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Everything posted by Magnumk
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Works fine!
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Since FP broke the custom mapmarkers the plugin can't find the right name it just gets the prefab path name. Had the same issue with MonumentFinder but WhiteThunder seems to have found a solution: https://umod.org/community/monument-finder/56924-cant-find-name-since-fp-broke-custom-mapmarker?page=1#post-8 But Waystone still not get the name, just the prefab path so the name I get is: "assets/bundled/prefabs/modding/volumes_and_triggers/monument_marker.prefab": { "Enabled": true, "Added By Default": false, "Required Permission": "", "Offset": { "x": -31.3286133, "y": 0.76298, "z": 51.38745 }, "Rotation": { "x": 0.0, "y": 206.7807, "z": 0.0 }, "Teleport Price Multiplier": 1.0 }
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Version 1.0.0
2 downloads
Welcome to the Car Shop! "We don’t sell cars… we sell adventures that may or may not start.” We’ve built you the ultimate post-apocalyptic dealership, two flavors to choose from depending on how spicy you like your looting and roleplay: - One Green Card Puzzle Edition (610 prefabs) Think you’ve got the brains and the brawn? 1 Fuse + 1 Green Card entry 2 Military Crates (because you deserve shiny loot after working that hard) 3 Normal Crates (variety is the spice of life, and also of loot) Bonus barrels for smashing therapy Perfect for raiders who want a little action before picking out their next four-wheeled death trap. - One Vendor Edition (598 prefabs) Not in the mood for puzzles? Just wanna buy a car without having to solve a Rubik’s Cube with bullets flying over your head? 1 Normal Crate Some barrels (because barrels are basically currency at this point) Space ready for your Car Vendor, slap him down and boom, you’re running the hottest dealership in the wasteland. No keys, no codes, no puzzles. Just pure, oily capitalism. - One generated map with both prefabs Why do you need the Car Shop? Because walking is for losers, horses smell, and minicopters crash. A true wasteland champion rolls up in style, preferably in a beat-up, half-rusted vehicle you “bought” fair and square at the Car Shop. So stop running around like a peasant and start cruising like a legend. The Car Shop --> 12g approved, apocalypse certified. Want help!? Join OUR DISCORD$5.00 -
- 2 comments
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- 1
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- #potato
- #potato shop
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Did it help?
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I've removed the skull_fire_pit and some candles. There was alot of mirrors as well I think these are the main issue, removed those. Updated version, sry I've haven't had the time to test the function within CopyPaste Boom-Hard-Disfear2.json
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Hm it says the prefab So maybe skull_fire_pit as an example. I can test later today
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Isn’t there a option in copy paste where you can disable entities to spawn? Just a thought
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Yeah the fire seems to have been bumped or something… Haven’t had issues before but I got problems with fire overall as well… I can update and remove fire stuff. get back to you later today
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I get this when I load the plugin. No bosses spawn though (20:46:20) | [BossMonster] Loading files on the /oxide/data/BossMonster/Bosses/ path has started... (20:46:20) | [BossMonster] File Derek the Delivery Guy has been loaded successfully! (20:46:20) | [BossMonster] File Frankenstein has been loaded successfully! (20:46:20) | [BossMonster] File Lord Luscious has been loaded successfully! (20:46:20) | [BossMonster] File Negan has been loaded successfully! (20:46:20) | [BossMonster] File Officer Grimes has been loaded successfully! (20:46:20) | [BossMonster] File Rainbow Randy has been loaded successfully! (20:46:20) | [BossMonster] File Ratatouille has been loaded successfully! (20:46:20) | [BossMonster] File Super Mark has been loaded successfully! (20:46:20) | [BossMonster] File Wolfgang has been loaded successfully! (20:46:20) | [BossMonster] Loading files on the /oxide/data/BossMonster/CustomMap/ path has started... (20:46:21) | [BossMonster] File 12G-generated2 has been loaded successfully! (20:46:21) | Failed to call hook 'OnServerInitialized' on plugin 'BossMonster v2.1.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BossMonster.GetNameMonument (MonumentInfo monument) [0x00155] in <996e017da1a44d9b9a986bdffe41167f>:0 at Oxide.Plugins.BossMonster.IsNecessaryMonument (MonumentInfo monument) [0x00006] in <996e017da1a44d9b9a986bdffe41167f>:0 at Oxide.Plugins.BossMonsterExtensionMethods.ExtensionMethods.Where[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00016] in <996e017da1a44d9b9a986bdffe41167f>:0 at Oxide.Plugins.BossMonster.OnServerInitialized () [0x0004d] in <996e017da1a44d9b9a986bdffe41167f>:0 at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006fa] in <996e017da1a44d9b9a986bdffe41167f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 (20:46:21) | Loaded plugin BossMonster v2.1.5 by KpucTaJl
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- 77 comments
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- #gas station
- #crates
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- 42 comments
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- #supermarket
- #crates
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Version 1.1.0
56 downloads
Warning: this is not your average Rust prefab/monument. It’s… a Potato Shop. Why? Nobody knows. Who built it? Probably someone who lost a bet. Do you need it? Absolutely! Welcome to the Potato Shop, the shop you didn’t know you needed. Tucked into the wasteland like a post-apocalyptic roadside diner, it’s equal parts vendor hub, loot spot, and shrine to the almighty spud. What’s inside? Just the right amount of detail to feel alive without tanking your prefab count. (417 prefabs) A ready-to-go vendor area (plug in your shop plugin, stock it with whatever bizarre goods you want). Neon lights, creaky wood, and a vibe that screams “50s fallout diner, but potatoes.” It’s not huge. It’s not complex. It’s just strange. And that’s the beauty of it: nothing says Rust quite like stumbling across a glowing roadside Potato Shop in the middle of nowhere. And the best part? It’s free. That’s sick. It’s free! Want help!? Join OUR DISCORDFree- 2 comments
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- #potato
- #potato shop
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"Barges" (1.2.0) by Adem I get this: NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Barges+Barge.GetBargeByEntity (BaseEntity entity) [0x000d4] in <a92f93cd311f42a485f5601c1a6440e9>:0 at Oxide.Plugins.Barges+CargoShipManager.CustomBuildingCheck () [0x00086] in <a92f93cd311f42a485f5601c1a6440e9>:0 at RustServerMetrics.HarmonyPatches.Delayed.InvokeHandlerBase_DoTick_Patch.InvokeWrapper (InvokeAction invokeAction) [0x00024] in <97c9bfa8f006458c8a5fff5eb48716a0>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.InvokeHandlerBase`1[[InvokeHandler, Facepunch.UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].DoTick_Patch0(InvokeHandlerBase`1<InvokeHandler>) at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <5a8ef98eeff44cd4beb1e0bd315061d3>:0
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Yeah this brings back the menu to open the tech tree so if this enabled the tool box can be removed?