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Everything posted by Wajeeh Agbariya
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- 138 comments
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- 74 comments
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- #custom loot
- #rewards
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(and 4 more)
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- 86 comments
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i still have no idea what config option you are talking about, ive looked through it countless times and i still cant see an option for when a player changes from his weapon to stop the event. people need to heal and its stopping players from doing the event if every time they need to heal the event ends
- 112 comments
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hey, im trying to host the bot on a bot hosting website but i keep getting this error npm ERR! code ENOTEMPTY npm ERR! syscall rename npm ERR! path /home/container/node_modules/discord-api-types npm ERR! dest /home/container/node_modules/.discord-api-types-mSRmK4Q8 npm ERR! errno -39 npm ERR! ENOTEMPTY: directory not empty, rename '/home/container/node_modules/discord-api-types' -> '/home/container/node_modules/.discord-api-types-mSRmK4Q8' npm ERR! A complete log of this run can be found in: /home/container/.npm/_logs/2023-10-29T20_40_29_825Z-debug-0.log npm WARN config production Use `--omit=dev` instead. npm ERR! code ENOTEMPTY npm ERR! syscall rename npm ERR! path /home/container/node_modules/discord-api-types npm ERR! dest /home/container/node_modules/.discord-api-types-mSRmK4Q8 npm ERR! errno -39 npm ERR! ENOTEMPTY: directory not empty, rename '/home/container/node_modules/discord-api-types' -> '/home/container/node_modules/.discord-api-types-mSRmK4Q8' npm ERR! A complete log of this run can be found in: /home/container/.npm/_logs/2023-10-29T20_40_44_909Z-debug-0.log node:internal/modules/cjs/loader:1080 throw err; ^ Error: Cannot find module '../util/Options' Require stack: - /home/container/node_modules/discord.js/src/client/BaseClient.js - /home/container/node_modules/discord.js/src/index.js - /home/container/app.js at Module._resolveFilename (node:internal/modules/cjs/loader:1077:15) at Module._load (node:internal/modules/cjs/loader:922:27) at Module.require (node:internal/modules/cjs/loader:1143:19) at require (node:internal/modules/cjs/helpers:119:18) at Object.<anonymous> (/home/container/node_modules/discord.js/src/client/BaseClient.js:6:17) at Module._compile (node:internal/modules/cjs/loader:1256:14) at Module._extensions..js (node:internal/modules/cjs/loader:1310:10) at Module.load (node:internal/modules/cjs/loader:1119:32) at Module._load (node:internal/modules/cjs/loader:960:12) at Module.require (node:internal/modules/cjs/loader:1143:19) { code: 'MODULE_NOT_FOUND', requireStack: [ '/home/container/node_modules/discord.js/src/client/BaseClient.js', '/home/container/node_modules/discord.js/src/index.js', '/home/container/app.js' ] } Is there any way i can fix this?
- 86 comments
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- 442 comments
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- 3
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- #builder
- #automation
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(and 9 more)
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- 112 comments
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[12:48 AM] > [HUDPanel] Error ::: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HUDPanel.BoolLostTimedPerms (BasePlayer player, System.String key) [0x00000] in <3e60a025f5004ab4bb1fcab4642b35ea>:0 at Oxide.Plugins.HUDPanel+<RefreshPanelPlayerAll>d__29.MoveNext () [0x00201] in <3e60a025f5004ab4bb1fcab4642b35ea>:0 Keep getting this error, ive tried everything to stop it from happening but its not working even removed what ever was in the config for timed permissions
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also getting this error [2:05 AM] > Failed to run a 1.00 timer in 'StoreRobbery v1.1.8' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <027d87a999c1486a90d4503facfa73ae>:0 at BasePlayer.WorldSpaceBounds () [0x0006e] in <027d87a999c1486a90d4503facfa73ae>:0 at BaseEntity.ClosestPoint (UnityEngine.Vector3 position) [0x00000] in <027d87a999c1486a90d4503facfa73ae>:0 at BaseEntity.Distance (UnityEngine.Vector3 position) [0x00000] in <027d87a999c1486a90d4503facfa73ae>:0 at BaseEntity.Distance (BaseEntity other) [0x0000c] in <027d87a999c1486a90d4503facfa73ae>:0 at Oxide.Plugins.StoreRobbery+<>c__DisplayClass40_0.<StartRobbery>b__0 () [0x00044] in <57ff956725d44553b5d50e18762d4970>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <b76ec77c47d1449e92b2baab8603843d>:0
- 112 comments
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- 112 comments
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- 197 comments
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- #rust plugin
- #custom rust plugin
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(and 2 more)
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- 1,618 comments
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- #leveling
- #progression
- (and 19 more)
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- 231 comments
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- #bradley
- #krunghcrow
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Thank you for doing that but my recommendation would be to have all the list go through before it can pick the same event again so for example if you have 10 events it would go through all 10 events at random and then go through them all once again but making sure you dont repeat the same event twice before going through all of the 10 events. like this: Rotation 1: 2, 4, 5, 1, 7, 8, 3, 10, 6, 9 Rotation 2: 3, 6, 9, 5, 2, 10, 1, 4, 8, 7
- 350 comments
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- 1
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- #eventmanager
- #manager
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(and 5 more)
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- 350 comments
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- #eventmanager
- #manager
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(and 5 more)
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- 55 comments
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- 1
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