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  1. More information about "Arctic Base Event"

    $37.00

    Arctic Base Event

    An event for the Arctic Research Base monument with a plot to rescue both a scientist and a pilot that have been captured by the security group who has been ordered to capture and deal with the attempted sabotage on the Arctic Base
     
     

     
    Description
    Welcome to a frosty new adventure in the more recently added Arctic Research Base to so many of our islands! This monument will now have an event with a storyline requiring you and your friends to rescue the Pilot, and the Scientist from their captivity by the Arctic Base security service. You don't want to know what will happen to these two if you don't save them!
    Our new event begins with a notification (if enabled by default) for players to know that a sabotage is about to take place on the island. There is a plot to come collect biological samples from the burned corpse of one of the recently discovered NPCs, class: Sledge.
    The players will soon find out that the sabotage has failed and that two of our team have been taken captive by the Artic Research security team! Players will need to free them both from this no prisoners no hostages situation, and protect the scientist while he finishes his portion of the mission.
    Once the Scientist or Pilot are released, snowmobiles will arrive bringing NPCs, tasked simply with killing the Scientist so he will not be able to carry out his task of reverse engineering a way to continue to combat everything they throw at us!
    Once the Scientist has completed his task, and the Pilot has been released and has prepped the escape helicopter, their evacuation can take place. The will get into their minicopter and begin their departure. Before you leave and as thanks, the Pilot is going to open up a warehouse full of supplies for you!
    Once you reach this point in the event, there are several options with different amounts of loot within the stash. If you are able to protect the Scientist, and they are able to evacuate with the pilot, then we can better find things of value on comms with the team as they leave and the looting will be most efficient!
    Be ready, this minicopter is an actual piece of... well it's Rusty! Let the pilot have some extra time if needed to make sure it is running smoothly before they take off. Here and now the security team will send everything they have at you and your friends. Protect the group from the attacks!
    In the configuration for the plugin you can change timers, NPC settings and numbers, snowmobile and crate numbers, the Scientists health, and the loot tables! As always the configurations are extensive and the creativity is in your hands to customize this plugin to your liking.
    Can you and your friends help make sure this sabotage takes place, and these rebels make it off the island?
     
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits  
    Chat commands (only for administrators)
    /abstart - start the event
    /abstop - end the event
     
    Console commands (RCON only)
    abstart - start the event
    abstop - end the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnArcticBaseEventStart() – called when the event starts
    void OnArcticBaseEventEnd() – called when the event ends
    void OnArcticBaseEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
     
    My Discord: KpucTaJl#8923
    Join the Mad Mappers Discord here!
    Check out more of my work here!
     
  2. More information about "Seagull Island Custom Map"

    $40.00

    Seagull Island Custom Map

    Seagull Island is a small-sized map designed from the start to work well with the work cart update featuring a subway and a working above-ground rail network linked together so you can ride up and down on your work cart as well as its size it utilizes my mini monument remakes to save space on this tiny map enabling me to include more monuments than normal for a 1.5k map.
    Fully custom terrain that brings a unique look to your server.
    Size:1500
    Editing
    Yes you are allowed to edit the map and add stuff etc 😀.
    Monuments:
    Desert Military Base All In One Compound (outpost, bandit, fishing, stables)
    Mini Launch Site
    Mini Harbour
    Mini Train Yard
    Mini Water Treatment
    Above Ground Railway Jct
    Underwater Labs
    Early Warning Radar (Stats in the ocean)
    Warehouse
    Supermarket
    Subways
    Sphere Tank
    Oil Rig Large & Small
     
    Dependencies:
    Oxide and RustEdit.dll

    Contact And Help
    If you need to contact me discord is best: RobJ2210#2553
    For help/support my discord group is best: Join RustMaps Discord
     
  3. More information about "Red Sands Custom Map"

    $37.99

    Red Sands Custom Map

    There are two main large custom monuments on the map as well as a range of smaller monuments as well as a set of default regular monuments and the space saving military tunnels buried deep underground and even two Bradley's to fight across the fully custom terrain that brings a unique look to your server.
    Size: 3050
    Editing
    Yes you are allowed to edit the map and add stuff etc 😀.
    M.O.T Centre
    This monument is based on the real world MOT test (Ministry of Transport, or simply MOT) is an annual test of vehicle safety, road worthiness aspects and it carried out in garages across the UK.
    In this game version, you can find more car related loot than normal and also a working car ramp to modify your cars as well as a blue card puzzle with some nice loot and to top it off a red card spawn.

    Cobalt Vaults
    This monument is largely underground with a set of secure storage vaults guarded with a team of scientists and APC defending the central control tower to the vaults battle your way up and start to open up the vaults one by one to see what cobalt is storing out of sight.
    Maunsell Forts
    This monument is based on the real-world red sands forts that I visited a few years ago. In game you will find a set of fully restored Maunsell Forts that have been co-opted by cobalt scientists to use as a central location to plan their nefarious experiments.
    Other Monuments:
    Desert Military Base Outpost Airfield  Small Train Station Bandit Camp Gas Station Supermarket Military Tunnels Launch Site Train Yard Junkyard Fishing Villages Sewer Branch Water Treatment Above Ground Railway Jct Underwater Labs Warehouse Supermarket Subways Sphere Tank Oil Rig Large & Small
      Dependencies:
    Oxide and RustEdit.dll

    Contact And Help
    If you need to contact me discord is best: RobJ2210#2553
    For help/support my discord group is best: Join RustMaps Discord
     
     
     
  4. More information about "Battle Pass"

    $33.00

    Battle Pass

    Your players have a great opportunity to spend time completing different missions to get rewards! The list of possibilities is incredible: In-game Events. Fights with players. Farming, Raidings, Crafting or taking action in Custom Events(The list of supported plugins will be below), and much more!

     
     
    Description:
    Welcome to a world of unforgettable adventures that BattlePass can provide your users! This plugin has 30 levels that will entertain players in different ways. Let us plunge you deeper into the great atmosphere we have prepared for you!
     
    How does it work?
    You will get XP for accomplishing different goals, such as destroying the helicopter, raiding, and killing players, bots, or animals. Leveling up is also possible in a more peaceful way, too. For example, you can craft items, open boxes, and farm barrels and collect farm resources. Also, don’t forget that you can easily change parameters in the config file. Feel free to change the amount of XP awarded for missions.
     
