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Kleementin

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Everything posted by Kleementin

  1. Kleementin

    Events Manager

    Does this plugin take care of cargo heli and patrol heli killing themselves after some time when stuck? This is an old still existing issue that Facepunch won't fix.
  2. Kleementin

    Console Spam

    (22:28:24) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1564ms (22:28:34) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1475ms (22:28:45) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1490ms (22:28:55) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1408ms (22:29:05) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1256ms (22:29:15) | Calling 'OnEntityTakeDamage' on 'Convoy v2.8.0' took average 1162ms (22:29:18) | Saved 96,181 ents, cache(0.28), write(0.04), disk(0.03). (22:29:18) | Saving complete (22:29:25) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1279ms (22:29:35) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1184ms (22:29:45) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1316ms (22:29:55) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1303ms (22:30:05) | Calling 'OnEntityTakeDamage' on 'Convoy v2.8.0' took average 1239ms (22:30:08) | Tunnel Dweller[9742847] was killed by Train Tunnel Dweller[4424930] at (-756.13, -49.39, 1403.25) (22:30:15) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1114ms (22:30:19) | Saved 96,215 ents, cache(0.23), write(0.06), disk(0.03). (22:30:19) | Saving complete (22:30:25) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1244ms (22:30:34) | Invalid Position: scientist_corpse[3280763] (-757.70, -500.61, 1404.42) (destroying) (22:30:34) | Invalid Position: item_drop_backpack[3281421] (-757.70, -500.71, 1404.42) (destroying) (22:30:35) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1239ms (22:30:45) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1315ms (22:30:55) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1341ms (22:31:05) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1375ms (22:31:15) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1119ms (22:31:20) | Saved 96,199 ents, cache(0.19), write(0.06), disk(0.03). (22:31:20) | Saving complete (22:31:25) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1193ms (22:31:35) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1148ms (22:31:45) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1152ms (22:31:55) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1265ms (22:31:57) | Tunnel Dweller[1484382] was killed by Train Tunnel Dweller[283537] at (-601.64, -49.49, 529.79) (22:32:05) | Calling 'OnEntityTakeDamage' on 'Convoy v2.8.0' took average 1345ms (22:32:15) | Calling 'OnEntityTakeDamage' on 'Convoy v2.8.0' took average 1342ms (22:32:21) | Saved 96,219 ents, cache(0.20), write(0.06), disk(0.04). (22:32:21) | Saving complete (22:32:25) | Calling 'OnEntityKill' on 'Convoy v2.8.0' took average 1299ms (22:32:35) | Calling 'OnEntityTakeDamage' on 'Convoy v2.8.0' took average 1499ms (22:32:45) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1627ms (22:32:55) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1480ms (22:33:05) | Calling 'OnEntityEnter' on 'Convoy v2.8.0' took average 1417ms (22:33:15) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1488ms (22:33:22) | Saved 96,185 ents, cache(0.19), write(0.03), disk(0.03). (22:33:22) | Saving complete (22:33:25) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1284ms (22:33:35) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1463ms (22:33:46) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1652ms (22:33:56) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1478ms (22:34:06) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1610ms (22:34:16) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1693ms
  3. Kleementin

    Real PvE

    One could also question the idea of PVP on monuments on a PVE server. So, maybe we should not dump one's ideas talking about definitions and terms and what they could mean or not. I mean many modded servers call themselves Vanilla. That's just another example. I just wanted to come with the idea I had and that's why I described what exactly I mean by that for you to know. Up to you what you do with it.
  4. Kleementin

