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Wajeeh Agbariya

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Everything posted by Wajeeh Agbariya

  1. i still have no idea what config option you are talking about, ive looked through it countless times and i still cant see an option for when a player changes from his weapon to stop the event. people need to heal and its stopping players from doing the event if every time they need to heal the event ends
  2. hey, im trying to host the bot on a bot hosting website but i keep getting this error npm ERR! code ENOTEMPTY npm ERR! syscall rename npm ERR! path /home/container/node_modules/discord-api-types npm ERR! dest /home/container/node_modules/.discord-api-types-mSRmK4Q8 npm ERR! errno -39 npm ERR! ENOTEMPTY: directory not empty, rename '/home/container/node_modules/discord-api-types' -> '/home/container/node_modules/.discord-api-types-mSRmK4Q8' npm ERR! A complete log of this run can be found in: /home/container/.npm/_logs/2023-10-29T20_40_29_825Z-debug-0.log npm WARN config production Use `--omit=dev` instead. npm ERR! code ENOTEMPTY npm ERR! syscall rename npm ERR! path /home/container/node_modules/discord-api-types npm ERR! dest /home/container/node_modules/.discord-api-types-mSRmK4Q8 npm ERR! errno -39 npm ERR! ENOTEMPTY: directory not empty, rename '/home/container/node_modules/discord-api-types' -> '/home/container/node_modules/.discord-api-types-mSRmK4Q8' npm ERR! A complete log of this run can be found in: /home/container/.npm/_logs/2023-10-29T20_40_44_909Z-debug-0.log node:internal/modules/cjs/loader:1080 throw err; ^ Error: Cannot find module '../util/Options' Require stack: - /home/container/node_modules/discord.js/src/client/BaseClient.js - /home/container/node_modules/discord.js/src/index.js - /home/container/app.js at Module._resolveFilename (node:internal/modules/cjs/loader:1077:15) at Module._load (node:internal/modules/cjs/loader:922:27) at Module.require (node:internal/modules/cjs/loader:1143:19) at require (node:internal/modules/cjs/helpers:119:18) at Object.<anonymous> (/home/container/node_modules/discord.js/src/client/BaseClient.js:6:17) at Module._compile (node:internal/modules/cjs/loader:1256:14) at Module._extensions..js (node:internal/modules/cjs/loader:1310:10) at Module.load (node:internal/modules/cjs/loader:1119:32) at Module._load (node:internal/modules/cjs/loader:960:12) at Module.require (node:internal/modules/cjs/loader:1143:19) { code: 'MODULE_NOT_FOUND', requireStack: [ '/home/container/node_modules/discord.js/src/client/BaseClient.js', '/home/container/node_modules/discord.js/src/index.js', '/home/container/app.js' ] } Is there any way i can fix this?
  3. Wajeeh Agbariya

    BetterTC

    That's what I was thinking too. For the functionality it's way too pricy. If this was 10$ I'd buy it but as it is it's way too much
  4. Hi, im trying to run the map on a carbon server but it is not working for me, i have uploaded the CS file but it keep getting stuck here Monument Navmesh Build took 0.63 seconds at ResourceDepositManager.GetOrCreate (UnityEngine.Vector3 pos) (at <13f55c6ac822420ea7b87ab2066bfb2a>:0) at MiningQuarry.ServerInit () (at <13f55c6ac822420ea7b87ab2066bfb2a>:0) at (wrapper dynamic-method) BaseNetworkable.BaseNetworkable.Spawn_Patch0(BaseNetworkable) at BaseEntity.Spawn () (at <13f55c6ac822420ea7b87ab2066bfb2a>:0) at BaseEntity.SpawnAsMapEntity () (at <13f55c6ac822420ea7b87ab2066bfb2a>:0) at ServerMgr.SpawnMapEntities () (at <13f55c6ac822420ea7b87ab2066bfb2a>:0) at (wrapper dynamic-method) ServerMgr.ServerMgr.Initialize_Patch0(ServerMgr,bool,string,bool,bool) at Bootstrap+<StartServer>d__21.MoveNext () (at <13f55c6ac822420ea7b87ab2066bfb2a>:0) at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <fcaf289839f24125a059795f150fce14>:0) NullReferenceException: Object reference not set to an instance of an object
  5. What option??
  6. [12:48 AM] > [HUDPanel] Error ::: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HUDPanel.BoolLostTimedPerms (BasePlayer player, System.String key) [0x00000] in <3e60a025f5004ab4bb1fcab4642b35ea>:0 at Oxide.Plugins.HUDPanel+<RefreshPanelPlayerAll>d__29.MoveNext () [0x00201] in <3e60a025f5004ab4bb1fcab4642b35ea>:0 Keep getting this error, ive tried everything to stop it from happening but its not working even removed what ever was in the config for timed permissions
  7. also getting this error [2:05 AM] > Failed to run a 1.00 timer in 'StoreRobbery v1.1.8' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <027d87a999c1486a90d4503facfa73ae>:0 at BasePlayer.WorldSpaceBounds () [0x0006e] in <027d87a999c1486a90d4503facfa73ae>:0 at BaseEntity.ClosestPoint (UnityEngine.Vector3 position) [0x00000] in <027d87a999c1486a90d4503facfa73ae>:0 at BaseEntity.Distance (UnityEngine.Vector3 position) [0x00000] in <027d87a999c1486a90d4503facfa73ae>:0 at BaseEntity.Distance (BaseEntity other) [0x0000c] in <027d87a999c1486a90d4503facfa73ae>:0 at Oxide.Plugins.StoreRobbery+<>c__DisplayClass40_0.<StartRobbery>b__0 () [0x00044] in <57ff956725d44553b5d50e18762d4970>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <b76ec77c47d1449e92b2baab8603843d>:0
  8. The store robbery keeps getting interrupted when players switch from their weapon to be able to heal themselves with syringes, any way to stop this from happening?
  9. hey can we get an update to fix this plugin?
  10. any chance of this coming back? and if so are you open to suggestions?
  11. with the scavanger skill would it be possible to add an option to have a multiplier rather than a percentage increase? both for scrap and components
  12. would it be possible to add a cooldown between each reroll?
  13. is it possible to allow this to override the armored train and convoy bradleys?
  14. When will this be added??
  15. hi would it be possible to get the option to have more than one vip group in the config?
  16. Thank you for doing that but my recommendation would be to have all the list go through before it can pick the same event again so for example if you have 10 events it would go through all 10 events at random and then go through them all once again but making sure you dont repeat the same event twice before going through all of the 10 events. like this: Rotation 1: 2, 4, 5, 1, 7, 8, 3, 10, 6, 9 Rotation 2: 3, 6, 9, 5, 2, 10, 1, 4, 8, 7
  17. with the new random start, When it picks an event to start is it fully random and can run the same event twice in a row or does it cycle through all of the events while picking a random event?
  18. Does this work with the auto farm plugin? AutoFarm - Plugins - Codefling by Razor
  19. Can we get an option to let us send the messages in order and not be randomised?
    A great plugin for anyone who runs a server with a lot of plugins that can clutter the main chat. Highly recommend it and great support from the author!
  20. if you want to, i can give you admin access on my server and you can test it out yourself
  21. They dont have it minimized, it also happens to me and i know i dont have it minimized. and even if you use the command it doesnt work
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