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Fusion 3.64

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Everything posted by Fusion 3.64

  1. Oh. Yeah. That'll be a problem then. I'll have to rethink the process. I can't stop multiple people from buying the same thing at once. I'll just have to post one at a time. The list won't really work.
  2. Question on the gifting. Is it possible for a user to buy another a copy of the same file? I've just set up a wishlist channel on my discord and realized I may have handled things poorly. Made it private for now.
  3. Fusion 3.64

    Loss of resources

    A couple player have just reported loss of resources and fuel today. I have both the requirement of needing TC auth as well as running PreventLooting. I noticed that if I drop a TC down I'm able to then toggle the engine. Both players have a fully upgraded (lvl20) quarry. I'm running BackPumpJack to handle the crude and ore return.
  4. Thank you. I also just remembered this setting. "Empty All Containers Before Spawning Loot": true, So I put that in place. I wasn't expecting there to be loot in the containers so I didn't think to have it on beforehand.
  5. Fusion 3.64

    Shop

    I had allowed sales for a while in server rewards way back. But it was so unbalanced and OP. Now I have "special" lootable items that are just for the sole purpose of selling in the store. Or you can sell the custom items like a 3x pickaxe, jetpack etc. if you have too many or hate using them. I eventually gave in on the sale of excess resources. But you have to sell the max stack. But then this popped up. No idea how long it's been a thing. I just happen to have some honest players and they all came to me at once to report it. So it couldn't have been that long.
  6. Last minute thought. The cash bundles appear to be notes, which don't stack on my server. I guess that's why they "explode" lol. He said it was the medium base with the medium base with the vault doors.
  7. I haven't gotten around to spawning the bases to check yet. But I think your bases already have loot in them. I was having issues with my server last night where a player was looting a medium base. When he tried to loot an item that looked like a stack of cash it would unstack into a massive pile and the server would crash. The same base spawned again after restart and it happened again. He said he also found drones and custom hemp seeds (guessing place anywhere). None of these are in my loot table. I have raid bases removed for now while I look through the tables to make sure I didn't do this and try to replicate this on my test. But I figured I should give a heads up so you can check your containers.
  8. Fusion 3.64

    Shop

    @Mevent I had posted this in the support section a couple weeks ago but never got a response. But there's a bug with the max button I have 100k stacks of stone. They sell for 100 economic points each. If you have more than one stack (for example 2 100k stacks) and click max it will sell for 20 million points and do not remove them from your inventory. And the number removed shown in chat is incorrect. I'm running StackModifier at the moment if that matters any. Video of exploit At the very least how do I shut off the max button so I can put the sell option back in the store? Edit: While capturing the exploit I was only running StackModifier, Economics, Shop, ImageLibrary and AdminMenu
  9. Fusion 3.64

    Shop

    How do I set "Buy Limits (0 - no limit)": {}, I'm not really sure what to put in there. Numbers don't work. Numbers in quotations don't work. And I'm not even sure if it's what I want to use. I want to limit players to only be able to buy this item that number of times that wipe.
  10. Fusion 3.64

    Raidable Bases

    @nivexI had an easy base spawn with a wall around it. I have that option turned off in the config. Not sure it that matters any.
  11. Fusion 3.64

    Raidable Bases

    I'll try to see what I can pin down. And understandable with not being able to replicate. It's totally random. Just seems to be happening a bit more often lately. May be related to another plugin.
  12. Fusion 3.64

    Zipline Icons

    Perfect. Thank you.
  13. Fusion 3.64

    Raidable Bases

    @nivex I've been having a lot of bases not despawn recently (aware it's a know issue). I'm assuming it has to do with active raids and server restart. Maybe a quick and dirty fix would be checking the spawn points for a minimum of x unowned entities on plugin load and clearing the area?
  14. Fusion 3.64

    Zipline Icons

    Would you be able to provide images of the skins so I can add them to my shop? Sometimes the shop plugin just doesn't want to load the skins so I need to add an image link in. Your skins are private/hidden so I'm unable to download them from the workshop pages. I'll upload them to my imgur account so I don't need you to host them. Just a temporary link, or upload them to this thread.
  15. Fusion 3.64

    Sleep per unit of time

    Guessing that's a no on the suggestions. lol That aside I'm a little unclear on what exactly the sleep per unit of time is. Or maybe I'm not looking in the right place. I would like it to take 2 "Rust days" before the player bar is depleted. So I think that's 2 hours?
  16. I'm not sure if todays update was intended to fix this error. But it's still in place. Here's a video showing the bug. Current plugins running are: ImageLibrary Shop Economics StackModifier AdminMenu
  17. I honestly have no idea what they meant by that lol. When it comes to code, my knowledge = null. I can change the language in a plugin and alter commands. And sometime prefabs without breaking it. But that's about it. They did add the ability to change the container prefab. So I can just play with that until I find one that doesn't conflict. Does your plugin cover the majority of containers or just a select few?
  18. Sorry about that. I was just waiting on the dev to get back/add support. If I am understanding things right they said this should work It is accessible by OnLootEntity hook. [6:31 PM] So if you want to work that out it can be made by if (container.transform.position < -400) return; [6:32 PM] But i will also add some hooks in next version. They just released an update an hour ago with API support and the option to change container prefabs in case of plugin conflicts. So that's probably the easiest option.
  19. Fusion 3.64

    possible max button bug

    I have 100k stacks of stone. They sell for 100 economic points each. If you have more than one stack (for example 2 100k stacks) and click max it will sell for 20 million points and not remove them from your inventory. And the number removed shown in chat is incorrect. I'm running StackModifier at the moment if that matters any.
  20. Fusion 3.64

    Shop

    They are deployable items. Whatever base item you use will have the skin (Which you need to provide unless you use the defaults in the config) of the vehicle you buy. Just place it down and poof (more like clunk). But yeah. That's all.
  21. Understood. Life happens And I worded that poorly. I was just saying that I know they would love being able to pick their own colors, so this plugin would be appreciated as an addition/replacement to the server over the current. With the other part I meant that they could move the position themselves, so it would save the position for the player vs it only being a universal setting in the config. Maybe give them static points to pick from/click on? Like #1 over the hotbar #2 under the compass. And have custom settings in the config to work around any additional UI the server may be running. But this is just a suggestion. Not a deal breaker. I've got the plugin pinned for updates. So I'm sold as soon as the HP version is out
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