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Fusion 3.64

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Everything posted by Fusion 3.64

  1. Example: /addglobalstorage (while looking at a large wooden box). Permission: globalstorage.chat It actually requires globalstorage.admin Took me a couple minutes before I figured out I needed to turn that on. Also you can run /gstorage and it will open up "the box" even if it's empty. So it kinda voids the purpose of even having boxes at any of the locations. It just becomes a secondary backpack.
  2. Fusion 3.64

    Crafts

    Compared to most /craft plugins I have to say this is my favorite so far. It supports all formats of items, so you can craft whatever you need including items from other plugins. It even has the option to create "your own" deployable vehicles and recycler built into it which gives you the option to remove several other plugins if you wish. I haven't yet used the UI to set up any items for the plugin. But if it's anything like the shop UI it's going to be brilliant. Depending on how deep you want to get into custom crafting you may want to set up an imgur.com account to host your own images as well as picking up to create your own icons/skins. Granted you can do this through steam command. But honestly, this is cheap and so much easier.
  3. Thank you. I just wiped the data file and reloaded for now.
  4. Had this happen today. Not sure what to make of it. All are different players. Some have recently been online.
  5. Fusion 3.64

    Boogie Bomb

    @cameron Will we be getting the 3.0.0 update?
  6. Fusion 3.64

    Loot Editor

    Does/will this support NPC corpses? I'm guessing you can use AlphaLoot to generate a default loot table and then go forward from there?
  7. Seems good so far. Thank you.
  8. Would it be possible to add a requirement of ownership option so players can't run around changing other players horses? Maybe add this (https://umod.org/plugins/claim-vehicle-ownership) as an optional dependency. I'd like to use this as a supporter perk. But I can see this getting a little tempting to annoy others once they figure it out.
  9. Fusion 3.64

    Bank System

    Players can withdraw without removing any funds. Deposit money back in. Wash, rinse, repeat. I guess this is similar to the Shop bug I posted. Both are pretty bad since they allow players to buy without loss of funds and increase their account.
  10. Fusion 3.64

    Crafts

    { "Enabled": true, "Image": "https://i.imgur.com/xj0N3lI.png", "Title": "Snowmobile", "Description": "Conquers snow biomes", "Command (to give an item)": "givesnowmobile", "Permission (ex: crafts.vip)": "crafts.all", "Display Name": "Snowmobile", "Shortname": "electric.flasherlight", "Amount": 1, "Skin": 2747934628, "Type (Item/Command/Vehicle/Recycler)": "Vehicle", "Prefab": "assets/content/vehicles/snowmobiles/snowmobile.prefab", "Command on give": "", "Workbench Level": 2, "Distance Check": true, "Distance": 1.5, "Place the ground": true, "Place the structure": false, "Items For Craft": [ { "Image": "", "Shortname": "gears", "Amount": 5, "Skin": 0, "Title (empty - default)": null }, { "Image": "", "Shortname": "roadsigns", "Amount": 5, "Skin": 0, "Title (empty - default)": null }, { "Image": "", "Shortname": "metal.fragments", "Amount": 2000, "Skin": 0, "Title (empty - default)": null } ], "For Modular Car": null } If you read the response I posted, you do not have to redo anything. You literally just need to back up your current config. Generate a new one. Cut and paste the snowmobile entries from the new config into the one you've been using, save it and then upload it to your server. The whole process with take you maybe 2 minutes. You can just copy this info and put it into your config. If the plugin just inserted new items into my config. Honestly I would be pissed. And I think many other users would be too. This update info was just poorly worded. It should have included that it's added to the default configuration. If it were added to everyone's personal config, they would have to edit the resources or remove it if they didn't want it. And that's just annoying.
  11. Fusion 3.64

    Crafts

    All you need to do is back up your config. generate a new one. copy the info you want over to your existing config and upload it back to your server. reload and done. Or you can take the info shown in the picture and just add that into your config.
  12. Fusion 3.64

