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Everything posted by Fusion 3.64
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Got it. Thank you.
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Would it be possible to add a requirement of ownership option so players can't run around changing other players horses? Maybe add this (https://umod.org/plugins/claim-vehicle-ownership) as an optional dependency. I'd like to use this as a supporter perk. But I can see this getting a little tempting to annoy others once they figure it out.
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That would be appreciated
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{ "Enabled": true, "Image": "https://i.imgur.com/xj0N3lI.png", "Title": "Snowmobile", "Description": "Conquers snow biomes", "Command (to give an item)": "givesnowmobile", "Permission (ex: crafts.vip)": "crafts.all", "Display Name": "Snowmobile", "Shortname": "electric.flasherlight", "Amount": 1, "Skin": 2747934628, "Type (Item/Command/Vehicle/Recycler)": "Vehicle", "Prefab": "assets/content/vehicles/snowmobiles/snowmobile.prefab", "Command on give": "", "Workbench Level": 2, "Distance Check": true, "Distance": 1.5, "Place the ground": true, "Place the structure": false, "Items For Craft": [ { "Image": "", "Shortname": "gears", "Amount": 5, "Skin": 0, "Title (empty - default)": null }, { "Image": "", "Shortname": "roadsigns", "Amount": 5, "Skin": 0, "Title (empty - default)": null }, { "Image": "", "Shortname": "metal.fragments", "Amount": 2000, "Skin": 0, "Title (empty - default)": null } ], "For Modular Car": null } If you read the response I posted, you do not have to redo anything. You literally just need to back up your current config. Generate a new one. Cut and paste the snowmobile entries from the new config into the one you've been using, save it and then upload it to your server. The whole process with take you maybe 2 minutes. You can just copy this info and put it into your config. If the plugin just inserted new items into my config. Honestly I would be pissed. And I think many other users would be too. This update info was just poorly worded. It should have included that it's added to the default configuration. If it were added to everyone's personal config, they would have to edit the resources or remove it if they didn't want it. And that's just annoying.
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- 723 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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Were they made to the public version or did they make it just for you? I downloaded the most recent version and I'm still not getting rewarded for kills. I just had a player point this out to me. So I'm a bit behind in the race lol.
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Image doesn't load, we installed ImageLibrary plugin but it doesn't work after we wipe server.
Fusion 3.64 replied to kittee kglfooytiiy's Support Request in Support
Hi. Going to open this one back up. I have the exact same issue. But it involves either vanilla or custom items. I've tried waiting for the skins to just load which works sometimes. Or to force them to load through reloading the plugin/ImageLibrady or even purging ImageLibrary and downloading everything again. Sometimes things will be fine. And then a following wipe large sections of images will be gone. I can understand when it's individual users not having some skins loaded. But when it's the same across all users on the server it makes me think something is wrong on the other end. And as I said before. The images will work and then they won't no matter what I do. So I don't think it's something I'm doing. -
- 20 comments
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- #rust
- #automation
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(and 4 more)
Tagged with:
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- 20 comments
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- #rust
- #automation
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(and 4 more)
Tagged with:
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I'm getting this at the oxide installation after todays update. New-Object : Exception calling ".ctor" with "3" argument(s): "End of Central Directory record could not be found." At C:\WINDOWS\system32\WindowsPowerShell\v1.0\Modules\Microsoft.PowerShell.Archive\Microsoft.PowerShell.Archi ve.psm1:934 char:23 + ... ipArchive = New-Object -TypeName System.IO.Compression.ZipArchive -Ar ... + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + CategoryInfo : InvalidOperation: (:) [New-Object], MethodInvocationException + FullyQualifiedErrorId : ConstructorInvokedThrowException,Microsoft.PowerShell.Commands.NewObjectComman d
- 20 comments
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- #rust
- #automation
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(and 4 more)
Tagged with:
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Would you be able to update this so you can set a point on a monument and it will carry over through each wipe? Also add the option so it will just run and not have to activate it each wipe? I put it in the exact same location every map. Well the same spot in the same monument. I'll set it up on the test server and import it. But then I have to get to the main server before anyone else does to activate it or the plugin doesn't do anything and then they just spawn wherever.
- 15 comments
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I've had many players complain about this over the years. They hate the announcements, notifications, chat games etc. What I'm looking for is a plugin that will allow me to add specific plugins to the config and will allow the users to choose them from a simple UI. Nothing fancy. Rectangles are fine unless you want it to look pretty. I won't complain. If you want to add color editing for the UI I won't be sad about that either. A Title bar with an X to close it or a text "Close" button. Whichever is more to your style. Either work for me. The tick boxes can use color change or apply a "✔". Once again. Whichever is more to your style/easier to do. I would like the UI to scale with the addition of plugins to the list. But if it has to be a big rectangle with smaller rectangles that are activated as needed. That works too. I'd like the ability to "name" the plugins listed in the config for display in the UI. Examples: "Guess Word" "Guess Number" "Solve X" "Heli Refuel" Or if possible to combine multiple plugins into one toggle "Heli Events" I'm assuming I enter the plugin name into the config and then it will block whatever the plugin uses from that plugin in specific for chat output when the player selects it from the list. I don't even know if this is possible. But if it is, I would very much like it to be made. Willing to pay as long as it's within reason. And same as last time. The plugin can be sold here if the developer wishes to do so.
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I've gotten a few requests for this plugin. My only question is am I able to make the Bradley ignore sleepers? I'm currently using another plugin where the Bradley will run the ring road. And I had to ask the dev add a toggle to ignore sleepers because a lot of my road side builders were getting offlined in their bases if there were within sight of the Bradley. Other than that I'm sold.
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I don't know if this is possible. Is there a way to temporarily lock a heli to a player on first hit (from heli or player) to block base damage to a structure that isn't theirs? I don't want a full lock though as I'm using LootDefender. So another player can possibly take the heli from them if they inflict higher damage. But same rules apply. If the building/deployables aren't theirs. Damage cannot be applied to them. Willing to pay as long as it's within reason. And the plugin can be sold here as well since I think this will be a great anti-griefing plugin for PVE servers. If it's possible that is.
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Yup. That's my go to for most plugins that won't overload and kick everyone off the server Turn it off and on again.