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Everything posted by mcsigu
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- 14 comments
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- #brightnights
- #bright nights
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(and 28 more)
Tagged with:
- #brightnights
- #bright nights
- #bright night
- #bright
- #night
- #nights
- #brighter
- #brightness
- #vision
- #nightvision
- #night vision
- #reshade
- #clear
- #light
- #time
- #tod
- #moon
- #nighttime
- #night time
- #settings
- #rust plugin
- #rust plugins
- #performance
- #qol
- #time of day
- #quality of life
- #inverted
- #skip
- #skip night
- #whipsers88
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- 52 comments
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- #recycler
- #industrial
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(and 2 more)
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- 1,253 comments
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- #leveling
- #progression
- (and 13 more)
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- 1,253 comments
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- #leveling
- #progression
- (and 13 more)
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- 1,253 comments
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- #leveling
- #progression
- (and 13 more)
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- 1,253 comments
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- #leveling
- #progression
- (and 13 more)
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- 1,253 comments
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- #leveling
- #progression
- (and 13 more)
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You've successfully pasted the structure [XDCasino] Error loading building! Details in the log file!! Contact the developer DezLife#1480 vk.com/dezlife same error in log as above
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exception=System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.XDCasino.OnPasteFinished (System.Collections.Generic.List`1[T] pastedEntities, System.String fileName) [0x002b5] in <5bf9438464634c289d4f44ed5880f21f>:0
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Hey, the building is not in the zip, so I cannot put it in the copy/paste folder. This way the plugin doesn't work
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- 1,253 comments
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- #leveling
- #progression
- (and 13 more)
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Hey, I get this error when I start SkillTree, it says it's loaded but it doesn't actually work. Failed to call hook 'OnServerInitialized' on plugin 'SkillTree v1.5.10' (ArgumentException: An item with the same key has already been added. Key: ducttape) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.SkillTree.OnServerInitialized (System.Boolean initial) [0x00ae0] in <4f584cb3358b405689234dc82f6c1876>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x098b3] in <4f584cb3358b405689234dc82f6c1876>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Loaded plugin Skill Tree v1.5.10 by imthenewguy
- 1,253 comments
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- #leveling
- #progression
- (and 13 more)
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- 26 comments
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- #durability
- #rust
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(and 7 more)
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ok, yes, you are right - thank you
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Hey, when consuming a pure scrap tea in vanilla, the effects last 60 min. When I put 2 points on the Tea party perk which is supposed to extend the duration of tea effects by 20% per level, then the same tea that lasted 60min on vanilla only lasts 25 min - so somehow the buff is counter productive.
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I ran the command after wipe to remove players from the groups, but it did not remove anybody. However after players logon after wipe, the plugin removes them from the groups. This is very inconvenient because this way, I cannot use this plugin to remove all players from all groups at a new wipe.
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Hey, I've changed the line in config to: "Customization preset (Empty - use standard wagons)": "NewYear", but when I start the event, it still always uses the normal trains: 11/23 12:37:03 | >>> atrainstart 11/23 12:37:02 | [ArmoredTrain] The event has been successfully launched! 11/23 12:37:03 | [ArmoredTrain] The event has begun! (Preset name - train_normal) I'd like to use the xmas themed trains.