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Everything posted by Fusion 3.64
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Understood. The existing plugin itself is great. My server is overloaded with plugins and is probably the reason there's pauses between the track parts. Are there any suggestions to help improve performance of SoundRustEdit? Meaning are there any specific plugin types that would impact the performance of this plugin? Maybe I can edit which plugins I run during this map.
- 51 comments
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Would it be possible to update the map to use a radio station instead of the music plugin? This would get rid of the breaks between the multiple parts of the music files. I don't know if you could host the files and stream them from there. Though I suppose that would pose a bandwidth, data limit issue. Or if you have to stick with the plugin, is it possible to stitch the music files together for continuous play? Maybe lower the bitrate of the music to bypass the limit of the filesize if there is one? I'm just now exploring the map and I have to say, as a Fallout nerd, I'm loving it.
- 51 comments
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- 1,147 comments
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- #loot
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- 1,147 comments
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- #loot
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- 29 comments
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- 283 comments
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- #enhanced
- #custom loot
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Understandable..
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Thank you. I saw in the other post. Is it going to be picked back up? It was a solid plugin. Very helpful.
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So I'm pretty sure the database is compromised. Starting at about 8am EST all connection to my server was blocked saying players were banned by the service. So I had to pull the plugin. I see that all discussion has been removed, but it's still available for download. I don't know if this was just on my server. If not I would suggest that the plugin download option be removed. The service is being terminated anyway.
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- #leveling
- #progression
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- 851 comments
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- #shop
- #shop ui
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- #gui shop
- #custom items
- #rust shop
- #mevent
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- #buy
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- #in game
- #economics
- #humannpc
- #market and magazine
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- 197 comments
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- #rust plugin
- #custom rust plugin
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Haven't written a review on this. No idea what the holdup was. So here I go. I've been a BotSpawn user about as long as the plugin existed. And @Steenamaroohas been an epic dev since then through BotReSpawn. Both with development and support. Some people don't like the cost of the plugin. But you have to consider exactly what you are getting. And that's a core part of the server experience. Both PvE And PvP. You can take a low pop server and increase the activity from nothing to "Okay, what do i need to put on before I head out?" Take a dead monument and populate it with standard NPCs or "zombies". Set XX roaming NPCs per biome. Pair with the Kits plugin to give them a particular look, either to confuse players so they can't tell if they are another player, or so they only look like an NPC (based on your server settings, of course). You can even create bosses with the plugin if you want to put the time into it. It will tell players when they spawn, set the HP, damage, kit, loot. The config (data files) are a bit intimidating at first. Though, once you have an understanding of them, it's a really simple to edit from there. The actual config file is pretty straight forward. You can also use the in game GUI to make changes to the general server settings. But when you need to make the fine detail changes, you have to go manual. I personally believe that this plugin is a 100% must have for all modded servers. Even if you aren't going to go to the extent of adding kits and making bosses, fine-tuning hp/damage per tiered location etc. The biome roamers and adding bots to dead monuments is key to keeping servers active during downtime on PvP and honestly is a requirement on PvE. I don't have a high pop server by any stretch of the imagination. But I do have a loyal player base and this plugin plays a key part in that. tl;dr buy it
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I agree. But having it wipe the entire config for one mistake is really overkill. Just one comma and you're done for. Not everyone edits locally then uploads. Some people edit the file at the source and reload. There's a couple online "plugin tutors" that teach you to do it this way. Generally a safe thing to do until you experience something like this. It would be best for @Meventto pull the reformatting aspect from the plugin IMHO.
- 851 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 197 comments
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- #rust plugin
- #custom rust plugin
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- 197 comments
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- 197 comments
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@Steenamaroo I'm not sure if this is a new conflict (Always possible with my loadout) or a possible update bug. But the NPCs are no longer spawning with the supply drops. I haven't made any changes to the data/config. I'm also current (Loaded plugin BotReSpawn v1.1.5 by Steenamaroo). I checked this time
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Understood. I missed the previous posts. This is also a new person maintaining the plugin. I have no idea how long they have been working on it. I just noticed on todays update that it wasn't the original anymore. The dev maintaining this if it's who I think it is, is actually pretty good about responding. So I don't know when they picked this up. I'm guessing very recently. I've also been told by several devs that posting in the discussion forums doesn't always alert them and it's best to post in the support section if you're having an issue.
- 197 comments
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- #rust plugin
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- 197 comments
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- #rust plugin
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- 22 comments
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- #bases
- #raidablebase
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Thank you for your response. That would be a great addition. While the standard does exactly what a 3 person table does, some players just like to have the variety. And yes, I do mean from the train cart. Currently I'm just having them spawn at the outpost using MonumentAddons. Placement has been a little janky with PlaceAnything. At least for me. I probably need to adjust something. I'll be picking this up shortly and starting the server adjustment over on my test.