Jump to content

The Friendly Chap

Creator
  • Posts

    488
  • Joined

  • Last visited

  • Days Won

    10

Everything posted by The Friendly Chap

    Medieval is epic, this prefab is cool, if you don't download, you must be a fool. But in all seriousness this is a pretty nice prefab, fits in great on a medieval map and the RP players love it. Well crafted, thank you.
    Wot? But it's not Halloween? Who cares? This is a well made prefab and deserves to be in your map, whether it's Halloween or not. THe creepy vibe fits in great on my Zombie infested server, and the green ominous glow invites players in. Excellent free prefab, you have no excuse not to download this and park it on your map. My players get a kick out of it, and I still love shoving this into my server's map. 10/10
    Ok, so it's just a little free prefab, but it fits so well with the medieval theme, makes a lovely little addition to any shop, but looks great behind the bar in my landing area. It's pretty, and it works very well. I like it. Keep up the great medieval-themed items. As the Elders say : "Ph'nglui mglw'nafh Caithulu Codefling wgah'nagl fhtagn."* Keep those dreams coming *Translation: "In her house at Codefling dread Caitthulu waits dreaming".
  1. The Friendly Chap

    Missing Skils?

    [Killer] [Lv.75] Glim_Keaper: why does skill tree show 460/500 where is the missing 40 skills?
    This is a nice way to give your players or VIPs a way to choose the next map. It's a great way to choose the next map, and players like to have input and feel heard. Very nice.
    That is cute. Honestly, I bought this to figure it out. I had a fellow buyer be confused as to how to deploy this plugin, and that would be my one criticism, is it's not that easy to deploy for a totally new admin. For experienced admins, this gives your server a nice GTA feel.
    Gruber strikes again? This map lives up to the high Gruber standard I have come to expect from his maps. It's thematically consistent, it's complex without breaking the client FPS, and the monuments are great fun to run. Buy it now.
    Useful for adding a nice rust logi to monuments, or just drop it in the middle of the map, and confuse your players. Pretty, neat. All in all, good.
    Yeah, the other review sums it up well. It's a stripped-down x3 table, and whats been stripped are the poopy items. Those are a pain to remove, so this is a good starting point for creating a decent x3 loot table.
    The madness of Nooblet strikes again. I just got this because it's a rocket launcher that fires sharks. It lives in my troll kit, and I really enjoy the players' reactions when I use this. It's a great little plugin priced so low you have no excuse not to buy it. It's just hilarious.
    A NPC plugin. Ho Hum. Pair with my map? Oh all right.... I'll buy it. Holy smokes! This is GOLD. This plugin allows an admin to tweak EVERYTHING about an NPC. It comes preset a tad difficult for some players but tweaking individual auto-spawning NPCs is pretty easy, the dev is responsive and the preset files included in some maps for it are great, and really allow a mapper to make his map a good experience, and not just a slab of geography.
  2. InstancedContainers - Failed to compile: InstancedContainers.cs(551,37): error CS0176: Static member `ItemContainer.Drop(string, UnityEngine.Vector3, UnityEngine.Quaternion, params ItemContainer[])' cannot be accessed with an instance reference, qualify it with a type name instead After 2/3/2023 update
  3. Same error,
  4. BuildTools - Failed to compile: BuildTools.cs(1588,24): error CS0176: Static member `ItemContainer.Drop(string, UnityEngine.Vector3, UnityEngine.Quaternion, params ItemContainer[])' cannot be accessed with an instance reference, qualify it with a type name instead After the latest Rust/Oxide update.
  5. Same here
  6. So once again I have had a wave of the brain. If it's even possible, I know not. I would like to see the following plugin for sale though : The plugin would need to allow a player to set down a skinned mine. That mine would then need to wander around. The mine would basically wander in a random direction along the ground, looking like a Roomba. When a player, vehicle or NPC runs across it, it needs to go off, as per this supporting meme:
      • 1
      • Haha
  7. Sounds like a nice plugin idea, if done right it could be a bestseller.
  8. It was working fine, then I took a look at my RCON just now and it was spamming so I unloaded it. And then had to restart my server, kicking off several now annoyed players, just to get the spam to stop. (06:53:04) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:04) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:04) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:04) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:04) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:04) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:04) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:04) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:04) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:04) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:24) | Unloaded plugin UpdateChecker v3.1.0 by tofurahie#4144 (06:53:28) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:28) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:28) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:29) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit
  9. Don't think it's possible. I may be wrong, but remember that the plugins on the server have VERY limited effect on the player's UI. What may be possible is a plugin that displays an overlay OVER the regular map, and there may be a way to add a player defined image to that. Just not sure if one could DRAW that image.
  10. Um. Wrong site, actually. ZombieHorde is from Chaos. That said, there is a permission that makes them ignore you. Also it's had an update since you posted this, so maybe a new version. If it still does it I suggest dropping a support request at ChaosCode.
  11. The Friendly Chap

    lee

    Changed Status from Pending to Not a Bug
  12. The Friendly Chap

    lee

    That's wierd, lemmie dig into it.
  13. The Friendly Chap

    Update please

    HuntsMan.cs(163,34): error CS1501: No overload for method `Init' takes `14' arguments Please, this really needs fixing now.
  14. PumpkinHead - Failed to compile: PumpkinHead.cs(89,34): error CS1501: No overload for method `Init' takes `14' arguments This is month later. I understand thing are hectic, but the lack of Zombies on my server is starting to be annoying, and these issues crept in in early December.

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.5m
Total downloads
Customers
11.2k
Customers served
Files Sold
160.9k
Total sales
Payments
3.5m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.