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Kleementin

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Everything posted by Kleementin

  1. 2 questions. Do the monuments stay on at the location they spawned at the whole wipe also after server restarts or do they always spawn here and there and despawn after a while? I would find it more interesting if they don't pop up but stay where they are the whole wipe. Is the config prefilled (especially the NPC's section) yet? I saw the comment from @Covfefe and I know how hard it can be to understand this and fill it yourself.
  2. (17:41:30) | Failed to call hook 'OnServerInitialized' on plugin 'AutoCCTVStations v1.1.2' (ArgumentException: An item with the same key has already been added. Key: COBALT1) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.AutoCCTVStations.CheckConfig () [0x000b5] in <73dd6824159e405db4a07938b9b0ed93>:0 at Oxide.Plugins.AutoCCTVStations.OnServerInitialized () [0x00022] in <73dd6824159e405db4a07938b9b0ed93>:0 at Oxide.Plugins.AutoCCTVStations.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006ba] in <73dd6824159e405db4a07938b9b0ed93>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
  3. Kleementin

    FPS Drop

    I once stated that I get massive fps drops when coming to that event. Once again I beg you to rewrite the plugin to make it more consistent. No other event plugin drops fps so hard. Not Harbor Event, not Water Event or any other. I can hardly walk cause I get 17-20 fps. I could never really defend someone in PVP that way. As soon as the event ends I get back to 35 fps. So this plugin costs 15 fps or more. Please double check what you can do about it. It's not necessary for a plugin like this to drop fps so much. Thank you.
  4. Kleementin

    Car Tuning

    How bout making it possible to tune motorbikes?
  5. Kleementin

    Events do not end

    Nevermind. I deleted the plugin to not annoy any more players.
  6. Well. It would make sense to have that option at least to combine Raid Time with PVP time. That's all I wanted to say. Cause otherwise it's either PVE or not. And full PVE makes no sense when there's a raid time.
  7. Kleementin

    Events do not end

    I have not changed much. Here's my config. DefendableHomes.json
  8. Did you ever think about combining Raid protection and PVP protection? Many players ask if the raid time also means that they cannot be killed. For some servers it might be interesting if there was an option to have both combined in one plugin.
  9. I was wondering what's happening to players who have PVE turned on during raid. Are they just not killable? This could make raiding almost impossible.
  10. Kleementin

    Events do not end

    After defeating the waves the CH47 comes and brings the crate. After looting the crate the CH47 is still hovering in the air and never flying away. The event therefore does never end. I tested the event like 3 times now and it's always like that. I had to unload the plugin to let the event end.
  11. Kleementin

    Events are NOT ENDING

    Ch47 does not disappear after bringing the crate. It flys in the air forever. Event won't end. I set the loot to 0 (default). Maybe that is the issue? Maybe the event waits for another flare to appear which won't?
  12. Kleementin

    Vendor does not appear

    @Adem
  13. Kleementin

    Vendor does not appear

    When typing it it works. Any news to the automatic function?
  14. Kleementin

    Vendor does not appear

    You mean I have to spawn it manually? Why the plugin then? @Adem
  15. I just watched the travelling vendor drive over the convoy and after the crate had been looted and was gone. There was no player on the server so...it was that bad bad travelling vendor.
  16. I went back to the previous version. Sorry.
  17. Is there a Magic Panel addon for the Water Event plugin?
  18. There is no description for the latest plugin changes and how to set the config.
  19. Kleementin

    Vendor does not appear

    Oh. I'm using a generated custom map from RustMaps if that's important to know.
  20. Kleementin

    Vendor does not appear

    The vendor does not appear on my map. Should do every 2 hours. Do you know why? Here's my config. "To unload the plugin if there is a ring road": false, "Blocked roads (/vendorroadblock)": [], "Enable automatic spawn [true/false]": true, "The time between vendor spawns [sec]": 7200, "Vendor's Lifetime [sec]": 1800, "Time between vendor stops [sec.]": 60, "Vendor's Stop time [sec.]": 20 }
  21. This is the way I found my zipline attachment in the morning after server restart. Had to remove and attach again both sides. I just reinstalled the plugin yesterday btw.
  22. Locked crates on the ship have no marker on the map anymore.
  23. Sorry. This was meant to go with the Harbor Event.
  24. Crates on the ship have no marker on the map anymore.
  25. Well, I changed the hp of the doors. Maybe that's why.
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