    What is the specialty of our BattlePass?
    Support for custom events. The plugin interface looks like it was made by the game developers. Better performance. Detailed configuration of all actions in the config. The plugin has a system of permissions that will allow your server to receive additional earnings. You can configure players' access to rewards. You can also add different multipliers of getting EXP for different privileges. The reward system supports custom items and teams. Level 1 can have multiple rewards. You can change all the texts in the Lang file.  
    Dependencies (optional, not required)
    Arctic Base Event Satellite Dish Event Junkyard Event Plant Event Air Event Harbor Event Water Event Boss Monster Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian
      My Discord: CASHR#6906
    Join the Mad Mappers Discord  here!
    Check out more of my work here!
  5. More information about "Defendable Bases"

    $47.00

    Defendable Bases

    This plugin adds a new dynamic zombie event to your server, the appearance of which you can customize in the configuration for any standard and custom monuments
     

    Description
    The event begins with a message in chat that the evacuation of the general from the island will begin soon. At the end of the configured timer, a military checkpoint randomly appears on the map and it is said in the chat that the general's guard was killed, and the general himself was seriously wounded
    The player and his friends (if you have any) need to arrive at the military checkpoint and call for help for the general with the laptop located at the checkpoint control center
    After the player calls for help, waves of zombies will attack the base. During the preparation phase, players can upgrade the base with turrets, purchase ammunition for them, or place it from their inventory through the checkpoint control center. In the doorways, players can install barricades of different types (5 types of barricades, which differ in the amount of Hit Points) to contain the incoming waves of zombies. The player can also use a hammer to repair the barricades. During the attack phase, waves of zombies will be directed at you. You cannot allow zombies to kill the general, otherwise, the event will end. There are several zombie types (in future updates it is planned to add to the list of zombie types). Each type of zombie has its own tasks. After the end of each wave, a room with crates opens, where there will be a reward for you
    At the end of the event, a helicopter arrives for the general and picks him up, and you are notified in chat that the event has been successfully completed. When the general dies, the event ends, as will the attack wave, the event, and all hope is lost!
    All the necessary settings of zombies, timers, items in crates for each wave, as well as settings for each wave (the number of zombies of each type, the time of the preparation phase and the attack wave, etc.), settings of the military checkpoint (the price of buying something or improving the base, used ammo in turrets, etc.), the price of repairs, barricade options, and many other settings are available in the plugin configuration
    Also in the event there are additional missions during the waves of attack, during which you will receive an additional reward (in future updates it is planned to add to the list of additional missions). You can set up additional missions in the settings of each attack wave
    The event provides the use of several military base designs. The Mad Mappers team will add to the list of constructions for the event in the future. When an event appears, the plugin randomly selects the construction of the base from those that you have in the data folder, and also randomly selects a place to appear from all those that have been set in the plugin configuration
    Also, the Mad Mappers team will begin to offer support in our custom maps for this event and contain files for the appearance of bases in custom monuments and locations on our maps
     
    Constructions of other bases
    Defendable Bases (Bundle-1) Defendable Bases (Bundle-2)  
    Custom Map
    Maps that have a configuration for the appearance of bases on their custom monuments
    You can also download all these files for all maps here
    Deathland Badlands Destroyed World Detroit: Irreparable Damage Oregon 2: Last Hope Oregon: Land of Dead Pandora All files for custom maps are stored in the folder oxide/data/DefendableBases/CustomMap. You don't have to delete files from there, the plugin will understand by itself which map is currently installed on the server and will download only the necessary file if there is one in this folder. The plugin will tell you about this process in the console during the plugin loading. It will write in the console what file works on the current map, and what ones don’t work
    If you want to create a custom place for the base to appear on your custom map or on a map that is not in this list, you have to create the ID of this custom map. After that you need to place an item such as a RAND Switch on your map. It must be placed randomly, where it will not be visible to other players. You will get the identifier, if you add up the three coordinates of the position of this object from RustEdit (x, y and z) and write the resulting value in the parameter of your file (an example file can be taken from ready-made files) - ID
    As an example, let's take the coordinates (26.896, -456.158, 527.258), then our identifier is 26.896 - 456.158 + 527.258 = 97.996
    Then you need to indicate a list of bases that will appear on your map. You need to copy the configuration data block for each base construction. In the database parameters you will specify the name of the base construction and a list of positions where it can appear
    The list of positions consists of several parameters. First you need to specify the position and rotation of the appearance of the base on your map, then you can get these values using RustEdit. You need to choose the place for the appearance of the event on the custom monument, where the player has a ban on construction
    You have such a parameter as the pursuit radius for such a type of zombie as Blazer. These zombies run around the base along this radius and shoot at the players. Please note! Some object sometimes may be on your map in this radius, for example a fence, and they will not be able to overcome it, because they cannot run inside this circle, and they haven’t  a way out for them so you need to leave them a way or adjust it by increasing or decreasing the radius
    You have a list of coordinates for the points of appearance of all zombies. It is necessary to indicate these coordinates evenly around the base so that the zombies run from different sides and attack all sides of the base, not just a few ones. So it will be more interesting to play this event. Also note the fact that you can indicate the coordinate where a player can create his house, so it is advisable to specify all the coordinates that are in the construction ban zone, they are in the zone of your custom monument. You can also get the coordinates of the appearance of zombies using RustEdit
     
    Images
    You may want to change some parameters during the plugin installation or the base configuration
    In the plugin configuration these parameters are:
    Custom Barricades => Price for repairs (per hammer hit) => List of items, 3 maximum (if the economy method is 3) In the base configuration, these parameters are:
    List of turrets => Price to unlock => List of items, 3 maximum (if the economy method is 3) List of turrets => List of ammo => Price => List of items, 3 maximum (if the economy method is 3) List of barricades to buy => Price => List of items, 3 maximum (if the economy method is 3) A list of items that are in the laptop inventory when the base appears List of attack waves => Additional missions => Reward for completing the mission => List of items If you change items in the current configuration items, you need to upload the image for this item to the oxide/data/Images folder. In order for the plugin to load this image and can use it for display in the player's GUI. If it is a standard Rust item, you need to name this image file by its ShortName. If it is a custom item,  you need to name the image file by the SkinID of the item
    Then you need to make a few changes to the plugin configuration in the List of paths to GUI images item. You need to add a new image to this list. The name is the ShortName or SkinID of the item. The path to the image will look something like this: Images/{ShortName or SkinID}.png
    If you use the economy of some following points on your server as prices, you can change the image with the name Economic to your own with the same name
    All images must be used square. Attention!  The lower size of the image file will be displayed to the player faster
     
