About Heli Wars
HeliWars is a Death Race style Event for your Server
with race catchup speed boost and rockets or c4 to fight other players
TruePVE supported
Commands
- heliwars - manualy starting event (admin only)
- hwtop - view leaderboard of wipe
- jhw - join event
- lhw - leave event
- heliwarsconfig - ingame config settings (admin only)
Player Inputs
- primary Fire - Shoots rockets (only active after reaching first waypoint)
- secondary Fire - Drops suspended C4 behing you (only active after first waypoint)
- reload - Detonates droped c4's ( if setting is on)
Permission
HeliWars.use - gives player ability to use open event command
Video Demo
Config
{ "1. Event Settings": { "Auto Spawn Event (false will disable spawn commands)": true, "Min Players requered to start Event": 2, "Time to enter Event in minutes": 1, "Auto Spawn Timer Minimum (in minutes)": 120, "Auto Spawn Timer Maximum(in minutes)": 180, "Ping System - use on event players": true, "Ping System - min amount of players to start ping": 3, "List of Monuments to Exclude (Prefab Name ex. assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_a.prefab or fishing_village)": [ "assets/bundled/prefabs/autospawn/monument/cave/cave_small_medium.prefab", "cave", "underwater", "bunker", "power_sub", "launch_site", "radtown", "tiny", "ice" ] }, "2. Heli Settings": { "Use Set amount of ammo (if false - ammo will refill on a player elimination)": true, "Start Ammo ammount": 500, "Use Remote controlled C4 (Detonate with Reload Button)": true }, "3. Prize Settings": { "Give Random Item in list (false will give all)": true, "Give Random Command in list (false will give all)": true, "All Custom Commands": [ "GiveRank {playerid} VIP", "GiveRank {playerid} VIP+" ], "All Prize Items": [ { "Item Amount": 2000, "Item Short Prefab Name": "scrap", "Item Skin ID (0 = Default)": 0, "Item Display Name (empty = Default)": "" } ], "Winner Prize : 0 None , 1 = Item , 2 = Customcommand , 3 = Item + Customcommand": 1 }, "4. External Plugin Settings": { "Chat commands to block in event": [ "shop", "shops", "tp", "tpa", "home" ], "Console commands to block in event": [ "god" ] }, "5 HeliWars Chat Commands": { "Chat command to start HeliWars": "heliwars", "Chat command to enter HeliWars": "jhw", "Chat command to leave HeliWars": "lhw", "Chat command to see HeliWars LearderBoard": "hwtop" }, "6. Debug Settings": { "Enable Debug? (enabled will start event without notify and no limit on entry)": false } }
Lang File
{ "alreadyenteredMessage": "You have already Entered, please wait for admin to start event", "notinlistMessage": "You have not entered the Event to leave sed Event", "enteredeventMessage": "You are now entered the HeliWars event , Wait for Admin to start", "lefteventMessage": "You now left the HeliWars event", "capreachedMessage": "Event is full!", "WinnerMessage": "<size=14>Congratz to <color=green>{playername}</color> for winning the HeliWars!!</size>", "EventOpenTooltip": "HeliWars Now Active!!!!", "EventopenMessage": "<size=20>HeliWars Event is now open to join . use <color=green>{commandjoin}</color> to enter and ,<color=green>{commandleave}</color> to leave..And to see LeaderBoard <color=green>{commandleaderboard}</color> .You got {timetoevent} min's</size>", "GoGoMessage": "<color=green><size=20> Go! Go! Go!</color></size>", "jointimerMessage": "<color=green><size=18> The Admin started the Event</color></size>", "eventalreadystartedMessage": "Event already started, you cant join in , Sorry!", "MINPlayersEnterd": "Min Requered Players to Enter not met ", "QuePlayersText": "Queuing Players!!", "EventActiveText": "Active!!", "EventStatusText": "Event Status :", "PlayercountText": "Player Count :", "YouKilled": "You killed <color=#FFD700>{playername}</color>", "KilledBy": "You Got Killed by <color=#FFD700>{playername}</color>", "Joinbutton": "Join HeliWars", "Rejectbutton": "Reject HeliWars" }
Players with sleeping bags in there building prev will be teleported to one after event . Naming a bag yo heliwars . Will then use only that bag . If no bags will return to original pos . All inv does get saved
Credits
We would like to thank Noobhub & Meinrust Community's for the help in testing