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Kleementin

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Everything posted by Kleementin

  1. Would you please make sure the water patrols stop spawning in the cargo's way and also not let them follow the cargo and crash into it? It's pointless and annoying.
  2. What else could be place indoors with this plugin? The config looks like we can add stuff?
  3. Still not working smooth. Also the skipped night is only like 20 seconds long even though I set this in config: "Day Start": "07:00", "Night Start": "20:00", "Voting time": 60, "Voting start time (time to check)": "20:00", "Time until which hour the voting will take place (time to check)": "21:00", "Time after voting (to which the night passes)": "08:00", "Fast skip the night": false, "Length of the night (minutes)": 2.0, "Length of the FAST night (minutes)": 2.0,
  4. @Mevent Hellooooooooo????
  5. Seems some of these guys have no map marker.
  6. And please remove the "fixed" tag. Nothing is fixed here.
  7. So, it's been 4 months now. Would you please consider really working on it? Feels like a joke.
  8. When shooting the driver to kill him he won't. Instead like almost all other npcs die before him. Can you please have a look. Seems to be a bug.
  9. Btw I had this turned on the whole time but don't receive a notification on the website when some answers my thread without naming me. Weird.
  10. I use the free option to generate procedural maps. I can only generate 3 maps in a row and cannot customize them but thats fine. Using the already existing ones is not a good option for me. Most of them have monuments missing for example.
  11. Thank you for all the informations. That really helps. One more question: Wherelse can I generate maps except for RustMaps.com? I have no clue.
  12. Btw. do you know where to set that I get a notification here on the website if someone answers my support thread? I don't wanna have an email every time this happens.
  13. Aaah so the last point is the problem. Are there any plans to support RustMaps maps in the future?
  14. This is a generated map from RustMaps.com Btw. if you don't mark names noone sees you answered. @Khan I have another big problem which might have to do with this. There are always cameres missing after another wipe. No matter if I set them again before, after the wipe they are not automatically implemented in the computer stations.
  15. @MeventSupport So? Any news to this?
  16. Is there a line in the config to stop the neverending respawn of npc's for as long as the prisoners are still there?
  17. Kleementin

    Convoy

    Well you told me, yes. But it's not fixed. @Adem could you fix this?
  18. Kleementin

    Convoy

    What? I always used to just go in front of them. It's written Open but can never be opened. Why is this made so complicated?!
  19. Kleementin

    Convoy

    I wonder about this for a while now. Why are there always 2 crates left shown above when there is no more crate to loot left?
  20. Kleementin

    Armored Train

    Is it possible to prevent the train npcs from attacking others like Tunnel Dwellers but still have them attack first at players?
  21. Here's how it looks like atm. Unbenanntes Video.mp4
  22. @MeventSo know that you managed to make night acceleration work could you make this work more smoothly? Cause now the night skips to certain time stamps instead of just running smoothly faster as normal. This looks pretty ugly especially when the full moon is up. Just unrealistic and a bit cheap. I used to have the Time of Day plugin from Umod for this. The night acceleration works perfect there. Maybe you could have a look at the code of it. It's free. Thank you.
  23. Kleementin

    Harbor Event

    Wasn't there an option in the config once to make it possible to open the container using the button without having to kill bradley first? I just can't find it in the config no more.
  24. Just realized the 4 wood are not being generated, they come from the another stack in the inventory. But why does it do that?
  25. I made a video for you to make it clear. If I put a 2k stack of wood in the furnace 4 wood will be left in the inventory though the whole stack had been transfered. RUST 2025.10.08 - 17.01.56.01.mp4
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