    Dependencies Required
    NpcSpawn  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic  
    Chat commands (only for administrators)
    /warstart {name} – start the event ({name} – name of the base)
    /warstop - end the event
     
    Console commands (RCON only)
    warstart {name} – start the event ({name} – name of the base)
    warstop - end the event
    givebarricade {steamid} {level} {amount} - a player with a SteamID ({steamid}) is given a certain number of barricades ({amount}) of a certain level ({level})
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Base Config
    en - example of base configuration in English ru - example of base configuration in Russian  
    Custom Map Config
    en - example of custom map configuration in English ru - example of custom map configuration in Russian  
    My Discord: KpucTaJl#8923
    Join the Mad Mappers Discord here!
    Check out more of my work here!
    Creator of the default configuration and the bases – jtedal
    Help in creating a plugin description – Jbird#2022
  6. More information about "Shipwreck"

    $34.99

    Shipwreck

    This plugin will allow players to visit the depths of the ocean to discover 3 new locations included in this plugin: a Sunken Cargo Ship, Submerged Ore Farm, and a Shipwrecked Barge.
    In the wreckage you will find a high concentration of loot. Just be careful! The COBALT group has already arrived and is exploring the site.
    They have submarines and divers already in the water!

    Patrol Submarines
    Subs do a LOT of damage, but they have low visibility and low accuracy. Very unreliable at Titanic depths. Subs are a serious threat if you arrive in a submarine yourself. Try to sneak up behind them and destroy them, you don't want to be the one to sink, trust me!
    Cobalt NPC Divers
    High accuracy, but not much armor and don't pack a huge punch. Almost harmless if you arrive in a submarine, but they are still a threat! Keep your eyes on these guys, it might just be you or them!
    Killer Sharks
    These sharks have smelled all the blood in the water, after being drawn to the area already by all of the disturbance. They are here, they are mad, and they are bloodthirsty and hungry!
    The plugin includes 3 locations:
    Shipwrecked Cargo Ship
    There are three rooms in the Sunken Cargo Ship location that are opened with a keycard. The map type can be selected within the configuration file.
    Sunken Barge
    A great place to find some Shipping Containers, as well as Killer Sharks! The Cobalt group has been busy in this area, they must have taken this Barge down recently as well.
    Submerged Ore Farm
    An ore rich location with multiple farmable ore nodes, as well as some other scattered loot including fuel barrels.
    Chat commands (only for administrators)
    /shipwreckstart – launches the event in a random configuration /shipwreckstart <shipwreckstart> – launches the event in the <eventPresetName> configuration /shipwreckstartmyloc – launches the event in a random configuration in your location /shipwreckstartmyloc<shipwreckstart> – launches the event in the <eventPresetName> configuration in your location /shipwreckstop – stops the event /screatepath– starts recording the route for the npc/shark/sub /ssavepath <npc/shark/subPresetName> – saves route for npcs/sharks/sub /scancelpath – cancels route recording Console commands (RCON only)
    shipwreckstart – launches the event in a random configuration shipwreckstart <shipwreckstart> – launches the event in the <eventPresetName> configuration shipwreckstop – stops the event Config
    plugin_en – example of plugin configuration in English location_en – example of location configuration in English plugin_ru – example of plugin configuration in Russian location_ru – example of location configuration in Russian Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic Hooks
    void OnShipwreckStart() void OnShipwreckStop()  
    My Discord: adem9554
    Join the Mad Mappers Discord here!
    Check out more of my work here!
     
     
     
  7. More information about "Monument Owner"

    $19.99

    Monument Owner

    Never worry about your players fighting over a monument, make them compete for ownership! With this plugin you can configure several parameters then players can compete to claim a monument for a set time. There is enough configuration and options that this would work well for any server, whether PvE or PvP.

    Video

    Description
    This plugin will automatically find Facepunch standard monuments, including Cargo Ship and Oil Rigs that are on the map, and which can be specified in the configuration. This will create a zone around each monument in which customizable rules apply for anyone coming to the monument, whether they become owner or not. You can also create a zone using coordinates anywhere on the map, and assign certain rules to it.

    Chat Command (For all players)
    /mocd - Displays all cooldowns for the player
    /CreateCustomZone {name} - Creates a file for a custom zone in the Data/MM_Data/MonumentOwner/Custom Zones folder with the administrator position at the time of file creation

    Console Command (RCON only)
    mocdreset {SteamID64} - Resets all cooldowns for the player

    Plugin Config
    example of a configuration for monuments sample configuration for the plugin
    Ideas for updates that may be implemented in the future
    Current ideas for the future of this plugin. These are things that I want to implement possibly. You can also write to us in Discord to suggest ideas or to vote for any that I share here.
    Respawn loot, NPC, Bradley, etc. on command Respawn loot when getting a new owner Purchase of owner status through third-party plugins or through commands Ownership retention for as long as there is fuel in Excavator or Quarries Add plugin support for notifications and also add notifications via Rust GUI Disabling and enabling zones while the plugin is running Creating a zone by command API
    The answer true or false will tell whether there is a zone in this coordinate
    private bool HasZone(Vector3 posMonument) The answer true or false will tell whether the zone belongs to someone
    private bool HasOwner(Vector3 posMonument) The answer ulong will tell who the zone belongs to
    private ulong GetOwnerID(Vector3 posMonument) The answer true or false will tell whether the player can become the owner
    private bool CanPlayerBecomeOwner(Vector3 posMonument, BasePlayer player) Forcibly establishes the owner of the zone, bypassing checks on his ability to become the owner. The answer true or false will tell whether he was able to become one or the zone is occupied by another player
    private bool SetOwnerID(Vector3 posMonument, ulong userID) Deletes a zone. The answer true or false will tell whether he was able to do it
    private bool RemoveZone(MonumentInfo monument) Creates a zone for the desired monument. The answer true or false will tell whether he was able to do it
    private bool CreateZone(MonumentInfo monument) Translation assistance by Jbird.
    Check out more of my work here JTedal's library.
    Come see our whole teams work Mad Mapper Library.
    Come by the Mad Mapper Discord for support, feedback, or suggestions!
  8. More information about "Picklock"

    $11.00

    Picklock

    Is a simple but interesting plugin to add lock picking to the game!
     

