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Neighigh

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Everything posted by Neighigh

  1. @MonsterThank you! Also it already looks like needed XP does increase per level up? Looking through the .cs and I'm seeing indications of the math/expression being there but haven't tested it yet.
  2. Wanting to second the XP needed to level idea! For now I'm looking into editing it myself to read xp * playerlevel until an update is dropped. Great plugin, especially for such an early state. It's getting a perma add to our server with the minor adjustments already! Small question though: What are talons?
  3. Neighigh

    Abandoned Bases

    @nivex OK that's weird, I have mine set to true. Is it void when /sar purge is not used? We use that on the regular to allow players to raid in our PVE environment. Attaching my config for review: AbandonedBases.json Edit: I should mention, the bases delete before /sar purge gets the chance to initiate when the server is loading or if I have not caught a sudden restart/crash on the server immediately. It usually take a little while so it's mostly a 'rare issue'.
  4. Neighigh

    Wipe Countdown

    I personally like that decision as I use this for Event countdowns.
    Don't know why I haven't reviewed this yet, I've been using it for months to allow players to seemlessly convert eachothers bases into PVP zones and raid at heart's content while keeping a NO KOS standard throughout the rest of our server. It works beautifully!
  5. Neighigh

    Abandoned Bases

    Hi @nivex! This has been working great with those settings we worked out back in the 'Unlimited PVP' support ticket! Curious though, I've had a couple instances where I'm not right on top of things and some player built structures have up and started deleting on us. It hasn't become a major issue as of yet, but I'm curious if setting the following will resolve future stress?: "Conversions Before Destroying Base": -1 I don't want to nuke everyone's bases, so asking ahead of time! XD
  6. Neighigh

    Player Poop

    Lower the chance of poop. Balances it just fine.
  7. @Steenamaroo Awesome! If you're up for it, Boss Monster does seem to be pretty popular with some. They use custom names and scientist npcs, so I imagine it might be a bit unusual to make a reward for them depending on what rust rewards is typically looking for. These guys definitely deserve their own payout considering the difficulty they can be dialed to.
  8. @Steenamaroo Any chance we'll see custom reward control per NPC? Specifically I grabbed the BossMonster plugin and it would be awesome to make them worth a heck of a lot more! Right now I'm using zones to multiply their values, but this is a exploitable with animals and other npcs that enter the area.
  9. Neighigh

    Boss Monster

    Also very interested in tying these bad bois in with server rewards!
  10. Neighigh

    IQBearRide

    Couple other thoughts for the future! I've got some custom storage items on the server I could do with blacklisting from the bear storage. And thinking about TruePVE, it seems when riding the bear it can hurt players in PVE zones. Given it's a bear I don't know how easy that's going to be to prevent though.. The safe zones work perfectly though!
    Works perfectly! Config is set to a very well balanced default and the command can be added to GUI Shop's config to sell to players very easily. I have mine selling from HumanNPC vendors with in game currency, I sell only the bear cub and let them place and watch it 'mature'! Makes for a very balanced gameplay on my server and I'm loving it!
  11. Neighigh

    IQBearRide

    I think HumanNPC got it right when they did their names. Displayed like a player's name would be great, that way when people walk up to them it's visible on screen. I've made mine purchasable from a custom HumanNPC Vendor for in game currency and I'm loving it! Very good job!
  12. Neighigh

    IQBearRide

    This works amazingly!!! I made a new NPC to sell these guys immediately! Any chance there's future plans to let players name their bear? Or maybe just a random name list we can edit in config?
  13. Loving setting this up, big thanks! Any plans to add auth for admins to place outside TC range? I'd personally love to have players only able to inside TC but admins able to anywhere to prevent spamming in PVP situations and such. Edit: Also thinking about- - Custom Currency Support - Console Command Call for the Chat Command - giveprefab
  14. Neighigh

    Raidable Bases

    @thepiercedweirdo That makes sense to me too. I've gone with a minimalist approach with chat messages, turned off a lot of zone notifications too and we use a plugin called 'Bottom', I put all our 'notifications' in that one. You could also use 'CountDownClock' - Count's down to a specific time, it's set to say 'WIPE' but a little editing and you can make it say anything you want, we use it for 'PVP Events'.
  15. Neighigh

    Raidable Bases

    @thepiercedweirdo Do you use RustAdmin? I use the Scheduled commands to warn my players: restart 600 "Make sure to get your body indoors or to a safe location. <color=red>Server restart is imminent!</color>" I have this run every night, you can configure the time to be longer so they have more warning. -This also counts down in smaller intervals as it gets progressively closer to restart.
  16. Neighigh

    Raidable Bases

    @nivexThanks! Must not have noticed it before lol So far I'm not having any Wandering NPC issues, just the delightful chase out of zone mechanic and it's definitely caught my players by surprise this wipe! Must have had it off before the update or something XD
  17. Neighigh

    Raidable Bases

    I'm actually pretty happy with them chasing players out of the zones. Makes the murderers harder to kill. When you do happen to fix it, can we get an on/off option?
    Works great for us! We changed the display a bit and use it to announce Server Events! If you know what to edit, you can pretty much use it for anything!
  18. Another question on the loot spawn chance/scales, does a higher number make them less likely to appear? At first I thought a lower number would be the case but now I'm rethinking my logic based on the original file. "SpawnChanceTimes": 4, "SpawnChanceScale": 5
  19. Worked like a charm! Thanks for the location Flammable. I'm gonna have to balance these being so remote now, but this is great!
  20. Curious where I can find and test metal_crate_b for the hacking option? Been looking for one, do I need to activate the spawns ingame?
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