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Everything posted by Fusion 3.64
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Awesome. Thank you. And I'm sure it'll come in handy for other devs in the future if not now.
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So I have a plugin that calls in an "air drop" to spawn a base through CopyPaste. The intention of this is to be use to create the players "starter base" through /kit Works great overall. Only issue is that it's spawning NPCs because of the general settings I use on the server. The general population of the server would be okay with this. Though the newer player base would be shocked by it. And there's the possibility to exploit it to just keep spawning more and more NPCs. So in my usual way of overexplaining things lol. Would you be able to add a hook that will allow plugins to request/block the spawning of NPCs on supply drop spawning?
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Are you going to update this on here? I see you updated to 1.1.0 3 days ago on another site. And have been updating it. But not here. I would like to use it again, but it's really far behind now.
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Will do. I'll give it another go and see what happens. Just taking care of a few other things first then I'll boot up and log in.
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Incompatible with renamed/reskinned explosives.
Fusion 3.64 replied to Fusion 3.64's Support Request in Support
Will do. And thank you. -
Hey there. Sorry to open this up again but the exclusion for skinned exclusion seems to not be working. It was working and now it's not. My admin was on the test server tossing them all over the place with no problems. I'm not sure how that happens. But it's a thing. I was trying to use NPCGrenades and there was a conflict with that and several plugins. But I've removed that it and restarted the server as well as unloaded everything aside from ImageLibrary, VirtualQuarries and BaseCall (the plugin with the skinned charges) and I'm still getting the same issue where VirtualQuarries just blocks the throw and refunds as a default survey charge.
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Incompatible with renamed/reskinned explosives.
Fusion 3.64 replied to Fusion 3.64's Support Request in Support
Correction. I was getting back the survey charge along with the F1 because of VirtualQuarries refund aspect. But with that disabled it's still giving me the F1 grenade that has the skin from the survey charge. That I'm not allowed to use lol. -
https://umod.org/plugins/general-item-modifier is one example. If I were to rename explosive.timed to C-4. It will tell me "C-4 is not enabled" and give me back a grenade called C-4 that I'm not allowed to use. Another example is a plugin that reskins a survey charge which triggers an event. Tells me I'm not allowed to use that. Gives me back a survey charge and a skinned F1 matching that of what was on the survey charge and continues to tell me I can't use it.
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New items are saving into the wrong section
Fusion 3.64 replied to Fusion 3.64's Support Request in Support
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Perfect. Thank you. I had a user request something like this a long while back. Had no idea what they were talking about. Now that I see it. Great idea. It's going in next wipe. Plenty of time to fuss with the settings and add some fancy loot chances in there.
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New items are saving into the wrong section
Fusion 3.64 replied to Fusion 3.64's Support Request in Support
Will do. I'll set a reminder to do that tomorrow. -
If you throw a charge it's not refunded to you. Just tells you to use the command. I also use another plugin that uses a skinned survey charge to trigger a supply drop/base spawn. It prevents that plugin from working and the signal is lost.
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When adding a new item thought the UI all items are going into either the section below or above it. No idea why this is happening.
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- 432 comments
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- #abilities
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Hello? Anybody there?
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Yeah. It was my fuckup. Got too much going on too fast. Thanks for checking though.
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Oh. Yeah I don't think I signed up for that. I think I pulled a stupid and didn't server.writecfg after removing. I did it though RustAdmin so didn't think to do that. 76561198350677929
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After the EAC update they used /vanish then teleported to a player and were banned right after. I tried removing them from my local list but they were banned again after the sever restarted. I'm guessing they're on the list now?
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- 432 comments
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- 1
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- #abilities
- #boss
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- 432 comments
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- 1
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- #abilities
- #boss
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Sure close the ticket. I'll contact you on discord shortly.
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Ah. Understood. The main plugins I was going to setup were just warp points and things like that. Nothing major. I can always run those on the fly while players are loading in
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They are currently the only plugins running since the last version of the map I was running I was unable to get any of the doors to work.
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Current version (Electrik-Isla_Nublar-rev1.1.0.map) and yes.
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Keeps getting stuck here ArgumentException: Invalid path at System.IO.Path.GetDirectoryName (System.String path) [0x0000d] in :0 at Prefab..ctor (System.String name, UnityEngine.GameObject prefab, GameManager manager, PrefabAttribute+Library attribute) [0x00019] in <9de5dffda4cd4ac083c5a63ec97c4429>:0 at Prefab.Load (System.UInt32 id, GameManager manager, PrefabAttribute+Library attribute) [0x00023] in <9de5dffda4cd4ac083c5a63ec97c4429>:0 at World.Spawn (ProtoBuf.PrefabData prefab) [0x00000] in <9de5dffda4cd4ac083c5a63ec97c4429>:0 at World+d__83.MoveNext () [0x000f4] in <9de5dffda4cd4ac083c5a63ec97c4429>:0 at WorldSetup+d__15.MoveNext () [0x00622] in <9de5dffda4cd4ac083c5a63ec97c4429>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in :0 (Filename: Line: 0) And if possible could you make a version without a safezone. I run an NPC heavy server and they keep getting inside.