-
Posts
483 -
Joined
-
Last visited
-
Days Won
10
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by The Friendly Chap
-
-
Using the "/up all X" function on a very large building can cause the server to kick players for "Player Tick" I suspect what it's doing is listing all the items to upgrade and then upgrading them. This can be solved. Sloppy example, but the idea is to give the command a yield so it doesn't lock up the server whenever some player does /up all X on a fortress sized base. private IEnumerator Upgradeiteml(string animalDictKey) { foreach (var buildingblockthing in groupofstufftoupgrade) { { Upgradecommand(buildingblockthing); yield return new WaitWhile(() => !buldingblockisupgraded); } } }
-
-
So one one the key benefits of a Skills/XP system is the fact that grinding for levels is a thing. But grinding for levels can be competitive, and that's something I'd like to encourage. Is there a way you could add a small feature : /st.board | Displays a UI with a list (Extra pages if needed) with a leaderboard of players by level. (Highest 1st) Option B : A permission locked command to list the player names and levels in chat. Option C : Store the player's name in the file with the rest of their data, so at least one can look at who is the highest level with more ease.
-
Lol. I had the option OFF, for some reason my brain was thinking "Censor Internet Audio. = OFF" Wow. I am a dumbass. Sorry to waste your time.
-
10 o.revoke group default naturefeeling.use ? Essentially, loading this makes all players get a scream when loaded. If I want to troll an individual, it makes it harder if the permission is an exemption. Example : I wanna troll FREDDY. to troll him only, I now need to create a group with the exempt permission, add All my players to the group, except for FREDDY. Example 2 (with USE permission) I wanna troll Freddy. I add the permission to Freddy. I wanna troll everyone. o.grant group default naturefeeling.use Done. I wanna stop trolling everyone? GOTO 10
-
{ "Permission Name": "welcomemusic.use", "Need Permission": false, "Music URL": "https://github.com/blgarust/music/raw/main/WelcomeToOurServer.mp3", "Use Random List": false, "Random Music URL List (URL | Duration)": {}, "Music Duration (sec)": 15.0, "Music Delay (sec)": 1.0, "Only first-time join the server": false, "Welcome Message (Empty = No Message)": "Testing WelcomeMusic.cs" }
-
-
I set the music link to https://github.com/TheFriendlyChap/RustPlugins/raw/main/greeting1.mp3 and it just plays Rust music? This is not right? What gives?
-
Oh my word. The rail network on here is amazing. The level of detail is wonderful. I could ride the workcart around the island all day looking at scenery, The puzzles are complex enough that players will have great interaction solving them, but simple enough that I don't anticipate floods of "How do I?" DMs. I'll be running this map as soon as my wipe schedule allows. Product received for Free.
- 6 comments
-
- 3
-
-
-
O Mighty ZombieLord Krungh Cow, I haz suggestification for you to heave your mighty coding skills at: Berries : Can you detect WHAT berry was picked? If so, another spinoff : Berry Bruisers? Ability to assign different NPC kits for each type of berry? The same permission required to activate the spawning, a spawning chance %, loot (MOAR berries?) Hemp: Oooooh another spinoff?! Angry Hippies, that appear when you harvest Hemp and/or Mushrooms!
-
It's the giveinjector {playerid} large, added as a shop command.
-
Failed to call hook 'GiveInjectorConsole' on plugin 'SkillExtractors v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillExtractors.GiveInjectorConsole (ConsoleSystem+Arg arg) [0x00293] in <e71d5bcd4542437ea88cc7d0f2c84a21>:0 at Oxide.Plugins.SkillExtractors.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0067b] in <e71d5bcd4542437ea88cc7d0f2c84a21>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0
-
- 17 comments
-
- #admin
- #admintool
-
(and 5 more)
Tagged with:
-
What's this? I have multiple kits to sell, but if I don't change this number, they all give the same. can it be random?
-
Is a plugin possible that takes a point in the cfg file, and destoys EVERYTHING withing X range of that position?
-
Must be another plugin conflicting... I had the same on my server. After a restart the extra "tabs" are gone.
-
Damn. Regular Backpacks gonna conflict the same?
-
Checking on logon and logoff and flagging the player? That way it's only 2 checks per player?
-
Naked with a jackhammer might slip by tho.
-
True, but definitions of naked are different topic, but a naked with a gun is no naked. nakeds use rocks. so option 2 would suffice, and then I just have to include my definition of a naked to the description. And then I'd have to check the clothing slots and the hot bar for any firearms.
