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The Friendly Chap

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Everything posted by The Friendly Chap

  1. It's doable, but a tad clarification: Is it that ONE item at a time? It's easy to hook behaviour like this to a single item, but the hook will fire in different circumstances for consume and unwrap/open. The example mentioned, a halloween bag will be easy enough to hook on opening/activation, but ANY such opening will cause the plugin to fire, even if only to confirm it is not a "special" item, and ignore it. Eating is a hook that could be a bit heavy on a high pop server. The bag is rare enough that it's pretty likely the hook will be seldom triggered, and so easier on your server. Counting the activations I'd create a data file, and add a player's steamid and number of activations in there, and fire a command when the number of activations reaches the total, and then reset the count for that player. This is of course assuming you mean 10 times per player, and not 10 times per server. I have a similarly structured idea, but I just asked Yamang to add a counting feature to Commands Item, and given your question, I'm pretty sure you already own that plugin. If not, then buy it if he adds the feature. It's a hella versatile plugin. I'm fiddling around in the meanwhile with a plugin of my own, but mine doesn't play sounds/effects and doesn't fire a command. I just have several different Commands Item "Coins" and use the plugin to keep track of who is using how many of each, but at a push could be modified to do what you want, and there we run into the rule of schlep : advice is free, but coding costs cash, and my coding is basic AF, and fails in part 2. UI. Me no likely to code UI. I know there's a UI editor availiable on the market, but not worth it for me to buy. Also, it's setup already seems like a large schlep. I'd only get interested if it got to having it's own UI.
  2. Feature Suggestion : Count the activations? Is there a way to make a given object a counter? Like on activations 1-9 the item spawns a crate, activation 10 it spawns a crate AND a bear. Config would need a section where maybe it has a default action, and then at listed counts it fires a different command?
  3. It depends on what custom you want. You want it to have sparkly lights and make doomy noises? I kinda doubt it, but that would indeed be custom. If you want custom loot inside the boxes, which I suspect is the case, you'd need to decide a few options to narrow it down: 1. Do you want the loadout to vary, or can every instance have exactly the same loot? Random would involve more setup, fixed makes it boring for the players. 1b) If fixed, all of the boxes fixed the same? One loadout, replace all of them? 2. Do you want ALL the listed boxes changed, or selected ones? If selected ones, how would you want to select the boxes? 3. Easy to configure : There are 786 items that could be in the box, and the box can be set to have anything from 1 to 48 different items in, with multiples of each. There simply is not really way to make that easy aside from a 3rd party application or a GUI to edit the loot tables with. Once you've built that, why limit it to a few crates? Just have a whole loot editor. Several free loot plugins do what you want, but are arguably rather tedious to set up. There are paid ones, that allow one to edit the loot table in a GUI, either in-game or as a 3rd party app, but those are expensive. The expensive is because getting loot tables to be easy is a VERY tall order, and tall orders are expensive. Making the plugin apply to less containers just invites people to keep requesting another container. Like I see the Hackable crate isn't on your list, and it's only a matter of time before someone requests that. As soon as there's more than a rudimentary GUI, the coding is rather a pain to get UI's to display nicely, work nicely. Combine with the grim reality that is loot tables and no easy GUI loot editor is gonna come cheap. I'd advise you to have a look at the paid loot editors, or alternatively it may be cheaper to pay someone to create the loot profiles for you, but would recur the charge each edit. I use a loot repopulation plugin from another website, and that uses a GUI editor that makes it easy to edit all the loot profiles.
  4. The Friendly Chap

