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Fusion 3.64

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Everything posted by Fusion 3.64

  1. Fusion 3.64

    Broken with Sept. Wipe

    Oddly enough, and I can't explain it, but this morning's update to this plugin caused all the Horses on my server to stop poopin...I removed the plugin, and the horses are back to normal.
  2. Fusion 3.64

    Craft Menu

    The toolbox that is being left behind when you move a tugboat is causing deaths, hoping there is a fix to this soon.
  3. Fusion 3.64

    Wont work

    Same problem here, awaiting resolution.
  4. Fusion 3.64

    XFireGloves

    I would have to go through all of my records to figure that out. Unless it was originally a free plugin, I will have a receipt. I run 200+ plugins, on the server, 100% legit.
  5. Fusion 3.64

    XFireGloves

    Question: I am currently running version 1.0.14, is there an upgrade path to 2.0, or do I have to purchase this plugin again?
  6. Odd, I am experiencing the opposite, the CH47 won't de-spawn, they just stay hovering over the ocean forever.
  7. Ok, so there appears to be a persistence issue. As described above, anything that stacks, or any portion of a stack, if left in the locker will no longer stack following a reboot of the server or a reload of the plugin.
  8. Thanks, looks pretty good so far, but will continue testing today. yesterday following reboot, some of the items I had in the locker such as a stack of 50 metal ore, would not stack with other metal ore following server reboot/plugin reload. I will test this after server reboot today.
  9. This is still not working, clearly I am not the only one having issues with this.
  10. They just re-populate, hard and fast,...and it hurts. What we need is a facepunch fix, or a plugin to keep them at bay.
  11. All of those entities re-populate. There needs to be a way to limit how many can spawn.
  12. Failed to call hook 'OnServerSave' on plugin 'PortableLocker v1.4.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PortableLocker.SaveContainer () [0x000a1] in <133c384c5b3c4aa3ae4a9380bb12a732>:0 at Oxide.Plugins.PortableLocker.OnServerSave () [0x00008] in <133c384c5b3c4aa3ae4a9380bb12a732>:0 at Oxide.Plugins.PortableLocker.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00168] in <133c384c5b3c4aa3ae4a9380bb12a732>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  13. Odd situation after 1.4.6 update. I delete the data file, upload 1.4.6, reload PortableLocker and it works. After the first server reboot, the locker icon becomes unclickable. This same process will work again(delete data, reload plugin) and the locker icon is working again. Thanks
  14. Did this get fixed, or is the workaround the way to go?
  15. Fusion 3.64

    Admin Menu

    @0xF Is there an option to add custom items to the give self tab? I see that you can manually enter skin and name, but it would be great to just click and receive. My server is heavy on the custom items and sometimes things go wrong and we need to refund players for loss. The admins would love this (myself included). Either way I'm going to pick this up soon. Edit: Never mind. I just grabbed it and checked the config. "Give menu item presets (add your custom items for easy give)": [ { "Short Name": "chocolate", "Skin Id": 3161523786, "Name": "Delicious cookies with chocolate", "Category Name": "Food" } ], This is gonna rock.
  16. SkillExtractors - Failed to compile: 'PlayerInventory' does not contain a definition for 'AllItems' and no accessible extension method 'AllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 526, Pos: 59
  17. Fusion 3.64

    Import old profiles

    Thank you for the reply. I just noticed that. One last question. Is there still an option to edit supply drop speed? I can't seem to find it.
  18. Fusion 3.64

    Import old profiles

    I unloaded/deleted and loaded the plugin again just to make sure. It says everything imported. But it's all still vanilla.
  19. Fusion 3.64

    Import old profiles

    So the plugin is supposed to import the old data on first run and may need multiple reloads to work. But I haven't had any luck yet. Everything is still vanilla. Is there a command to run the import? There's a lot of changes I've made and really don't want to have to set it all up again. I'm just lazy lol.
  20. Forgot i posted this. Apparently it's still an issue. Just got another report of it happening.
  21. I'm having a similar issue, but I'm on oxide and using the latest version. The issue is the loot manager. If I disable the plugin, everything works proper. I'm not sure who's end it's on so I'm cross posting to see what comes up.
  22. So the plugin Skill Tree has gather bonuses on pickups and mining. While Loottable is running, they're all disabled. But once I unload the plugin they all apply. I'm not sure who's end it's on so I'm cross posting to see what comes up.
  23. Fusion 3.64

    AutoFarm

    Error while compiling AutoFarm: Unexpected preprocessor directive | Line: 2, Pos: 9
  24. Will do. Buying it now.
  25. Understood. So I can use this to alter the cost of default items and just continue using my current craft plugin for custom/non-craftable. Good to know. A PvE server with ways to gather/harvest/smelt at increased speeds, the cost of crafting is broken. I'll grab this later tonight. And if it's possible to add skill tree support, that would be amazing. I think you should go for it since that's a pretty popular plugin.

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