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Mals

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Everything posted by Mals

  1. Mals

    Lights On

    I would not recommend checking every 30 seconds, that will add server load. I run it at 120 on my server to keep the load down. You have furnaces set to: "Furnaces (a-always d-day n-night i-ignore)": "n", If there are things in a furnace, and it is set as protected, it will not toggle off or on. I'd check if there is something inside the furnaces. Please let me know. I did test this configuration and the furnace content seemed to be the key to this behaviour.
  2. Setting the Smelt rate of 100 to all furnaces seems fine except in large furnaces, the server crashes. { "Version": { "Major": 1, "Minor": 0, "Patch": 0 }, "Ovens": { "furnace": { "Multiplier": 100, "NoFuelRequired": false }, "campfire": { "Multiplier": 100, "NoFuelRequired": false }, "bbq.deployed": { "Multiplier": 100, "NoFuelRequired": false }, "furnace.large": { "Multiplier": 100, "NoFuelRequired": false }, "refinery_small_deployed": { "Multiplier": 100, "NoFuelRequired": false } }, "Products": { "fish.cooked": { "CookTime": 1.0, "Amount": 1 }, "fish.raw": { "CookTime": 1.0, "Amount": 1 }, "chicken.cooked": { "CookTime": 1.0, "Amount": 1 }, "chicken.raw": { "CookTime": 1.0, "Amount": 1 }, "deermeat.cooked": { "CookTime": 1.0, "Amount": 1 }, "deermeat.raw": { "CookTime": 1.0, "Amount": 1 }, "horsemeat.cooked": { "CookTime": 1.0, "Amount": 1 }, "horsemeat.raw": { "CookTime": 1.0, "Amount": 1 }, "humanmeat.cooked": { "CookTime": 1.0, "Amount": 1 }, "humanmeat.raw": { "CookTime": 1.0, "Amount": 1 }, "bearmeat.cooked": { "CookTime": 1.0, "Amount": 1 }, "bearmeat": { "CookTime": 1.0, "Amount": 1 }, "wolfmeat.cooked": { "CookTime": 1.0, "Amount": 1 }, "wolfmeat.raw": { "CookTime": 1.0, "Amount": 1 }, "meat.pork.burned": { "CookTime": 1.0, "Amount": 1 }, "meat.pork.cooked": { "CookTime": 1.0, "Amount": 1 }, "meat.boar": { "CookTime": 1.0, "Amount": 1 }, "crude.oil": { "CookTime": 1.0, "Amount": 3 }, "can.beans.empty": { "CookTime": 1.0, "Amount": 15 }, "can.tuna.empty": { "CookTime": 1.0, "Amount": 10 }, "hq.metal.ore": { "CookTime": 1.0, "Amount": 1 }, "metal.ore": { "CookTime": 1.0, "Amount": 1 }, "sulfur.ore": { "CookTime": 1.0, "Amount": 1 } }, "Fuel": { "door.key": { "ByProduct": "charcoal", "FuelAmount": 10.0, "ByProductAmount": 1, "ByProductChance": 1.0 }, "wood": { "ByProduct": "charcoal", "FuelAmount": 10.0, "ByProductAmount": 1, "ByProductChance": 1.0 } } }
  3. Mals

    QuestSystem

    Could you please add an X close button? Player are used to that in the top right to close popups. I did figure out clicking outside closes it, but others might not.
  4. Other than supporting permissions, what differentiates this from craft.instant ?
  5. Mals

    Server Hud

    Does it support Server Rewards?
  6. Not getting charcoal, assuming user error. silly fast, which is awesome! OxidationSmelting.json
    It makes the setting up and maintaining permissions a joy, rather than a chore.
  7. Mals

    Place Anything

    update shows 1.0.4 but downloaded file is 1.0.3
  8. Mals

    Shop

    It would be nice if the sample config was current, or automatically adding new items. And careful if you mess up editing the config, it reverts to the vanilla config wiping out hours of set up.
  9. Mals

    Lights On

    It is how much power LightsOn provides to the device. Since these devices have outputs to other devices (elevator floors, length of light string, devices attached to the boom box) they don't have a fixed amount needed. Items where I know the amount I give just enough to power it. but in these special cases I allow you the operator to set it. that is to mitigate folks exploiting the power output (players are creative).
  10. Changed Status from Gremlins to Closed
  11. Changed Status from Pending to Gremlins
  12. Changed Fixed In to 2.0.16
  13. can you attach your entire config and I will give this a run on my test server to resolve. It might be the other setting interacting causing this issue (a use case not yet tested scenario). The command syntax changes a bit too /lights check hobobarrel_static on forces them regardless of setting, check does a sweep checking if they match their flag. Thanks!
  14. Mals

    Spinning Xmas Tree

    You might want to add that note "Please add xmas_tree.deployed to the config file of white thunders parent entity fix" to the description as most will not check the discussion.
  15. Mals

    Spinning Xmas Tree

    I installed that but they still disappear on restart. Lovely concept and looks great once you put the decorations back on. Is there some special set up needed? I did not see it in the description.
  16. Arid Medium Cliff placed in snow has an open side. large cliff has an open side too. I found the corn, potatoes and pumpkins were infinitely lootable. Could be a plugin conflict on that interesting bug. It is not compatible with TreePlanter. Good to know.
  17. Mals

    Existing decorated trees

    I have added that, and thank you for getting back to me.
  18. Mals

    Existing decorated trees

    Existing trees with decorations spin, but do not show the decorations. taking them off and putting them back on solves this. Could you parse for existing ornaments and show them please?
  19. Mals

    BotReSpawn

    public enum ProfileType { Monument, Custom, Biome, Event } 0, 1, 2, 3, in that order
  20. Mals

    BotReSpawn

    It seems it was cut off, maybe attach it as a file? the above lines look okay other than autospawn is false.
  21. Mals

    BotReSpawn

    damageModifier seems to be the key here, did you alter this: "Bot_Damage_Percent": 40, so like 0 or a tiny number perhaps?
  22. Mals

    BotReSpawn

    Can you post the entire config please, it could be some other parameter that is the issue.
  23. Mals

    BotReSpawn

    Can you post the error messages? What was occurring when the error fired off?
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