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Everything posted by Fusion 3.64
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Thank you. The player may have been being dramatic and the NPC was docile but from what they were saying it sounded like they were getting their ass whooped while trying to loot their corpse. I was handling things through RCON after I read that the admin was trying to get rid of the NPC.
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Would you be able to add a check for safe zone to kick/kill the NPC? Not just outpost, bandit, fishing, barns. But for custom prefabs as well? I'm currently trying to deal with other NPCs in safe zones. But if a player gets killed by one. Then there's the walker to deal with after.
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- 238 comments
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@ZEODE (20:07:07) | Calling hook CanPickupEntity resulted in a conflict between the following plugins: CNewItemManager - False (Boolean), PersonalMarketplace (True (Boolean)) (20:07:07) | NullReferenceException: Object reference not set to an instance of an object (20:07:07) | [Tipster] Ask_Geebus left the server (Reason: Kicked: RPC Error in RPC_PickupStart) Had to pull the plugin. Pretty sure CNewItemManager is a dead plugin but I need it at the moment to give out most of my custom items.
- 72 comments
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- #rust
- #marketplace
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@TF Crazy (20:07:07) | Calling hook CanPickupEntity resulted in a conflict between the following plugins: CNewItemManager - False (Boolean), PersonalMarketplace (True (Boolean)) (20:07:07) | NullReferenceException: Object reference not set to an instance of an object (20:07:07) | [Tipster] Ask_Geebus left the server (Reason: Kicked: RPC Error in RPC_PickupStart) Players are getting kicked and they get a free poker table when picking up items. If I unload personal market place they don't get kicked but still get the table. It doesn't happen to me for some reason.
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- 581 comments
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- #rust
- #rust plugin
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I forget what you need to do. But the plugin doesn't know the difference between caps and lowercase with chat commands. So lets say you set tab 10 to "vip" and someone types /VIP it's not going to work. And I can't make multiples of each command since you can only make one entry per tab. I think that being able to have multiple entries would be helpful actually. You could have tab 1 use help, info, welcome, server etc.
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Actually thinking over this request again, it should be a page/plugin (WPEvents.cs or something like that). The text tag option is just too messy and doesn't make as much sense, where a page just has everything right there. I was only thinking text tags would work so you could add them to the home page. But that would just get cluttered with icons/blocks very quickly.
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- 72 comments
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- #rust
- #marketplace
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Would you be willing to add a toggle for single hammer hit pickup. All of my plugins that offer pickup are single hit. I think the multiple hits are just going to confuse them. Some will figure out to just hold the hammer down. But most are just going to keep clicking and get nowhere and start filing bug reports in the discord. I could tell them that some items take multiple hits to pickup and others single. But not everyone bothers to read the updates or plugin information.
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Awesome. Thank you for your response. I was going mental on this one.
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Okay. So with the prefab assets/prefabs/misc/casino/bigwheel/bigwheelbettingterminal.prefab/electrical_box_d It's actually blocking everything. Am I using the filter wrong? "EnforcedFilters": ["assets/prefabs/misc/casino/bigwheel/bigwheelbettingterminal.prefab/electrical_box_d"],
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I just noticed that betting terminals are lootable for fuses. They aren't in my config. If I try to block the prefab assets/content/props/electrical_boxes/electrical_box_d.prefab All electrical boxes are blocked. Edit. Wait. Hold on. That was my bad... BRB
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A have a request for after you finish your todo list Would you be able to create a new addon? Active event icons. Either use them as a text tag so you can put them on whatever page you want to. Or have them as their own page. Have the basics. Bradley, CH47, Cargo Ship/Plane, Oilrig (Large and small). But having additional ones for other plugins would always be a nice bonus. Plane Crash, Rain Of Fire, Guarded Crate, Harbor/Air/Water/Power/Sat Event. Things like that.
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@Mevent Now it's not spawning at the bandit camp OR the outpost when the server loads since the update. This is getting really old. Do you have any idea what would be causing the error I posted? I could just set the plugin to reload through TimedExecute. But if they happen to actually load with the server that time. If I reload the plugin they will vanish. And I'll have to reload it again. But I won't know that I'll need to reload it until a player tells me. This is an issue. There's no way around it. You may not be experiencing it. But other people are. So something is screwed up somewhere. A possible conflict? Maybe. But there needs to be some attempt at looking into this. I spent a lot of time transitioning my server over to the economics system as well as setting up NPCs and containers to drop RUSTNOTES. So I'm not ready to abandon this just yet. I mean maybe you can add something that will check to see if the Monuments ATMs are active on the map. And if they aren't. Then it will spawn them. Obviously only if it's active in the config.
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Please add spawn settings for more monuments. I have to go around on every new map and place 1x1 buildings with ATMs inside so they don't decay. This option would save me and probably multiple other server owners a lot of time that they could be putting towards something else more important if this was just built in. Places like the market, oxums, barns and fishing villages make the most sense.
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I'm very interested in this plugin. But I have a question(s) first. I use UniversalUI (https://umod.org/plugins/universal-ui) as my help/info plugin for my server. Would you be able to add a tab/button to launch plugins like this (ServerInfo is another example)? If not, possibly add something similar to Welcome UI Addons. Or maybe even its own addon.
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Thank you for the response. Understood. I'll try and get a time figured out for a restart. I'll start screwing around with that on my test today. And exactly. I mean all I really can do with a notification is say Me: "You were warned. So this is on you." Them: "But I didn't see it :(" Me: "It was 20 point font in bright orange..."
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I use TimedExecute to run the restart command as well as messages telling players that restart is coming from 30 minutes, 15, 10, and then 300 second countdown. Having the separate zone massages however would be helpful to tell them to get moving and finish it up. Maybe add it in as a separate GUI? Players will ignore chat messages after a while once they get use to it happening. Even if I make it giant and orange. So the GUI notification may be a better option now that I think about it.
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@nivex Is it at all possible to make the bases persistent through server restarts or even plugin reloads (more concerned about restart). The players have been bringing this up more and more as he months go on. My server is modded to, something extreme and back. With the load that some plugins put on the server it's unavoidable. So I have to restart twice a day. I suppose if the players were paying attention to the server time and the upcoming restart this wouldn't be an issue. But lets be real. That's never. Ever. Never ever. Never ever never going to happen lol. If this isn't possible. Would you be able to put in something like an event checker with a time restriction? Meaning after X time it will stop spawning bases because of the restart times entered into the configuration. As far as the time. I don't know what would be good. Probably the average for a nightmare raid. And possibly send a message to all raid zones of the upcoming server restart at x time every "xxx" seconds once it reaches a set time within server restart. I know that last part is a bit clusterfucky. I'll try and clean it up and repost. Just wanted to get the idea out there.