    Description
    The picklocks can be used to open door locks and code locks (can be edited in the configuration).
    It is possible to change the time and probability of opening the door with a picklock (can be edited in the configuration).
    It is possible to change the spawn of picklocks in the crates if it is necessary.
    If you want to open the door with the picklock you need to go to the door, take the picklock in the player’s hands, and press the middle button of the mouse. The process of breaking the door will start.
     
    Console commands
    givepicklock {steamid} {amount} - gives the player with {steamid} a certain number of picklocks ({amount} pieces) in his inventory
     
    Plugin Config
    en – example of plugin configuration in English ru – example of plugin configuration in Russian  
    My Discord: KpucTaJl#8923
    Join the Mad Mappers Discord here!
    Check out more of my work here!
  9. More information about "Custom Magazine"

    $11.00

    Custom Magazine

    This plugin will add multiple extended magazines to your server

    Description

    Facepunch just released the extended magazine into the game, which adds 25% to the capacity of ammo that it can originally hold

    With Custom Magazine's, you can now add several types of extended magazines! By default, you can now also add 50%, 75%, and even 100% capacity increases! At 100%, this will double any weapons capacity! You can change those capacity increase percentages in the configuration, remove them, or even add your own! You can configure spawning of these items in standard Rust crates!
     
    Console commands (RCON only)
    givemagazine {skinid} {steamid} - This is the console command to give an extended magazine from the plugin configuration with a Steam Workshop SkinID ({skinid}) to a player using their SteamID ({steamid})
     
    Plugin Config
    en - example of plugin configuration in English
    ru - example of plugin configuration in Russian
     
    My Discord: KpucTaJl#8923
    Join the Mad Mappers Discord here!
    Check out more of my work here!
  10. More information about "Squid Game: Red Light, Green Light"

    $31.00

    Squid Game: Red Light, Green Light

    This event is based on the game "Red Light, Green Light" from the popular serial "Squid Game"
     

    Description
    Prefab arena for this game is in the plugin package
    To work event is necessary to have this prefab on the map (it works only on custom maps!!!)
    Event starts with a message in the chat about the beginning of the event. Then everyone who wants to take part in the game must write in the chat command (/rlglenter). The player will be moved to the arena after this action.
    If the player is in his building zone, he will return to the same place at the end of the event. It’s a place where he wrote the command. Otherwise, at the end of the event the player will be moved to a safe zone on the map.
    There is a waiting time for all players at the beginning of the event. The game will begin when this time is over.
    The idea of the game is to follow instructions strictly. While the indicator is green, a player can move. When a red indicator is on the player’s screen, a player can’t move.
    If the violation of the rules is noticed, a player will be out of the game and move to the watching area of the game. Then a player can monitor other players’ game from the watching zone.
    All players who cross the finish line before the time limit is up will win.
    It is possible to set up in the configuration:
    a total table of items for the winners, all the time periods in the game, the inaccuracy of the player's movement when the red light is activated.  
    Prefab Installation Instructions
    In this case, it is assumed that the customer uses the RustEdit program
    1. Unpack the archive to a folder
    2. Open the RustEdit program location
    3. Place the folder with the prefab files in the "CustomPrefabs" folder
    4. Run the RustEdit program
    5. Open the map on which you want to install this prefab
    6. In the Prefab List tab, open the Custom tab
    7. In the Custom tab, open the folder that we dragged to CustomPrefabs (item 3)
    8. Drag the prefab to the place you want on the map
    9. Apply The Modifications (!!!THE first step is to APPLY the Height Mask, then everything else!!!)
    10. Everything is ready (If available)! It remains only to save the map, run it on the server
     
    Dependencies (optional, not required)
    NoEscape NTeleportation  
    Chat commands (only for administrators)
    /rlglstart - start the event
    /rlglstop - end the event
    /rlglenter - enter the arena of the game
    /rlglexit - exit the arena of the game
     
    Console commands (RCON only)
    rlglstart - start the event
    rlglstop - end the event
     
    Plugin Config
    "Prefix of chat messages"
    "Inaccuracy of changing the player position at the red indicator [м.]"
    "Inaccuracy of changing the position of player’s camera at the red indicator [degrees]"
    "Minimum time between events [sec.]"
    "Maximum time between events [sec.]"
    "Waiting time at the beginning of the event [sec.]"
    "Duration of the event [sec.]"
    "Waiting time at the end of the event [sec.]"
    "Minimum starting time of the stage (at least 2) [sec.]"
    "Maximum starting time of the stage (at least 4) [sec.]"
    "Sound language [ru/en]"
    "List of commands that you cannot use in the event area"
    "Table of items for winning the game"
    "List of items"
    "ShortName" "Minimum" "Maximum" "Chance [0.0-100.0]" "Is this a blueprint? [true/false]" "SkinID (0 - default)" "Name (empty - default)" "Own loot table"
    "Minimum numbers of items" "Maximum numbers of items" "List of items"  
    The prefab is designed by jtedal#8448
    Contact me in Discord: KpucTaJl#8923
  11. More information about "Air Event"

    $26.00

    Air Event

    The event is an alternative to the usual cargoship, but it is only in the air
     

    Description
    The chat notification about the airship with scientists arrival to the island begins the event
    A smoke screen appears in the air after the time is up (it is possible to deactivate the smoke screen in the configuration), then the airship with scientists appears
    There are 2 locked, 2 elite, 2 military, 2 standard crates and 16 NPCs on the airship as the default
    The location and loot of all the crates/NPCs can be changed in the configuration, you can add or remove unnecessary crates/NPCs
    There are 2 CCTV cameras by which you can track the availabilities of locked crates on the airship (the name of the cameras can be changed in the configuration)
    The looting of both locked crates is the condition for the completion of the event. After that the players have time to depart the airship. They can use the transport that they arrived on it or use hot air balloons on the airship (you need be inside the basket of the hot air balloon)
     
    Dependencies Required
    NpcSpawn  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits  
    Chat commands (only for administrators)
    /airstart – starting of the event
    /airstop – ending of the event
    /airpos – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read)
     
    Console commands (RCON only)
    airstart – starting of the event
    airstop – ending of the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnAirEventStart(HashSet<BaseEntity> entities) – called when the event starts
    void OnAirEventEnd() – called when the event ends
    void OnAirEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
     
    My Discord: KpucTaJl#8923
    Join the Mad Mappers Discord here!
    Check out more of my work here!
    The airship is designed by Jtedal
  12. More information about "Junkyard Event"

    $31.00

    Junkyard Event

    This event automatically takes place in the Junkyard location if on the map
    Finally, the crane in Junkyard will have a true meaning and be fun again!
     

