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Everything posted by Fusion 3.64
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Gift files, coupons and file notification improvements
Fusion 3.64 replied to Death's topic in Announcements
Oh. Yeah. That'll be a problem then. I'll have to rethink the process. I can't stop multiple people from buying the same thing at once. I'll just have to post one at a time. The list won't really work. -
Gift files, coupons and file notification improvements
Fusion 3.64 replied to Death's topic in Announcements
Question on the gifting. Is it possible for a user to buy another a copy of the same file? I've just set up a wishlist channel on my discord and realized I may have handled things poorly. Made it private for now. -
I had allowed sales for a while in server rewards way back. But it was so unbalanced and OP. Now I have "special" lootable items that are just for the sole purpose of selling in the store. Or you can sell the custom items like a 3x pickaxe, jetpack etc. if you have too many or hate using them. I eventually gave in on the sale of excess resources. But you have to sell the max stack. But then this popped up. No idea how long it's been a thing. I just happen to have some honest players and they all came to me at once to report it. So it couldn't have been that long.
- 851 comments
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- #shop
- #shop ui
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- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
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- #halloween
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@Mevent I had posted this in the support section a couple weeks ago but never got a response. But there's a bug with the max button I have 100k stacks of stone. They sell for 100 economic points each. If you have more than one stack (for example 2 100k stacks) and click max it will sell for 20 million points and do not remove them from your inventory. And the number removed shown in chat is incorrect. I'm running StackModifier at the moment if that matters any. Video of exploit At the very least how do I shut off the max button so I can put the sell option back in the store? Edit: While capturing the exploit I was only running StackModifier, Economics, Shop, ImageLibrary and AdminMenu
- 851 comments
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- #shop
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(and 26 more)
Tagged with:
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- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 851 comments
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(and 26 more)
Tagged with:
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- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 851 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
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- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 3 comments
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- #rusternet-addon
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- 851 comments
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Tagged with:
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- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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Understood. Life happens And I worded that poorly. I was just saying that I know they would love being able to pick their own colors, so this plugin would be appreciated as an addition/replacement to the server over the current. With the other part I meant that they could move the position themselves, so it would save the position for the player vs it only being a universal setting in the config. Maybe give them static points to pick from/click on? Like #1 over the hotbar #2 under the compass. And have custom settings in the config to work around any additional UI the server may be running. But this is just a suggestion. Not a deal breaker. I've got the plugin pinned for updates. So I'm sold as soon as the HP version is out
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- 17 comments
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- #ahigao
- #metabolism
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{ "Name": "Extended Magazine +50%", "SkinID": 2817854052, "Ammo Multiplier": 1.5, "Settings spawn in crates": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance probability [0.0-100.0]": 5.0 } ] }, Pretty simple. You just put the prefab (https://www.corrosionhour.com/rust-prefab-list/) in the prefab line. Then set the chance and you're done.
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Suggestion: Add the option to use skinned/named Anti-Radiation Pills. And either add drop settings into the plugin or the user can insert them into the loot table themselves. I think it would add a little more of a challenge to find them and clarity to the recovery for mentality if using Anti-Radiation Pills, if they're to find a bottle of psych meds or whatever the user choose to name them, the player will figure out that it's connected to the mentality bar. Otherwise the players either have to figure out they need to take Anti-Radiation Pills somehow, or the server owner needs to put the information out there for them. And let's be honest, this is Rust. Naming items doesn't always get the point across. Having an info plugin tends to be even less informative to those particular players.
- 17 comments
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- #ahigao
- #metabolism
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- 1,573 comments
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- #leveling
- #progression
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