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Everything posted by Wajeeh Agbariya
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A couple simple questions, if the bradley gets stuck does it unstuck itself automatically or no? and when the bradley is called and there is an outer wall to the base is there a possibility that it might spawn inside or will it spawn outside of the walls? also is this compatible with bradley tiers, will the bradley get overriden by bradley tiers?
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- #bradley
- #bradleyapc
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- 296 comments
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- #eventmanager
- #manager
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(00:44:14) | Failed to call hook 'OnEntityDeath' on plugin 'AutoLoot v1.0.2' (InvalidOperationException: Collection was modified; enumeration operation may not execute.) at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in <fb001e01371b4adca20013e0ac763896>:0 at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <fb001e01371b4adca20013e0ac763896>:0 at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.AutoLoot.OnEntityDeath (BaseEntity entity, HitInfo info) [0x001ab] in <d88bae8eaf7b403f97198e6b19d040f9>:0 at Oxide.Plugins.AutoLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <d88bae8eaf7b403f97198e6b19d040f9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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[7:27 PM] > Failed to call hook 'OnServerInitialized' on plugin 'ScrapVendingExchange v1.0.11' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Game.Rust.Libraries.Command.AddChatCommand (System.String command, Oxide.Core.Plugins.Plugin plugin, System.Action`3[T1,T2,T3] callback) [0x00000] in <c38d833f6e8141369a1f1fe174fcc9aa>:0 at Oxide.Game.Rust.Libraries.Command.AddChatCommand (System.String name, Oxide.Core.Plugins.Plugin plugin, System.String callback) [0x00014] in <c38d833f6e8141369a1f1fe174fcc9aa>:0 at Oxide.Plugins.ScrapVendingExchange.OnServerInitialized () [0x00022] in <3d2f11168f4545f9be9f475ae8e6119f>:0 at Oxide.Plugins.ScrapVendingExchange.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00279] in <3d2f11168f4545f9be9f475ae8e6119f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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if you implement this i would buy this in a heart beat - let the plugin know if TruePVE is loaded shows a message all the time letting the player know they are in a safe area and once they go into a pvp area it lets them know that now its a pvp area - If TruePve is not loaded it shows that they are in a PVP area all the time thus keeping the pvp message on all the time and only changes when they go into a safe zone
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- 296 comments
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- #eventmanager
- #manager
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- 215 comments
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- 296 comments
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- #eventmanager
- #manager
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(and 5 more)
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- 50 comments
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- 223 comments
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- #bradley
- #krunghcrow
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- 846 comments
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- #shop
- #shop ui
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- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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I was having issues with players placing a lot of electrical components to power up their bases, with this plugin it has helped me not only reduce the amount but better the lag on my server. It works flawlessly and recommend it to any server owner. Took me a bit to understand how each option works, but once I got, it was super easy to work with. It is also worth noting that Khan takes any kind of information provided to him and tries to work with you on how to better the plugin and add your suggestion.