    Description
    The event begins with a notification in the chat that soon scavengers will arrive at Junkyard, who will have a rest there. Next, NPCs appear in the location, whose presets you can configure in the plugin configuration. A message appears in the chat that the scavengers hid a signal grenade in one of the broken cars at the landfill to call for supplies. The player needs to kill all the NPCs and find the rusted car in which the grenade is hidden.
    In order to find and activate the signal grenade, use a crane to load rusted cars into a shredder for recycling, it's bound to be in one of them! The number of rusted cars in the landfill is regulated by the value in the configuration. The required car is selected at random from the group. The player needs to recycle the rusted cars one by one until he finds the one in which the signal grenade is located in! After the player recycles the broken car, a plane will fly to the Junkyard location, on board of which there will be a truck with supplies. The plane will drop this truck and it will land in Junkyard via parachute. Once it lands, guards will come out of the truck and guard it. But the truck is closed, it cannot be opened. The player needs to kill these guards to get access to the truck. In order for the player to get access to the crates and the loot within, they need to recycle the truck by using the crane and placing it into the shredder! Next, the crates will travel along the conveyor belt of the shredder and the player will be able to open them. You can configure all the crates, their number and the loot in them, all in the plugin configuration.
     
    Dependencies Required
    NpcSpawn  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits  
    Chat commands (only for administrators)
    /jstart - start the event
    /jstop - end the event
    /jpos - determining the position and rotation coordinates for changing the location of NPCs. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the Junkyard is read)
     
    Console commands (RCON only)
    jstart - start the event
    jstop - end the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnJunkyardEventStart() – called when the event starts
    void OnJunkyardEventEnd() – called when the event ends
    void OnJunkyardEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
     
    My Discord: KpucTaJl#8923
    Join the Mad Mappers Discord here!
    Check out more of my work here!
  13. More information about "Triangulation"

    $31.00

    Triangulation

    Welcome to a new arctic event where players will need to brave the arctic biome to deal with packs of aggressive feral animals!
     

    Description
    The event begins with a chat warning explaining that scientists studying the arctic area of the island have been attacked by vicious animals and need to quickly be evacuated. Since leaving in such a hurry, they left their drilling rig behind, which extracts a lot of profitable resources, currently the location of the rig is not known. Players are able to find and use this rig, since it is left unguarded, but first they have to find it's location. The team left behind three signal receivers at different locations on the island. The player needs to scan each of them sequentially. This won't be as easy as it sounds, utilizing the signal receivers seems to be a big part of what is aggravating the packs of animals nearby that led to the attack. The animals seem so crazed by the signal receivers running that they will attack and try to destroy them when the players use them to triangulate the location of the drilling rig. Players should protect the receivers if they have any hopes to retrieve the location of the rig, they will need to use all three receivers to find it. The rig will need quite a few batteries to run, players should loot these after running each scan. To incentivize keeping these scanners running, loot is provided with each successful scan of the area. The more health each scanner has upon completing the scan the more batteries will be received as a reward. The more batteries are in the rig, the longer it will run and the richer the reward will be in the end.
    In the plugin configuration you can change almost anything you can think of, the loot in each location, the signal receivers and drillig rig parameters, timers, attack waves, animal configuration, and almost any customization you can think of will be found in the config file. Put on some warm clothing and head out to meet the new challenge!
     
    Dependencies Required
    AnimalSpawn  
    Dependencies (optional, not required)
    TruePVE GUI Announcements Notify Discord Messages NTeleportation Economics Server Rewards IQEconomic XPerience  
    Chat commands (only for administrators)
    /tstart - start the event
    /tstop - end the event
     
    Console commands (RCON only)
    tstart - start the event
    tstop - end the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnTriangulationStart() – called when the event starts
    void OnTriangulationEnd() – called when the event ends
    void OnTriangulationWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
    void OnTriangulationReceiverSpawn(Vector3 pos, float radius) - called when the signal receiver spawn on the map
    void OnTriangulationDrillSpawn(Vector3 pos, float radius) - called when the drilling rig spawn on the map
     
    My Discord: kpuctajl
    Join the Mad Mappers Discord here!
    Check out more of my work here!
  14. More information about "Power Plant Event"

    $26.00

    Power Plant Event

    It’s an Event in the Power Plant location
     

    Description
    The event begins with a chat warning: soon CH47 will get new crates with items for scientists to the Power Plant location.
    When the time is up, the NPCs guarding this location will appear in the Power Plant zone. Then a water barrel will appear on the top of the central building. A CH47 will fly to this location to get new crates with items.
    When the CH47 arrives in the Event zone, it will fail to control and crash in a cooling tower of the power plant. All the crates from the CH47 will be on the top of the cooling tower. But they will be in the fire. You need put out the fire to get access to the crates.
    It is necessary to activate a fire system to put out the fire. A fire system is on the top of the central building. So a Workcart will arrive to the Event area to bring a barrel of water. You need move this water from the Workcart to the empty barrel on the top of the central building. As soon as you do this, you will be able to start the fire system by pressing a button.
    When the fire system has activated, the fire in the cooling tower will be out. You will be able to access the crates in the cooling tower.
    There is a camera in the location for viewing the event.
    When an event appears, a marker will display on the map (it can set up in the configuration file).
    All players in the event area have a timer with countdown to the end of the event
     
    Dependencies Required
    NpcSpawn  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits  
    Chat commands (only for administrators)
    /ppstart - start the event
    /ppstop - end the event
    /pppos - determining the position and rotation coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the Power Plant is read)
     
    Console commands (RCON only)
    ppstart - start the event
    ppstop - end the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnPowerPlantEventStart() – called when the event starts
    void OnPowerPlantEventEnd() – called when the event ends
    void OnPowerPlantEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
     
