Jump to content

2 Screenshots

  • 58
  • 15
  • 19.4 kB
  • Update details
    v1.0.3
    Released
    Download size19.4 kB
    Total versions4
    Time between versions 1 day
    Typical update pace About every 1 day
    Freshness Updated today

About Player Safety Net

Features:

  • Saves corpses, dropped item bags, and Bradley / Patrol Helicopter debris from spawning under places where they shouldn't.
  • Prevents players from dropping held item and/or backpack when they die where they shouldn't.

 

Why:

I started developing this in response to player reports of being unable to retrieve their loot after being fatally thrown from horses into cliffs, under terrain onto junkpiles, etc.

Since then, I've seen many reports from other server owners of corpses / loot bags falling out of the world when they shouldn't, so I decided to clean it up and release it to help the community.

 

Details:

Handles players falling out of the bottom of the world, but also corpses, body bags, and loot bags spawning under cliffs onto terrain or other cliffs, under terrain onto junkpiles, etc.

Simulates bouncing an entity off of the nearest ceiling/sky and dropping it back down; if the result is higher than its starting location, it gets elevated ("bounced").

Handles obscure cases like respecting terrain ignore triggers, ignoring sticky ceiling prefabs, etc.

 

Permissions:

  • playersafetynet.report permission is required to use psn.report command from player F1 console.

 

Commands:

psn.report in player F1 console (with permission) or server console/RCON produces a table of statistics summarizing the plugin's activity:

[Player Safety Net] PlayerSafetyNet statistics:

 HookAndPrefab                          |Ignored|Unmoved|Bounced
 ---------------------------------------+-------+-------+-------
 DroppedItemContainer:item_drop         |      0|      1|      0
 DroppedItemContainer:item_drop_backpack|      0|      3|     11
 NPCPlayerCorpse:murderer_corpse        |      0|      2|      0
 NPCPlayerCorpse:scientist_corpse       |      0|      5|      0

 

Configuration:

Functionality and logging are both configurable:

{
  "Bounce players on death": true,
  "Bounce held item/backpack drops on player death": true,
  "Bounce BaseCorpse entities on spawn": true,
  "Bounce DroppedItemContainer entities on spawn": true,
  "Bounce HelicopterDebris entities on spawn": true,
  "Bounce HorseCorpse entities on spawn": false,
  "Bounce LootableCorpse entities on spawn": true,
  "Bounce NPCPlayerCorpse entities on spawn": true,
  "Bounce PlayerCorpse entities on spawn": true,
  "Log bounces": true,
  "Suppress bounce for entity prefabs": [
    "item_drop_buoyant"
  ],
  "Suppress logging for entity prefabs": []
}

 


User Feedback

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.9m
Total downloads
Customers
11.9k
Customers served
Files Sold
169.2k
Total sales
Payments
3.7m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.