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Everything posted by Namsaknoi
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The plugin is not working properly. My servers are up to date and the SkillTree plugin as well but it fails to load/compile after server restart. If manually loaded later with o.load SkillTree it works fine. SkillTree - No target method specified for class Oxide.Plugins.EpicLoot+Item_CanStack_Patch (declaringType=Item, methodName =CanStack, methodType=, argumentTypes=(Item, Item)) Any ideas?
- 1,543 comments
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- #leveling
- #progression
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Incorporating the cooldown from the free Umod one and your limit one would be a good idea. Cool down per player and a server limit restriction over the server. There are a lot of PVE servers these days, and they are usually Supply Signal-heavy, especially with vote rewards. The cooldown will stop one player from hogging the entire server limit for themselves. Please merge yours and the umod. That would be great, thank you. You can even add permission levels to the cooldown and limit, perhaps for default players and numerous levels of VIP.
- 11 comments
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Is there any chance you can add a not bases RNG system for the item enhance as well? For example: You can also select what tier you want and the price will be multiplied by X amount specified in the config. "Cost multiplier per tier": { "S": 4, "A": 2.5, "B": 2, "C": 1.5 } Then if you have this for example "Cost to enhance an item based on the buff type": { "Miners": 100 } Player will pay directly 400 EpicScrap to get guarantee S tier item instead of "multiple tries" x 100 EpicScrap to eventually get one S tier item. This should be expensive for sure but at the same time guaranteed way to get high rank gear instead of just farming random pierces, scrapping and playing enchanting lottery again. I am sure everyone will like the suggestion, maybe add this behind permisisons wall if someone is not happy to let his default gorup have access to do S tier items or if they want to monetize it for vips.
- 279 comments
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- #enhanced
- #custom loot
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(and 7 more)
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- 1,543 comments
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- #leveling
- #progression
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- 279 comments
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- #enhanced
- #custom loot
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(and 7 more)
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Updated plugin to the latest version but there's still an issue with the Epic Scrap. When you split out from the stack you loose scrap. From splitting 2 scrap into 1 and 1 then combining it back you get 1. From splitting 10 you end up with 5 and etc. Something is not right. I can share a video if you want. Not sure what's causing it. @imthenewguy
- 279 comments
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- #enhanced
- #custom loot
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Right now the plugin works amazing and the insane speed is 0 sec, this way every crafted item gives XP for SkillTree every time the item is crafted from the bulk queue, while in the previous version it wasn't working and donators used to cry how instant crafting 100 lgf at once makes them loose XP from the 99 lgf and receiving only xp for 1 lgf. But yeah, separate option would be amazing to use the old bulk crafting per permission at my own risk.
- 27 comments
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Is there a way to lock a specific skill behind permission and only the selected oxide groups with that permission to be able to see/learn the skill? I tried something but the plugin exploded with an error. I think this "permissions" config option is for something else related with the custom skills. "Blacksmith": { "enabled": true, "max_level": 1, "tier": 3, "value_per_buff": 1.0, "buff_info": { "Key": "MaxRepair", "Value": "IO" }, "icon_url": "https://www.dropbox.com/s/b4k6p03u77x9d7t/Blacksmith.png?dl=1", "skin": 2873051294, "permissions": "skilltree.onlyforvips" } } I tried the permission with or without quotes, so that's not the problem why the plugin breaks maybe. Ideas?
- 1,543 comments
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- #leveling
- #progression
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- 27 comments
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@kasvotonCan you take a look? Plugin wasn't compiling because of the latest Rust update. I downloaded the newest version you released, and it now compiles without errors, but players complain about a major bug. When you craft in bulk (ex 100 lowgrade), only 1st item is instantly crafted; the other 99 lowgrade in the queue do not instant craft. It was working before the update.
- 27 comments
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Do I miss something to properly configure in the SkillTree config or the plugin just conflicts with the EpicLoot or Oxidaitons's Instant Craft? Or maybe this plugin gives the xp per a craft queue, not per amount? When You craft x1 of the item you get for example 1.50XP, when you craft x10 of the same item or x2 or 87 or whatever random amount you do > 1, you get 1.50XP again for all the items. On the video captured you should get 10 x 1.72XP = 17.2 XP in total but instead shows 1.72. https://streamable.com/1xc4vo
- 1,543 comments
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- #leveling
- #progression
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- 27 comments
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- 27 comments
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Thank you for the quick update, but the console command doesn't work, nor does the chat command now. I deleted the plugin and config and reloaded the plugin. But now, none of its works. I need to wipe TC data since it is saved from the last wipe. I tried to delete the data folder associated with it, hoping that would clear it, but when I reloaded the plugin after deleting the data folders, they were regenerated with the same data. I have no idea where this data is stored. But its actually now impossible to remove people form the TC limiter. I will have to remove the plugin entirely until you fix this.
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- 13 comments
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- #private
- #transport
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This is a great mod to limit players' TC. It's more common than not for players to just spam TC all over the map, either because they are new or just annoying little kids. I use this to limit the players to just 2 TCs; anything more than that, they can subscribe. It works well on my server. I also like that I made 2 suggestions to the developer, who added them the same day.
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- 279 comments
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- #enhanced
- #custom loot
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(and 7 more)
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Get outta here man! Can you put that in the description along with these commands as an example, as its quite a mouthful to remember and the mod front page is a great reference point for us customers for reminders of what each plane/command is called. /givebiplane biplaneitem_default /givebiplane biplaneitem_airfield /givebiplane biplaneitem_bomber /givebiplane biplaneitem_stormtrooper A moderator should probably delete this after as its off topic to this mod.