    My Discord: KpucTaJl#8923
    Join the Mad Mappers Discord here!
    Check out more of my work here!
  15. More information about "Satellite Dish Event"

    $31.00

    Satellite Dish Event

    It’s an event in the Satellite Dish location
     

    Description
    The event begins with a chat warning: a bioweapons deal will be in the Satellite Dish.
    When the time is up, extra crates, NPCs guarding this location will appear in the Satellite Dish. Then a locked zombie’s cage will appear. A CH47 will fly to this location to make a transaction.
    When the CH47 arrives, it will drop the locked crate as a payment for the biological weapon. Then it will land and zombies will begin boarding on the CH47. As soon as the CH47 has picked up all the remaining zombies, it will fly off the map.
    If you kill at least one zombie, an alarm will start. The alarm can be ended by answering the phone on the Satellite Dish within 10 seconds.
    If you don’t stop the alarm, reinforcements will arrive as Bradley to this location. It will parachute down from the aircraft.
    All crates looting, NPCs, zombies, Bradley can be changed by configuration.
    It is possible to change the configuration of all NPCs or use the BotSpawn plugin for NPCs.
    There is a camera in the location for viewing the event and lighting for night events.
    When an event appears, a marker will display on the map (configurable in the configuration file).
    It is possible to set up in the configuration the PVP zone for those who use the TruePVE plugin.
    All players in the event zone have a timer with countdown to the end of the event
    It is possible to set up an automatic event appear on the map. All timers can be set up in the configuration.
     
    Dependencies Required
    NpcSpawn  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits  
    Chat commands (only for administrators)
    /satdishstart - start the event
    /satdishstop - end the event
    /satdishpos - determining the position and rotation coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the Satellite Dish is read)
     
    Console commands (RCON only)
    satdishstart - start the event
    satdishstop - end the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnSatDishEventStart() – called when the event starts
    void OnSatDishEventEnd() – called when the event ends
    void OnSatDishEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
     
    My Discord: KpucTaJl#8923
    Join the Mad Mappers Discord here!
    Check out more of my work here!
  16. More information about "Harbor Event"

    $37.00

    Harbor Event

    Creates a unique event at the Harbor monument for players to participate in for rewards. Players must battle numerous NPCs and APCs to access the puzzle to open the loot room!
     

    Description
    This event started off as a warning on the chatbox about the ships coming soon to dock in Port, loaded with precious cargo. After the period has passed, a ship appears in one of the locations at Harbour that are accessible from the map, where the crane loads the container.
    The loading area is protected by one Tank and 7 NPCs by default. The container door is locked, you must push a button from inside the cranes cockpit to open the door. Inside the container, there is a default security camera, locked box, 2 DMS, 2 Elite, and 2 Military boxes.
    The locations and loot from all crates/NPCs can be configured within configurations, and unwanted crates/NPCs added or removed. Also, ships will generate the default ship loot, e.g. The config file allows to modify tank as well as loot inside of the ship.
    When the event occurs, the map displays the markers (configured in the config file). All players that are inside the event area will have a timer counting down the amount of time until the event ends.
     
    Dependencies Required
    NpcSpawn  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation HeliControl Economics Server Rewards IQEconomic Kits  
    Chat commands (only for administrators)
    /harborstart – starting of the event
    /harborstop – ending of the event
    /harborpos – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read)
     
    Console commands (RCON only)
    harborstart – starting of the event
    harborstop – ending of the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnHarborEventStart() – called when the event starts
    void OnHarborEventEnd() – called when the event ends
    void OnHarborEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
     
    My Discord: KpucTaJl#8923
    Join the Mad Mappers Discord here!
    Check out more of my work here!
  17. More information about "NpcRaiders"

    $24.00

    NpcRaiders

    They will raid your base tell they find the tc or the time set in the config runs out or you kill all npc waves.

    Only People authorized on the tc they are going after can kill the npc and only the npc can attack them.

    You can use kits plugin from umod to kit them with clothing and guns See config example below.

    Perms are set in config per raid type.

    Permissions
    npcraiders.use - Needed to use /raidme chat command.
    npcraiders.admin - Needed to use /raidme reload chat command.
    npcraiders.nocooldown - Disable the setting of your cooldown.
    npcraiders.nocost - Disable the being charged.

    Chat Command
    /raidme - Will show raid help menu.
    /raidme buy - Will show raid buy help menu and costs.
    /raidme buy <type> - To start raid of the type.
    /raidme reload player <playerName> = Will cancel there raid event.
    /raidme reload all - Will cancel all events.
    /raidme terrain - Get Terrain name your standing on.
    /raidme loot - Generate a loot profile with all the items in your inventory

    Loot Profiles
    /raidme loot add <profileName> - Create or add more items to a profile
    /raidme loot clear <profileName> - Clear all information from a profile

    When you create a loot profile you will need to edit its datafile and set the min and max amount of items to give.. There you can change other min/max for item ammounts default is 1 to Amount when created


    Config BuyType
    ByTypes can be "Itemid" , "ServerRewards", or "Economics"
    Default is scrap "-932201673"

    Config.RewardType
    RewardType can be "Itemid" , "ServerRewards", "Economics" , or "kit"

    Config.AutoTurretDamage
    "AutoTurretDamage": 0.0 - Disable targeting the npc.
    "AutoTurretDamage": 1.0 - Full damage to the npc / Range is 0.0 to 1.0.
     
     
  18. More information about "Supply Depot"

    $7.00

    Supply Depot

    this is supply depot. the supply depot is more of a facade for the actual monument which lies below. above ground the supply depot is more like a roadside monument. there is a fairly simple puzzle that will lead them to an elevator which will bring them below. below they will land on the level of a high detailed strip club this level also has an npc at the bar that sells stuff feel free to customize the vendor profile to suit your server needs. there is also a green room and bathroom on this floor. on this floor there is also an elevator that will bring them to a full casino with all of the casino games customized.
     
    20 io
    30 loot container
    1689 prefab
     
    this prefab comes with no guide as placement and the monument its self is very straight forward. feel free to message me on discord for any help or questions.
     
