Jump to content

Fusion 3.64

Member
  • Posts

    814
  • Joined

  • Days Won

    14

Everything posted by Fusion 3.64

  1. And the peasants rejoice.
  2. As others have mentioned about the bar not showing the HP numbers of the entity you're attacking. If this becomes a thing, I'm sold. I'd like to replace the current plugin I'm using, and this is the only aspect that's keeping me from going forward with the purchase. I know my players would love to be able to pick their own colors. A UI option that allows them to reposition and save along with their color settings would be a great bonus as well. But the HP display is my only real concern.
  3. I haven't found one yet. I was actually going to put a request in for a "portable locker" plugin myself. So I'm fully in support of this as well if you're willing to have the dev sell it as a public plugin. If not, then I'll have to put the request out myself later on
  4. As stated above you use oxide. There are several options for pve plugins. But this has been my go to for the majority of my time running my server. https://umod.org/plugins/true-pve Takes a bit to set it up. But it's a very solid plugin. You just need to know what you want to do and put it in place. Edit: As stated on the plugin page. DO NOT use the setting server.pve true It will cause issues with the plugin and it's just not a good option overall anyway.
  5. I mean I THINK you can configure this to just wipe bases. But this plugin does it. That's all it does. And understood where you're coming from. I've run servers in the past where base congestion/entity count was a massive concern. And this did the job. But depending on the type of server you run and your players wants however you may wind up circling back to this one at some point. It doesn't have to involve pvp or any conflict between the players. Raids can be set to a first come first serve basis.
  6. Pretty much works the same way. But just wipes bases instead of making them raidable. *facepalm* Meant to edit my post. Not respond to it...
  7. https://umod.org/plugins/auto-purge
  8. So I've been using SpawnControl for years and it's been a great plugin. But recently it's been causing my server to take up to 20 minutes to load. So I decided to just take all my main adjustments, move them to the server.cfg and call it a day. Only thing I'm really missing is having the Halloween pickups spawning along with the regular ones. I know that SpawnControl gives you access to things you generally can't get to. Is this one of them? Or am I overcomplicating things and I just need to divide the target density between each prefab and set them in the cfg?
  9. Fusion 3.64

    Entity Limit

    It should. Use cupboard.tool.deployed
  10. Fusion 3.64

    Car Vendor

    ownerID. That's the term I was trying to remember. Also thank you for the response.
  11. Fusion 3.64

    Car Vendor

    Does ownership apply to the vehicle on spawning or will we need to use https://umod.org/plugins/claim-vehicle-ownership or something similar? Also if the spawn points are set at a monument is it able to carry through map changes or do they need to be set each time?
  12. Fusion 3.64

    Hotbars

    I'm late on the response. But all is good. Both the test and main booted without the spam. Well there was spam but not from this
  13. Thank you for the consideration. This is going to be the long lost replacement for zlvlvs. I mean it's a great plugin and has been run on my server for years. But I need to give them something different with more flair that's simple enough to use. I've looked into other leveling plugins and they all have their high points. But some just don't have enough perks, or are more like a D&D character sheet. And not everyone wants to mess with that.
  14. Fusion 3.64

