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The Friendly Chap

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Everything posted by The Friendly Chap

    Underwater APC? Players simply Have to see. And then it's a challenge. Great prefab.
    Now I just need to figure out how to relabel my ingame currency to ISK. Finally, walking on planets.
    Tabbed Crates. What's not to like? Combine this with Stackable Crates and you can get a LOT of loot in a 2x1.
    This is awesome! Players love spawning in chickens and then shooting them when newbies get close. Nothing like confusing someone with exploding poultry.
    Bought it to edit the map, ended up using it more than I thought. Excellent resort to act as a focus for a player town.
    Something fishy about this plugin : You can't pick up any fish. Also can't beat the reaction of players being splatted upside the head with fish.
    Wheeeeeeeeeeeee! Barrel Roll, fire rockets! Drop the bomb! Wait, I forgot how to fly this thi- Great Fun, awesome addition to any server!
    A very nice way to have a limited fast travel function.
    Kakashi would be proud, Avo_Skorm-san. A most excellent jutsu.
    Players love it. Extra Launch Sites? Hell yeah. The map is lightweight, yet explorable, with great attention to detail.
    Five (Michelin) Stars, well deserved! This plugin is excellent for a PvE server, players love being able to cook all manner of things, and spend hours longer that usual finding stuff for their cooking adventures. Brilliant.
    Here's hoping I can update this with a nice bit of player art. Excellent plugin, I hope the players have as much fun with it as I did in testing it out. Can't wait for the extra export and Dark mode.
  1. The Friendly Chap

    Suggestions:

    Perhaps add a command that will upload a file to specific space on a FTP server, with an option to do so after each edit? I'd like to display the pixel art on my website and this seems the easiest way. I can go in and export it and then download, rename and upload, but it seems a schlep. Could park the FTP credentials in the config, just dunno if t's possible for the server to actually do this. Suggestion : Have a admin command that generates a sign linked to the latest auto export. Each time the canvas is edited, it updates those signs links. Dunno how SignArtist stores the image data, but I have seen plugins that link images, and seen them go wrong and paint the same image instanlty on all signs. So updating images on signs is possible, if possibly a tad tricky.
  2. Failed to call hook 'OnEntitySpawned' on plugin 'PumpkinHead v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PumpkinHead.OnEntitySpawned (NPCPlayerCorpse corpse) [0x00047] in <9157ee33142e44f6a45ac118f30aa6c8>:0 at Oxide.Plugins.PumpkinHead.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00246] in <9157ee33142e44f6a45ac118f30aa6c8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cc99cb05b42e4ea494cdf294badea406>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <99d545163fdd4d57a562df7989f2ca0a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <99d545163fdd4d57a562df7989f2ca0a>:0
  3. I'm sure I saw some kind of subscription, an ongoing fee? Or was that an illusion? What I'd like to know is what effect does the ping between the servers have? I will probably see some change if I have the servers in Europe and US, or have them in the same room?
  4. The Friendly Chap

    what is the seed

    Changed Status from Pending to Not a Bug
  5. The Friendly Chap

    what is the seed

    It hasn't really got one? The terrain is custom, and the procedural methods used to create it don't take any seed as input.
  6. Does the licence include the edit password? The TOS prohibits editing for commerical use, but does that apply to editing the map to fit my own server better?
  7. Что? Я не янки! Я из Южной Африки.
  8. Is it possible to limit the skins available to an individual player to the skins that player has in their Steam inventory, perhaps based on a permission? The plugin could still load all the skins it needs on startup, but just limit a given player to skins they own (which can be rechecked when the player log in) Obviously this would be an optional function, but would allow a server to limit the players to skin they actually own and therefore not devalue the server's skin collector residents.
  9. Changed Status from Work in Progress to Closed
  10. Nevermind, I got it done befiore my lift arrived.
  11. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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