About Shark Launcher
Adds a new rocket launcher that shoots sharks instead of rockets. I don't even know why but I need one.
Launcher and ammo can be setup in config to spawn in world . so no need for loot tables.
Permission
SharkLauncher.spawn - required to spawn launcher with chat command
Chat Command
/sl
Console Comands
givelauncher <playername/ID> -gives the shark launcher giveammo <playername/ID> <amount> - gives shark ammo to player
CONFIG
{ "1. Launcher does Damage [when false damage only 5]": true, "2.FireRateCooldown in Sec's": 5, "3. Shark Launch velocity [default = 20]": 20, "4. Weapon SkinID": 1964228252, "5. Ammo SkinID": 3419432559, "Enable Item world spawns?": true, "Drop Settings": [ { "Object Short prefab name": "crate_elite", "Minimum Weapon item to drop": 1, "Maximum Weapon item to drop": 1, "Minimum Ammo item to drop": 1, "Maximum Ammo item to drop": 3, "Item Drop Chance": 10.0 }, { "Object Short prefab name": "codelockedhackablecrate", "Minimum Weapon item to drop": 1, "Maximum Weapon item to drop": 1, "Minimum Ammo item to drop": 1, "Maximum Ammo item to drop": 3, "Item Drop Chance": 10.0 }, { "Object Short prefab name": "crate_ammunition", "Minimum Weapon item to drop": 1, "Maximum Weapon item to drop": 1, "Minimum Ammo item to drop": 1, "Maximum Ammo item to drop": 3, "Item Drop Chance": 20.0 } ] }
...and soon this no point becomes your point
Does kill players . even if you have TruePVE