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Getting stuck in other UI when event is active.
Omega replied to thepiercedweirdo's Support Request in Support
Works now, thak you! -
Getting stuck in other UI when event is active.
Omega replied to thepiercedweirdo's Support Request in Support
I would but the startme command dont work. said unknown command: startme plugin is active (16:04:32) | Unloaded plugin Mushroom Event v1.1.4 by ArtiIOMI (16:04:32) | Loaded plugin Mushroom Event v1.1.4 by ArtiIOMI -
Omega started following GUI stuck , Close bug? , Getting stuck in other UI when event is active. and 1 other
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Hi, players reported me that the UI close sometimes from itself when they move the cursor. Is there a known issue?
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Getting stuck in other UI when event is active.
Omega replied to thepiercedweirdo's Support Request in Support
No stress. Take the time you need. Better late than never -
Getting stuck in other UI when event is active.
Omega replied to thepiercedweirdo's Support Request in Support
Hi, i agree. When event is running you cant use first rows of backpack. A close button or toggle visibility command would be great. Or everything you open while event lays above that window. -
In NTeleportation config "Sound Effects Before Teleport": [ "assets/prefabs/missions/portal/proceduraldungeon/effects/disappear.prefab" ], "Sound Effects After Teleport": [ "assets/prefabs/missions/portal/proceduraldungeon/effects/appear.prefab" ], Change to "Sound Effects Before Teleport": [], "Sound Effects After Teleport": [], Should work
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(23:18:54) | Error while compiling: DroneEvent.cs(328,27): error CS0200: Property or indexer `RemoteControlEntity.IsBeingControlled' cannot be assigned to (it is read-only)
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Have LootDefender and PreventLooting installed.
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Just tested this "allowed prefabs (leave empty to allow all vending machines)": ["assets/prefabs/deployable/vendingmachine/vendingmachine.deployed.prefab"] Now i only able to see GUi at atm and player machines. Not at vendors and map machines. If i could disallow instead of allow assets/prefabs/deployable/vendingmachine/vendingmachine.deployed.prefab it should work i think.
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https://www.dropbox.com/s/qwj73xyohs3wg5c/RUST 2023.03.01 - 12.02.59.01.mp4?dl=1 { "deposit command (default Economics arguments {userid} {amount})": "deposit {userid} {amount}", "setup command name": "sve", "exchange item id": -932201673, "exchange item skinid": 0, "min amount to exchange per transaction": 1, "max amount to exchange per transaction": 5000, "exchange percent (default 80% percent ex: 1000 = 800)": 40, "user interface": { "success button color": "0.337 0.424 0.196 0.85", "success button font color": "0.607 0.705 0.431", "clear button color": "0.75 0.75 0.75 0.3", "clear button font color": "0.75 0.75 0.75 1", "panel color": "0.65 0.65 0.65 0.25", "PanelFontColor": "0.75 0.75 0.75 0.9", "panel input color": "0 0 0 0.42", "panel input font color": "1 1 1 0.58", "panel input placeholder color": "0.7 0.7 0.7 0.25", "panel offset position": { "position": { "x": -10.0, "y": 470.0 }, "size": { "x": 310.0, "y": 118.0 } }, "popup font color": "1 1 1 0.89", "popup error color": "0.631 0.282 0.22 0.98", "popup success color": "0.337 0.424 0.196 0.98", "popup offset position": { "position": { "x": -10.0, "y": 390.0 }, "size": { "x": 310.0, "y": 28.0 } } }, "allowed prefabs (leave empty to allow all vending machines)": [] }
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Hi, now when i interact with an atm vendingmachine.deployed gui stuck and i get rid of it when i open an map machine i placed with rustedit.
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Hi, i use MonumentAddons to spawn vendingmachine.deployed as atm machine. I also have all vendingmachines at monuments with custom profiles made by rustedit. When i leave now an machine the GUI is stuck on screen. I am bck to 1.0.5 there is no problem. GUI is working with the map machines and dont show at atm machines spawned by MonumentAddons. How i get this with 1.0.7?
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