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Everything posted by mcsigu
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super - please update
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Hey, great plugin, works well - but for some reason the permissions do not get created eg.: discordcore.chat.admin
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hey, great plugin! my current challenge is that in heli wave, only the first heli comes. "Heli Wave Options": { "Heli Wave Signal (Normal)": { "SkinID": 3104667036, "Profile shortname (for use in permission and give command)": "wave_normal", "Enable purchasing using custom currency via the buy command": false, "Cost to purchase (using buy command)": 10000, "Cooldown delay between waves (seconds)": 120.0, "Heli Wave Profile List (Helis Called in Order From Top to Bottom)": [ "Heli Signal (Easy)", "Heli Signal (Medium)", "Heli Signal (Hard)", "Heli Signal (Elite)", "Multi Heli (Easy)", "Multi Heli (Medium)", "Multi Heli (Hard)", "Multi Heli (Elite)" ] }, the names correspond to the profiles correctly
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- 10 comments
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- 5
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- #loot
- #lootmanager
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(and 2 more)
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hey, great plugin - only issue is that the radio seems to somehow block mounting from the motorbike (ever since the minor bugfix that just came out). Can you please take a look? Thanks!
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Hey - I am the one that opened the original ticket about the red text issue. It is solved, following 0xF's guidance. I really don't understand the emotions here. This is a free plugin, a very good one, that helps the community altogether. 0xF has been nothing but nice to all of us in explaining the issue, and I can personally vouch that he does help a lot in a kind manner. Let's please tone down the emotions, there's no need to bash on a dev that's actually very decent and supports the community.
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- 8 comments
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- #rust
- #christmas
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(and 10 more)
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Honestly, you're probably fully right. The challenge I'm initially trying to overcome is that I'm selling the raids from the shop made by David, and all works fine just I cannot seem to put a CD on all of them if one is purchased. This is more of a shop than a raid issue, but was wondering if it can be circumvented by the multiple raid element. I know it is not recommended to sell raids from shops (probably for exactly this and other reasons) I do it only because I really prefer the centralized panel for everything - makes it more seamless. Anyhow - love the plugin, this and others you make - thank you for the help, appreciate you!
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I have those set to 0 which should be infinite. I have these lines set like so: "Max Amount Purchasable Per Difficulty (0 = infinite, -1 = disabled)": { "Easy": 0, "Medium": 0, "Hard": 0, "Expert": 0, "Nightmare": 0 }, "Max Buyable Events": 100, Although if I understand correctly, there's no way for a single player to buy multiple raids at one anyhow?
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for claim, the error is: [Easy Vote Extended] DEBUG: ------------------------------ [Easy Vote Extended] DEBUG: Method: CheckIfPlayerDataExists [Easy Vote Extended] DEBUG: Player: name/983892193619263 Failed to call hook 'ClaimChatCommand' on plugin 'EasyVoteExtended v3.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Configuration.DynamicConfigFile.get_Item (System.String key) [0x00000] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Plugins.EasyVoteExtended.CheckIfPlayerDataExists (BasePlayer player) [0x0003a] in <df982c7c38734b66960e94a16e95a23b>:0 at Oxide.Plugins.EasyVoteExtended.ClaimChatCommand (BasePlayer player, System.String command, System.String[] args) [0x00014] in <df982c7c38734b66960e94a16e95a23b>:0 at Oxide.Plugins.EasyVoteExtended.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00601] in <df982c7c38734b66960e94a16e95a23b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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Hey, great plugin! since september update, getting this error: Failed to call hook 'OnPlayerConnected' on plugin 'EasyVoteExtended v3.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Configuration.DynamicConfigFile.get_Item (System.String key) [0x00000] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Plugins.EasyVoteExtended.CheckIfPlayerDataExists (BasePlayer player) [0x0003a] in <896dfe06cd6b4a939ff874ad593836bc>:0 at Oxide.Plugins.EasyVoteExtended.OnPlayerConnected (BasePlayer player) [0x0003a] in <896dfe06cd6b4a939ff874ad593836bc>:0 at Oxide.Plugins.EasyVoteExtended.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00171] in <896dfe06cd6b4a939ff874ad593836bc>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 also claim doesn't seem to work
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o.load RenameName [CSharp] Started Oxide.Compiler v successfully Error while compiling RenameName: No overload for method 'SendNetworkUpdateImmediate' takes 1 arguments | Line: 117, Pos: 20
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Very fair, thank you for explaining
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I understand, but I use the same set of plugins for quite some time now and did not have this issue before. I'd not prefer to remove plugins as that's a rather limiting factor. Any chance to have this solved in a different way?
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yes that is right - it's a custom map. If you'd like we can maybe connect over discord and I can give you login details to our test server to see for yousefl?
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Even on latest version, even on test map with full empty smooth terrain, bradleys do not drop when they helicopter brings them
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You've closed my other ticket but this is still an issue - For some reason, after server restart, recyclers turn into normal recyclers, even on latest version but only in some cases. If they don't, when you press on the input button, the dialogue box disappears and the recycler turns into normal one
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hey, unfortunately it's still the same even with the new version. Thanks for looking into it!
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For some reason, after server restart, recyclers turn into normal recyclers, even on latest version but only in some cases. If they don't, when you press on the input button, the dialogue box disappears and the recycler turns into normal one
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Disappointing Experience – Not Recommended I encountered several issues while using this plugin, ranging from bugs to inconsistent performance. Unfortunately, the developer has been completely unresponsive (see open support tickets from several users), which makes it impossible to get support or resolution. Given the lack of reliability and support, I cannot recommend purchasing this plugin. It has not been worth the investment.
- 80 comments
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- #limit
- #advanceentitylimit
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