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Everything posted by The Friendly Chap
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- 1 comment
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- #steenamaroo
- #rust
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Wot? But it's not Halloween? Who cares? This is a well made prefab and deserves to be in your map, whether it's Halloween or not. THe creepy vibe fits in great on my Zombie infested server, and the green ominous glow invites players in. Excellent free prefab, you have no excuse not to download this and park it on your map. My players get a kick out of it, and I still love shoving this into my server's map. 10/10
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- #halloween
- #junk pile
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(and 3 more)
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Ok, so it's just a little free prefab, but it fits so well with the medieval theme, makes a lovely little addition to any shop, but looks great behind the bar in my landing area. It's pretty, and it works very well. I like it. Keep up the great medieval-themed items. As the Elders say : "Ph'nglui mglw'nafh Caithulu Codefling wgah'nagl fhtagn."* Keep those dreams coming *Translation: "In her house at Codefling dread Caitthulu waits dreaming".
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[Killer] [Lv.75] Glim_Keaper: why does skill tree show 460/500 where is the missing 40 skills?
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- #plugin
- #admin tool
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(and 7 more)
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- 31 comments
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A NPC plugin. Ho Hum. Pair with my map? Oh all right.... I'll buy it. Holy smokes! This is GOLD. This plugin allows an admin to tweak EVERYTHING about an NPC. It comes preset a tad difficult for some players but tweaking individual auto-spawning NPCs is pretty easy, the dev is responsive and the preset files included in some maps for it are great, and really allow a mapper to make his map a good experience, and not just a slab of geography.
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InstancedContainers - Failed to compile: InstancedContainers.cs(551,37): error CS0176: Static member `ItemContainer.Drop(string, UnityEngine.Vector3, UnityEngine.Quaternion, params ItemContainer[])' cannot be accessed with an instance reference, qualify it with a type name instead After 2/3/2023 update
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Same error,
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BuildTools - Failed to compile: BuildTools.cs(1588,24): error CS0176: Static member `ItemContainer.Drop(string, UnityEngine.Vector3, UnityEngine.Quaternion, params ItemContainer[])' cannot be accessed with an instance reference, qualify it with a type name instead After the latest Rust/Oxide update.
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Same here
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So once again I have had a wave of the brain. If it's even possible, I know not. I would like to see the following plugin for sale though : The plugin would need to allow a player to set down a skinned mine. That mine would then need to wander around. The mine would basically wander in a random direction along the ground, looking like a Roomba. When a player, vehicle or NPC runs across it, it needs to go off, as per this supporting meme:
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Plugin Developer for Custom Teams Plugin (PAID)
The Friendly Chap replied to Dubs's topic in Requests
Sounds like a nice plugin idea, if done right it could be a bestseller.- 1 reply
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It was working fine, then I took a look at my RCON just now and it was spamming so I unloaded it. And then had to restart my server, kicking off several now annoyed players, just to get the spam to stop. (06:53:04) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:04) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:04) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:04) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:04) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:04) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:04) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:04) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:04) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:04) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:24) | Unloaded plugin UpdateChecker v3.1.0 by tofurahie#4144 (06:53:28) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:28) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:28) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:29) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit
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Paying for a quality map mod - please read details!
The Friendly Chap replied to Leeco's topic in Requests
Don't think it's possible. I may be wrong, but remember that the plugins on the server have VERY limited effect on the player's UI. What may be possible is a plugin that displays an overlay OVER the regular map, and there may be a way to add a player defined image to that. Just not sure if one could DRAW that image. -
Um. Wrong site, actually. ZombieHorde is from Chaos. That said, there is a permission that makes them ignore you. Also it's had an update since you posted this, so maybe a new version. If it still does it I suggest dropping a support request at ChaosCode.
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Nice.
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Changed Status from Pending to Not a Bug
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That's wierd, lemmie dig into it.
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HuntsMan.cs(163,34): error CS1501: No overload for method `Init' takes `14' arguments Please, this really needs fixing now.
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PumpkinHead - Failed to compile: PumpkinHead.cs(89,34): error CS1501: No overload for method `Init' takes `14' arguments This is month later. I understand thing are hectic, but the lack of Zombies on my server is starting to be annoying, and these issues crept in in early December.