     
  19. $5.00

    Launch Pad

    Launch Pad   is a plugin that gives players a PAD to launch and deploy Parachutes at height
    Note : there is a few times that this will not work . almost all you get a message . but when on building block (PAD placement blue) rust overrides this code and a normal pad spawns without warning you, looking into that)
     
    Permissions
    LaunchPad.use     ---    gives player ability to use PAD
    LaunchPad.spawn  ---  allows player to spawn pad with chat command
     
    ConsoleCommand
    launchpad  <playername>    --- gives player the PAD
     
    ChatComand
    /Launchpad
     
    Config
    { "1. Max Launch hight": 200.0, // normal hight deploy (can never be mor that 900 "2. Use pad only once": false, "3. Return Pad to player after Launch": true, "4. Always full health Parachute": false, "5. Use chute health Limit": false, "6. Chute heath limit": 50.0, "7. LaunchPad SkinID": "2478929353", "8. Allow quick release of parachute": true, // pressing primary fire will stop launch and deploy Chute "9. Quick release Max hight": 500.0 // if player dont release it will auto release at this hight (can never be more than 900), "A. Allow ParaChutes to be Persistant": true, "B. Allow only Pad Placer to use pad": false, "B. Pad placement cooldown time in minutes (0 meens disabled)": 0 }  
    Lang File
    { "NoChute": "You dont have a Chute Equiped", "NoPerm": "You dont have the Permission to use this", "NoUnderRoof": "You cant Deploy Under a Roof, Ceiling, Underground, in water or in radiation", "NoVanish": "You cant Do this in Vanish", "ChuteHealth": "Chute to broken to use", "NoEscape": "You cant Do this While being raided or Combat Blocked", "CooldownMessage": "The Pad Placement is on a cooldown for you . {timeremaining} remaining from {cooldowntotal} Min's" }  
     
    0dbdbab9a1c3142b40740be6e631f21d
  20. More information about "Submerged Railway Pack"

    $38.99

    Submerged Railway Pack

    It is a large kit of underwater railway modular parts designed for you to easily add submerged railways to any map by simply snapping each part into place.
    Parts are available in twin railway lines.     
    It took me so long to complete and I am pleased that it has finally been released.
    known issues: Sometimes a fish swims into the tunnel and you turn right to go left on the split track
    I will be adding more parts and snap-on decor packs to this in the coming weeks.

    Tunnels ~ UnderWater Moonpool 3x36 (Twin).prefab UnderWater Diver Access 3x 18 (Twin).prefab UnderWater 3x18 (Twin).prefab UnderWater 3x36 (Twin).prefab UnderWater 3x72 (Twin).prefab Underwater Bend 45 (Twin).prefab Underwater Smooth Incline Bottom (Twin).prefab Underwater Smooth Incline Top (Twin).prefab UnderWater Entrance 3x54 (Twin).prefab UnderWater 3x47 Siding (Twin).prefab UnderWater Split 3x72 (Twin).prefab UnderWater 3x47 Build Area (Twin).prefab UnderWater End 3x36 (Twin).prefab UnderWater Tunnel Ventilation 3x18 (Twin).prefab UnderWater Switch 3x54 (Twin).prefab UnderWater Blast Door Auto 3x18 (Twin).prefab UnderWater 3x216 (Twin).prefab UnderWater 3x144 (Twin).prefab UnderWater Entrance To Land (Twin).prefab UnderWater Legless 3x72 (Twin).prefab UnderWater Legless 3x18 (Twin).prefab UnderWater Legless 3x18 (Twin).prefab Snap-ons ~ Diver Access Gear Locker.prefab Tunnel NPC Guards.prefab Blastdoor Checkpoint Guards.prefab Build Zone Locomotive Spawn.prefab Build Zone Workcart Spawn.prefab Lights 2 3x18.prefab Build Zone S.prefab Build Zone L.prefab Build Zone M.prefab Repair Team End 3x36.prefab Hydraulic Seal Open.prefab Workcart Spawns End 3x36.prefab Sunken Tug End 3x36.prefab Sunken Tug+Loot End 3x36.prefab Leaks+Sparks End 3x36.prefab Hydraulic Seal Closed.prefab Backup Air Supply.prefab Overgrown Ocean Plants.prefab Moonpool Duo Sub Guard+loot 3x36.prefab Moonpool Duo Sub 3x36.prefab Moonpool Solo Sub Guard+loot 3x36.prefab Moonpool Solo Sub 3x36.prefab

     

  21. More information about "Crimson Tide Custom Map"

    $40.00

    Crimson Tide Custom Map

    Details
    Crimson Tide is a large-sized map designed from the start to be great with cars with special attention given to the roads to add a nice mix of smooth and bumpy parts in the network of interlacing roads. To complement the map there is a rail network and full river system to add even more transport options.
    There are a lot of custom monuments in this map in all shapes and sizes from underwater to underground not to mention the huge lift and cable bridges.
    Size: 4000k
    Railway
    Features a working surface railway with twin directional lines that runs around the full map and through underground tunnels and over rivers and even down to the subways and with no dead ends its perfect for other plugins like cargo train event also map comes with its own custom work cart and wagon spawning plugin. 
    Editing
    Yes, you are allowed to edit the map and add stuff etc.
    Custom NPC
    Normal RustEdit Scientist’s have been replaced with my own set of NPC’S from the various factions from the rust world (Normal Scientist, Arctic Scientist, Tunnel Dweller and Underwater Dweller) if you do not like my NPC’s simply don’t install the plug-in and supply your own with any bot plugin you want.
    A special thank you to Steenamaroo for building the plugin for me.
    Monuments
    Nuclear Missile Silo Airfield Railway Maintenance Nuclear Submarine  Submarine Base Felling Field The Forth Bridges Deep Water Harbour Bandit Camp Excavator Fishing Village Gas Station Horse Stables Launch Site Lighthouse Military Tunnels Oil Rig Large Oil Rig Small Outpost Powerplant Sphere Tank Supermarket Trainyard Junkyard Underwater Labs Desert Military Base Arctic Research base Ferry Terminal Harbor (With Docking) Help And Contact
    If you need to contact me discord is best: RobJ2210#2553
    For help/support my discord group is best: Join Rust Maps By RobJ Discord
     