    Real PvE

    Yes kinda. I thought of an option to make it possible for players to raid others even though the server is PVE. This would mean a PVP zone would have to be created automatically as soon as someone tries to damage another one's base. Surely one could think of different options here like the base owner having to accept the raid first. Also it would be good if this worked together with the Raid Time plugin I think to make sure raiding isn't possible all day long. Would be an interesting plugin if you somehow would find the time for. By now I don't use Real PVE cause I was searching for a plugin that prevents PVP in all areas on the map but only on monuments but still let's players raid each other.
  5. What's the line for this? Can't find anything under "zombie" in the config.
  6. The Zombie Horde plugin zombies attack the convoy which isn't bad. But it's bad that the Convoy npc's don't attack back and let the zombies hit them. Maybe it could be changed the way that npc's will be attacked by the Convoy people when they are being attacked by them.
  7. Kleementin

    Real PvE

    Can you add an option to make it possible for players to raid? Like automatic pvp zones as soon as someone damages a building? Or maybe the player could claim a Raid and then the damage can be done to the building and PVP is on in that zone. That would be nice to have as an option.
  8. How do I make my non vanilla events PVP zones? I have stuff like Harbor Event, Convoy Reforged, Water Event, Shipwreck...
  9. I just want PVP zones for all my monuments and events on a pve server. No need to buy or claim anything. IDs? How to I get those monument IDs?
  10. Kleementin

    Real PvE

    Also, how do I disable this whole buying events or monuments thing? I don't want anyone to be able to claim events or monuments. The main reason I bought this to have pvp zones at events and monuments.
  11. Kleementin

    Real PvE

    Well. No answers but I bought it anyway. Now I just need to make this work. Does anyone have a MonumentsConfig.json where all monuments are already in? Using all these configs feels a bit like Rocket Science.
  12. Kleementin

    Convoy bugs in monument

    The convoy bugged into water treatment plant.
  13. Kleementin

    Real PvE

    Does this work via config or would I have to be on the server to set any zones or anything? I would like a plugin where I can easily set monuments as pvp zones in the config and that stays with these settings even if I wipe and use a new map. I could not find anything related to that in the config example you show us here so I am a bit curious.
  14. Kleementin

    Armored Train

    Can we use the workcart instead of the locomotive somehow? Tried putting in workcart but did not work.
  15. 2 questions. Do the monuments stay on at the location they spawned at the whole wipe also after server restarts or do they always spawn here and there and despawn after a while? I would find it more interesting if they don't pop up but stay where they are the whole wipe. Is the config prefilled (especially the NPC's section) yet? I saw the comment from @Covfefe and I know how hard it can be to understand this and fill it yourself.
  16. (17:41:30) | Failed to call hook 'OnServerInitialized' on plugin 'AutoCCTVStations v1.1.2' (ArgumentException: An item with the same key has already been added. Key: COBALT1) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.AutoCCTVStations.CheckConfig () [0x000b5] in <73dd6824159e405db4a07938b9b0ed93>:0 at Oxide.Plugins.AutoCCTVStations.OnServerInitialized () [0x00022] in <73dd6824159e405db4a07938b9b0ed93>:0 at Oxide.Plugins.AutoCCTVStations.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006ba] in <73dd6824159e405db4a07938b9b0ed93>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
  17. Kleementin

    FPS Drop

    I once stated that I get massive fps drops when coming to that event. Once again I beg you to rewrite the plugin to make it more consistent. No other event plugin drops fps so hard. Not Harbor Event, not Water Event or any other. I can hardly walk cause I get 17-20 fps. I could never really defend someone in PVP that way. As soon as the event ends I get back to 35 fps. So this plugin costs 15 fps or more. Please double check what you can do about it. It's not necessary for a plugin like this to drop fps so much. Thank you.
  18. Kleementin

    Car Tuning

    How bout making it possible to tune motorbikes?
  19. Kleementin

    Events do not end

    Nevermind. I deleted the plugin to not annoy any more players.
  20. Well. It would make sense to have that option at least to combine Raid Time with PVP time. That's all I wanted to say. Cause otherwise it's either PVE or not. And full PVE makes no sense when there's a raid time.
  21. Kleementin

    Events do not end

    I have not changed much. Here's my config. DefendableHomes.json
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