Robis
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666sting1993 started following Robis
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Ohhhh thats pain in the ass mate... i made my sputnik very simple, just 1 sputnik by random timer 3600-7200 I use also simple marker no vending or other stuff just red empty square and thats it.... Dont understand why need so many stuff in to it. i dont even use turrets, just npcs and land mines, no need also helicopter, for BIG event i use convoy plugin, 1x bradley 1x heli, 1x loot crate car. thats it.... Simple stuff always best!
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@Mr01sam Since today, when i updated plugin to latest version i noticed this: Failed to run a 1.00 timer in 'RaidProtection v3.4.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidProtection+ProtectedCupboardManager.Transfer (Oxide.Plugins.RaidProtection+ProtectedEntity oldTc, BaseEntity newEntity) [0x00000] in :0 at Oxide.Plugins.RaidProtection+<>c__DisplayClass131_0.b__1 () [0x00000] in :0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in :0
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Robis started following Barricades bugs
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Yeah now it looks working properly. I see you even fixed npcs, before they appear and disappear in a cars like crazy. thank you!
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Robis started following road ring convoy need to get fixed
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some times they all fine, but sometimes one of them just drive of ring road and everything getting wrong.... Also i can see they hit in to anything invisible even in a middle of road where is nothing on. here even recorded a video of their route:
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Some times plugin just not working. check print screen. even player give right answer, it wont count....
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The most important is that skills heavy depended for everything.... I got like 40+ skills and imagine its broken on a wipe day!!! Thats just nightmare if it wont get support in time ( BEFORE WIPES ) Well Developer told he is was in vocation, etc... Its understandable, but i feel its still to critical because its just way to depended on everything in a server. And players dont care about reasons why... They just want to play and have it
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@RoadTech Loot bouncer plugin does it ? Failed to call hook 'OnEntityDeath' on plugin 'BarrelCrateBounty v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BarrelCrateBounty.HandleRewards (System.String entityName, BasePlayer player) [0x00029] in <7946f64c20514a16b08459b25f0c42ad>:0 at Oxide.Plugins.BarrelCrateBounty.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x0003b] in <7946f64c20514a16b08459b25f0c42ad>:0 at Oxide.Plugins.BarrelCrateBounty.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001b1] in <7946f64c20514a16b08459b25f0c42ad>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0