevent-looting Adding these features would help justify being more than 4x more expensive than the other paid Friends plugins available.
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Hello, would it be possible to limit the players to only putting portals in their TC area or their friend's TC area? The reason I ask is I would like the players to be able to buy portals with RP. However, it would be OP if they put portals from the base to the Rig or top of Launcher etc Perhaps a permission level for VIPs that can allow their friends to use their portals.
- 129 comments
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Can you incorporate the option to lock the supply signal to the person who threw it? Just like this plugin? https://codefling.com/plugins/supplylock and also add a limit, so people who collect them from voting don't throw them all at once and lag the server. https://codefling.com/plugins/supply-signal-limit I ask because this is a great plugin for PVE servers, which are rising fast, and server owners prefer not to have 1 mod for every little thing they want to do. Reducing the number of mods we have by finding premium mods that do all the things that 3 or 4 free mods do is a godsend. Thank you
- 37 comments
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- #rust
- #supply drop
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I'm trying to delete Quarry via the red delete button from the menu, but it's not working. Self explanatory. Please look into this major problem.
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- 26 comments
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Digging the plugin a lot, nice work. A couple of suggestions. A lot of admins of large pop servers would like to condense the amount of plugins they have. Especially PVE servers. Most of us use 1 plugin for every little thing we need, and the free ones from umod are not updated regularly or well-optimized. That's why I prefer to pay for mods, knowing the developer is always on top of things. So, if you incorporate a few of these features into your plugin, you will be loved by many. It would be great if you could add the features of these mods to your PVE plugin: Stopping troublesome players from building Twig stuff on other players' bases: https://umod.org/plugins/anti-ladder-and-twig Auto Zone Manager: https://umod.org/plugins/zone-manager This would be good with your UI to auto-detect the Monuments and have us be able to click PVE On or Off on those monuments. And perhaps even add them to the scheduler. Zone Domes: https://umod.org/plugins/zone-domes. When we click PVE off, a Zone Domes appears with a warning when you cross it, saying you are in a PVP zone, etc. There should be a delay when exiting the PVP area of at least 20 seconds, where they will still be killed to avoid exploiting the zone. I believe you have a no-looting feature in it like this one: https://umod.org/plugins/loot-defender, but as you know RUST community is pretty toxic, and some toxic PVP players like to join PVE servers and insiding PVE players. (insiding means to pretend to be friends, gain their trust, then raid them when offline) And there is a mod that lets us know who was last inside the boxes/TC, etc, called Box Looters. You just look at the box, type a command and it lists who was last in it: https://umod.org/plugins/box-looters Adding these features would be amazing. I have more suggestions as well, but this will do for now. If you ever need a server to test on, we have two PVE servers, both ranging from 60 to 70 pop.
