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Everything posted by Fusion 3.64
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I'm getting this at the oxide installation after todays update. New-Object : Exception calling ".ctor" with "3" argument(s): "End of Central Directory record could not be found." At C:\WINDOWS\system32\WindowsPowerShell\v1.0\Modules\Microsoft.PowerShell.Archive\Microsoft.PowerShell.Archi ve.psm1:934 char:23 + ... ipArchive = New-Object -TypeName System.IO.Compression.ZipArchive -Ar ... + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + CategoryInfo : InvalidOperation: (:) [New-Object], MethodInvocationException + FullyQualifiedErrorId : ConstructorInvokedThrowException,Microsoft.PowerShell.Commands.NewObjectComman d
- 20 comments
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- #rust
- #automation
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(and 4 more)
Tagged with:
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I've had many players complain about this over the years. They hate the announcements, notifications, chat games etc. What I'm looking for is a plugin that will allow me to add specific plugins to the config and will allow the users to choose them from a simple UI. Nothing fancy. Rectangles are fine unless you want it to look pretty. I won't complain. If you want to add color editing for the UI I won't be sad about that either. A Title bar with an X to close it or a text "Close" button. Whichever is more to your style. Either work for me. The tick boxes can use color change or apply a "✔". Once again. Whichever is more to your style/easier to do. I would like the UI to scale with the addition of plugins to the list. But if it has to be a big rectangle with smaller rectangles that are activated as needed. That works too. I'd like the ability to "name" the plugins listed in the config for display in the UI. Examples: "Guess Word" "Guess Number" "Solve X" "Heli Refuel" Or if possible to combine multiple plugins into one toggle "Heli Events" I'm assuming I enter the plugin name into the config and then it will block whatever the plugin uses from that plugin in specific for chat output when the player selects it from the list. I don't even know if this is possible. But if it is, I would very much like it to be made. Willing to pay as long as it's within reason. And same as last time. The plugin can be sold here if the developer wishes to do so.
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I've gotten a few requests for this plugin. My only question is am I able to make the Bradley ignore sleepers? I'm currently using another plugin where the Bradley will run the ring road. And I had to ask the dev add a toggle to ignore sleepers because a lot of my road side builders were getting offlined in their bases if there were within sight of the Bradley. Other than that I'm sold.
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I don't know if this is possible. Is there a way to temporarily lock a heli to a player on first hit (from heli or player) to block base damage to a structure that isn't theirs? I don't want a full lock though as I'm using LootDefender. So another player can possibly take the heli from them if they inflict higher damage. But same rules apply. If the building/deployables aren't theirs. Damage cannot be applied to them. Willing to pay as long as it's within reason. And the plugin can be sold here as well since I think this will be a great anti-griefing plugin for PVE servers. If it's possible that is.
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- 237 comments
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@ZEODE (20:07:07) | Calling hook CanPickupEntity resulted in a conflict between the following plugins: CNewItemManager - False (Boolean), PersonalMarketplace (True (Boolean)) (20:07:07) | NullReferenceException: Object reference not set to an instance of an object (20:07:07) | [Tipster] Ask_Geebus left the server (Reason: Kicked: RPC Error in RPC_PickupStart) Had to pull the plugin. Pretty sure CNewItemManager is a dead plugin but I need it at the moment to give out most of my custom items.
- 73 comments
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- #rust
- #marketplace
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@TF Crazy (20:07:07) | Calling hook CanPickupEntity resulted in a conflict between the following plugins: CNewItemManager - False (Boolean), PersonalMarketplace (True (Boolean)) (20:07:07) | NullReferenceException: Object reference not set to an instance of an object (20:07:07) | [Tipster] Ask_Geebus left the server (Reason: Kicked: RPC Error in RPC_PickupStart) Players are getting kicked and they get a free poker table when picking up items. If I unload personal market place they don't get kicked but still get the table. It doesn't happen to me for some reason.
