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Wajeeh Agbariya

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Everything posted by Wajeeh Agbariya

    A cool way to help make farming easier on your players, the plugin is amazing and can be easily understood by players.
    Highly recommend this plugin if you are looking for a cool way to challenge your players, and a great addition for the Halloween season.
    A great plugin that offers a wide range of features for any and every Rust server. This helps manage your events to ensure that your players will always have something to do without the fear of having to repeat the same events every time, while making it competitive if that is whats wanted!!!
  1. would it be possible to have the plugin create the ports by itself without the need to run the command and have it create them automatically with each wipe or is that something thats not possible?
  2. is there a way to stop the automatic start of the event and just use the command to start it?
  3. Would I need to add the prefab with rustedit or is it auto spawned by the plugin like raidable bases
  4. hi, does this plugin work with carbon as well?
  5. is this plugin not compatible with carbon? Keep getting this whenever i try to open the ui using /rs
  6. I don't think something like that is even possible. A plugin runs on the server and deals with server side functions and has no way of knowing what the user has in their game settings.
  7. can we get carbon compatibility??
  8. is there console commands for the event?
  9. can we get a probability option? so we can decide a chance of if the zombie should spawn
  10. The latest one I think. But is there a way to check?? Also issue was resolved after I restarted the bot, but had to resend the skins to be able to accept them
  11. [21:57:50] > Failed to call hook 'OnItemAddedToContainer' on plugin 'AutoRecycler v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AutoRecycler.RecycleItem (BasePlayer player, Item item, System.Collections.Generic.List`1[T] recycleItems, StorageContainer sc) [0x00086] in <63eba694053e48ba8e1bac0c0f9d2d8d>:0 at Oxide.Plugins.AutoRecycler.OnItemAddedToContainer (ItemContainer container, Item item) [0x000a2] in <63eba694053e48ba8e1bac0c0f9d2d8d>:0 at Oxide.Plugins.AutoRecycler.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004fe] in <63eba694053e48ba8e1bac0c0f9d2d8d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0 Getting this error. I think you need to add support for the auto gather feature in the Backpacks mod from Umod
  12. Error: WebSocket is not open: readyState 3 (CLOSED) at WebSocket.send (c:\Users\Wajeeh\Desktop\Skins\node_modules\rustrcon\node_modules\ws\lib\websocket.js:329:19) at WebSocket.sendMessage (c:\Users\Wajeeh\Desktop\Skins\node_modules\rustrcon\src\client\websocket\ws.js:59:11) at Client.send (c:\Users\Wajeeh\Desktop\Skins\node_modules\rustrcon\src\client\client.js:19:11) at Client.<anonymous> (c:\Users\Wajeeh\Desktop\Skins\app.js:204:36) at process.processTicksAndRejections (node:internal/process/task_queues:95:5) Getting this error when accepting a skin
  13. Is there a way to auto add portals to each monument on the map and then sell portals that let you choose which monument you want to go to? So someone can buy a portal door and place it in their base and be able to choose where they want to go?
  14. would it be possible to spawn game loot chests with the normal loot in them rather than having a chest with custom loot?
  15. hey, im having an issue where the bot adds skins to the que thing but whenever i try to accept them on my discord server it wouldnt work. any idea why that is?
  16. i still have no idea what config option you are talking about, ive looked through it countless times and i still cant see an option for when a player changes from his weapon to stop the event. people need to heal and its stopping players from doing the event if every time they need to heal the event ends
  17. hey, im trying to host the bot on a bot hosting website but i keep getting this error npm ERR! code ENOTEMPTY npm ERR! syscall rename npm ERR! path /home/container/node_modules/discord-api-types npm ERR! dest /home/container/node_modules/.discord-api-types-mSRmK4Q8 npm ERR! errno -39 npm ERR! ENOTEMPTY: directory not empty, rename '/home/container/node_modules/discord-api-types' -> '/home/container/node_modules/.discord-api-types-mSRmK4Q8' npm ERR! A complete log of this run can be found in: /home/container/.npm/_logs/2023-10-29T20_40_29_825Z-debug-0.log npm WARN config production Use `--omit=dev` instead. npm ERR! code ENOTEMPTY npm ERR! syscall rename npm ERR! path /home/container/node_modules/discord-api-types npm ERR! dest /home/container/node_modules/.discord-api-types-mSRmK4Q8 npm ERR! errno -39 npm ERR! ENOTEMPTY: directory not empty, rename '/home/container/node_modules/discord-api-types' -> '/home/container/node_modules/.discord-api-types-mSRmK4Q8' npm ERR! A complete log of this run can be found in: /home/container/.npm/_logs/2023-10-29T20_40_44_909Z-debug-0.log node:internal/modules/cjs/loader:1080 throw err; ^ Error: Cannot find module '../util/Options' Require stack: - /home/container/node_modules/discord.js/src/client/BaseClient.js - /home/container/node_modules/discord.js/src/index.js - /home/container/app.js at Module._resolveFilename (node:internal/modules/cjs/loader:1077:15) at Module._load (node:internal/modules/cjs/loader:922:27) at Module.require (node:internal/modules/cjs/loader:1143:19) at require (node:internal/modules/cjs/helpers:119:18) at Object.<anonymous> (/home/container/node_modules/discord.js/src/client/BaseClient.js:6:17) at Module._compile (node:internal/modules/cjs/loader:1256:14) at Module._extensions..js (node:internal/modules/cjs/loader:1310:10) at Module.load (node:internal/modules/cjs/loader:1119:32) at Module._load (node:internal/modules/cjs/loader:960:12) at Module.require (node:internal/modules/cjs/loader:1143:19) { code: 'MODULE_NOT_FOUND', requireStack: [ '/home/container/node_modules/discord.js/src/client/BaseClient.js', '/home/container/node_modules/discord.js/src/index.js', '/home/container/app.js' ] } Is there any way i can fix this?
  18. Wajeeh Agbariya

    BetterTC

    That's what I was thinking too. For the functionality it's way too pricy. If this was 10$ I'd buy it but as it is it's way too much
  19. Hi, im trying to run the map on a carbon server but it is not working for me, i have uploaded the CS file but it keep getting stuck here Monument Navmesh Build took 0.63 seconds at ResourceDepositManager.GetOrCreate (UnityEngine.Vector3 pos) (at <13f55c6ac822420ea7b87ab2066bfb2a>:0) at MiningQuarry.ServerInit () (at <13f55c6ac822420ea7b87ab2066bfb2a>:0) at (wrapper dynamic-method) BaseNetworkable.BaseNetworkable.Spawn_Patch0(BaseNetworkable) at BaseEntity.Spawn () (at <13f55c6ac822420ea7b87ab2066bfb2a>:0) at BaseEntity.SpawnAsMapEntity () (at <13f55c6ac822420ea7b87ab2066bfb2a>:0) at ServerMgr.SpawnMapEntities () (at <13f55c6ac822420ea7b87ab2066bfb2a>:0) at (wrapper dynamic-method) ServerMgr.ServerMgr.Initialize_Patch0(ServerMgr,bool,string,bool,bool) at Bootstrap+<StartServer>d__21.MoveNext () (at <13f55c6ac822420ea7b87ab2066bfb2a>:0) at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <fcaf289839f24125a059795f150fce14>:0) NullReferenceException: Object reference not set to an instance of an object
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