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Everything posted by Fusion 3.64
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@0xF Is there an option to add custom items to the give self tab? I see that you can manually enter skin and name, but it would be great to just click and receive. My server is heavy on the custom items and sometimes things go wrong and we need to refund players for loss. The admins would love this (myself included). Either way I'm going to pick this up soon. Edit: Never mind. I just grabbed it and checked the config. "Give menu item presets (add your custom items for easy give)": [ { "Short Name": "chocolate", "Skin Id": 3161523786, "Name": "Delicious cookies with chocolate", "Category Name": "Food" } ], This is gonna rock.
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- 16 comments
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- #skills
- #skill tree
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(and 3 more)
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- 261 comments
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- #auto plant
- #auto farm
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(and 5 more)
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- 12 comments
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Understood. So I can use this to alter the cost of default items and just continue using my current craft plugin for custom/non-craftable. Good to know. A PvE server with ways to gather/harvest/smelt at increased speeds, the cost of crafting is broken. I'll grab this later tonight. And if it's possible to add skill tree support, that would be amazing. I think you should go for it since that's a pretty popular plugin.
- 12 comments
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Will this work with SkillTree? As far as item refunds, crafting speed, etc? I assume since this just blocks the craft menu and tech tree, it's just giving the items at a set rate based on the setting. If you can get this to work with the SkillTree perks I'm 100% sold. I'm like 98% sold. I just want to be able to keep the perks. If not I would have to them.
- 12 comments
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Years back FP pulled rich text and the ability to alter item descriptions. Has anyone found a way around this? Or is it possible to create a plugin that adds a later with text over the default? I had someone working on something similar at one point, but they left rust, so that didn't go anywhere. My server has A LOT of custom items. While it is possible to kinda fit what the item does into the display name, people still look at epic scrap for example (skinned blood) and ask how they can make a medkit from it.
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As far as i know, you can't use more than one loot manager. I already use one that does pretty much everything I need for loot with an in game editor. It handles containers, NPCs, pickups, stacks sizes, harvesting, and some other plugin loot tables. Nothing against your plugin, I'm just lazy and kinda dependent on my current. As far as it breaking the config, users would just need to paste the new line into the appropriate location. Just copy it, then click, enter, CTRL+V, and repeat till finished. I know it will be a tedious process for some depending on the size of the table. But I think it will be a great addition for servers with a lot of custom loot.
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- 29 comments
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If you're using google chrome, just click on the download (that says it's unverified under the downloads button) and then click download unverified file and it should go through. This is just the default security settings of the browser now. A dll is generally going to be blocked, but sometimes it will block zip files, exe, msi, or anything else randomly. Even if you shut off all security it will continue to block some downloads.
- 10 comments
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- 1
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- #tech tree
- #disable
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(and 1 more)
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I'm guessing since it's not actually for sale and they forgot to pull the bundle. So yay for loophole. But boo for paying more. To be fair though. Hotbars is a pretty decent plugin last I used it. I personally moved to a different plugin that works better for my server style. But the players loved it while it was live.
