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Everything posted by Magnumk
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Hi, I’m not sure if this is a barge-specific issue or a plugin interaction, but it only affects planter boxes built on barges. What happens: Water: The planter box stops receiving water. If I pick up the planter box and place it back, it starts receiving water again. Light: The grow light turns on visually, but it does not apply light to the planter box. - Simply lifting/replacing the planter box does not fix the light issue. - Power cycling (off/on) or rewiring does not fix it. - The only fix is to remove the lamp completely and place it again. Notes: The area under the lamp is not dark (the lamp appears to be lit), but the planter box behaves as if it’s not getting light. This seems like it might be related to the Naval update (possibly restrictions/behavior changes for boats), but I’m not sure? Functionality is normal on initial placement. After a server restart, the planter boxes on barges stop receiving light (and water) as described above.
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"jackhammer": { "Name": "Scrap Shaker 9000", "Image": "https://i.ibb.co/cbjxS9n/scrap-shaker-9000.png", "SkinID": 2376455552, "Category": "electrical", "Tier": 3, "ResearchCost": 9000, "Resources": { "jackhammer": 1, "3295421298": 20, "techparts": 50, "metalspring": 50, "3405471033": 10, "3295650555": 10 } },
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Ok, I got it to work on a different server but it still just looks like a chair? I get this in console: (21:44:46) | Couldn't find prefab "assets/prefabs/weapons/rocketlauncher/cny_dragonlauncher/rocket_launcher_dragon.entity.prefab" (21:44:46) | Failed to call hook 'OnEntitySpawned' on plugin 'CatapultSeat v1.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CatapultSeat+BuildManager.CreateEntity (System.String prefabName, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.UInt64 skinId, System.Boolean enableSaving) [0x0000e] in <db16cc6f71b2492d8d316fd62958f36a>:0 at Oxide.Plugins.CatapultSeat+BuildManager.CreateDecorEntity (System.String prefabName, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.UInt64 skinId, System.Boolean enableSaving) [0x00000] in <db16cc6f71b2492d8d316fd62958f36a>:0 at Oxide.Plugins.CatapultSeat+BuildManager.SpawnChildEntity (BaseEntity parrentEntity, System.String prefabName, UnityEngine.Vector3 localPosition, UnityEngine.Vector3 localRotation, System.UInt64 skinId, System.Boolean isDecor, System.Boolean enableSaving) [0x00031] in <db16cc6f71b2492d8d316fd62958f36a>:0 at Oxide.Plugins.CatapultSeat+CatapultChair.BuildChair () [0x000a6] in <db16cc6f71b2492d8d316fd62958f36a>:0 at Oxide.Plugins.CatapultSeat+CatapultChair.Init (BaseMountable baseMountable, Oxide.Plugins.CatapultSeat+ChairCatapultConfig chairConfig, Oxide.Plugins.CatapultSeat+CatapultConfig catapultConfig) [0x00025] in <db16cc6f71b2492d8d316fd62958f36a>:0 at Oxide.Plugins.CatapultSeat+CatapultChair.AttachPilotSeatCatapult (BaseMountable baseMountable, Oxide.Plugins.CatapultSeat+ChairCatapultConfig catapultChairConfig) [0x00047] in <db16cc6f71b2492d8d316fd62958f36a>:0 at Oxide.Plugins.CatapultSeat.OnEntitySpawned (BaseChair baseChair) [0x000af] in <db16cc6f71b2492d8d316fd62958f36a>:0 at Oxide.Plugins.CatapultSeat.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00261] in <db16cc6f71b2492d8d316fd62958f36a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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Not sure what I'm doing wrong here. Just installed, have not changed anything in config. Permissions is there.
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- 78 comments
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- 1
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- #loot
- #lootmanager
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(and 2 more)
Tagged with:
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- 216 comments
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- #bradley
- #krunghcrow
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When we craft more then one item it takes items but you only get one item. But if you craft one and then move the item you get more of the same item. Is this a stack issue or a Craft Menu issue?
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I've made a big change to the offsett and set spawnPos = groundHit.point + new Vector3(0, 0.9f, 0); it seems to have fixed the issue for now. Haven't recieved any complains sice then. But here is config Waystones.json
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This is not an issue anymore
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Damn, stuck again. I pressume I can tweak around with the offset? Got one from a player when stuck out in the open and one stuck again inside a base. 20260107_231502.mp4
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Seems like this fixed the issues we had at the moment. Hope it's permanent, thanks for quick support
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Here is one clip with a waystone inside a building. I've got reports on players gettings stuck when there is more free space around the waypoint as well. I'll try to get a clip of that as well.
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Players tend to get stuck alot in waystones, is it possible to add like "vanish" for a sec for the players but not let them go through the ground. or spawn them a little bit from the waystone? I have "God Mode After Teleport (in seconds, 0 to disable)": 6.0, but it does not help if they keep getting stuck
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- 54 comments
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- #teleport
- #teleporting
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- 54 comments
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- #teleport
- #teleporting
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Is it possible to add support for SkillTree data? https://codefling.com/files/documentation/11-skill-tree-api/
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I have same problem. Above solution makes players turrets also ignored. So for me this is not a solution.
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- 1,507 comments
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- #leveling
- #progression
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- 601 comments
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- #hud
- #interface
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(and 6 more)
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This does not help I'm afraid. Still same problem. As it is now I'm not using this plugin. Hope it works better for everyone else Ok If I claim a refund?
