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Everything posted by mcsigu
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I have those set to 0 which should be infinite. I have these lines set like so: "Max Amount Purchasable Per Difficulty (0 = infinite, -1 = disabled)": { "Easy": 0, "Medium": 0, "Hard": 0, "Expert": 0, "Nightmare": 0 }, "Max Buyable Events": 100, Although if I understand correctly, there's no way for a single player to buy multiple raids at one anyhow?
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for claim, the error is: [Easy Vote Extended] DEBUG: ------------------------------ [Easy Vote Extended] DEBUG: Method: CheckIfPlayerDataExists [Easy Vote Extended] DEBUG: Player: name/983892193619263 Failed to call hook 'ClaimChatCommand' on plugin 'EasyVoteExtended v3.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Configuration.DynamicConfigFile.get_Item (System.String key) [0x00000] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Plugins.EasyVoteExtended.CheckIfPlayerDataExists (BasePlayer player) [0x0003a] in <df982c7c38734b66960e94a16e95a23b>:0 at Oxide.Plugins.EasyVoteExtended.ClaimChatCommand (BasePlayer player, System.String command, System.String[] args) [0x00014] in <df982c7c38734b66960e94a16e95a23b>:0 at Oxide.Plugins.EasyVoteExtended.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00601] in <df982c7c38734b66960e94a16e95a23b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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Hey, great plugin! since september update, getting this error: Failed to call hook 'OnPlayerConnected' on plugin 'EasyVoteExtended v3.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Configuration.DynamicConfigFile.get_Item (System.String key) [0x00000] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Plugins.EasyVoteExtended.CheckIfPlayerDataExists (BasePlayer player) [0x0003a] in <896dfe06cd6b4a939ff874ad593836bc>:0 at Oxide.Plugins.EasyVoteExtended.OnPlayerConnected (BasePlayer player) [0x0003a] in <896dfe06cd6b4a939ff874ad593836bc>:0 at Oxide.Plugins.EasyVoteExtended.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00171] in <896dfe06cd6b4a939ff874ad593836bc>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 also claim doesn't seem to work
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o.load RenameName [CSharp] Started Oxide.Compiler v successfully Error while compiling RenameName: No overload for method 'SendNetworkUpdateImmediate' takes 1 arguments | Line: 117, Pos: 20
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Very fair, thank you for explaining
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I understand, but I use the same set of plugins for quite some time now and did not have this issue before. I'd not prefer to remove plugins as that's a rather limiting factor. Any chance to have this solved in a different way?
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yes that is right - it's a custom map. If you'd like we can maybe connect over discord and I can give you login details to our test server to see for yousefl?
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Even on latest version, even on test map with full empty smooth terrain, bradleys do not drop when they helicopter brings them
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You've closed my other ticket but this is still an issue - For some reason, after server restart, recyclers turn into normal recyclers, even on latest version but only in some cases. If they don't, when you press on the input button, the dialogue box disappears and the recycler turns into normal one
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hey, unfortunately it's still the same even with the new version. Thanks for looking into it!
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For some reason, after server restart, recyclers turn into normal recyclers, even on latest version but only in some cases. If they don't, when you press on the input button, the dialogue box disappears and the recycler turns into normal one
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Disappointing Experience – Not Recommended I encountered several issues while using this plugin, ranging from bugs to inconsistent performance. Unfortunately, the developer has been completely unresponsive (see open support tickets from several users), which makes it impossible to get support or resolution. Given the lack of reliability and support, I cannot recommend purchasing this plugin. It has not been worth the investment.
- 80 comments
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- #limit
- #advanceentitylimit
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I have the same issue as well, along with if a player picks up or destroys an entity, it is still counted towards their limit - eg: if you have a limit of 2 for the BBQ grill and you put 2 down, but then destroy or pick up one, it does not let you place another because you already reached your limit.
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Hey, if a player picks up or destroys an entity, it is still counted towards their limit - eg: if you have a limit of 2 for the BBQ grill and you put 2 down, but then destroy or pick up one, it does not let you place another because you already reached your limit.
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- 17 comments
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- #brightnights
- #bright nights
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(and 28 more)
Tagged with:
- #brightnights
- #bright nights
- #bright night
- #bright
- #night
- #nights
- #brighter
- #brightness
- #vision
- #nightvision
- #night vision
- #reshade
- #clear
- #light
- #time
- #tod
- #moon
- #nighttime
- #night time
- #settings
- #rust plugin
- #rust plugins
- #performance
- #qol
- #time of day
- #quality of life
- #inverted
- #skip
- #skip night
- #whipsers88
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- 55 comments
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- #recycler
- #industrial
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(and 2 more)
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- 1,360 comments
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- #leveling
- #progression
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