- 197 comments
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- #rust plugin
- #custom rust plugin
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(and 2 more)
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It depends on your source for getting them. I use https://umod.org/plugins/portable-vehicles You can either set them as a command to give, set the title and price, or use the base item, apply the skin and set the title and display name and price So for example: { "Type": "Command", "ID": 1122, "Image": "https://i.imgur.com/YcRbyFg.png", "Title": "Small Car (Place outside)", "Description": null, "Command (%steamid%)": "portablevehicles.give %steamid% car2", "Kit": null, "Plugin": { "Hook": "Withdraw", "Plugin Name": "Economics", "Amount": 0 }, "DisplayName (empty - default)": "", "ShortName": "", "Skin": 0, "Is Blueprint": false, "Amount": 1, "Enable item buying?": true, "Price": 2000.0, "Enable item selling?": false, "Sell Price": 0.0, "Buy Cooldown (0 - disable)": 900.0, "Buy Cooldowns (0 - no limit)": { "shop.default": 900.0, "shop.vip": 900.0 }, "Sell Cooldown (0 - disable)": 0.0, "Sell Cooldowns (0 - no limit)": { "shop.default": 0.0, "shop.vip": 0.0 }, "Discount (%)": { "shop.default": 0, "shop.vip": 0 }, "Sell Limits (0 - no limit)": { "shop.default": 0, "shop.vip": 0 }, "Buy Limits (0 - no limit)": { "shop.default": 0, "shop.vip": 0 Here's an example of a custom item set as "Item" vs "Command": { "Type": "Item", "ID": -1629492040, "Image": "https://i.imgur.com/cHdvqa6.png", "Title": "Vip Zipline", "Description": "", "Command (%steamid%)": "", "Kit": "", "Plugin": { "Hook": "", "Plugin Name": "", "Amount": 1 }, "DisplayName (empty - default)": "Vip Zipline", "ShortName": "electric.teslacoil", "Skin": 2792362292, "Is Blueprint": false, "Amount": 2, "Enable item buying?": true, "Price": 500.0, "Enable item selling?": false, "Sell Price": 0.0, "Buy Cooldown (0 - disable)": 0.0, "Buy Cooldowns (0 - no limit)": { "shop.default": 0.0, "shop.vip": 0.0 }, "Sell Cooldown (0 - disable)": 0.0, "Sell Cooldowns (0 - no limit)": { "shop.default": 0.0, "shop.vip": 0.0 }, "Discount (%)": {}, "Sell Limits (0 - no limit)": {}, "Buy Limits (0 - no limit)": {}, "Daily Buy Limits (0 - no limit)": {}, "Daily Sell Limits (0 - no limit)": {}, "Max Buy Amount (0 - disable)": 0, "Max Sell Amount (0 - disable)": 0, "Force Buy": false, "Prohibit splitting item into stacks?": false, "Localization": { "Enabled": false, "Text (language - text)": { "en": "Vip Zipline" } }, "Content": { "Enabled": false, "Contents": [ { "ShortName": "", "Condition": 100.0, "Amount": 1, "Position": -1 } ] }, "Weapon": { "Enabled": false, "Ammo Type": "", "Ammo Amount": 1 } }, If you set the item through the GUI using the base item, I think you need to set the display name, otherwise it won't apply it to the given item. Using the command option just gives the item "normally" as the plugin intends. You will aso have to use different hooks/plugin name if you are using another plugin than economics. If you choose to edit manually, you'll need to set an unused number in the "ID": section. I may be missing something, but pretty sure I covered it all.
- 838 comments
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- #shop
- #shop ui
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(and 26 more)
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- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 50 comments
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- 1
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@beee Odd request. But would you be able to include/restrict player chat to only be during a set chat event? For example this plugin As you can see the chat gets spammed with numbers and any actual messages get lost in the flood. I'm not sure how the player chat could be handled. Maybe it would need 2 console output lines for start and stop, with multiple chat responses. Or if it's just numbers have a min/max value?
- 50 comments
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- 51 comments
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Understood. The existing plugin itself is great. My server is overloaded with plugins and is probably the reason there's pauses between the track parts. Are there any suggestions to help improve performance of SoundRustEdit? Meaning are there any specific plugin types that would impact the performance of this plugin? Maybe I can edit which plugins I run during this map.
- 51 comments
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Would it be possible to update the map to use a radio station instead of the music plugin? This would get rid of the breaks between the multiple parts of the music files. I don't know if you could host the files and stream them from there. Though I suppose that would pose a bandwidth, data limit issue. Or if you have to stick with the plugin, is it possible to stitch the music files together for continuous play? Maybe lower the bitrate of the music to bypass the limit of the filesize if there is one? I'm just now exploring the map and I have to say, as a Fallout nerd, I'm loving it.
- 51 comments
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- 1,131 comments
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- #loot
- #customloot
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- 1,131 comments
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- #loot
- #customloot
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- 29 comments
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- 29 comments
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- 279 comments
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- #enhanced
- #custom loot
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(and 7 more)
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