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Everything posted by Fusion 3.64
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Same here. Error while compiling ComfortableTemperature: 'ComfortableTemperature': member names cannot be the same as their enclosing type | Line: 10, Pos: 29
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As far as i know, you can't use more than one loot manager. I already use one that does pretty much everything I need for loot with an in game editor. It handles containers, NPCs, pickups, stacks sizes, harvesting, and some other plugin loot tables. Nothing against your plugin, I'm just lazy and kinda dependent on my current. As far as it breaking the config, users would just need to paste the new line into the appropriate location. Just copy it, then click, enter, CTRL+V, and repeat till finished. I know it will be a tedious process for some depending on the size of the table. But I think it will be a great addition for servers with a lot of custom loot.
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Sorry about that. I'll do that when I have a chance today. I was trying before and had issues due to all my connected monitors. Got annoyed and gave up. Once I get back home I'll give it another go.
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So there's a bit of a learning curve to to this. I've pasted images intro the wrong fields and now I can't get rid of them. Trying to just delete it will add the previous entry. Using null will give a no image found image. How do I fix this, and would it be possible to update the editor to clarify what field you're actually editing? An option to add text lines up and down or inset new line above/below would also be beneficial. Also can you create a category to launch a command when clicked? I do plan on porting all my info over from UniversalUI (umod) once I can figure all this out. But for now I can't figure out how to change the positioning between lines, or just about anything else lol. I also keep running into a character limit on the lines. Would it be possible to let them wrap?
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AirDrop profile not spawning with supply signal
Fusion 3.64 replied to Fusion 3.64's Support Request in Support
Fair point. I personally haven't had any issues with it in the past. I just set them to melee, no grenades/C-4 when I was using BotReSpawn. So worst case there's a bunch of bots walking around, being upset if they can't reach you. Would it be possible to add a toggle for supply signals? Just have it false by default, then if the user turns it on and has issues with trolls, that's on them. I'm assuming that it looks for the server event before spawning, and it's going to need the hook for signals or whatever added. So not a quick fix, but it would be appreciated. -
They will spawn during a server event, but not when a signal is thrown. I'm pretty sure this is just how the plugin is since I'm running default profiles and nothing else is running aside from NpcSpawn. Am I missing something or could this be added?
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Nice. Looking forward to it
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Unless it's already a thing and I'm missing the option somewhere. Would it be possible to edit thing like the Halloween loot bags, Xmas presents, easter eggs, and the presentdrop? Edit: Also include seasonal dungeon loot boxes.
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- 29 comments
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I've noticed that there are NPCs in the data folder that aren't in the GUI. Is there a way to activate them? I know that some monuments use multiple prefabs and editing them as a whole is a great idea. But I'm trying to edit loot for some plugins. BotReSpawn uses the scientistnpc_roam prefab. The NpcHorses plugin uses scientistnpc_full_any. The default loot for these use are either trash and need additions, or need some nerfing.
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Would it be possible to add a line in the config to have it disabled by default? I know most of players will enjoy this. But others aren't going to want anything to do with it. I like to give my players a choice on how to play. Having the plugin info available so they can choose to use it vs having to look into how to turn it off would be a bonus.
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I'm just now setting this up. Is there a way to have default and own loot? Similar to KpucTaJl's plugins. Or does own stack on default already.
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If you're using google chrome, just click on the download (that says it's unverified under the downloads button) and then click download unverified file and it should go through. This is just the default security settings of the browser now. A dll is generally going to be blocked, but sometimes it will block zip files, exe, msi, or anything else randomly. Even if you shut off all security it will continue to block some downloads.
- 10 comments
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- 1
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- #tech tree
- #disable
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I'm guessing since it's not actually for sale and they forgot to pull the bundle. So yay for loophole. But boo for paying more. To be fair though. Hotbars is a pretty decent plugin last I used it. I personally moved to a different plugin that works better for my server style. But the players loved it while it was live.
- 196 comments
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- #rust plugin
- #custom rust plugin
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Question on gather sources (BerryBush)
Fusion 3.64 replied to Fusion 3.64's Support Request in Support
Understood. I figured as much. But figured I should ask just in case. Thank you. -
Is there a way to set specific bushes? I'm dropping ExtraGatherBonuses (used for CustomMixingTable) to move everything to the Cooking config. In the ExtraGatherBonuses plugin, you set them directly to the item to convert. Using BerryBush is simple enough. But I would like it so people would have to search/farm for specific resources.
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Failed to call hook 'GiveWaterbikeCCmd' on plugin 'WaterBikes v1.4.1' (OverflowException: Value was either too large or too small for an Int32.) at System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00057] in <fb001e01371b4adca20013e0ac763896>:0 at System.Int32.Parse (System.String s, System.IFormatProvider provider) [0x00008] in <fb001e01371b4adca20013e0ac763896>:0 at System.Convert.ToInt32 (System.String value) [0x0000b] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.WaterBikes.GiveWaterbikeCCmd (ConsoleSystem+Arg arg) [0x0006f] in <8435fd31fe5c4ad69de4c2b8463886a0>:0 at Oxide.Plugins.WaterBikes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00390] in <8435fd31fe5c4ad69de4c2b8463886a0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d4a0be71194349e98f7b43231b9cea3b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0 Not sure if this is a plugin issue or I have something else screwing it up. Edit: I'm also drowning while riding or just sitting on it in the water.
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Ah. Yeah makes sense. Didn't think of that. The lag between the income and display would be horrifying. Thank you for the response.
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Would you be able to add support for This way the points will be set to one location that won't interfere with other UI. No need for the player or admin to reposition it if they decide to add or remove a plugin.
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It depends on your source for getting them. I use https://umod.org/plugins/portable-vehicles You can either set them as a command to give, set the title and price, or use the base item, apply the skin and set the title and display name and price So for example: { "Type": "Command", "ID": 1122, "Image": "https://i.imgur.com/YcRbyFg.png", "Title": "Small Car (Place outside)", "Description": null, "Command (%steamid%)": "portablevehicles.give %steamid% car2", "Kit": null, "Plugin": { "Hook": "Withdraw", "Plugin Name": "Economics", "Amount": 0 }, "DisplayName (empty - default)": "", "ShortName": "", "Skin": 0, "Is Blueprint": false, "Amount": 1, "Enable item buying?": true, "Price": 2000.0, "Enable item selling?": false, "Sell Price": 0.0, "Buy Cooldown (0 - disable)": 900.0, "Buy Cooldowns (0 - no limit)": { "shop.default": 900.0, "shop.vip": 900.0 }, "Sell Cooldown (0 - disable)": 0.0, "Sell Cooldowns (0 - no limit)": { "shop.default": 0.0, "shop.vip": 0.0 }, "Discount (%)": { "shop.default": 0, "shop.vip": 0 }, "Sell Limits (0 - no limit)": { "shop.default": 0, "shop.vip": 0 }, "Buy Limits (0 - no limit)": { "shop.default": 0, "shop.vip": 0 Here's an example of a custom item set as "Item" vs "Command": { "Type": "Item", "ID": -1629492040, "Image": "https://i.imgur.com/cHdvqa6.png", "Title": "Vip Zipline", "Description": "", "Command (%steamid%)": "", "Kit": "", "Plugin": { "Hook": "", "Plugin Name": "", "Amount": 1 }, "DisplayName (empty - default)": "Vip Zipline", "ShortName": "electric.teslacoil", "Skin": 2792362292, "Is Blueprint": false, "Amount": 2, "Enable item buying?": true, "Price": 500.0, "Enable item selling?": false, "Sell Price": 0.0, "Buy Cooldown (0 - disable)": 0.0, "Buy Cooldowns (0 - no limit)": { "shop.default": 0.0, "shop.vip": 0.0 }, "Sell Cooldown (0 - disable)": 0.0, "Sell Cooldowns (0 - no limit)": { "shop.default": 0.0, "shop.vip": 0.0 }, "Discount (%)": {}, "Sell Limits (0 - no limit)": {}, "Buy Limits (0 - no limit)": {}, "Daily Buy Limits (0 - no limit)": {}, "Daily Sell Limits (0 - no limit)": {}, "Max Buy Amount (0 - disable)": 0, "Max Sell Amount (0 - disable)": 0, "Force Buy": false, "Prohibit splitting item into stacks?": false, "Localization": { "Enabled": false, "Text (language - text)": { "en": "Vip Zipline" } }, "Content": { "Enabled": false, "Contents": [ { "ShortName": "", "Condition": 100.0, "Amount": 1, "Position": -1 } ] }, "Weapon": { "Enabled": false, "Ammo Type": "", "Ammo Amount": 1 } }, If you set the item through the GUI using the base item, I think you need to set the display name, otherwise it won't apply it to the given item. Using the command option just gives the item "normally" as the plugin intends. You will aso have to use different hooks/plugin name if you are using another plugin than economics. If you choose to edit manually, you'll need to set an unused number in the "ID": section. I may be missing something, but pretty sure I covered it all.
- 723 comments
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- #shop
- #shop ui
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Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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As many have mentioned, I'm having issues with things not smelting. Also when recycling, if I have more than one item to give, I only get one.
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Okay. I thought I had the latest version. I'll download it again. Thank you.
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Sorry. Over explaining and complicating the question as usual. Also you can close this. I saw that you included images and none of them have the NPC turrets (Like the ones at outpost). So there's some other base/issue causing this. Just happened to be at the same time I started using your bases. Sorry about the accusation.