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Fusion 3.64

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Everything posted by Fusion 3.64

  1. Any update to this? Can I do anything to help this get rectified? Thanks.
  2. I can not see the members of my Groups any longer, clicking on users I see this in the logs: (18:28:57) | Failed to call hook 'adminmenu_cmd' on plugin 'AdminMenu v1.4.5' (InvalidCastException: Specified cast is not valid.) at (wrapper castclass) System.Object.__castclass_with_cache(object,intptr,intptr) at Oxide.Plugins.AdminMenu+PlayerListContent.Render (Oxide.Plugins.AdminMenu+CUI+Element root, Oxide.Plugins.AdminMenu+ConnectionData connectionData, System.Collections.Generic.Dictionary`2[TKey,TValue] userData) [0x00018] in <cfdf91ddaf27474cbd84b03c8065a0aa>:0 at Oxide.Plugins.AdminMenu+Content.Render (Oxide.Plugins.AdminMenu+ConnectionData connectionData) [0x0000b] in <cfdf91ddaf27474cbd84b03c8065a0aa>:0 at Oxide.Plugins.AdminMenu+ConnectionUI.RenderContent (Oxide.Plugins.AdminMenu+Content content) [0x0003e] in <cfdf91ddaf27474cbd84b03c8065a0aa>:0 at Oxide.Plugins.AdminMenu+ConnectionData.ShowPanelContent (Oxide.Plugins.AdminMenu+Content content) [0x00062] in <cfdf91ddaf27474cbd84b03c8065a0aa>:0 at Oxide.Plugins.AdminMenu+ConnectionData.ShowPanelContent (System.String contentId) [0x0000d] in <cfdf91ddaf27474cbd84b03c8065a0aa>:0 at Oxide.Plugins.AdminMenu.HandleCommand (Network.Connection connection, System.String command, System.String[] args) [0x015cb] in <cfdf91ddaf27474cbd84b03c8065a0aa>:0 at Oxide.Plugins.AdminMenu.HandleCommand (Network.Connection connection, System.String command, System.String[] args) [0x00906] in <cfdf91ddaf27474cbd84b03c8065a0aa>:0 at Oxide.Plugins.AdminMenu.adminmenu_cmd (ConsoleSystem+Arg arg) [0x0003c] in <cfdf91ddaf27474cbd84b03c8065a0aa>:0 at Oxide.Plugins.AdminMenu.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00179] in <cfdf91ddaf27474cbd84b03c8065a0aa>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Thanks
  3. /Forage will not display Hemp, or any of the collectible Flowers or Food(Corn, Pumpkins ...etc) Thanks
  4. Error while compiling SafeKick: 'Pool' does not contain a definition for 'GetList' | Line: 62, Pos: 53 Thanks
  5. And StaticTrader...
  6. Error while compiling AutoCCTVStations: 'Pool' does not contain a definition for 'GetList' | Line: 98, Pos: 60 Thanks.
  7. Same.
  8. Hate to say this...but the latest version has removed the error, and will show wood and metal collectibles, but none of the plants. Thanks.
  9. Fusion 3.64

    Broken after march update

    Same. Thanks.
  10. Players are having issues with the /forage in the skill tree, only picking up some items, and receiving the following error on screen -Ddraw_Forager_Format. Thanks.
  11. Still broken from last wipe, or broken again...still, take your pick. If there is anything I can do to assist in getting this plugin fixed, I am more than willing...still. Thanks
  12. Fusion 3.64

    Mini Fridge

    Thank you!
  13. Fusion 3.64

    Mini Fridge

    I can confirm that this works. Immediately on load/reload of the plugin, and when i picked up the mini fridge and put it back down it appears to take somewhere between 3 and 5 minutes for it to sweep and get powered up. Side question...is there a sweep interval that we can set for this in config that i am overlooking? Thanks much!
  14. Fusion 3.64

    Mini Fridge

    Adding another "Please" to this request, hoping this gets added very soon. Thanks.
  15. Thanks for the response. I did manually what the UpdaterNPCSpawn was supposed to do based on the workflow description, and updated my plugins. Everything looks ok.
  16. Any update on whether or not the dependency of LootManager has been removed? I tried the update, foolish decision. Followed the instructions very carefully, now the "UpdaterNPCSpawn" plugin that I copied into my Oxide/Plugins folder is just sitting there, it's not doing anything. Doesn't look like there is a way to kick it off either. Thanks
  17. Another week goes by, no response, plugin still for sale, plugin still broken. Thanks.
  18. Care to share? Any kind of support would be appreciated at this point. Thanks.
  19. Hello aimacak, Let me preface this by saying ; I truly appreciate your response, an your enthusiastic willingness to assist, I really do, people like you make this community great. I have my main server replicated to my test server, but as you could likely imagine, with many plugins(less it seems every day) relying on a plugin that the author is removing from this site do to issues, whether they be with the plugin or otherwise, I don't have the time or enthusiasm right now, to sink into making everything function only to be forced to cut the cord the moment it gets removed. It should not be hard to understand that reviews, feedback, complaints and opinion mean something to anyone being told to install any particular plugin. If this was a simple endeavour, with just minor user errors causing a problem, the plugin would not be on the chopping block to begin with. The fact that many of us were suddenly being told without warning that new updates to existing plugins would require another new plugin was not openly welcomed, there were concerns. Again, I appreciate your willingness to assist in this matter, and look forward to moving forward. Thank you.
  20. I have only attempted the NPCSpawn update on a test server to the point where I realized I would need LootManager. I stopped the update process after reading through reviews, support requests and discussion surrounding LootManager. i run over 200 plugins on my main server, and have no interest in introducing a plugin(LootManager) that appears to have caused a lot of grief to many others. I am hoping that I can wait out the removal of LootManager from the MANY plugins that I run that suddenly rely on it. Thanks.
  21. Has the need for LootManager been removed? Given the volume and severity of the problems reported with LootManager, will the dependency on it be removed? Thank you.
  22. Good morning, IndustrialDung is causing horses to stop producing Dung, this same thing happened back in September as well. Thanks.
  23. Still broken a week later, no update? Thanks
  24. Fusion 3.64

    LootManager addition

    JUST saw that, awesome, thank you.
  25. Fusion 3.64

    LootManager addition

    Now that LootManager is going away, will this plugin be modified to do without it? Thanks.

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