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Everything posted by Fusion 3.64
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Sorry for the late response. I know this is probably the most asinine bug in the general scale of things, but if something can be found, my server will find it Thank you for patching this. I'll try to hop on the discord later and shoot you a message. I have a bunch of updates I'm behind on that I need to work on first.
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I also tried this with Loot Table & Stacksize GUI 1.0.19 and got the same result as shown in the video. I tried it with altered stack sizes and a default configuration/data files. Both were the same.
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Okay, so I wiped everything on the server, uploaded new downloads of the plugins and gave it another go. https://www.youtube.com/watch?v=JUyAtCjLHaM I'm not sure what's wrong here since everything is a brand new configuration. No alterations. Everything is default. Since things are fine on your end I shouldn't be having the same issue on mine with this. Active plugins are as follows: 01 "AdminMenu" (0.1.55) by k1lly0u (0.04s) - AdminMenu.cs 02 "Cooking" (1.4.3) by imthenewguy (0.27s) - Cooking.cs 03 "Image Library" (2.0.60) by Absolut & K1lly0u (0.02s) - ImageLibrary.cs 04 "Stack Modifier" (1.6.4) by Khan (0.04s) - StackModifier.cs 05 "Whitelist" (3.3.0) by Wulf/lukespragg (0.13s) - Whitelist.cs Running AdminMenu to check active permissions and Whitelist to keep players off the server. Config and Data are attached. Upload to CF.zip
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I'll see what happens after I get onto the test server with the fresh installations. I have a feeling there may have been a screwy setting in the stacks config since this is just me.
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Maybe something is out of date. I'll wipe everything, download/update and try it again.
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Understood. Thank you for that. I'll check the sizes while I'm culling the box population
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Yeah. That's what I've been trying to avoid lol. But I guess it needs to be done. Just being lazy. This is what fortify is for after all. This upcoming wipe and the next are the loot updates on my server. I really should rework the raid base tables. I did them a while back. But with the addition of bigger and badder bases the average cost has shifted. I'll just move this up the to do list.
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Oh hey. Sorry I totally missed the first response on this. Yeah, it's the bases that are just stuffed with boxes that are having a poor loot return. Some of the expert/nightmare bases in a pack I purchased are massive to say the least. And the box count is rather high. I suppose I should try making a base loot table for those and see if things improve. They also complain about not getting enough gp/explosive/rockets etc. in return for bases with X walls they have to blow through. So it's also a matter of player expectation i suppose. It is rust after all. If players don't complain about something, I don't know. Something?
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Also I type way too much to get to the point. Sorry about that.
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Okay. I stand corrected. After getting on the test server and running only whitelist/imagelibrary/cooking and not having any issue. Loading StackModifier caused the stack conflict. For some reason unloading the stack plugin on the main server wasn't actually unloading it. Such is the life of running a modded hellscape.
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Hello. So I unloaded the stacks plugin and it seems to be unrelated. I only mentioned it because a previous issue the stacks plugin I was usung caused players to be able to put items into the bag that weren't allowed. But that was a paid plugin from another site, so I moved to the main plugin that everyone is using (StackModifier). It seems that no matter what goes into the bag, once it comes out it cannot stack with other items. Berries for example you can place in the bag. But once you take them out they will not stack with "external" loot. The types are random. I've had non standard place in the bag and sometimes reject/drop. Gunpowder is another. I've had multiple players report it to me but I cannot replicate it. Even if I whitelist the items, once they come out of the bag they cannot stack with each other. I'm guessing this has to be a conflict since nobody else has mentioned it. I'll gut my test server and see what happens.
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Players are putting items into the bag that aren't on the whitelist. Sometimes the plugin blocks them. Sometimes the plugin kicks them out of the bag. Sometimes they stay in the bag. Often if they split the stack and leave half in the bag they will stay. The main problem with this is, the items from the bag are becoming unstackable for some reason. I'm using StackModifier for the stack manager. This is just now becoming an issue. I wouldn't be concerned about it. But now that more than one person has done it, that means that even more players are going to start doing it. And I'm going to have to deal with their "broken" items that would have been fine if they just left things alone and didn't try out the thing that breaks things.
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Sorry. Should have included the link. The link isn't showing. But it's the Boss Monster plugin By KpucTaJl
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I already have a large number of custom weapons, tools and attire running on the server. This has taken attention away from almost all of them excluding from a few. It triggers the completist in players. The need to find all possible drops and then to max them out. If you have a server info UI, be sure to add some information about what the t-shirt icon and the epic scrap is for so the players that don't catch on right away will get a little help. But over all, well worth the purchase. And pretty much drag and drop. Well balanced default config IMO. Not really anything you need to do to it unless you find a setting too OP/soft for your servers needs.
- 250 comments
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- 1
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- #enhanced
- #custom loot
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(and 7 more)
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I have no idea if this is even possible. But if it is, that would be great. I could always just enter a bunch of static items for the loot table to pick from as a random chance. But if it could always drop 1+ random items to all active bosses (nothing complicated like mix/max items per boss name). Massive bonus to the plugin. Which is already great. Should actually give it a review while I'm thinking about it.
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- 3 comments
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- #rusternet-addon
- #rusternet
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Hey there. Latest version is spamming this again.
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Thank you
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Thank you. For now I have it set so they can sell them by piece. Granted the players get next to nothing for a single piece of stone. But it works flawless when selling (max) a large stack
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Would you be willing to add skinID and name lines so we can create a custom item if the user wishes to do so. This way it can be used in combination with the Drug Mixing and Static Lootable plugins among others.
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Gotcha. Yeah those crates are pretty bad as far as vanilla goes. They pretty much need to be built from the ground up.
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Don't know why i didn't add this part before. Probably has to do with my recent pudding brain. Why do you use both plugins? Shouldn't AlphaLoot handle all the things that BetterLoot does by this point? And aren't there conflicts running two plugins that handle such similar aspects? Honest questions. Just curious. I've accidentally run two stack managers at the same time and had massive issues until I figured out what I did. I've never used two loot managers at the same time though.
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At one point I believe BetterLoot was maintained/created by the same person as AlphaLoot (Fujikura). And AlphaLoot was just the premium version. It's since become its own beast under k1lly0u. It looks like a great plugin But I had abandoned it since it didn't play well with custom items. It refused to let them spawn in containers and it was impossible to properly add them to the table since there wasn't an option for a name entry. No matter how many times I asked for this it never went through. So I moved on.
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- 723 comments
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- #shop
- #shop ui
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(and 25 more)
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- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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