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Everything posted by Fusion 3.64
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Good evening, great plugin, just one request if at all possible. Could you please add a Search feature that would enable searching all current loot configs. For example, It would allow me to search for a particular item, and show me where I have it enabled to drop, and allow me to click on that particular crate for example, and edit from there? This may be more work than you are prepared to take on, not sure, but it would put this plugin over the top. Thank you.
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I'm not using BetterNPC. I am just going to restore from a Backup at this point I guess, I am not prepared to install a plugin that is going away anytime soon. Now what is going to happen to all of the other plugins that suddenly required LootManager? Thanks
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So I waited for a quiet time on my server to install this, ran the UpdaterNPCSpawn, get to the next part of the instructions that says I need to download LootManager, and find out that LootManager is being removed/discontinued. So what now? Thanks.
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Ok, items that I put in my PortableLocker before a server reboot such as pistol ammo, medpens, and other stackables, no longer stack with items that were not in the PortableLocker, so there still appears to be a problem. Thanks Any update on this. The current state change to stackable items left in the locker on a server reboot is a huge PITA for me. Thanks
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Ok, items that I put in my PortableLocker before a server reboot such as pistol ammo, medpens, and other stackables, no longer stack with items that were not in the PortableLocker, so there still appears to be a problem. Thanks
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I backed up the data file, renamed, and started the plugin, looks like it's working, I'll watch it after my reboot. Thanks for the prompt reply. Cheers!
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I just unloaded/loaded and it produced the following: (19:02:58) | [CSharp] Started Oxide.Compiler v1.0.32.0 successfully (19:03:02) | PortableLocker was compiled successfully in 1627ms (19:03:02) | Failed to call hook 'OnServerInitialized' on plugin 'PortableLocker v1.5.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PortableLocker.LoadContainer () [0x0006f] in <e8118d91fa8e4d7fa6fe0d9aa667164d>:0 at Oxide.Plugins.PortableLocker.OnServerInitialized () [0x0001e] in <e8118d91fa8e4d7fa6fe0d9aa667164d>:0 at Oxide.Plugins.PortableLocker.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00142] in <e8118d91fa8e4d7fa6fe0d9aa667164d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 (19:03:02) | Loaded plugin PortableLocker v1.5.1 by Raul-Sorin Sorban
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Clicking on the PortableLocker image ingame does nothing except fill my console with this. (23:42:48) | Failed to run command '/locker' on plugin 'PortableLocker'. (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PortableLocker.GetContainer (System.UInt64 steamId) [0x00010] in <019cdcec1c0f4538b7fa15c567ea2183>:0 at Oxide.Plugins.PortableLocker.CreateLocker (System.UInt64 steamId, System.Boolean initial) [0x00052] in <019cdcec1c0f4538b7fa15c567ea2183>:0 at Oxide.Plugins.PortableLocker.OpenLocker (BasePlayer player, System.String[] args) [0x000bb] in <019cdcec1c0f4538b7fa15c567ea2183>:0 at Oxide.Plugins.PortableLocker.<InstallCommands>b__48_0 (BasePlayer player, System.String command, System.String[] args) [0x00000] in <019cdcec1c0f4538b7fa15c567ea2183>:0 at Oxide.Game.Rust.Libraries.Command+ChatCommand.HandleCommand (BasePlayer sender, System.String name, System.String[] args) [0x0001b] in <a619f13012af43f7b969eedf7eb2349b>:0 at Oxide.Game.Rust.Libraries.Command.HandleChatCommand (BasePlayer sender, System.String name, System.String[] args) [0x00015] in <a619f13012af43f7b969eedf7eb2349b>:0 at Oxide.Game.Rust.RustCore.TryRunPlayerCommand (BasePlayer basePlayer, System.String message, System.String commandPrefix) [0x000c2] in <a619f13012af43f7b969eedf7eb2349b>:0
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So do i have to clear that from within the UI or in the config itself?
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I have the exact same issue. If I run Weather.load Clear the problem is fixed for me. I have not changed my config, but this last update seems to have changed something.
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I am concerned that running a second Loot Management plugin will cause problems. Has this been tested to ensure that it will not conflict with other loot plugins such as Loottables and Stacksize? Thanks
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New DLC Items appear in raidable base loottables
Fusion 3.64 replied to irchaz20's Support Report in Support
I can confirm the same happened to me, Elemental Mannequin A.017 in a raidable base. -
Yes, put food into the global storage, close and re-open global storage, and it's state has changed immediately.
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Good evening, I am running the current version, and have noted that placing a stack of food such as Berries, or Pumpkins into the portable storage will immediately change the spoil state of the stack to a negative number until spoiled...the heath bar of the food item goes completely transparent. Thanks.
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Looks good, thank you.
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Good day, Every time a player picks up the recycler it generates an on screen red error message. Console shows the following: Prefab 'assets/prefabs/weapons/arms/effects/pickup_item.prefab' requires asset scene 'AssetScene-props' to be loaded first.
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Good evening, 2.2.12 worked fine, but 2.2.14 and 2.2.15 cause my bots to spawn without any kit at all. I am using BotreSpawn and HumanNPC.
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Yes, looks like it's fixed now, Thank you.
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Good day, "assets/content/weapons/_gestures/effects/eat_2hand_chewymeat.prefab", in the effects file is causing red codeblock errors onscreen. Thanks.
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Thanks so much for helping me out, much appreciated, it appears to be working now. I did change the config to use the large xmas present now, as they have a vanilla stack size of 1, and I found if I stack the small xmas present(skill tome) then unstack, I get the contents of a present when i try to use them. Cheers!
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Ouch! That was a descriptive label in the config, differentiating between the various skill point books, the strange thing is that it used to work. When I deleted the config during my testing for a solution yesterday, I neglected to change my spawn command...you are correct, it works fine without the label. Here is what used to work(maybe the config from an old version...I don't remember ever adding that myself): "Skin ID": 2863540521, "Minimum XP/Points given for using": 1, "Maximum XP/Points given for using": 1, "Display name of the item": "tome of skill points (low)", "Drop weight [chance]": 100 }, { "Skin ID": 2863539781, "Minimum XP/Points given for using": 1, "Maximum XP/Points given for using": 2, "Display name of the item": "tome of skill points (mid)", "Drop weight [chance]": 40 }, { "Skin ID": 2863539851, "Minimum XP/Points given for using": 2, "Maximum XP/Points given for using": 3, "Display name of the item": "tome of skill points (high)", "Drop weight [chance]": 15 }, { "Skin ID": 2863539914, "Minimum XP/Points given for using": 2, "Maximum XP/Points given for using": 4, "Display name of the item": "tome of skill points (epic)", "Drop weight [chance]": 3 Thanks
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When I unwrap it I get what you would expect to get from the small xmas present: