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Everything posted by Wajeeh Agbariya
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- 74 comments
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- 2
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- #limit
- #advanceentitylimit
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- 201 comments
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- 1
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- #eventmanager
- #manager
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(and 5 more)
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- 47 comments
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- 47 comments
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I don't think something like that is even possible. A plugin runs on the server and deals with server side functions and has no way of knowing what the user has in their game settings.
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- 86 comments
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[21:57:50] > Failed to call hook 'OnItemAddedToContainer' on plugin 'AutoRecycler v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AutoRecycler.RecycleItem (BasePlayer player, Item item, System.Collections.Generic.List`1[T] recycleItems, StorageContainer sc) [0x00086] in <63eba694053e48ba8e1bac0c0f9d2d8d>:0 at Oxide.Plugins.AutoRecycler.OnItemAddedToContainer (ItemContainer container, Item item) [0x000a2] in <63eba694053e48ba8e1bac0c0f9d2d8d>:0 at Oxide.Plugins.AutoRecycler.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004fe] in <63eba694053e48ba8e1bac0c0f9d2d8d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0 Getting this error. I think you need to add support for the auto gather feature in the Backpacks mod from Umod
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Error: WebSocket is not open: readyState 3 (CLOSED) at WebSocket.send (c:\Users\Wajeeh\Desktop\Skins\node_modules\rustrcon\node_modules\ws\lib\websocket.js:329:19) at WebSocket.sendMessage (c:\Users\Wajeeh\Desktop\Skins\node_modules\rustrcon\src\client\websocket\ws.js:59:11) at Client.send (c:\Users\Wajeeh\Desktop\Skins\node_modules\rustrcon\src\client\client.js:19:11) at Client.<anonymous> (c:\Users\Wajeeh\Desktop\Skins\app.js:204:36) at process.processTicksAndRejections (node:internal/process/task_queues:95:5) Getting this error when accepting a skin
- 86 comments
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- 129 comments
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- 51 comments
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- #custom loot
- #rewards
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(and 4 more)
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- 86 comments
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i still have no idea what config option you are talking about, ive looked through it countless times and i still cant see an option for when a player changes from his weapon to stop the event. people need to heal and its stopping players from doing the event if every time they need to heal the event ends
- 110 comments
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hey, im trying to host the bot on a bot hosting website but i keep getting this error npm ERR! code ENOTEMPTY npm ERR! syscall rename npm ERR! path /home/container/node_modules/discord-api-types npm ERR! dest /home/container/node_modules/.discord-api-types-mSRmK4Q8 npm ERR! errno -39 npm ERR! ENOTEMPTY: directory not empty, rename '/home/container/node_modules/discord-api-types' -> '/home/container/node_modules/.discord-api-types-mSRmK4Q8' npm ERR! A complete log of this run can be found in: /home/container/.npm/_logs/2023-10-29T20_40_29_825Z-debug-0.log npm WARN config production Use `--omit=dev` instead. npm ERR! code ENOTEMPTY npm ERR! syscall rename npm ERR! path /home/container/node_modules/discord-api-types npm ERR! dest /home/container/node_modules/.discord-api-types-mSRmK4Q8 npm ERR! errno -39 npm ERR! ENOTEMPTY: directory not empty, rename '/home/container/node_modules/discord-api-types' -> '/home/container/node_modules/.discord-api-types-mSRmK4Q8' npm ERR! A complete log of this run can be found in: /home/container/.npm/_logs/2023-10-29T20_40_44_909Z-debug-0.log node:internal/modules/cjs/loader:1080 throw err; ^ Error: Cannot find module '../util/Options' Require stack: - /home/container/node_modules/discord.js/src/client/BaseClient.js - /home/container/node_modules/discord.js/src/index.js - /home/container/app.js at Module._resolveFilename (node:internal/modules/cjs/loader:1077:15) at Module._load (node:internal/modules/cjs/loader:922:27) at Module.require (node:internal/modules/cjs/loader:1143:19) at require (node:internal/modules/cjs/helpers:119:18) at Object.<anonymous> (/home/container/node_modules/discord.js/src/client/BaseClient.js:6:17) at Module._compile (node:internal/modules/cjs/loader:1256:14) at Module._extensions..js (node:internal/modules/cjs/loader:1310:10) at Module.load (node:internal/modules/cjs/loader:1119:32) at Module._load (node:internal/modules/cjs/loader:960:12) at Module.require (node:internal/modules/cjs/loader:1143:19) { code: 'MODULE_NOT_FOUND', requireStack: [ '/home/container/node_modules/discord.js/src/client/BaseClient.js', '/home/container/node_modules/discord.js/src/index.js', '/home/container/app.js' ] } Is there any way i can fix this?
- 86 comments
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- 223 comments
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- 3
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- #builder
- #automation
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(and 9 more)
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Hi, im trying to run the map on a carbon server but it is not working for me, i have uploaded the CS file but it keep getting stuck here Monument Navmesh Build took 0.63 seconds at ResourceDepositManager.GetOrCreate (UnityEngine.Vector3 pos) (at <13f55c6ac822420ea7b87ab2066bfb2a>:0) at MiningQuarry.ServerInit () (at <13f55c6ac822420ea7b87ab2066bfb2a>:0) at (wrapper dynamic-method) BaseNetworkable.BaseNetworkable.Spawn_Patch0(BaseNetworkable) at BaseEntity.Spawn () (at <13f55c6ac822420ea7b87ab2066bfb2a>:0) at BaseEntity.SpawnAsMapEntity () (at <13f55c6ac822420ea7b87ab2066bfb2a>:0) at ServerMgr.SpawnMapEntities () (at <13f55c6ac822420ea7b87ab2066bfb2a>:0) at (wrapper dynamic-method) ServerMgr.ServerMgr.Initialize_Patch0(ServerMgr,bool,string,bool,bool) at Bootstrap+<StartServer>d__21.MoveNext () (at <13f55c6ac822420ea7b87ab2066bfb2a>:0) at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <fcaf289839f24125a059795f150fce14>:0) NullReferenceException: Object reference not set to an instance of an object
- 33 comments
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- #hydrae oxide
- #shiro
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