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Everything posted by Fusion 3.64
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All good, welcome back. I think FP just changed how they reference the plants, thanks for getting back to me. If i can do anything to help, please let me know. Thanks
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@Markiii Really appreciate the attempt to help in the absence of support from the developer who should be providing support. I made the changes, however my log reports : Error while compiling PortableLocker: 'Pool' does not contain a definition for 'FreeList' | Line: 353, Pos: 8 Which appears to refer to "Pool.FreeList(ref temp);" on Line 353, and there is reference to another "Pool.FreeList(ref items);" on Line 683 that I believe will be a problem. Thank you.
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Any update to this? I rely on this to see who is i my VIP group on a fresh wipe. Thanks
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Any update on this? Completely broken, still for sale. this is beyond frustrating now, I reported this not working back on February 6th. Thanks.
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Any update to this? Can I do anything to help this get rectified? Thanks.
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I can not see the members of my Groups any longer, clicking on users I see this in the logs: (18:28:57) | Failed to call hook 'adminmenu_cmd' on plugin 'AdminMenu v1.4.5' (InvalidCastException: Specified cast is not valid.) at (wrapper castclass) System.Object.__castclass_with_cache(object,intptr,intptr) at Oxide.Plugins.AdminMenu+PlayerListContent.Render (Oxide.Plugins.AdminMenu+CUI+Element root, Oxide.Plugins.AdminMenu+ConnectionData connectionData, System.Collections.Generic.Dictionary`2[TKey,TValue] userData) [0x00018] in <cfdf91ddaf27474cbd84b03c8065a0aa>:0 at Oxide.Plugins.AdminMenu+Content.Render (Oxide.Plugins.AdminMenu+ConnectionData connectionData) [0x0000b] in <cfdf91ddaf27474cbd84b03c8065a0aa>:0 at Oxide.Plugins.AdminMenu+ConnectionUI.RenderContent (Oxide.Plugins.AdminMenu+Content content) [0x0003e] in <cfdf91ddaf27474cbd84b03c8065a0aa>:0 at Oxide.Plugins.AdminMenu+ConnectionData.ShowPanelContent (Oxide.Plugins.AdminMenu+Content content) [0x00062] in <cfdf91ddaf27474cbd84b03c8065a0aa>:0 at Oxide.Plugins.AdminMenu+ConnectionData.ShowPanelContent (System.String contentId) [0x0000d] in <cfdf91ddaf27474cbd84b03c8065a0aa>:0 at Oxide.Plugins.AdminMenu.HandleCommand (Network.Connection connection, System.String command, System.String[] args) [0x015cb] in <cfdf91ddaf27474cbd84b03c8065a0aa>:0 at Oxide.Plugins.AdminMenu.HandleCommand (Network.Connection connection, System.String command, System.String[] args) [0x00906] in <cfdf91ddaf27474cbd84b03c8065a0aa>:0 at Oxide.Plugins.AdminMenu.adminmenu_cmd (ConsoleSystem+Arg arg) [0x0003c] in <cfdf91ddaf27474cbd84b03c8065a0aa>:0 at Oxide.Plugins.AdminMenu.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00179] in <cfdf91ddaf27474cbd84b03c8065a0aa>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Thanks
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/Forage will not display Hemp, or any of the collectible Flowers or Food(Corn, Pumpkins ...etc) Thanks
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Error while compiling SafeKick: 'Pool' does not contain a definition for 'GetList' | Line: 62, Pos: 53 Thanks
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And StaticTrader...
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Error while compiling AutoCCTVStations: 'Pool' does not contain a definition for 'GetList' | Line: 98, Pos: 60 Thanks.
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Same.
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Hate to say this...but the latest version has removed the error, and will show wood and metal collectibles, but none of the plants. Thanks.
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Same. Thanks.
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Players are having issues with the /forage in the skill tree, only picking up some items, and receiving the following error on screen -Ddraw_Forager_Format. Thanks.
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HOW TO REMOVE LARGE AMOUNT OF vineswingable ENTITY
Fusion 3.64 replied to hairybeanstalk's question in Support
They just re-populate, hard and fast,...and it hurts. What we need is a facepunch fix, or a plugin to keep them at bay. -
HOW TO REMOVE LARGE AMOUNT OF vineswingable ENTITY
Fusion 3.64 replied to hairybeanstalk's question in Support
All of those entities re-populate. There needs to be a way to limit how many can spawn.