    Vote Map

    Can this be made to weight votes, or even sort votes by permissions? Use case : Default players don't get a vote that counts 0 points. (Feedback, but does not affect decision) VIP players get a vote that counts 1 point. SuperVIP players get a vote that counts 2 points. Map with most points is marked for deployment. ...and I just noticed the post above asks the very same thing. I'll post it anyway, as it's a very good question. The UI gives me 3 choices per page, and that's fine by me. I can limit my choices to 3 maps, and then rotate the whole batch per wipe. Part of why this weighted vote system is important is that PollMaster discord bot died, and that was the previous way in which weighted votes were a thing. The key difference with forc3d's query if that I'd like to be able to exclude default player's results, but I'd like to retain their vote data. I want to see what the random players want, but the choice needs to be in the hands of the players helping to fund the server, and that weighted by level of contribution.
  5. Yes, it's likely in the Discussion somewhere, but at 146 posts, I'm frankly too lazy to read it all. Can this be made to fire only chat commands, or can it use a console command as well?
  6. The Friendly Chap

    what is the seed

    Changed Fixed In to 1.0.1
  7. Changed Status from Pending to Closed Changed Fixed In to 1.0.3
  8. The Friendly Chap

    In the way.

    The interface is in the way of the new painting screen, is possible to make th HUD vanish while in painting mode?
  9. Version 1.0.1

    14 downloads

    Custom heightmap with standard FacePunch Monuments, and building limited to the Southern Island. This is done so that monuments and loot cannot be camped, and creates a PvP hot zone at the ocean separating the two islands. FacePunch Monuments : Dome, Sewer Branch, Launch Site, Mining Outpost, Supermarket, Gas Station, Giant Excavator, Military Tunnels, Satellite Dish, Junkyard, Abandoned Military Base, Outpost, Bandit Camp, Abandoned Cabins, Quarries, Ranch, & Fishing Villages. This map does not have Trainyard, nor surface rails, and is not usable with any rail based plugins or events, unless you add your own railways. Editable for private use with a password provided in the download. Any resemblance to anything is an illusion.
    $6.00
  10. Version 2.1.0