  22. More information about "Combustion Isle Custom Map"

    $40.00

    Combustion Isle Custom Map

    Details
    Combustion Isle is a large-sized map designed from the start to be great with cars with special attention given to the roads to add a nice mix of smooth and bumpy parts in the network of interlacing roads. To complement the map there is a rail network and full river system to add even more transport options.
    There are a lot of custom monuments in this map in all shapes and sizes from underwater to underground not to mention the huge lift and cable bridges.
    Size: 4096k
    Railway
    Features a working surface railway that runs around half the map and through underground tunnels and over rivers.
    Editing
    Yes, you are allowed to edit the map and add stuff etc.
    Custom NPCs
    Normal RustEdit Scientist’s have been replaced with my own set of NPC’S from the various factions from the rust world (Normal Scientist, Arctic Scientist, Tunnel Dweller and Underwater Dweller) if you do not like my NPC’s simply don’t install the plug-in and supply your own with any bot plugin you want.
    Monuments
    Bandit Lift Bridge (Custom Monument) Underwater Server Farm (Custom Monument) Car Garages (Custom Monument) Satellite Control (Custom Monument) Mineral Extraction Bandit Camp Excavator Fishing Village Gas Station Horse Stables Launch Site Lighthouse Military Tunnels Oil Rig Large Oil Rig Small Outpost Powerplant Sewer Branch Sphere Tank Supermarket Trainyard Warehouse Harbor Junkyard Underwater Labs Desert Military Base Arctic Research base Airfield Nuclear Missile Silo Ferry Terminal  Help and Contact
    If you need to contact me discord is best: RobJ2210#2553
    For help/support my discord group is best: Join Rust Maps By RobJ Discord
     
  23. More information about "Barnacle Reef Custom Map"

    $40.00

    Barnacle Reef Custom Map

    Details
    Barnacle Reef is a small to medium-sized map (3300) designed to feel bigger than default maps at a similar size and this is done by maximizing space with more land than water and better-proportioned monuments as well as moving some space-wasting monuments underground and out to sea.
    all-new custom monuments to discover as well as a mixture of the default monuments scattered around creating a nice balance of looting across the map.
    Fully custom landscape to explore and lots of interesting places to build bases and should provide players with hours of fun.
    highly optimised map with a healthy entity count that will result in smooth wipe performance.
    I would like to say a big thank you to Steenamaroo for all his help with plugins.
    Railway
    Features a working surface railway with twin directional lines that runs around the full map and through underground tunnels and over rivers and even down to the subways and with no dead ends its perfect for other train plugin events as well as its own custom work cart and wagon spawning plugin. 
     
    Map Editing
    Yes, you are allowed to edit the map and add stuff etc.
    Custom NPCs
    Normal RustEdit Scientist’s have been replaced with my own set of NPC’S from the various factions from the rust world (Normal Scientist, Arctic Scientist, Tunnel Dweller and Underwater Dweller) if you do not like my NPC’s simply don’t install the plug-in and supply your own with any bot plugin you want.
    Monuments
    Airfield Nuclear Missile Silo Bandit Town Fishing Village Gas Station Horse Stable Lighthouse Underground Military Tunnels Oil Rig Large Oil Rig Small Outpost Sewer Branch Sphere Tank Supermarket Warehouse Trainyard Subway Greenhouse Deep Water Harbour Navy Shipyard Launch Site Junkyard Early Warning Radar Underwater Labs Desert Military Base Help And Contact
    If you need to contact me discord is best: RobJ2210#2553
    For help/support my discord group is best: Join Rust Maps By RobJ Discord
     
  24. More information about "Penguin Island Mini Custom Map"

    $40.00

    Penguin Island Mini Custom Map

    Details
    Penguin Island is a small-sized map designed from the start to utilize my mini monument remakes to save space on this tiny map enabling me to include more monuments than normal for a 1.6k map and making the map feel bigger than it really is.
    Fully custom terrain that brings a unique look to your server.
    Size: 1600k
    Railways
    This map features a large twin line surface railway that has a one-way system per track running around the map enabling full compatibility with cargo train event on the surface, as well as a link from the surface to the underground railway that also works with the event and allows it to travel up or down and of course players, can do the same with their work carts.

    Editing
    Yes, you are allowed to edit the map and add stuff etc.
    Custom NPC
    Normal RustEdit Scientist’s have been replaced with my own set of NPC’S from the various factions from the rust world (Normal Scientist, Arctic Scientist, Tunnel Dweller and Underwater Dweller) if you do not like my NPC’s simply don’t install the plug-in and supply your own with any bot plugin you want.
    A special thank you to Steenamaroo for building the plugin for me.
    Monuments
    Arctic Research base Arctic Airfield Dome Gas Station Supermarket Railway Junction Mini Launch Site Mini Water Treatment Mini Train Yard Mini Desert Military Camp Mini Harbour Early Warning Radar Large Oilrig Small Oilrig Underwater Labs x6 Mining Outpost Sulfur quarry Help And Contact
    If you need to contact me discord is best: RobJ2210#2553
    For help/support my discord group is best: Join RustMaps Discord
     
  25. More information about "Raven Island Mini Custom Map"

    $40.00

    Raven Island Mini Custom Map

    Details
    Raven Island is a small-sized map designed from the start to utilize my mini monument remakes to save space on this tiny map enabling me to include more monuments than normal for a 1.6k map and making the map feel bigger than it really is.
    Fully custom terrain that brings a unique look to your server.
    Size: 1600k
    Railway
    Features a working surface railway with twin directional lines that runs around the full map and through underground tunnels and over rivers and even down to the subways and with no dead ends its perfect for other plugins like cargo train event also map comes with its own custom work cart and wagon spawning plugin. 
     
    Edit Map
    Yes, you are allowed to edit the map and add stuff etc.
    Custom NPC
    Normal RustEdit Scientist’s have been replaced with my own set of NPC’S from the various factions from the rust world (Normal Scientist, Arctic Scientist, Tunnel Dweller and Underwater Dweller) if you do not like my NPC’s simply don’t install the plug-in and supply your own with any bot plugin you want.
    A special thank you to Steenamaroo for building the plugin for me.
    Monuments
    Arctic Research base Arctic Airfield Dome Gas Station Supermarket Railway Junction Mini Launch Site Mini Water Treatment Mini Train Yard Mini Desert Military Camp Mini Harbour Early Warning Radar Large Oilrig Small Oilrig Underwater Labs x3 Sulfur quarry Help And Contact
    If you need to contact me discord is best: RobJ2210#2553
    For help/support my discord group is best: Join RustMaps Discord
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Payments Processed

Total payments processed.

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