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Everything posted by Fusion 3.64
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Would you be able to update it so the hotbar UI closes out when players leave their inventory? This is going to be a constant with players asking about it or bug reporting. And yes. I am going to explain that they have to close out before leaving their inventory in the help menu. But who wants to read?
- 43 comments
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NullReferenceException: Object reference not set to an instance of an object
Fusion 3.64 replied to Fusion 3.64's Support Report in Support
Go ahead and close this. I just got rid of the plugin. -
- 15 comments
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- 15 comments
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Loving this. It'll save a lot of time with explaining to players how to get to the blue button to get to the website. Could you possibly add compatibility with Stationary Paper. Or maybe just add a skin option to it? Also what's with the chat command? No matter what I put in for the command nothing works.
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NullReferenceException: Object reference not set to an instance of an object
Fusion 3.64 replied to Fusion 3.64's Support Report in Support
So I realize my issue with the extra slots is very fringe and not an overall concern for the general public. But is it possible? I'd really like to use this plugin. I know the players would love it. But if it can't be done this is useless to my server with the current setup. -
Found an exploit. { "» Display name": "Card Table", "» Command for give": "cardtable.give", "» Quantity": 1, "» Data": { " Item shortname": "cardtable", " Skin": 0, " Amount": 1, " Condition": 0.0, " Max condition": 0.0, " Ammo": 0, " Ammotype shortname": null, " Content (mods)": null } }, If you use this, every time you remove/pickup a door closer you get a card table. Apparently you get it every time you remove any other items according to another player. He wouldn't clarify if he was using the RemoverTool or just the hammer. But he wouldn't stop talking about it. When I asked for clarification they never responded. So at the very least the door closer is an issue.
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Apparently you aren't allowed to remove scrap from the crafting requirements lol. I've added items to it like chairs and small stashes. Stones to represent the materials to make the cinder blocks. I keep trying to remove scrap. But it keeps putting it back in. Not saying I won't want scrap in there in the end. I might change the list. Just saying it's a thing.
- 18 comments
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- #fun
- #krunghcrow
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- 107 comments
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- #lighting
- #automation
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Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available.
Fusion 3.64 commented on nivex's file in Bases
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Understood on the second part. The first part though, I'm not currently running LootDefender on my live server. It was my test server where I found the double drop conflict. So it wasn't that. I haven't seen it myself. I'll have to give it a go tomorrow and see if I can replicate it. Some players bark more than others. So I don't know how wide spread. Or repeatable this may be.
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So I did actually find a bug. Well a conflict. Calling hook CanLootPlayer resulted in a conflict between the following plugins: PreventLooting - False (Boolean), RusterNET (True (Boolean)) It makes sleepers lootable. The message spams in chat that you can't loot (which isn't normal). And you can go right into their inventory. If I unload the plugin the protection works again.
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Had this pop up in the chat feed today. I guess it's been an ongoing thing. It may be related to FirearmModifier. Though I don't have any health alterations set. And from what they say it's only happening in the zone.
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Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available.
Fusion 3.64 commented on nivex's file in Bases
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Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available.
Fusion 3.64 commented on nivex's file in Bases
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- 643 comments
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- #rust
- #rust plugin
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NullReferenceException: Object reference not set to an instance of an object
Fusion 3.64 replied to Fusion 3.64's Support Report in Support
Also a request. I use a plugin that activates slots 7 and 8 to put a planner and hammer in them. Is it possible to make it so this plugin ignores those slots? -
NullReferenceException: Object reference not set to an instance of an object
Fusion 3.64 posted A Support Report in Support
Failed to call hook 'OnPlayerSleep' on plugin 'Hotbars v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Game.Rust.Cui.CuiHelper.DestroyUi (BasePlayer player, System.String elem) [0x00035] in <68212d1b4e3749dc841d4cc27391f878>:0 at Oxide.Plugins.Hotbars.DestroyGUI (BasePlayer player) [0x00000] in <24c767516106490cb437845c374f36ad>:0 at Oxide.Plugins.Hotbars.OnPlayerSleep (BasePlayer player) [0x00000] in <24c767516106490cb437845c374f36ad>:0 at Oxide.Plugins.Hotbars.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001f9] in <24c767516106490cb437845c374f36ad>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 Spamming on server load.