    20 downloads

    Custom heightmap of South Africa, with the standard Facepunch monuments: Lighthouse, Dome, Sewer Branch, Launch Site, Mining Outpost, Supermarket, Gas Station, Giant Excavator, Military Tunnels, Satellite Dish, Junkyard, Abandoned Military Base, Outpost, Bandit Camp, Abandoned Cabis, Quarries, Ranch, & a Large Fishing Village. This map does not have Trainyard, nor surface rails, and is not usable with any rail based plugins or events, unless you add your own railways. From the wind swept dunes of the Kalahari, to the lush Knysna forest, visit a little South Africa on your Rust server. For extra realism and rolling blackouts, I suggest the Grid Power Rust plugin. For reference, my local power outages at Stage 4 Load shedding : Power is suspended at the following times : 02:00AM - 04:00AM 14:00PM - 16:00PM 22:00PM - 00:00AM This version is editable for private use with a password provided in the download.
    $3.33
    Pretty useful, especially if you need to debug something in-game. Having the output right there ingame really helps a lot. It's not something I'd leave open for players but it can be used as a way to hunt bugs without having to tab out of Rust to whatever else you're using to check the console output. Thanks, NooBlet. A most useful tool, and one that I'm sure will improve life for many an admin
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  11. Wrote my own plugin to handle moving the player on first spawn. If anyone wants it, let me know and I'll clean up the code and submit it here.
  12. 1. Would Backpack work if it has a whitelist by item name and skin? 2. Yes, it would refuse the item to be moved to the new location. 3. Already a function of the free version of Backpack. So do you really need a filter for the backpack that extends the capability of the existing whitelist function to skinid's and item names, or an entire separate plugin? How do you envision this working? Does the player have a command or do they need to speak to an NPC, or interact with a containerm u button or some other trigger?
  13. And as for what it actually means : High Defenition Render Pipeline, which is the name for a high-fidelity scriptable render pipeline built by Unity, and used after that update by Rust. 95% of assets available before the HDRP update have been updated to the newer versions.
    Busted, no support anymore. Sad. It was nice while it worked.
    It's broken, and there's no support anymore. This product received for free.
  14. If the plugin doesn't do what it claims, first step : bug the dev. Get him to fix it. But if the dev ain't at least responsive*, preferably helpful, then one should be able to leave a review saying "Don't buy, this doesn't work and the dev doesn't wanna / can't fix it.". *And I'm not expecting the bloke to instantly jump. But I am expecting an answer at least within 48 hours. Even if they say "Sorry, RL is messing me around, get to it ASAP." Though the other thing there is : The plugin is RL. I paid RL money, for the rights to use a RL piece of code on my server. The dev has my money, and he got it for a working piece of code, and so I expect the dev to spend some RL time keeping up the RL product. I understand the devs have a life. Part of that life is an income, however minor, from the plugins we pay for and therefore the life they have contains a duty to maintain their products. If it's free, I don't care how long they take, or even if it ever gets fixed, since I haven't paid anything and they're doing it for the fun.
  15. Halloween coming. The Pumpkin season approaches! (And of course this is the time FP likes to p___ about with AI)
  16. The reviews are editorialised, and I agree that this is wrong. Sure, have a moderator check them, but all he needs check for is hate-speech or an advert. Anything else the buyer / user wants to say in a review should not be editorialised or denied. I've had several denied on the basis that they don't directly address the plugin, even if the review shows enthusiasm for the plugin. Some plugins have very little to say about the function itself, and commenting on the ready to help developer is also irrelevant apparently, so what do you say? It makes the reviews bland and homogenous. If someone has taken the time to write a poem praising the plugin, let it in. I'd sure as hell give the plugin a second look if I see a review like that, more so than if I see a plugin or map with 5 five star reviews from folks that clearly have never run the item on an actual live server, all on the day the item is released. People who got the item free leaving reviews. If they get it for free and the author says leave me a 5 star review, that has created a system where the reviews simply cannot actually be trusted. I get giving someone a copy so they review it, but then mark those reviews (you know when a author has given an item for free to whom, so the review CAN be automatically tagged as "Product was received for free.") so people can factor in the bias that free items can receive. When a review is denied, the review you wrote is gone as well. So if you spent a half hour polishing a review for a plugin you really like, and the review gets denied, you can't go and edit it. Nope. Do it over. That also kind of sucks.
    Edit : 1.0 -> 1.1 It's a nice place to start, but it really should have more doors. The one entrance it has tends to get camped, so one has to add more, or find another way to prevent the entrances from being camped to make the prefab really useful in a PvP map. A stylish dome, with a kind of spiral twist to the framework and topped with a circular glass pane. The domes adhere closely enough to a real sphere shape that one can easily position a ZoneManager zone of appropriate radius in the dome so your plugins know when a player is inside, there may be a bit of room at the apex of the dome that remains uncovered by the zone, but that's really not an issue since the chances of someone making it to the inside top of the dome in normal gameplay is basically 0%. 1.0 -> 1.1 upped the count to 10 variations with varying doors to the dome, vastly increasing the value of this item. If you need a large dome, this is the pack you want.
  17. Can you add a config option for adding custom commands that trigger on the press, so one could add your own bits to it. Preferably console commands with placeholders for the triggering player's {SteamID}...? This would of course allow the above requests to add in the occasional reward. Also, is there a way to add a commad to spawn the item where you're looking, for admins to be able to spawn the button in high traffic areas such as the Compound?
    OMG, this is hilarious. The players cannot resist the shiny, shiny red tempting button that they are told not to press. This is funny as hell to watch while vanished. And the developer is a fellow South African, and this plays into the old Afrikaans adage as jy dom is moet jy kak.* Overall an excellent and amusing plugin for servers with a sense of humour, well done Nooblet. * Rough translation : Wilful stupidity should be punished.
  18. I have no water, can the swim option be turned off?
  19. Looking for a rather simple plugin: I want to set up a set of spawns, and when the player dies, they need to have a button that looks like the default respawn button, only rust green. If the button is clicked, it just respawns the player at that set of spawns. Spawn set can be handled by https://umod.org/plugins/spawns-database. This is because I have a custom Outpost, and want players to be able to spawn at this outpost, or respawn normal as per RustEdit Spawn Points or Topology, or of course spawn at any bags they may have.

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