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Dead Nasty

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Everything posted by Dead Nasty

  1. Dead Nasty

    Conflict

    that was super quick. much thanks!!!
  2. Dead Nasty

    Conflict

    ` Calling hook OnOvenStart resulted in a conflict between the following plugins: SetupFurnaces - False (Boolean), ItemPerks (True (Boolean))`
  3. Dead Nasty

    Raidable Bases

    nvm figurd it out.
  4. Thanks for the info.killyou the dev doesn't even answer support let alone respond, I highly doubt he'll add anything for skinbox. Would cost too much to try and switch over all the kits skinbox etc now.
  5. So this only works with your plugins not any other kits, skinbox etc? Deal breaker.
  6. Failed to initialize plugin 'CustomMapName v1.0.1' (Exception: Wrong null argument: ldstr NULL) at HarmonyLib.MethodBodyReader+<>c__DisplayClass23_0.<FinalizeILCodes>b__2 (HarmonyLib.CodeInstruction codeInstruction) [0x001ca] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.MethodBodyReader.FinalizeILCodes (HarmonyLib.Emitter emitter, System.Collections.Generic.List`1[T] transpilers, System.Collections.Generic.List`1[T] endLabels, System.Boolean& hasReturnCode, System.Boolean& methodEndsInDeadCode) [0x00213] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.MethodCopier.Finalize (HarmonyLib.Emitter emitter, System.Collections.Generic.List`1[T] endLabels, System.Boolean& hasReturnCode, System.Boolean& methodEndsInDeadCode) [0x00000] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.MethodPatcher.CreateReplacement (System.Collections.Generic.Dictionary`2[System.Int32,HarmonyLib.CodeInstruction]& finalInstructions) [0x00356] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x00059] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchProcessor.Patch () [0x000fc] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony.Patch (System.Reflection.MethodBase original, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix, HarmonyLib.HarmonyMethod transpiler, HarmonyLib.HarmonyMethod finalizer) [0x0002a] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at Oxide.Plugins.CustomMapName.Loaded () [0x00048] in <439a3dad55734a05910c253e41ac3220>:0 at Oxide.Plugins.CustomMapName.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00032] in <439a3dad55734a05910c253e41ac3220>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x000cf] in <795304323ac74a298b8ed190a1dfa739>:0
    Very anti consumer practices after being handed off to a new dev. Minimal work done and asking double the original price.
  7. Dead Nasty

    industrial

    actually after reading in the oxide discord, it seems this is a fp issue that they know about. sorry for the false flag
  8. Dead Nasty

    ObjectStacks

    much appreciation
  9. Dead Nasty

    ObjectStacks

    The y offset part is confusing tbh
  10. Dead Nasty

    ObjectStacks

    Any way to add the fridge
  11. He never responded to my question from the 20th of last month. I just went ahead and bought it, then days later it stops working lol
  12. Update?
  13. its having harbors lock as launch site for me when an event is active there
  14. Dead Nasty

    industrial

    when e furnaces move in conveyor it eats the items every so often if its coming from a box. straight from the furnace it doesnt do it. have a video if needed as well
  15. Dead Nasty

    Trade

    What's the difference between this and umod free trade? What's makes it so I should spend 20$ on a free plugin?
  16. Dead Nasty

    Harbor Event

    Updated from 2.2.6 which worked flawlessly. The update notes didn't mention redoing config again. Not sure when it occurs as I only caught the errors in console.
  17. Dead Nasty

    Harbor Event

    latest release: Failed to call hook 'OnEntitySpawned' on plugin 'HarborEvent v2.2.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HarborEvent.OnEntitySpawned (CargoShip cargo) [0x00006] in <ba92da0650b140239b88d3ff04ea2a77>:0 at Oxide.Plugins.HarborEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00c74] in <ba92da0650b140239b88d3ff04ea2a77>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0
    After being handed off to a new dev, price has doubled and discussions go unanswered. Random start button never fixed.
  18. Dead Nasty

    Boss Monster

    Would it be possible to add a spawnboss random command at all? Just curious and thanks in advance.
  19. Any possibility of adding ach-47's that drop some npc's like the jet event? think it would be a neat addition that could be enabled/disabled in config options.
    This plugin is perfect for PvE. As stated in the description, the call-out system is there, but there are always a few bad apples that don't abide. With this plugin, you'll never hear "I was here first or Thief!" again!! The functionality and customizability of the config is great. Edit: issues with unresponsive dev for 5 months. Rated 2 stars now
  20. ahh, big sadge lol, i was hoping to use/replace them when the time comes would you recommend they be 512x512?
    I recommend this for any PvE server. Players always asking "Where'd that bot/boss kill me from, I didn't even see them!"? Add this to your server and this will become a thing of the past!! Full Functionality and customizability of the UAV and Jet. Personal use case is a custom skill in the Skill Tree plugin using Custom Chat Commands. This would make any server with skill tree able to have custom skills and stick out in the server list even more!! Also, Yac is a great dev, He answers FAST and is always on top of anything. 12/10 recommend anything he releases.
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