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Everything posted by The Friendly Chap
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- 690 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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- 7 comments
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- 1
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- #cave
- #sharingan
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(and 9 more)
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- 19 comments
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- 1
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- #custom map
- #custom monument
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Perhaps add a command that will upload a file to specific space on a FTP server, with an option to do so after each edit? I'd like to display the pixel art on my website and this seems the easiest way. I can go in and export it and then download, rename and upload, but it seems a schlep. Could park the FTP credentials in the config, just dunno if t's possible for the server to actually do this. Suggestion : Have a admin command that generates a sign linked to the latest auto export. Each time the canvas is edited, it updates those signs links. Dunno how SignArtist stores the image data, but I have seen plugins that link images, and seen them go wrong and paint the same image instanlty on all signs. So updating images on signs is possible, if possibly a tad tricky.
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Failed to call hook 'OnEntitySpawned' on plugin 'PumpkinHead v1.1.3'
The Friendly Chap posted A Support Request in Support
Failed to call hook 'OnEntitySpawned' on plugin 'PumpkinHead v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PumpkinHead.OnEntitySpawned (NPCPlayerCorpse corpse) [0x00047] in <9157ee33142e44f6a45ac118f30aa6c8>:0 at Oxide.Plugins.PumpkinHead.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00246] in <9157ee33142e44f6a45ac118f30aa6c8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cc99cb05b42e4ea494cdf294badea406>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <99d545163fdd4d57a562df7989f2ca0a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <99d545163fdd4d57a562df7989f2ca0a>:0 -
- 28 comments
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Changed Status from Pending to Not a Bug
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It hasn't really got one? The terrain is custom, and the procedural methods used to create it don't take any seed as input.
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- 4 comments
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- #islands
- #custom map
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(and 8 more)
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Is it possible to limit the skins available to an individual player to the skins that player has in their Steam inventory, perhaps based on a permission? The plugin could still load all the skins it needs on startup, but just limit a given player to skins they own (which can be rechecked when the player log in) Obviously this would be an optional function, but would allow a server to limit the players to skin they actually own and therefore not devalue the server's skin collector residents.
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Changed Status from Work in Progress to Closed
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Nevermind, I got it done befiore my lift arrived.
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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OK, will fix. It's 7h30 and I am off to work, so I can only fix when I am back which is just after 17h00. I am in GMT - 2. As a hot fix, use the flatten tool set to "lower" and height set to 360. Then scrub the ocean floor higher. Apologies, the heightmap did not consider the unique flight characteristics of the minicopter.
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Suggestion : Advanced Mode : Allow prefabs to be attached to car modules in the config. User can provide the prefab and Vector3 and rotation, power state. This will allow Admins to create truly custom vehicles like a 2 module car with 3 storage modules stacked up and neon signs for a "moving van" A short armoured wall at an angle at the back of a armoured van, a "ute" with a turret on the back, the possibilities become endless.
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Version 1.0.3
1,424 downloads
Crikey, It took all arvo to make, mate. Kept getting bloody billabongs in the middle of the desert. Fair dinkum, the heightmap is iffy but a larrikin can still grab his swag, crack a tinny and go walkabout, build a base out woop woop and try keep the hoons, bludgers and bogans in budgie smugglers from buggering off with your hard yakka. Brought to you by the Department of Drongo Dags.Free