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The Friendly Chap

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Everything posted by The Friendly Chap

    It's a damn fine plugin, the pocket dimensions are amazing. It's the handiest way to have a whole decent sized raid base and carry it around with you. My players love it, and this is an instant classic that will stay on my server. 10/10!
    Wow. First off it's a shitty plugin, but don't let that deter you. The reaction from players when they find poop lying around and realize they are doing the pooping is hilarious. Load this without telling your players, start spectating, and watch the shit unfold. No more need for horses to get crap. Thanks for this Kopter, it's good shit.
  1. Um, it's stated in the actual title of the file? 2050 is the size of the map.
  2. The Friendly Chap

    skill tree

    Yeah, which? There are some skills that require a third party plugin to function, afaik. I've had no complaints.
  3. Description typo : RPG stile servers should be "RPG style servers" Looks like a good prefab.
    An absolute Classic indeed, and well glad am I it has arrived at CodeFling. This map has been a staple on my server since version 1N, in 2020. Every time I run this map I get glowing compliments from my playerbase. They consider it their "home" map. I can heartily recommend this map. Every map-related update has been integrated so smoothly, they look like they have been there all along. At first, my players got a bit confused by the Secret Laboratory. Now I see the 'older' players guiding the new ones through the monument. In short, the map stays fresh, looks good, and runs very well especially for small to medium servers. Get it. Get it NOW. What are you waiting for?
  4. Great to see this on CodeFling at last. This is a great map, and remains one of my player's all-time favorites.
  5. Ok, So it's doable. I just need to do is create a plugin that checks the age of the item being looked at...
  6. Is there a way to see how long a base / deployable has been on the map? Situation: Adam builds a base on a pretty spot. Bob builds a heli tower right next door, against server rules. Adam complains. How can I prove that Adam's base was first? If I could look at a TC and see which is newer, it would help me say "Adam was here first, as per rules, you need to move." or if Adam built his base after the heli tower: "Adam, the tower was here when you started building, you knob. Stop griping."
  7. Sadeness. Yeah, it's doable as a plugin, but gonna be hard to find someone who's willing to do it as it's basically reverse engineering a bespoke plugin. I would advise re-stating the request without mentioning where you saw the idea, then maybe you're likely to get more bites.
  8. The Friendly Chap

    Pandora

    Pandora get Ferry Terminal?
  9. It's pretty similar in effect to : If you ask nicely, maybe the dev can add those into the plugin as well?
  10. Yes. UpdateChecker does not work for some sites, but the majority of sites it does work. The rest of the sites you unfortunately still have to check manually. The sketchy sites it won't check, and not sure if an update checking system is possible with the Orange site, Tommygun's site or the others that have just a few plugins, but those sites usually also send a mail when something they work on is updated.
    It's grrreat! This saves so much time when configuring Raidable Bases. It's a pleasant UI, makes sense, easy to work with. AND it's freee! Hooray for beee!
  11. So the idea would be to have an event where players can join with a command "/hunt" or something, Then they are spawned in a zone with a specific Kit, and a specified amount of animals are spawned in the zone, and the players get points for each animal killed. They also need to be penalized points for shooting an animal and allowing it to get away. Ideally, the animals and players would be prevented from leaving the zone until the event ends after a specified time. Configurable options could include the number of each type of animal "released" and the kit each player begins with. Would also be nice if players were prevented from crafting while in the event, and prevented from changing their kit. Can call it "Hunting Season" or something.
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  12. This plugin can allow players to wear the frankie parts as clothing.
  13. Thanks, I purchased as soon as I saw that, will get this set up on my server as soon as I get home from work, and post a review once it's gone through a cycle, but so far for adding custom map support.
  14. Is there a plugin that allows me to adjust how much power an item needs to turn on? The Searchlight uses 10 power, I want it to use 50 power.
  15. Yeah, it should work, even if it doesn't still gonna buy the map as soon as my Patreon comes through.
  16. You make it, and price it nice, I'll buy it.
  17. Automated Workcarts should probably work, the only time I have had issues was with a custom map that has tunnels through a mountain.
  18. Hi, I have a monthly vote on my server for the next map I buy to deploy, and this map leads right now with a fat margin, so I figured I'd ask a few questions to be 100% sure: 1. Do I still get the map password for editing (for use on my own server only, of course) 2. Do I need to purchase any separate prefabs to edit, or are all prefabs already ungrouped so I don't need them to edit? 3. Is the map's surface rail system compatible with the Automated Workcarts plugin?
  19. The Friendly Chap

    New Dawn

    Other than the RustEdit extention, it doesn't require other mods. You can run it on a community vanilla server as far as I know. The plugins that come with the map for spawning the extra NPCs should not however be loaded, as that would alter gameplay beyond the map itself and may be an issue. (FacePunch is kinda vague about this.)
  20. Can that be added in the future?
  21. Per player instancing of the default pumpjacks? I would also be interested in this.
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