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Everything posted by Fusion 3.64
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Ok....it's Loottable & StackSizeGUI...I have custom loot set for collectibles, and that is somehow messing with the Xp given out by SkillTree. I set a couple to default loot, and it works fine, so not sure what is to blame exactly, as it should still work IMO.
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Oxide, but the fact that it works with bones pickup, and also works with mining, skinning and others, it appears to be other. I will set up a fresh server and test it, but can't imagine which plugin would interfere. Which portion of the config allows for a whitelist/blacklist for collectibles?
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Thank you. I am having an issue with receiving XP from picking up collectables such as Hemp, Stone and Sulfur and others, I get none, however it works with bones... I don't see anything in the cofig that allows for a whitelist other than the base yield settings, which list everything as 1.0 (vanilla).
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Do you mind looking into another issue I am having with SkillTree unrelated to this recycler bonus, or would you prefer I open a new Support Request?
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Ok, that makes sense, thanks for looking into this for me. Cheers!
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Ok, thank you will try...the chat message is misleading though, as it says 55% instead of 60%.
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Good Evening, It appears that the Recycler Efficiency Skill is not correctly applying the buff to recycling: The tooltip indicates that you receive a 2%/lvl increase, however I have found the following to be actual: while using a 40% recycler at Bandit, with max Recycler Efficiency skill it indicates that the recycler efficiency has been changed to 44% while using a 50% recycler at Oxums, with max Recycler Efficiency skill it indicates that the recycler efficiency has been changed to 55% Thanks.
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Hey, this is a great little plugin, and I am really surprised given the time of the year that nobody else has reviewed it. A perfect, extra little something with a Halloween flavour to keep your players busy. The loot config was simple, and the overall drone config was a breeze. Different difficulty levels of Pumpkin Drones spawn, and the numbers scale to match the size of the monument, which is nice if you have players that do more than just the major monuments. The onscreen notifications let players know if its going to be a tough event of an easy one. Great work on this one...now I just need one for the rest of the year.
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- #pumpkin
- #halloween
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(and 5 more)
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No idea how I overlooked this, so easy, exactly what I was looking for, thanks so much! Cheers!
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Thanks for your response. I had tried this some time ago but was not successful in changing pricing from the actual NPC vendors, however it's possible that I have overlooked something and will attempt again. Thanks.
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Good day, I'm not sure if one already exists, but I am looking for a plugin that will allow me to restrict how much the vendors at Bandit, Large Barn, and Ranch payout in scrap for various goods. In other words, i want to be able to control how much scrap the vendor will pay out for something like Orchids, Roses, Sunflowers...etc. I don't think any of this modification can be done server side through convars, but if anyone has an idea, method or plugin that will help with that, I'd love to hear about it. Thanks in advance.
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Broken as of latest FP Update(October)
Fusion 3.64 replied to Fusion 3.64's Support Report in Support
Any update to this? Thanks. -
The plugin compiles, runs, announces a winner, but does not actually place the reward inside of the winners inventory. Thanks.
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OwnCasinoPremium appears to be causing recyclers to continue running after the last item has been recycled. I am not getting any errors in my logs, but if I roll back to a previous version this behaviour stops. I didn't have the problem on my Test server, but as soon as I updated to the latest version(listed as [Info("Own Casino Premium", "NooBlet", "1.7.8")] in the file btw) this behaviour starts. Thanks.
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Flooding, will require an update, reporting file.
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Error while compiling StaticTrader: Delegate 'Action<Item, bool, BasePlayer>' does not take 2 arguments | Line: 1404, Pos: 55 Thanks
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I ended up pulling the plugin, as the problem was easily replicated. I pulled every other plugin that could have had anything to do with the result, and it was still the same. Thanks for looking at it all the same.
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- 110 comments
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- #lighting
- #automation
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- 110 comments
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- #lighting
- #automation
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Broken plugin. Only splits to 4of 5 slots in the new Composter, and if you remove the material from the splitter, you lose like half of it. Thanks
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Error while compiling StaticTrader: 'ShopFront'
Fusion 3.64 replied to WarisGG's Support Report in Support
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| Error while compiling NPCGrenades: 'RustNavMeshAgent' does not contain a definition for 'autoTraverseOffMeshLink' and no accessible extension method 'autoTraverseOffMeshLink' accepting a first argument of type 'RustNavMeshAgent' could be found (are you missing a using directive or an assembly reference?) | Line: 1674, Pos: 36 Thanks
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I've installed this on my Test server in hopes of finding a fix for a nasty (albeit rare) bug I have noticed over the past 4 or 5 wipes where a player can die, and their corpse/death bag can disappear, with message in logs that stated that corpse buoyancy was not defined. Wondering if this was the same error/bug that led you to develop this plugin.
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Awesome, thank you sir.