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- 239 comments
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- 1
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- #builder
- #automation
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(and 9 more)
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I can provide the list of plugins if needed so you can check. 01 "Abandoned Bases" (2.0.8) by nivex (0.07s) - AbandonedBases.cs 02 "AdminMap" (1.2.7) by 0xF (0.00s) - AdminMap.cs 03 "AdminMenu" (2.0.19) by k1lly0u (0.86s) - AdminMenu.cs 04 "Admin Toggle" (1.0.6) by Talha (0.00s) - AdminToggle.cs 05 "AdvancedHitBar" (1.2.0) by ProCelle (0.01s) - AdvancedHitBar.cs 06 "Anti Ladder and Twig" (1.3.1) by kaucsenta (0.00s) - AntiLadderandTwig.cs 07 "ArmoredTrain" (1.4.5) by Adem (0.01s) - ArmoredTrain.cs 08 "AutoBaseUpgrade" (1.1.9) by CASHR#6906 (0.02s) - AutoBaseUpgrade.cs 09 "Back Pump Jack" (1.4.23) by Arainrr/Lorenzo (0.01s) - BackPumpJack.cs 10 "Backpack Button" (1.1.1) by WhiteThunder (0.00s) - BackpackButton.cs 11 "Backpacks" (3.13.2) by WhiteThunder (0.01s) - Backpacks.cs 12 "BPUpgrader" (2.0.0) by David (0.00s) - BPUpgrader.cs 13 "Better Chat" (5.2.14) by LaserHydra (0.00s) - BetterChat.cs 14 "Better Chat Mute" (1.2.1) by LaserHydra (0.00s) - BetterChatMute.cs 15 "Better Chat Filter" (1.7.3) by NooBlet (0.00s) - BetterChatFilter.cs 16 "BetterMetabolism" (1.1.5) by ThePitereq (0.00s) - BetterMetabolism.cs 17 "Better No Stability" (1.1.7) by Arainrr (0.00s) - BetterNoStability.cs 18 "BetterNpc" (1.2.8) by KpucTaJl (0.14s) - BetterNpc.cs 19 "Biplane" (1.0.8) by Adem (0.02s) - Biplane.cs 20 "BossMonster" (2.1.1) by KpucTaJl (0.12s) - BossMonster.cs 21 "BoxLooters" (0.3.6) by 4seti / k1lly0u (0.37s) - BoxLooters.cs 22 "Bradley Guards" (1.6.1) by Krungh Crow (0.11s) - BradleyGuards.cs 23 "ChaosExtensionDownloader" (1.0.7) by k1lly0u (0.00s) - ChaosExtensionDownloader.cs 24 "ChaosNPCDownloader" (3.0.9) by k1lly0u (0.00s) - ChaosNPCDownloader.cs 25 "Chest Stacks" (1.3.6) by supreme (0.01s) - ChestStacks.cs 26 "Convoy" (2.4.2) by Adem (0.01s) - Convoy.cs 27 "Copy Paste" (4.1.37) by misticos (0.01s) - CopyPaste.cs 28 "CraftingManager" (1.3.1) by codefling.com/kasvoton (0.07s) - CraftingManager.cs 29 "CustomButtons" (2.0.6) by David (0.06s) - CustomButtons.cs 30 "DefendableBases" (1.1.9) by KpucTaJl (0.12s) - DefendableBases.cs 31 "Discord Sign Logger" (1.0.10) by MJSU (0.00s) - DiscordSignLogger.cs 32 "EasyVoteLite" (3.0.12) by BippyMiester (0.00s) - EasyVoteLite.cs 33 "Economics" (3.9.1) by Wulf (0.00s) - Economics.cs 34 "Epic Loot" (1.1.14) by imthenewguy (0.09s) - EpicLoot.cs 35 "Extended Recycler" (1.2.2) by beee/The Friendly Chap (0.28s) - ExtendedRecycler.cs 36 "FrankiesFriendlyFire" (1.0.0) by Krungh Crow (0.00s) - FrankiesFriendlyFire.cs 37 "FrankiesPower" (1.0.0) by Krungh Crow (0.04s) - FrankiesPower.cs 38 "Friends" (4.1.1) by LAGZYA (0.07s) - Friends.cs 39 "GUIAnnouncements" (2.0.6) by JoeSheep (0.22s) - GUIAnnouncements.cs 40 "GasStationEvent" (1.1.2) by KpucTaJl (0.00s) - GasStationEvent.cs 41 "GridPower" (1.0.16) by Nikedemos (0.61s) - GridPower.cs 42 "Heli Signals" (1.1.12) by ZEODE (0.39s) - HeliSignals.cs 43 "Hostile Time" (1.0.2) by Orange (0.00s) - HostileTime.cs 44 "Hud" (3.1.2) by ahigao (0.10s) - Hud.cs 45 "Image Library" (2.0.62) by Absolut & K1lly0u (0.63s) - ImageLibrary.cs 46 "Instant Mixing Table" (1.0.0) by MJSU (0.00s) - InstantMixingTable.cs 47 "JetPack" (1.1.5) by Adem (0.04s) - JetPack.cs 48 "Kits" (4.4.0) by k1lly0u (0.00s) - Kits.cs 49 "Loot