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Everything posted by Fusion 3.64
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And the peasants rejoice.
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As others have mentioned about the bar not showing the HP numbers of the entity you're attacking. If this becomes a thing, I'm sold. I'd like to replace the current plugin I'm using, and this is the only aspect that's keeping me from going forward with the purchase. I know my players would love to be able to pick their own colors. A UI option that allows them to reposition and save along with their color settings would be a great bonus as well. But the HP display is my only real concern.
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I haven't found one yet. I was actually going to put a request in for a "portable locker" plugin myself. So I'm fully in support of this as well if you're willing to have the dev sell it as a public plugin. If not, then I'll have to put the request out myself later on
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As stated above you use oxide. There are several options for pve plugins. But this has been my go to for the majority of my time running my server. https://umod.org/plugins/true-pve Takes a bit to set it up. But it's a very solid plugin. You just need to know what you want to do and put it in place. Edit: As stated on the plugin page. DO NOT use the setting server.pve true It will cause issues with the plugin and it's just not a good option overall anyway.
- 193 comments
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- 2
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- #server
- #installer
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I mean I THINK you can configure this to just wipe bases. But this plugin does it. That's all it does. And understood where you're coming from. I've run servers in the past where base congestion/entity count was a massive concern. And this did the job. But depending on the type of server you run and your players wants however you may wind up circling back to this one at some point. It doesn't have to involve pvp or any conflict between the players. Raids can be set to a first come first serve basis.
- 634 comments
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- #rust
- #rust plugin
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- 634 comments
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- #rust
- #rust plugin
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- 634 comments
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- #rust
- #rust plugin
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So I've been using SpawnControl for years and it's been a great plugin. But recently it's been causing my server to take up to 20 minutes to load. So I decided to just take all my main adjustments, move them to the server.cfg and call it a day. Only thing I'm really missing is having the Halloween pickups spawning along with the regular ones. I know that SpawnControl gives you access to things you generally can't get to. Is this one of them? Or am I overcomplicating things and I just need to divide the target density between each prefab and set them in the cfg?
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- 29 comments
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- 43 comments
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Thank you for the consideration. This is going to be the long lost replacement for zlvlvs. I mean it's a great plugin and has been run on my server for years. But I need to give them something different with more flair that's simple enough to use. I've looked into other leveling plugins and they all have their high points. But some just don't have enough perks, or are more like a D&D character sheet. And not everyone wants to mess with that.
- 1,573 comments
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- #leveling
- #progression
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- 43 comments
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Just picked this up and have been messing with it on my test. Got to say this will be a fun one. Only suggestion I have (unless I totally overlooked it which is very possible) is a smelting/cooking speed perk. I'm not sure where it would fit in. Maybe move Blast Furnace to the cooking section and add something like food won't burn to fill it out a bit? So Food won't burn Blast Furnace Smelting/cooking speed?
- 1,573 comments
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- #leveling
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I can't believe it's been this long. I remember when steen was just talking about the possibility of a new site. I wanted you guys to call yourselves "plughub" with the obvious logo.
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Thank you. I was contacted by another dev who was already working on a loot plugin. Totally spaced and forgot to close the thread. But having two options is good. I'll gladly go with both to see which works best for me since this is a major aspect to the server.
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LootTablePlus (Or something. Whatever you want to call it.) 3 groups. Most likely individual data files Container Harvest Pickup Can add and remove items from: NPC corpses Containers Give items while mining/woodcutting Not sure if possible. But can roll for Min/Max on pickups Maybe add weights to the min and max values so it stays closer to the mid and lower end if the user wishes. Pickups will not be affected unless prefab is activated. Items added to the config will use: Shortname Display name (Blank or null for default) Skin (default 0) Min/Max drop Blueprint (true/false) Drop rate (0.00) Corpses/containers/ores/trees,logs,driftwood will use the item prefab Examples assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_patrol.prefab assets/prefabs/misc/supply drop/supply_drop.prefab assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_med_a_entity.prefab Included below are shitty config concepts. Containers/NPCs: "Prefab": [ "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab" ], "Remove items from loot table": [ "ammo.grenadelauncher.smoke", "grenade.smoke" ], "Add items to loot table": [ { "Shortname": "grenade.beancan", "Custom name": "Molotov Cocktail", "Skin": 1972822423, "Min amount": 3, "Max amount": 7, "Blueprint": false, "Chance": 5.00 Addition containers/NPCs will be added to the config/data file by making an addition group. You can use multiple prefabs in the prefab entry field to cover multiple prefabs that will all do the same thing. So let's say you want logs to drop grubs, you would add all log types or all arid/temperate (makes more sense I suppose) to the section and then add the grub shortname to the add section Harvest: "Prefab": [ "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_a.prefab", "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_b.prefab", "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_c.prefab", "assets/bundled/prefabs/autospawn/resource/logs_wet/dead_log_a.prefab", "assets/bundled/prefabs/autospawn/resource/logs_wet/dead_log_b.prefab", "assets/bundled/prefabs/autospawn/resource/logs_wet/dead_log_c.prefab" ], "Add items to harvest/mine": [ { "Shortname": "grub ", "Custom name": "", "Skin": 0, "Min amount": 1, "Max amount": 2, "Blueprint": false, "Chance": 5.00 I guess the blueprint option would be kinda silly to have in here. Especially when it comes to players using the jackhammer and chainsaw. But I'm not one to judge how one runs their server. Also probably makes it easier to code if you can just cut and paste vs having to make another item configuration. Pickups: "Prefab": [ "assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-wood-collectable.prefab ", "assets/bundled/prefabs/autospawn/collectable/wood/wood-collectable.prefab " ], "Pickup rates": [ { "Min amount": 25, "Max amount": 75 Not sure really how the weights would be laid out if that can even be a thing. Obviously willing to pay as long as it's within reason. Doesn't have to remain private, you're more than welcome to resell on codefling if you wish to do so. Any additions to the plugin you think may be beneficial I may be missing by all means include if you're intentending to resell. I won't complain This is just the barebones of what I need/want. Pickups are hit or miss. They don't have to be a things but would be nice.
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