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Fusion 3.64

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Everything posted by Fusion 3.64

  1. Fusion 3.64

    Quarry Levels

    @Death Okay. So I dropped the cap on quarries and jacks down to 5. I pulled every plugin on the server and am only running BackPumpJack so I can get oil strikes. QuarryLevels. ImageLibrary and SurveyInfo. And this is what I got from a stone only strike. { "SurveySettings": { "EnableOilCraters": true, "OilCraterChance": 20 }, "PlayerSettings": { "PreventUnauthorizedToggling": true, "PreventUnauthorizedLooting": false }, "QuarrySettings": { "QuarryMaxLevel": 5, "PumpjackMaxLevel": 5, "EnableEconomics": false, "EconomicsCost": 5000.0, "EconomicsCurrency": "credits" }, "QuarryOptions": { "Metal_Production": 4.0, "Sulfur_Production": 4.0, "HQM_Production": 50.0 }, "Button": { "ButtonBounds": { "xMin": 0.648, "yMin": 0.115, "xMax": 0.72, "yMax": 0.143 }, "ButtonColor": "FFFFF3", "ButtonOpacity": 0.16, "ButtonFontColor": "#f7ebe1" }, "Panel": { "PanelBounds": { "xMin": 0.39, "yMin": 0.55, "xMax": 0.61, "yMax": 0.75 }, "PanelColor": "FFFFF3", "PanelOpacity": 0.16, "PanelFontColor": "#e8ddd4" } } I have no idea what I could possibly be doing wrong here.
  2. Fusion 3.64

    Quarry Levels

    @DeathI'm not sure if this is a bug or a conflict with my settings because of the level cap I have it set to. But the upgrades are not applying properly. Level 2 is correct. But level 3 is just another upgrade of Level 2. Then the addition ore upgrades will start to apply.
  3. Hey there. So this is still a thing. I'll have pages set to receive version updates. I'll refresh the page to make sure because sometimes it doesn't stick and I'll have to activate it again and refresh to make sure that time worked. I'll even come back to the page later on and make sure it's still activated. So some time will pass. I'll scroll back through the discord feed and see there was an update. Or two. Or I'll check the plugin/assets page (sort by>recently updated) and I'll see that there's been updates and a decent number of the version update buttons have been deactivated. I have no idea what's going on here if it's on my end.
  4. This should do what you're looking for.
  5. Fusion 3.64

    Referrals

    I also want to know what "Chance" means. Is the player not guaranteed to get the referral reward unless it's set to 100? Or can you have multiple rewards for each tier and you roll for what they get?
  6. Fusion 3.64

    Quarry Levels

    So I read back through the discussions, I'm guessing to get oil strikes to work you need to use another plugin on top of it? I was under the impression that this was a standalone since it didn't mention any dependents other than good ol ImageLibrary. But I loaded BackPumpJack onto the server and I finally got a strike. The settings in QuarryLevels did nothing to change the chances of getting an oil strike.
  7. Fusion 3.64

    Quarry Levels

    @Death Okay so I'm not the only one. I have "EnableOilCraters": true, "OilCraterChance": 99 and nothing is spawning. The only plugins running right now are QuarryLevels and ImageLibrary. Edit: Error no longer showing.
  8. Quick question. "Conversions Before Destroying Base" Does this keep going until the number is reached, or does the base wipe after a raid has been initiated and the timer runs out? Not really a concern once the TC is taken out. Just curious.
  9. Fusion 3.64

    CPunishTool

    Yup. Same error here.
  10. Is it possible to add randomize codes and shut doors to the plugin?
    Does exactly what I need it to. Keeps players from spamming items unnecessarily and keeps entities in check. Example. No more quarry fields. What solo player really needs 10 pump jacks and 20 something quarries? None. So combine this with deaths Quarry Levels and problem solved.
  11. Fusion 3.64

    Lift locks

    I think this is already a thing, I just haven't been able to track it down. I run a pve server and recently someone figured out that if a player leaves a car on the lift they can strip it down. Is there a plugin that locks the lift to the owner of the lift or allows a player to slap a codelock onto the lift? I mean there has to be one by now, yeah?
  12. Fusion 3.64

    Raidable Bases

    I honestly have no idea. These were all conversations through RCON or Discord. I'll log onto the server and grab some screenshots next time if possible.
  13. Fusion 3.64

    Raidable Bases

    Easy = "Protection Radius": 50.0, Medium = "Protection Radius": 50.0, Hard = "Protection Radius": 50.0, Expert = "Protection Radius": 65.0, Nightmare = "Protection Radius": 65.0,
  14. Fusion 3.64

    Raidable Bases

    Thank you for the response. My current setting actually is "Anti Terrain Clipping Distance (Advanced Users Only)": 50.0, And at the moment I'm running a procedurally generated map. Size: 4000 Seed: 662900475 Edit: Forgot to mention. Yes I am running the current version.
  15. Fusion 3.64

    Raidable Bases

    Players are reporting bases spawning into cliffs and getting mowed down by unreachable turrets in the cliff.
  16. Fusion 3.64

    PORT A FORT

    Understood. Should be interesting to see what works and what doesn't.
  17. Fusion 3.64

    PORT A FORT

    Gotcha. Very familiar with CopyPaste. This'll be fun. Throw a little /sil in there for flavor.
  18. Fusion 3.64

    Hoth Battle Arena

    Hi. So I bought this over on that other site. Looks like you've parted ways. But I was wondering if you're going to update this. It's pretty borked since the HDRP update. I'd buy it all over again if you did.
  19. Fusion 3.64

    PORT A FORT

    Okay. So after messing around I found that it's these two pictured bases. They always break when spawned. Doesn't seem to matter how flat the ground is. The other two almost always spawn without issue. On a side note. Having the option to name the grenades or just putting the name into the plugin would be a plus.
  20. Fusion 3.64

    Shop

    A request. Change the plugin to not wipe the config if you forget a comma. My bad for not making a second version and blindly downloading before checking the console. But lost a lot of work because of that.
  21. Fusion 3.64

    PORT A FORT

    Will do. Just got the chaos of wipe day to sort out. Then I can hop on the test server.
  22. Fusion 3.64

    Hotbars

    Would you be able to update it so the hotbar UI closes out when players leave their inventory? This is going to be a constant with players asking about it or bug reporting. And yes. I am going to explain that they have to close out before leaving their inventory in the help menu. But who wants to read?
  23. Fusion 3.64

    PORT A FORT

    Gotcha. Okay I'll mess around with that and see what I come up with.
  24. Fusion 3.64

    PORT A FORT

    Suggestions: Refund if building is destroyed on deployment. Refund if building is prevented from deployment. Add a check for terrain to prevent destruction of building on deployment. If ground is unsuitable, block and refund.

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