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Dead Nasty

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Everything posted by Dead Nasty

  1. Dead Nasty

    Bradley Drops

    They've always been like that tbh. If you go back through you can see that was my only complaint around a year ago was the AI is more a than I. The get stuck on rocks more than they do anything else tbh. Let's hope we can get smarter soon so players don't just cheese brads on rocks. if you turn the proximity check up it refunds the signal 98% of the time and they still roll up rocks and sometimes pull a turtle and lay on their backs. I also get this spamming console sometimes for quite a long time as well. Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.11' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00216] in <49845c41c0374ad68f2b80ecb49c0c8f>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005bd] in <49845c41c0374ad68f2b80ecb49c0c8f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
  2. Dead Nasty

    IQBoss

    is there hooks for this like start/end? thanks
  3. Is it possible to add hooks for event start/stop? Thanks!
  4. Is it possible to add hooks for event start/stop?
  5. Dead Nasty

    Water Patrol

    Just curios if this is this an event, or do they patrol all the time? Thanks!
  6. is this compatible with virtual quarries for excavator?
  7. Dead Nasty

    Metal Event

    Any chance of adding hooks like onmetaleventstarted/stopped to any of your event plugins?
    Probably The best HUD plugin for servers. Any server pvp/rp/pvp can use this highly customizable, very easy to set up plugin to fit any need/event/icon they desire. Would recommend to any server owner. 12/10
  8. Much appreciated! I hope they can help some people out.
  9. I hope everyone enjoys these and help those who either can't make them or don't have the time 🙂
  10. Version 2.5

    959 downloads

    These are some icons I made for my server for the Server HUD plugin By AhigaO. I have also included blank/inverted blank 50x50 & 100x100 icons for users to play around and make their own. ICONS & HOOKS INCLUDED FOR: Air Event OnAirEventStart – called when the event starts OnAirEventEnd – called when the event ends Airfield Event AirfieldEventStarted - called when the event ends AirfieldEventEnded - called when the event ends Harbor/Cargo Events OnHarborEventStart – called when the event starts OnHarborEventEnd – called when the event ends Armored Train OnArmoredTrainEventStart - called when the event starts OnArmoredTrainEventStop - called when the event ends Cargo Train Event OnTrainEventStarted - called when the event starts OnTrainEventEnded - called when the event ends Jet Event OnJetEventStart - called when the event starts OnJetEventEnd - called when the event ends Convoy/Bradley Events OnConvoyStart - сalled when the event starts OnConvoyStop - сalled when the event ends Mil. Tunnel Event HeavyMilitaryTunnelEventStarted - called when the event starts HeavyMilitaryTunnelEventStopped - called when the event ends Juggernaut Event OnJuggernautEventStarted - called when the event starts OnJuggernautEventStopped - called when the event ends Pirate/Tug Events OnTugboatPiratesStarted - called when the event starts OnTugboatPiratesEnded - called when the event ends Tug Event (TugME) EventTugStarted - called when the event starts EventTugStopped - called when the event ends Water Treatment Events OnWaterTreatmentEventStart - called when the event starts OnWaterTreatmentEventEnded - called when the event ends Replacement CH-47, Patrol Heli & Brad Icons. Replacement Online, Sleeper & Que'd player Icons. The Water Treatment Showdown Event by @Yac Vaguerhas both Icons Included in the Description as well. Inverted Blank Icons: 🖱️Be sure to click & check out all of Ahiga0's Amazing work🖱️
    Free
  11. nvm
  12. Any way to add a built in pve mode for some of your plugins like fruster or yac vaguer does? Hoping more developers follow this kind of thing so those who choose not to buy a 3rd party extension to enable pve on pve servers lol
    Awesome plugin to add to any pve/rp server. Buffs and drops are very customizable to your needs. Can add your own custom buffs (not experienced). Dev is always on top of issues and always is adding new buffs.
    Another great plugin from a Great dev. This is a must-have for pve servers. Players will love it, and it is very customizable for your needs. Dev is always on top of issues and is constantly adding more. 12/10
    This is a great event for pvp or pve. Adds quite a challenge for players to complete. For an extra difficult time, use brad tiers plugin to make them random tiers for players to have an even funner/rage inducing time >:) Would recommend.
    Awesome and fun event for pvp or pve. Running on a pve server is great, the zombies and guards prove quite a challenge for the loot. Yac is very responsive and listens to suggestions as well as concerns. Config is completely customizable to any server need. This is a must have add on to any server and your players will thank you!! -Also thanks for the shoutout for the HUD Icons. ❤️
  13. Dead Nasty

    Cooking

    I wasn't on at the time I just noticed the console error. The only setting I have adjusted in cooking is the duration of the buffs, that's all.
  14. Dead Nasty

    Cooking

    ive noticed it a couple of times. not often tho.
  15. ive just been adding bradley apc path in rust edit for it to work as well.
  16. Dead Nasty

    Cooking

    Failed to call hook 'OnDispenserBonus' on plugin 'Cooking v2.0.8' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.Cooking.HandleDispenserDrops (ResourceDispenser dispenser, BasePlayer player, System.Boolean finalHit, Oxide.Plugins.Cooking+BuffManager buffManager, System.Single modifier) [0x001bd] in <34362673a3834b3891aa464fd00780f2>:0 at Oxide.Plugins.Cooking.HandleDispenserGather (ResourceDispenser dispenser, BasePlayer player, Item item, System.Boolean finalHit) [0x0007b] in <34362673a3834b3891aa464fd00780f2>:0 at Oxide.Plugins.Cooking.OnDispenserBonus (ResourceDispenser dispenser, BasePlayer player, Item item) [0x00000] in <34362673a3834b3891aa464fd00780f2>:0 at Oxide.Plugins.Cooking.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x03d44] in <34362673a3834b3891aa464fd00780f2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
  17. is there a way to remove them completely in rust edit by chance?
  18. Would it be possible to have a version without the farms on the lower tiers? We have auto farm plugin and players want to place their own and most i can do is uber tool the planters out but the sprinklers remain. Great prefab btw.
  19. A built in pve mode would be cool too like how fruster does, that way those of us who don't want to buy a 15$ 3rd party extension like pve mode that's only compatible with certain plugins. Pve mode should be free imo
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