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Fusion 3.64

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Everything posted by Fusion 3.64

  1. Fusion 3.64

    Crafts

    Also to change the tab names { "Enabled": true, "Permission (ex: crafts.vip)": "", "Title": "Vehicles", "Background color": { "HEX": "#161617", "Opacity (0 - 100)": 100.0 }, Change the line "Title": And for editing I use https://code.visualstudio.com/ If you screw something up, it tells you right away and where.
  2. Fusion 3.64

    Crafts

    So true. The ones I've used in the past are a nightmare compared to this. Hell there's even one that I bought. Never even used it. The config was so terrible I just said screw this and went back to my old one. Which was terrible. @I.M. Not A Catfisher With this one is there's a lot of lines that you just don't use unless you need them, so you don't need to fill out everything. So depending on what you're trying to set up, you only need to use specific lines. I mean sure, it can be confusing at first since it's a new plugin to you. I won't lie. It took me a couple tries to get things straight. But once you set up a tab and fill out an item it's a cake walk from there. As far as the sentry turret. I don't know offhand. But I use the plugin https://umod.org/plugins/entity-owner and use /prod on prefabs to find out what they are.
  3. That's a much better idea. I mean some players may bitch about it (it's rust after all). But I think more will find it fun and satisfying.
  4. Nice. I think this will be a useful tool. Just to help admins when things go sideways so they don't have to log onto the server just to spawn some crates for a player. And whatever else you're adding onto it as well
  5. Thank you. Your plugin looks great as it does everything these plugins already do. Just having the ability to split up what it does with permissions is all I feel it really needs. And excellent. That was the last deciding factor. If you're able to add the permissions I'm sold. Basically have the mouse hovering over the buy button
  6. Would you be willing to add more permissions to this? I'd like to use this plugin to replace https://umod.org/plugins/remover-tool (default) https://umod.org/plugins/enhanced-hammer (default) https://umod.org/plugins/building-grades (VIP) and https://umod.org/plugins/bgrade(VIP) Also, when you use /remove on a deployable, is it returned to the player in its condition or is it returned in full health?
  7. Kind of a niche plugin idea. But for whenever a loot crate fails to drop from something like the bradley/heli or some other plugin event. You can just send them "crates" through console. They just place the entity. Large wooden box most likely. And on placement it's swapped out with whatever prefab you put into the config/sent through console. Sloppy config concept. { "Name": "bradley", "Item": box.wooden.large, "prefab": assets/prefabs/npc/m2bradley/bradley_crate.prefab, "SkinId": 0000000000 }, The command would be something like "pluginname.bradley playername/steamid #ofitems" Edit:Put the wrong crate in the command example.
  8. @KpucTaJl Do you have a fix for the rockets/grenades etc not inflicting any damage yet? I can't use this plugin on my server in its current state. Sure you can damage them with bullets. That's fine. But the inability to damage with anything else is going to bring nothing but constant bitching and "bug reports" I don't think this is a conflict with any other plugins since this is all that I'm running right now as I test it again. 01 "Godmode" (4.2.9) by Wulf/lukespragg/Arainrr (0.02s) - Godmode.cs 02 "Admin Panel" (1.4.7) by nivex (0.01s) - AdminPanel.cs 03 "Admin Radar" (5.1.4) by nivex (0.22s) - AdminRadar.cs 04 "Marker Manager" (2.1.1) by Orange (0.01s) - MarkerManager.cs 05 "GrenadeLauncher" (0.1.30) by k1lly0u (0.02s) - GrenadeLauncher.cs 06 "BossMonster" (1.0.1) by KpucTaJl (0.35s) - BossMonster.cs 07 "NpcSpawn" (1.1.3) by KpucTaJl (0.27s) - NpcSpawn.cs
  9. Suggestions: Add a go back button for fuel storage. Please. I beg of you. The complaining is starting to stack up on this one. Add the option to fail on survey "throws". Granted players like always getting a return on every throw. But I personally find it to be a little too op. QuickSort https://umod.org/plugins/quick-sort doesn't work. You can't right click or "hover loot" items into fuel slots or resource storage, but can out of. Maybe add the option for scaling loot/resources while upgrading. Meaning you can start with a stone only quarry and end with all resources if set to be so in the config.
  10. Nice. Looking forward to it. Thank you for the response.
  11. I'm still having issues with getting version updates to stick. It doesn't matter what I do. I can disable all browser plugins. I can change browsers. But no matter what, some pages just won't stick. And there's no rhyme or reason to it. I'll click and refresh and it's undone. I'll click and refresh and it's fine. I'll back out of the page and go back in and it's undone. I'll repeat all that shit. It's fine. Come back to it later and it's undone. And it doesn't matter what "item" it is. Some are fine. Some aren't Some will stick for days. Some hours. Some have been since since the day I bought it. Free products. I have no idea what's going on with those. I have to watch the discord feed to make sure I'm getting updates on those. Following pages are fine. There's no issue with that. It's just version updates. I don't know if you actually follow anything or bother with version updates since you're at the head of all this. But give it a try. Just click a bunch of pages to send you version updates. And then go back and see if it stuck the next day.
  12. Oh. Would that be possible? Like taking the heli/bradley health bar and applying it to the bosses?
  13. They may be referring to rockets and grenades.
  14. *facepalm* Shows how well my memory works if I stop using something. Totally forgot about the chat command.
  15. @Jaws Sorry I should have clarified. The plugin I use now is similar in some ways to SereverRewards (which was the plugin I used before). So the command option or if you want to go as far as setting it to be a custom large box with skin and alt name will work as well. Having the NPC open the UI won't change anything. So "Personal Marketplace": { "description": "<color=#ffa500>some words here</color>", "iconName": "https://i.imgur.com/qkiU1Rn.jpg", "commands": [ "marketplace.give $player.id" ], "displayName": "Personal Marketplace", "cost": 1000, "cooldown": 0 }, or "box.wooden.large_0": { "shortname": "box.wooden.large", "customIcon": null, "amount": 1, "skinId": 2618923347, "isBp": false, "category": 3, "displayName": "Personal MArketplace", "cost": 1000, "cooldown": 0 }, I think that's the right category
  16. I have it set up with Mevent's Shop plugin. It's just like any other item you buy through a command. And it's a deployable, so it goes right into your inventory. Edit: Here's my image link. I'll eventually convert it to a PNG with clear background. This was just an on the fly quick n dirty.
  17. Will do. Already uploaded. I'll make a note to check it out tomorrow. I've reached my peak for Rust today.
  18. Fusion 3.64

    Crafts

    Edit: Never mind. Read through the config again. All sections are the same information. I thought since vehicles and cars were separate it was something special in each. I just need to read better.
  19. Also if you rotate it and place from behind you get stuck inside of it.
  20. Would it be possible to add a check for distance on deployables and building blocks? This will clip through and place right over anything near it or hang right off the end of a building. Blocking placement and adding a chat response along the lines of "this thing is too big. go someplace else" Or "you don't have enough room" would be a nice addition.
  21. Fusion 3.64

    Bank System

    @MeventThe ATM at bandit not loading with the server is still an issue. And so is if you don't select a player to transfer money to and just enter amount and transfer. It goes into the void.
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