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- 634 comments
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- #rust
- #rust plugin
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I forget what you need to do. But the plugin doesn't know the difference between caps and lowercase with chat commands. So lets say you set tab 10 to "vip" and someone types /VIP it's not going to work. And I can't make multiples of each command since you can only make one entry per tab. I think that being able to have multiple entries would be helpful actually. You could have tab 1 use help, info, welcome, server etc.
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Actually thinking over this request again, it should be a page/plugin (WPEvents.cs or something like that). The text tag option is just too messy and doesn't make as much sense, where a page just has everything right there. I was only thinking text tags would work so you could add them to the home page. But that would just get cluttered with icons/blocks very quickly.
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- 73 comments
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- #rust
- #marketplace
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Would you be willing to add a toggle for single hammer hit pickup. All of my plugins that offer pickup are single hit. I think the multiple hits are just going to confuse them. Some will figure out to just hold the hammer down. But most are just going to keep clicking and get nowhere and start filing bug reports in the discord. I could tell them that some items take multiple hits to pickup and others single. But not everyone bothers to read the updates or plugin information.
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A have a request for after you finish your todo list Would you be able to create a new addon? Active event icons. Either use them as a text tag so you can put them on whatever page you want to. Or have them as their own page. Have the basics. Bradley, CH47, Cargo Ship/Plane, Oilrig (Large and small). But having additional ones for other plugins would always be a nice bonus. Plane Crash, Rain Of Fire, Guarded Crate, Harbor/Air/Water/Power/Sat Event. Things like that.
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Please add spawn settings for more monuments. I have to go around on every new map and place 1x1 buildings with ATMs inside so they don't decay. This option would save me and probably multiple other server owners a lot of time that they could be putting towards something else more important if this was just built in. Places like the market, oxums, barns and fishing villages make the most sense.
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I'm very interested in this plugin. But I have a question(s) first. I use UniversalUI (https://umod.org/plugins/universal-ui) as my help/info plugin for my server. Would you be able to add a tab/button to launch plugins like this (ServerInfo is another example)? If not, possibly add something similar to Welcome UI Addons. Or maybe even its own addon.
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Thank you for the response. Understood. I'll try and get a time figured out for a restart. I'll start screwing around with that on my test today. And exactly. I mean all I really can do with a notification is say Me: "You were warned. So this is on you." Them: "But I didn't see it :(" Me: "It was 20 point font in bright orange..."
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I use TimedExecute to run the restart command as well as messages telling players that restart is coming from 30 minutes, 15, 10, and then 300 second countdown. Having the separate zone massages however would be helpful to tell them to get moving and finish it up. Maybe add it in as a separate GUI? Players will ignore chat messages after a while once they get use to it happening. Even if I make it giant and orange. So the GUI notification may be a better option now that I think about it.
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@nivex Is it at all possible to make the bases persistent through server restarts or even plugin reloads (more concerned about restart). The players have been bringing this up more and more as he months go on. My server is modded to, something extreme and back. With the load that some plugins put on the server it's unavoidable. So I have to restart twice a day. I suppose if the players were paying attention to the server time and the upcoming restart this wouldn't be an issue. But lets be real. That's never. Ever. Never ever. Never ever never going to happen lol. If this isn't possible. Would you be able to put in something like an event checker with a time restriction? Meaning after X time it will stop spawning bases because of the restart times entered into the configuration. As far as the time. I don't know what would be good. Probably the average for a nightmare raid. And possibly send a message to all raid zones of the upcoming server restart at x time every "xxx" seconds once it reaches a set time within server restart. I know that last part is a bit clusterfucky. I'll try and clean it up and repost. Just wanted to get the idea out there.
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Oh. One other thing to check. For removal. Do you have/can you add ownership of entity? I had a remove plugin that depended on TC and it didn't work out well for players using quarries and pump jacks. They would need to surround every possible spot a TC could be placed. If they missed a spot another player could walk up and place their own TC and walk away with that players pump/quarry. Same thing can happen to highwalls. Right now I'm using virtual quarries. But I'd like to be covered if that changes in the future.
- 335 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins