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The Friendly Chap

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Everything posted by The Friendly Chap

  1. Also an attacking question. I want to use this so my players can spawn animals. BUT what I'm after is not only for the animals not to attack the thrower, I want the animal NOT to attack any players or other NPCs, but ONLY the other NPCs that spawn when someone throws a pokeball F1 Grenade. You can see where I'm going with this? Bearmon vs Bearmon. Player would then be able to have "proxy" fights, seeing whose bear f***s up the other first.
  2. As far as loot, I use Alphaloot : Does this now support Alphaloot? As far as custom supply drops I use : Vehicle Airdrops (Nikodemos), Bradley Drops(ZEODE), Heli Signals(ZEODE). All these use a Supply signal with a given skin to do their thing, is this compatible?
    Excellent way to stop player accidentally recycling stuff you don't want them to. I use it to prevent custom items from accidental recycling, and most of those are identified by skinid, so RustFlash adding that to the plugin is REALLY awesome.
    Excellent. I loaded it up, and it works straight away. Players needed a bit of a guide, but once a few of them got it, they started to make some really impressive trains. Great work jtedal! All hail the mad mappers (and thier plugin devs). I haven't tried the prefab for building trains, but it looks cool too.
  3. I got this on Thursday, just after : I immediately contacted Death, but have not heard anything back yet. I'm still waiting for a reply from Death. I understand that folks can get busy, but it's been 4 days with no reply at all. I've used the support chat, and they say "Wait for Death", I've DM'd other members of staff and they say "Wait for Death" I've eventually dropped a message on CodeFlings support channel indicating to Death How do I explain to my therapist that I'm not suicidal, I'm just waiting for Death to speak to me?
  4. Hi, I already bought Stacks in Feb on Codefling, and a player saw it on an old Discord post and bought it for me on Codefling. Firstly, I'm not sure how that happened, but yes, he managed to buy the item I already had. I'd like to know if I can have the extra copy's price just added to my account so I can put the funds towards another plugin or map. I understand that this might be time sensitive, but I contacted Death 13 minutes after the purchase was made, and have not heard anything back, but the timing isn't my fault. Please sort this out?
    I had a problem where players were killing my custom Bradley's too easily by piling up C4 and hitting the button when the Brad drove over it. This is a great solution to the problem. And I agree with @ChaoticStryfe, this works very well to help sort out lag issues on very modded servers. I'm running 140+ plugins, and any help to prevent players from lagging the server is very welcome.
    This is great! First saw it on Nooblet's own server, where there's a scramble to get to the car. As soon as I saw it works with TruePVE, I had to get it. Even on a PVE server like mine, if you give 'em a chance to kill another player for loot, they love it. Had a small TruePVE issue, and Nooblet helped me test a patch to fix the error while he was still driving home. Superb after-sales service! It's a great addition for your server, get it.
  5. Hi @Death, I would like to request a refund for NpcRaiders, it's fine if it's just CF credit, I'll use it here anyway. Just rather find a better plugin than have to deal with @RaZoR1234' s childish bullcrap. He can feel whatever his black and shrivviled heart wants, but punishing his customers is not acceptable. Sorry you have to deal with this crap, but I understand you'd rather not have creators who refuses to support his creations beacuse he can't figure out "Don't cancel and resubmit" means don't cancel, and don't resubmit, just wait for the payout. Anyhow : Order #106303
    Niko is already known for highly imaginative maps, this map is no different. Prefabs used in ways you're not used to end up creating amazing monuments and infrastructure for your players to explore. I don't want this to turn into a list of the custom monuments, but one I'll highlight is the monorail. This is a whole suspended monorail system, that covers the whole map and shows off the meticulously crafted landscape. Awesome map, definitely worth it. This is a map that will become a firm favorite on your server.
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  6. How does this differ from https://umod.org/plugins/helicopter-hover ?
  7. I think I fixed the rotation issue. Teleport doesn't alter facing direction, but it does skip intervening space, so I kept the teleport and then move the player's rotation to match the bed. It still needs some fine-tuning, so the player lies quite straight on the bed, but this is workable. Can't wait to see the full version. I didn't think players would notice it, but they notice it, and refer to the phenomenon as "Being tucked in by Chap.", which is pretty cool. @cengizhanbucak BeddyBye.cs
  8. Fiddling with the code a bit, I must adimt, trying to find a fix. teleport alone doesn't fix the player position, but I have an idea that might work...
  9. Yes, I'll be totally rebuilding it this weekend.
  10. You don't? Password isn't included in this map.
  11. Popped it onto the server for testing. Plonks the person on the bed quite fine, rotation seems to be a difficulty.
  12. Would be a pretty cool plugin for RP Servers. All the players tucked into bed.
  13. Is this real? Waiting for approval?
  14. Possible, yes. Available for sale? Not yet. This has been done, but I haven't seen the plugin for sale, so it's probably a bespoke plugin. Early on the was a feature on Project Lazarus, dunno if it still is. It becomes a lot of work.
  15. This. But as I say, only if you go PvP. For PvE cheaters are much less of an issue. Good player monitoring and experience in catching cheaters helps a lot. There are a number of Anticheat plugins, and this might be a prod to get devs looking at better plugins to detect cheaters.
  16. Agree and disagree. Yeah, serverside only without the ability to add resources or modify actual clientside behaviour is a limitation. But a LOT has been done that's damn impressive while working within the limitations and pushing the serverside mods as far as they could go. That said, Carbon's clientside looks really good. I'm not unfamiliar with the idea, since I play 7 Days to Die and for any "full overhaul" mod you have to use a mod loader. Now, would the client for Carbon Clientside Rust auto download the needed assets / mod files? The mod loader I use for 7d2d can poll the server and get a list of needed assets, automatically download them and apply them to a seperate copy of the client and then connect? The other concern is of course EAC needing to be off. I don't think the Facepunch EULA has anything to say about modded clients on a modded EAC diabled server. The carbon modding platform could, maybe make sure that there no "extra" client mods loaded, and combine that with a good anticheat detecting red flag behaviours will minimise cheaters. The other thing is, this is not given the EAC limitation that great a mod for PvP. If you're running a PvE server however, this could be gold. The most important thing imo is ho the clientside is deployed. It needs to be extremely user friendly, because as most server admins know, players can be VERY dense. The last thing anyone wants is a barrier to entry on a server, so making sure that installing the Carbon Clientside is easy, finding and connecting to a server is simple and automating the asset downloads would be pretty critical.
    Very easy to use, nice to look at GUI. It stops players from moving oversized stacks by swapping or by right clicking, Drop an oversize stack and it even splits up. You can adjust containers to have smaller or bigger stacks. Otherwise it's just a decent stack controller. A good buy if you're tired of the free version. This is nicer to use, and closes a few holes in stack handling very well. Why then, only 4/5? Each item needs to be individually adjusted. There is a plan to have some sort of bulk stack multiplication, and when that's in, this will deserve 5/5. A nice note is how Mevent's plugins have a uniform GUI and that looks nice on the server.
  17. The Friendly Chap

    Stacks

    Working on multipliers, yes. It's the one thing I'm not mad about. A way to apply a multiplier to all items in a category would be very useful. but retain the same structure so once I multiply the whole category, I can adjust individual ones nicely and easily. Right Click to Move oversize stacks : Hell no. The very reason I bought this plugin is the fact that the old "right click to move a 3452343 stack of GP over even if the stack is just 5000" wasn't possible. That makes it very hard to balance the economy, it makes stack limits a bit of a joke. I LIKE that you can't move big stack, so if you do add it @Meventplease make it optional.
    Good , well optimised map, first in a long while my players couldn't find anything broken in. It's a good map, and the price is excellent.
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