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Kleementin

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Everything posted by Kleementin

  1. Btw I had this turned on the whole time but don't receive a notification on the website when some answers my thread without naming me. Weird.
  2. I use the free option to generate procedural maps. I can only generate 3 maps in a row and cannot customize them but thats fine. Using the already existing ones is not a good option for me. Most of them have monuments missing for example.
  3. Thank you for all the informations. That really helps. One more question: Wherelse can I generate maps except for RustMaps.com? I have no clue.
  4. Btw. do you know where to set that I get a notification here on the website if someone answers my support thread? I don't wanna have an email every time this happens.
  5. Aaah so the last point is the problem. Are there any plans to support RustMaps maps in the future?
  6. This is a generated map from RustMaps.com Btw. if you don't mark names noone sees you answered. @Khan I have another big problem which might have to do with this. There are always cameres missing after another wipe. No matter if I set them again before, after the wipe they are not automatically implemented in the computer stations.
  7. @MeventSupport So? Any news to this?
  8. Is there a line in the config to stop the neverending respawn of npc's for as long as the prisoners are still there?
  9. Kleementin

    Convoy

    Well you told me, yes. But it's not fixed. @Adem could you fix this?
  10. Kleementin

    Convoy

    What? I always used to just go in front of them. It's written Open but can never be opened. Why is this made so complicated?!
  11. Kleementin

    Convoy

    I wonder about this for a while now. Why are there always 2 crates left shown above when there is no more crate to loot left?
  12. Is it possible to prevent the train npcs from attacking others like Tunnel Dwellers but still have them attack first at players?
  13. Here's how it looks like atm. Unbenanntes Video.mp4
  14. @MeventSo know that you managed to make night acceleration work could you make this work more smoothly? Cause now the night skips to certain time stamps instead of just running smoothly faster as normal. This looks pretty ugly especially when the full moon is up. Just unrealistic and a bit cheap. I used to have the Time of Day plugin from Umod for this. The night acceleration works perfect there. Maybe you could have a look at the code of it. It's free. Thank you.
  15. Kleementin

    Harbor Event

    Wasn't there an option in the config once to make it possible to open the container using the button without having to kill bradley first? I just can't find it in the config no more.
  16. Just realized the 4 wood are not being generated, they come from the another stack in the inventory. But why does it do that?
  17. I made a video for you to make it clear. If I put a 2k stack of wood in the furnace 4 wood will be left in the inventory though the whole stack had been transfered. RUST 2025.10.08 - 17.01.56.01.mp4
  18. Changed the time to make it look less weird if the night suddenly just skips. But it still does instead of running 2 minutes long. SkipNight.json
  19. Just bought this and was disappointed cause I wanted a plugin that makes the night go fast and where I can set start of day and night. I set: "Day Start": "07:00", "Night Start": "20:00", "Voting time": 60, "Voting start time (time to check)": "20:00", "Time until which hour the voting will take place (time to check)": "21:00", "Time after voting (to which the night passes)": "08:00", "Fast skip the night": false, "Length of the night (minutes)": 2.0, "Length of the FAST night (minutes)": 2.0, "Length of the day (minutes)": 120.0, Enable Voting System" is set to false. But the night does not go faster, it just skips within a second and does not take the 2 min I set.
  20. Kleementin

    Mistake, please deleete

    Please delete. It was a mistake.
  21. Kleementin

    Events Manager

    Does this plugin take care of cargo heli and patrol heli killing themselves after some time when stuck? This is an old still existing issue that Facepunch won't fix.
  22. Kleementin

    Console Spam

    (22:28:24) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1564ms (22:28:34) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1475ms (22:28:45) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1490ms (22:28:55) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1408ms (22:29:05) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1256ms (22:29:15) | Calling 'OnEntityTakeDamage' on 'Convoy v2.8.0' took average 1162ms (22:29:18) | Saved 96,181 ents, cache(0.28), write(0.04), disk(0.03). (22:29:18) | Saving complete (22:29:25) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1279ms (22:29:35) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1184ms (22:29:45) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1316ms (22:29:55) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1303ms (22:30:05) | Calling 'OnEntityTakeDamage' on 'Convoy v2.8.0' took average 1239ms (22:30:08) | Tunnel Dweller[9742847] was killed by Train Tunnel Dweller[4424930] at (-756.13, -49.39, 1403.25) (22:30:15) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1114ms (22:30:19) | Saved 96,215 ents, cache(0.23), write(0.06), disk(0.03). (22:30:19) | Saving complete (22:30:25) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1244ms (22:30:34) | Invalid Position: scientist_corpse[3280763] (-757.70, -500.61, 1404.42) (destroying) (22:30:34) | Invalid Position: item_drop_backpack[3281421] (-757.70, -500.71, 1404.42) (destroying) (22:30:35) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1239ms (22:30:45) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1315ms (22:30:55) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1341ms (22:31:05) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1375ms (22:31:15) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1119ms (22:31:20) | Saved 96,199 ents, cache(0.19), write(0.06), disk(0.03). (22:31:20) | Saving complete (22:31:25) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1193ms (22:31:35) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1148ms (22:31:45) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1152ms (22:31:55) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1265ms (22:31:57) | Tunnel Dweller[1484382] was killed by Train Tunnel Dweller[283537] at (-601.64, -49.49, 529.79) (22:32:05) | Calling 'OnEntityTakeDamage' on 'Convoy v2.8.0' took average 1345ms (22:32:15) | Calling 'OnEntityTakeDamage' on 'Convoy v2.8.0' took average 1342ms (22:32:21) | Saved 96,219 ents, cache(0.20), write(0.06), disk(0.04). (22:32:21) | Saving complete (22:32:25) | Calling 'OnEntityKill' on 'Convoy v2.8.0' took average 1299ms (22:32:35) | Calling 'OnEntityTakeDamage' on 'Convoy v2.8.0' took average 1499ms (22:32:45) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1627ms (22:32:55) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1480ms (22:33:05) | Calling 'OnEntityEnter' on 'Convoy v2.8.0' took average 1417ms (22:33:15) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1488ms (22:33:22) | Saved 96,185 ents, cache(0.19), write(0.03), disk(0.03). (22:33:22) | Saving complete (22:33:25) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1284ms (22:33:35) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1463ms (22:33:46) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1652ms (22:33:56) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1478ms (22:34:06) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1610ms (22:34:16) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1693ms
  23. Kleementin

    Real PvE

    One could also question the idea of PVP on monuments on a PVE server. So, maybe we should not dump one's ideas talking about definitions and terms and what they could mean or not. I mean many modded servers call themselves Vanilla. That's just another example. I just wanted to come with the idea I had and that's why I described what exactly I mean by that for you to know. Up to you what you do with it.
  24. Kleementin

    Real PvE

    Yes kinda. I thought of an option to make it possible for players to raid others even though the server is PVE. This would mean a PVP zone would have to be created automatically as soon as someone tries to damage another one's base. Surely one could think of different options here like the base owner having to accept the raid first. Also it would be good if this worked together with the Raid Time plugin I think to make sure raiding isn't possible all day long. Would be an interesting plugin if you somehow would find the time for. By now I don't use Real PVE cause I was searching for a plugin that prevents PVP in all areas on the map but only on monuments but still let's players raid each other.
  25. What's the line for this? Can't find anything under "zombie" in the config.
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