    Hotbars

    Will do. My next restart is at 2pm EST. Hopefully I don't derp out and forget to check. This is just a patch right? I don't have to change/wipe anything?
  15. Just picked this up and have been messing with it on my test. Got to say this will be a fun one. Only suggestion I have (unless I totally overlooked it which is very possible) is a smelting/cooking speed perk. I'm not sure where it would fit in. Maybe move Blast Furnace to the cooking section and add something like food won't burn to fill it out a bit? So Food won't burn Blast Furnace Smelting/cooking speed?
  16. I can't believe it's been this long. I remember when steen was just talking about the possibility of a new site. I wanted you guys to call yourselves "plughub" with the obvious logo.
  17. Thank you. I was contacted by another dev who was already working on a loot plugin. Totally spaced and forgot to close the thread. But having two options is good. I'll gladly go with both to see which works best for me since this is a major aspect to the server.
  18. LootTablePlus (Or something. Whatever you want to call it.) 3 groups. Most likely individual data files Container Harvest Pickup Can add and remove items from: NPC corpses Containers Give items while mining/woodcutting Not sure if possible. But can roll for Min/Max on pickups Maybe add weights to the min and max values so it stays closer to the mid and lower end if the user wishes. Pickups will not be affected unless prefab is activated. Items added to the config will use: Shortname Display name (Blank or null for default) Skin (default 0) Min/Max drop Blueprint (true/false) Drop rate (0.00) Corpses/containers/ores/trees,logs,driftwood will use the item prefab Examples assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_patrol.prefab assets/prefabs/misc/supply drop/supply_drop.prefab assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_med_a_entity.prefab Included below are shitty config concepts. Containers/NPCs: "Prefab": [ "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab" ], "Remove items from loot table": [ "ammo.grenadelauncher.smoke", "grenade.smoke" ], "Add items to loot table": [ { "Shortname": "grenade.beancan", "Custom name": "Molotov Cocktail", "Skin": 1972822423, "Min amount": 3, "Max amount": 7, "Blueprint": false, "Chance": 5.00 Addition containers/NPCs will be added to the config/data file by making an addition group. You can use multiple prefabs in the prefab entry field to cover multiple prefabs that will all do the same thing. So let's say you want logs to drop grubs, you would add all log types or all arid/temperate (makes more sense I suppose) to the section and then add the grub shortname to the add section Harvest: "Prefab": [ "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_a.prefab", "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_b.prefab", "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_c.prefab", "assets/bundled/prefabs/autospawn/resource/logs_wet/dead_log_a.prefab", "assets/bundled/prefabs/autospawn/resource/logs_wet/dead_log_b.prefab", "assets/bundled/prefabs/autospawn/resource/logs_wet/dead_log_c.prefab" ], "Add items to harvest/mine": [ { "Shortname": "grub ", "Custom name": "", "Skin": 0, "Min amount": 1, "Max amount": 2, "Blueprint": false, "Chance": 5.00 I guess the blueprint option would be kinda silly to have in here. Especially when it comes to players using the jackhammer and chainsaw. But I'm not one to judge how one runs their server. Also probably makes it easier to code if you can just cut and paste vs having to make another item configuration. Pickups: "Prefab": [ "assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-wood-collectable.prefab ", "assets/bundled/prefabs/autospawn/collectable/wood/wood-collectable.prefab " ], "Pickup rates": [ { "Min amount": 25, "Max amount": 75 Not sure really how the weights would be laid out if that can even be a thing. Obviously willing to pay as long as it's within reason. Doesn't have to remain private, you're more than welcome to resell on codefling if you wish to do so. Any additions to the plugin you think may be beneficial I may be missing by all means include if you're intentending to resell. I won't complain This is just the barebones of what I need/want. Pickups are hit or miss. They don't have to be a things but would be nice.
  19. I'm going to post in my server info plugin how to toggle it on and off. But not everyone like to read. This would be a good option to have. If I see someone bitch in the chat history I can just turn it off on them. Done. Problem solved. Main offender seems to be when encountering a "zombie horde".
  20. Fusion 3.64

    Shop UI

    Thank you. I'll be bugging you soon for the version that works with WelcomePanel and possibly the conversion of my config from mevents shop Getting this now.
  21. Fusion 3.64

    Shop UI

    Is it possible to set a category/tab that only lets the player sell items by default? Or do they have to switch between buying and selling?
  22. Fusion 3.64

    Boogie Bomb

    From what I gather is, the dance FP removed locked the player in place. What we're left with leaves room for error that the developer isn't able to prevent. What those errors are, I have no idea. But the end result is a glitchy plugin.
  23. Fusion 3.64

    Boogie Bomb

    The update posted on "the other site" stated: So maybe this version isn't really worth posting? Though I would like to at least try it.
  24. Already sorted it with Steen in chat. But for anyone else who has this problem. It was the plugin NoSash that did it for me and the setting "Target_Noobs": false,

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.4m
Total downloads
Customers
10.9k
Customers served
Files Sold
157.1k
Marketplace sales
Payments
3.4m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.