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Everything posted by Fusion 3.64
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NullReferenceException: Object reference not set to an instance of an object
Fusion 3.64 posted A Support Request in Support
Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BankSystem+<OnLootSpawn>c__AnonStorey1.<>m__1 () [0x0000b] in <05c4000cef344d1a94300b50cf449ae3>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <50629aa0e75d4126b345d8d9d64da28d>:0 This is spamming on server load every time. -
Will do. I regretted it right after. But the player was surrounded by NPCs and was afraid that if someone decided to raid his base would get damaged so took it down right away. Another thing I just remembered that was kinda wrong was the player is built right up against some large rock formations which should have made it fail the check for placement. I don't know if that helps any.
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Players have been reporting this bug/glitch for a while now. Doesn't seem to be a constant though.
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So here's an interesting one. I had a Nightmare base spawn on a player base. But there was no base placed. Just the walls, dome and NPCs. I didn't think to take a screenshot after I logged in to clear it for the player. But it wasn't a building from the copypaste files. And definitely not a nightmare base. Just a stone roundhouse and not built for raiding by any means.
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Small prefab error. You can access the button through the wall below the card reader. Had a player point it out. Tried to get a video of it but my computer is at the point where I need to reformat. It's been several years, so rust and screen cap tools are not happy running at the same time. But I figure you know where it is and what I'm talking about so you don't really need a video to explain it.
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Hello. I wanted to try this out today and when unpacking the file Bitdefender decided to step in and disinfect the file. So pretty much just remove it lol. This is the virus reported if it helps any "Trojan.GenericKDZ.81402". Out of curiosity. Why would a program be getting false reports of a trojan when it’s more or less just editing and deleting files? Or is that exactly why?
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I'll try to get it on my test server later on. I've disabled it on the main server for the time being. I run the cargo train event, so players will be riding along on the train and drive into the dome without seeing it. It's a custom map (Pokeyisland currently), so it's possible the tunnels may just be higher than normal now that I think about it.
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Understood. I know I can change the eject setting. I'm just making you aware that it will cause issues and just wanted to give you a heads up. Depending on the size of the monument it's very likely that it's going to reach the tunnels underneath. So possibly make a mention in the description so the customers are aware ahead of time. And what plugin do I need to activate the dome? I'm not seeing it listed in any of your other plugins or your google drive.
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So there's a massive issue with the plugin if you're using the eject setting. If an event is claimed and the dome eclipses a tunnel it will kick players out. So far they have wound up in the ocean because of the harbor event. But I can see this killing players by sending them into the abyss in other locations. Also, all I wanted was the domes to show when the event was active so the players would know what they were heading into. That's the only reason I bought this. But in retrospect it doesn't even do that. The dome only shows when the event is claimed. So it's not even doing what I need it to. Why you removed the option altogether is confusing. I can see darkening the dome to show it's claimed. But the option should still be in place to show that there is an active event running at that location. Just like how there are domes running to show that the basses are raidable/abandoned. So players know what they are heading into and that they can avoid it if they want. Obviously just an option to toggle on or off. Not a static setting. But highly preferable.
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I've been using this plugin about as long as I've been buying plugins from Mercury. This is the best update so far. Simple to set up. Lots of options. And when you're done, you'll have lots of new, interesting and powerful tools for your players to use and find on the server. You'll need another plugin to add them to the loot table, but there are plenty of those around.
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I can't post a review on this since I haven't purchased it from here, but I will say that the players love it. I have them set to spawn in high tier crates at low rates through another plugin. Or as a playtime gift through another. They've become goal items for the veteran players on the server. They basically hit the ground running at wipe looking for the "Hot Knife" or whatever other tool I've set up. Well worth the purchase. I'll probably be picking this up tomorrow to save myself from needing to do translations for future updates
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I have the permission setting as default in the config and it's not working through console or listing in a permission manager. I even tried changing vip to instancedcontainers.vip just to see and that didn't work either. I am on the current version Loaded plugin InstancedContainers v1.0.2 by imthenewguy Wiped and started fresh just to make sure nothing was wonky with the config/lang.
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- 60 comments
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- #storage
- #containers
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(and 4 more)
Tagged with:
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I found a conflict of sorts with your instanced containers. This plugin will allow you to create containers within it, but they are unusable. When you back out of the container and go back in they have vanished. And the process can be repeated. Granted most players would get the hint after the first attempt and not repeat it. But not all. May I suggest adding a skin blocker to the instanced container plugin?
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One more suggestion. Would you be willing to add a lang file for the info button. Basically saying what this does. There are always some some players that need a little more clarity on things. Even when you have a plugin like ServerInfo or UniversalUI running that explain every single plugin you have running on the server.
- 60 comments
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- 1
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- #storage
- #containers
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(and 4 more)
Tagged with:
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- 60 comments
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- #storage
- #containers
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(and 4 more)
Tagged with:
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Example: /addglobalstorage (while looking at a large wooden box). Permission: globalstorage.chat It actually requires globalstorage.admin Took me a couple minutes before I figured out I needed to turn that on. Also you can run /gstorage and it will open up "the box" even if it's empty. So it kinda voids the purpose of even having boxes at any of the locations. It just becomes a secondary backpack.
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Compared to most /craft plugins I have to say this is my favorite so far. It supports all formats of items, so you can craft whatever you need including items from other plugins. It even has the option to create "your own" deployable vehicles and recycler built into it which gives you the option to remove several other plugins if you wish. I haven't yet used the UI to set up any items for the plugin. But if it's anything like the shop UI it's going to be brilliant. Depending on how deep you want to get into custom crafting you may want to set up an imgur.com account to host your own images as well as picking up to create your own icons/skins. Granted you can do this through steam command. But honestly, this is cheap and so much easier.
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Okay. It just finally got through my thick head. I need to add permissions through the plugin as well. That's why the admin and default permissions were all missing. They weren't in the config to begin with. So reloading the server lead to a "wipe" of all permissions. So now using a permission manager and command line is null and void if running this plugin since I have to add the permission into the configuration anyway. I mean I can run the permission through a mobile RCON app if needed. I just need to remember to add it to the config when I get home.
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Understood. I just over extended the information about how I can and should use oxide to assign users to group creation as well. I had a feeling. That's why I asked at the end. So just replicate all existing groups to the config, and then do the same for any future new groups. Could you possibly make it so the plugin will import new groups when created? There's a number of plugins out there that create their own groups. And if the admin/owner doesn't catch that before restart they'll wind up in the same boat.
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So I'm not 100% on this, but I think the plugin is clearing and preventing the oxide data from saving. Or I'm doing something wrong. After installing this, all groups and permissions were removed from the server after restart. I tried adding them again, and same result. Importing backups of the servers old data files while shut down and starting back up had the same also had the same result. After removing the plugin was I able to use the backup method to restore my groups and permissions. Do I need to manually enter all groups into the config to prevent deletion as well as all permissions to each group?
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- 581 comments
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- #rust
- #rust plugin
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- 581 comments
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- #rust
- #rust plugin
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