Defender" (2.1.5) by Author Egor Blagov, Maintainer nivex (0.00s) - LootDefender.cs 50 "Loottable" (1.0.31) by The_Kiiiing (0.25s) - Loottable.cs 51 "NTeleportation" (1.7.7) by nivex (0.19s) - NTeleportation.cs 52 "Night Zombies" (3.4.1) by 0x89A (0.04s) - NightZombies.cs 53 "No Compound" (1.0.2) by By: Oranage (0.85s) - NoCompound.cs 54 "No Give Notices" (0.3.0) by Wulf (0.00s) - NoGiveNotices.cs 55 "NpcHordeRustEdit" (1.0.5) by KpucTaJl (0.06s) - NpcHordeRustEdit.cs 56 "NpcMovingControl" (1.0.0) by Adem (0.03s) - NpcMovingControl.cs 57 "NpcRaiders" (1.6.1) by Razor (0.02s) - NpcRaiders.cs 58 "NpcSpawn" (2.6.0) by KpucTaJl (0.76s) - NpcSpawn.cs 59 "OxidationNoBagCooldown" (1.0.0) by kasvoton (0.00s) - OxidationNoBagCooldown.cs 60 "Performance Monitor" (1.2.5) by Orange (0.00s) - PerformanceMonitor.cs 61 "PermissionsManager" (2.0.9) by Steenamaroo (0.03s) - PermissionsManager.cs 62 "Placeholder API" (2.2.3) by misticos (0.00s) - PlaceholderAPI.cs 63 "Planterbox Defender" (2.1.0) by kaucsenta (0.00s) - PlanterboxDefender.cs 64 "Play Time Rewards" (1.2.2) by Khan (0.01s) - PlayTimeRewards.cs 65 "PlayerSkins" (3.0.4) by k1lly0u (0.02s) - PlayerSkins.cs 66 "PortableLocker" (1.2.7) by Raul-Sorin Sorban (0.03s) - PortableLocker.cs 67 "PortableRecycler" (1.1.1) by Raul-Sorin Sorban (0.03s) - PortableRecycler.cs 68 "PreventLooting" (1.14.1) by CaseMan (0.00s) - PreventLooting.cs 69 "Quarry Locks" (1.3.4) by Orange (0.00s) - QuarryLocks.cs 70 "Quick Sort" (1.8.2) by MON@H (0.02s) - QuickSort.cs 71 "Raidable Bases" (2.7.4) by nivex (0.20s) - RaidableBases.cs 72 "Remover Tool" (4.3.41) by Reneb/Fuji/Arainrr/Tryhard (0.07s) - RemoverTool.cs 73 "Rustadmin Online" (1.2.0) by misticos (0.00s) - RustadminOnline.cs 74 "Rustcord" (3.3.2) by Kirollos & OuTSMoKE (0.35s) - Rustcord.cs 75 "Shipwreck" (1.1.0) by Adem (0.10s) - Shipwreck.cs 76 "Shop" (1.1.81) by David (0.91s) - Shop.cs 77 "Sign Artist" (1.4.1) by Whispers88 (0.00s) - SignArtist.cs 78 "Signal Cooldown" (1.0.32) by Vliek (0.00s) - SignalCooldown.cs 79 "Simple Splitter" (2.3.0) by Shady14u (0.34s) - SimpleSplitter.cs 80 "Skill Tree" (1.4.9) by imthenewguy (0.09s) - SkillTree.cs 81 "Skinner" (1.4.0) by Whispers88 (0.05s) - Skinner.cs 82 "Sputnik" (1.2.6) by Adem (0.04s) - Sputnik.cs 83 "TC Limiter" (1.2.0) by kaucsenta (0.04s) - TCLimiter.cs 84 "Team Fix" (1.0.6) by Khan (0.02s) - TeamFix.cs 85 "Tebex Donate" (1.7.0) by Tebex (0.00s) - TebexDonate.cs 86 "Trade" (1.2.15) by Def (0.00s) - Trade.cs 87 "TruePVE" (2.1.3) by nivex (0.02s) - TruePVE.cs 88 "TugMe" (1.0.10) by bmgjet (0.09s) - TugMe.cs 89 "Vanish" (1.8.0) by Whispers88 (0.00s) - Vanish.cs 90 "Vending In Stock" (1.1.0) by AVOcoder / rostov114 (0.00s) - VendingInStock.cs 91 "WPKits" (1.2.1) by David (0.00s) - WPKits.cs 92 "WPVipRanks" (1.2.1) by David (0.00s) - WPVipRanks.cs 93 "WaterBases" (1.0.14) by Nikedemos (0.24s) - WaterBases.cs 94 "WelcomePanel" (3.0.7) by David (0.02s) - WelcomePanel.cs 95 "XTransportPrivat" (1.0.201) by Monster (0.06s) - XTransportPrivat.cs 96 MapProtection - Unloaded
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I still have the issue.
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I am not sure what's wrong with this plugin but here's my config: { "minimum_allowed_TC": 2, "extra_TC_to_allow": 10, "clearpermissionsonwipe": false } I have permission set for the highest rank (extra 10), but /tclist shows 0 of 4 allowed. Everyone on the server reports it's broken and they have only 4 max. I tested myself with an extra 10 and an extra 3, it's always max 4tcs. Any ideas?