    Crafts

    I assume this will only be generated in a new config
  13. The password is in the folder. It's a file called Password.txt
  14. Perfect. Thank you.
  15. So it's "SkinId": "UseRandomSkins", Or am I not understanding things correctly? Do I need to wipe the config and start over since there was no mention of random skins in the config?
  16. Fusion 3.64

    Shop

    Player found an exploit. I was able to replicate it. If there is a fractional value when using Economics (599.60 for example). It will round up to the highest value in store. And if you purchase at that value, no money is removed.
  17. Yup. Works now.
  18. I think it's just because umod was down. Going to try it again now. My dedicated host finally updated.
  19. I'm getting this at the oxide installation after todays update. New-Object : Exception calling ".ctor" with "3" argument(s): "End of Central Directory record could not be found." At C:\WINDOWS\system32\WindowsPowerShell\v1.0\Modules\Microsoft.PowerShell.Archive\Microsoft.PowerShell.Archi ve.psm1:934 char:23 + ... ipArchive = New-Object -TypeName System.IO.Compression.ZipArchive -Ar ... + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + CategoryInfo : InvalidOperation: (:) [New-Object], MethodInvocationException + FullyQualifiedErrorId : ConstructorInvokedThrowException,Microsoft.PowerShell.Commands.NewObjectComman d
  20. Fusion 3.64

    Safe Kick

    So do we just enter flyhack? I'm also trying to cover all the "RPC Error in" errors. Do I have to enter all of them since they're one continuous error (there's no : between RPC Error in and the error type), or can I just use "RPC Error in"
  21. I've had many players complain about this over the years. They hate the announcements, notifications, chat games etc. What I'm looking for is a plugin that will allow me to add specific plugins to the config and will allow the users to choose them from a simple UI. Nothing fancy. Rectangles are fine unless you want it to look pretty. I won't complain. If you want to add color editing for the UI I won't be sad about that either. A Title bar with an X to close it or a text "Close" button. Whichever is more to your style. Either work for me. The tick boxes can use color change or apply a "✔". Once again. Whichever is more to your style/easier to do. I would like the UI to scale with the addition of plugins to the list. But if it has to be a big rectangle with smaller rectangles that are activated as needed. That works too. I'd like the ability to "name" the plugins listed in the config for display in the UI. Examples: "Guess Word" "Guess Number" "Solve X" "Heli Refuel" Or if possible to combine multiple plugins into one toggle "Heli Events" I'm assuming I enter the plugin name into the config and then it will block whatever the plugin uses from that plugin in specific for chat output when the player selects it from the list. I don't even know if this is possible. But if it is, I would very much like it to be made. Willing to pay as long as it's within reason. And same as last time. The plugin can be sold here if the developer wishes to do so.
  22. Fusion 3.64

    Convoy

    I've gotten a few requests for this plugin. My only question is am I able to make the Bradley ignore sleepers? I'm currently using another plugin where the Bradley will run the ring road. And I had to ask the dev add a toggle to ignore sleepers because a lot of my road side builders were getting offlined in their bases if there were within sight of the Bradley. Other than that I'm sold.
  23. I don't know if this is possible. Is there a way to temporarily lock a heli to a player on first hit (from heli or player) to block base damage to a structure that isn't theirs? I don't want a full lock though as I'm using LootDefender. So another player can possibly take the heli from them if they inflict higher damage. But same rules apply. If the building/deployables aren't theirs. Damage cannot be applied to them. Willing to pay as long as it's within reason. And the plugin can be sold here as well since I think this will be a great anti-griefing plugin for PVE servers. If it's possible that is.
  24. A player reported the guards spawning inside of a building at launch and being able to shoot through the walls.
  25. @ZEODE (20:07:07) | Calling hook CanPickupEntity resulted in a conflict between the following plugins: CNewItemManager - False (Boolean), PersonalMarketplace (True (Boolean)) (20:07:07) | NullReferenceException: Object reference not set to an instance of an object (20:07:07) | [Tipster] Ask_Geebus left the server (Reason: Kicked: RPC Error in RPC_PickupStart) Had to pull the plugin. Pretty sure CNewItemManager is a dead plugin but I need it at the moment to give out most of my custom items.
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