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The Friendly Chap

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Everything posted by The Friendly Chap

  1. It's really quite easy. I say this as you have the design already. You can export the raw skin file and and just paste the logo in with any image editing software that supports transparency.
    This is really cool. Setup is a tad fiddly, but once you get it, the process is not too hard. Being able to give players access to unique spraypaint art is excellent. Well done, indeed.
    Keep rollin rollin rollin... Which is better? An awesome prefab casino for players to play around in, or a player building their own massive casino complex? If the latter appeals to you, this is the plugin you want.
    You get to be a banker. ATM, you can set up a full cash system, and it integrates well with mevent's other plugins like the shop and the panel UI.
    Excellent map, good feedback from players. Niko is responsive and adds a great deal of detail and quality to this map.
    This is freaking awesome. The ability to add paired gates to your server by placing them in the map file itself makes for some awesome map possibilities.
    Excellent. It you want to pop down ready rowhouses, this is wonderful. 808 Designs = Quality.
  2. You should have an email or credit statement confirming your purchase. Poke Death or Steenamaroo with the email and they will sort you out, your Majesty 👑
  3. Lol. I thought it may have crossed your mind. Take your time, it's quiet over Xmas, and the wee fish in my tank can wait till next year for full bore insanity to take root again. The map-based portal system I envision will be both fixed and random, making attempts to map the system impossible. So even the map is a long term project.
  4. Willing to make a bigger more text accurate version? Maybe as a $5 paid option?
  5. Someone's gonna say it, so I will : Shouldn't it have feathers? 😜🪶
  6. ESP'ers nick stashes, so players put down less stashes. Admins put out trap stashes, ESP'ers get local ban for digging out a trap stash, they learn to ignore stashes.
  7. How a door set in a map works : CustomPortal.DoorSet1 <-> CustomPortal.DoorSet1 Is it possible for the portal system to link multiple doors? So say I have a door prefab called CustomPortal.Monument, and I place the prefab down at Launch Site, Mil Tunnels, Junkyard and Satellite. Is it then possible for someone entering a specific named portal to be teleported to a RANDOM one of the other portals? So I enter at Launch, get sent to {Random : Mil Tunnels, Junkyard, Satellite} Say I end up at Junkyard, I enter the portal again, I end up at {Random : Launch, Mil Tunnels, Satellite)? If there's only 2 prefabs with the same name, obviously they can only link to each other either way.
    United Kingdom of Rust, a poem by 808 Designs* *with footnotes. A map made with care, Lying there, just there. Download it for free, Priced as low as can be. Impressive detail, For eyes to inhale. Title and attribution : This poem is by an anonymous poet, hunted by the Vogon poetry society for his crimes against rhyming pentameter. The poem 808 wrote is the map and this review is a impossibly overextended metaphor. Few maps get to really be art, but this map makes it across the line, and then runs around on the other side blowing bubbles. Line 1 : The care shows, from the phonebooths and bins to the Layout of the London outpost, the level of care to make sure it really feels "British and not just England-shaped" Line 2-3: It's just there, top right. Download button. Go download it. Line 4: Is the poet confused? No, there's a paid version. It's even cheap at the paid price. A steal for the amount of effort. Line 5: Really, how many maps have premade configs for ANY of the following : RaceTrack, Automated Workcarts, Static Lootables (and it's 'DLC'), Heli Refuel, Bank Heist. Not many. Not only builds a racetrack, but set up the race for you. Very impressive attention to detail. +1 Line 6: Well, it's pretty. REAL pretty. I have watched groups of zombies walk right up on players admiring the view or the monuments. It's just a really pretty map. Take the train, tickets are free, see the sights. Critiques of the poem* *the map, if you're following this metaphorical hyperextension. Go download it, all will be clear. There is a single critique, but it is sort of inevitable given the nature of the map. The size and detail of the map mean that this is not going to work on a bottom spec Potato86. You need a decent server to run this map. It's not overweight, God forbid! No, but it's a big boned gentlemap, and needs a bit of room on the sofa server. TLDR: It's the dog's bollocks. It's a deal, it's a steal, it's the sale of the bloody century! It's superultradoubleplusgood. If you have a server with the stones, this is the map for you. 6/5, broke the mould.
  8. Nice one SWAT, now get ur buddy to polish it up and release on CF. It will do well with themed maps. Sure you'll use these to make a really nice town.
  9. Hmmm. Yeah, It would need to support total custom maps, so no real seed, custom terrain etc. There may be issues with it. What does the plugin get from Rustmaps? The map image? Can that be made to get image from a custom link? Also : Are the votes able to be made weighted by role?
  10. Custom map support?
  11. Is there a way to use the banknotes in a vending machine and have the machine use the custom item name when displaying?
  12. First : Using the Heli to cheese past puzzles is a good reason for players to learn to fly the heli. The solution to the Dome's parkour is land a mini on top. It's a hour or so at vanilla conditions to get a mini. But it has disadvantages. I can hit a heli pilot at 150m with iron sights on a bolty 2/5 times. I can lurk in the dome and light him up as soon as he starts clanking around. Not wonderful, but 2/5 times gets me a lot of loot from crashed helis. But that's neghter here nor there: Your request is a tad vague, what do you mean by "LOCK down" and "Protect"? Do you want the monuments to only be accessible by foot? Do you want the loot disabled? Would you like to prevent a single team / player from repeating the same monument over and over? One could protect a monument by totally preventing players from going there, but while doable, I'd worry that the player would just go somewhere else, like a different server.
  13. Not directly, that I know of. But a plugin that damages all the twig building blocks every x minutes might work.
  14. It's doable, but a tad clarification: Is it that ONE item at a time? It's easy to hook behaviour like this to a single item, but the hook will fire in different circumstances for consume and unwrap/open. The example mentioned, a halloween bag will be easy enough to hook on opening/activation, but ANY such opening will cause the plugin to fire, even if only to confirm it is not a "special" item, and ignore it. Eating is a hook that could be a bit heavy on a high pop server. The bag is rare enough that it's pretty likely the hook will be seldom triggered, and so easier on your server. Counting the activations I'd create a data file, and add a player's steamid and number of activations in there, and fire a command when the number of activations reaches the total, and then reset the count for that player. This is of course assuming you mean 10 times per player, and not 10 times per server. I have a similarly structured idea, but I just asked Yamang to add a counting feature to Commands Item, and given your question, I'm pretty sure you already own that plugin. If not, then buy it if he adds the feature. It's a hella versatile plugin. I'm fiddling around in the meanwhile with a plugin of my own, but mine doesn't play sounds/effects and doesn't fire a command. I just have several different Commands Item "Coins" and use the plugin to keep track of who is using how many of each, but at a push could be modified to do what you want, and there we run into the rule of schlep : advice is free, but coding costs cash, and my coding is basic AF, and fails in part 2. UI. Me no likely to code UI. I know there's a UI editor availiable on the market, but not worth it for me to buy. Also, it's setup already seems like a large schlep. I'd only get interested if it got to having it's own UI.
  15. Feature Suggestion : Count the activations? Is there a way to make a given object a counter? Like on activations 1-9 the item spawns a crate, activation 10 it spawns a crate AND a bear. Config would need a section where maybe it has a default action, and then at listed counts it fires a different command?
  16. It depends on what custom you want. You want it to have sparkly lights and make doomy noises? I kinda doubt it, but that would indeed be custom. If you want custom loot inside the boxes, which I suspect is the case, you'd need to decide a few options to narrow it down: 1. Do you want the loadout to vary, or can every instance have exactly the same loot? Random would involve more setup, fixed makes it boring for the players. 1b) If fixed, all of the boxes fixed the same? One loadout, replace all of them? 2. Do you want ALL the listed boxes changed, or selected ones? If selected ones, how would you want to select the boxes? 3. Easy to configure : There are 786 items that could be in the box, and the box can be set to have anything from 1 to 48 different items in, with multiples of each. There simply is not really way to make that easy aside from a 3rd party application or a GUI to edit the loot tables with. Once you've built that, why limit it to a few crates? Just have a whole loot editor. Several free loot plugins do what you want, but are arguably rather tedious to set up. There are paid ones, that allow one to edit the loot table in a GUI, either in-game or as a 3rd party app, but those are expensive. The expensive is because getting loot tables to be easy is a VERY tall order, and tall orders are expensive. Making the plugin apply to less containers just invites people to keep requesting another container. Like I see the Hackable crate isn't on your list, and it's only a matter of time before someone requests that. As soon as there's more than a rudimentary GUI, the coding is rather a pain to get UI's to display nicely, work nicely. Combine with the grim reality that is loot tables and no easy GUI loot editor is gonna come cheap. I'd advise you to have a look at the paid loot editors, or alternatively it may be cheaper to pay someone to create the loot profiles for you, but would recur the charge each edit. I use a loot repopulation plugin from another website, and that uses a GUI editor that makes it easy to edit all the loot profiles.
  17. The Friendly Chap

    Vote Map

    Can this be made to weight votes, or even sort votes by permissions? Use case : Default players don't get a vote that counts 0 points. (Feedback, but does not affect decision) VIP players get a vote that counts 1 point. SuperVIP players get a vote that counts 2 points. Map with most points is marked for deployment. ...and I just noticed the post above asks the very same thing. I'll post it anyway, as it's a very good question. The UI gives me 3 choices per page, and that's fine by me. I can limit my choices to 3 maps, and then rotate the whole batch per wipe. Part of why this weighted vote system is important is that PollMaster discord bot died, and that was the previous way in which weighted votes were a thing. The key difference with forc3d's query if that I'd like to be able to exclude default player's results, but I'd like to retain their vote data. I want to see what the random players want, but the choice needs to be in the hands of the players helping to fund the server, and that weighted by level of contribution.
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