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Everything posted by mcsigu
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- 51 comments
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- 9 comments
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- 1
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- #battlepass
- #battle pass
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- 51 comments
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You seem genuinely convinced this is an external problem, which is fascinating given how clearly it originates from your own lack of preparation. Blaming the environment does not compensate for missing skills. But I guess this is what happens when confidence shows up without competence... fixed your server yet?
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Pine just confirmed that to their knowledge, this only affects 2 of their clients (out of hundreds) and is as easy to fix as removing the file after restoring from a backup. Do you not have an automated daily backup running? Another basic IT rule... have backups. You might disagree with test servers but in the end, it's you complaining over an issue and me without one. Maybe re-evaluate. You over-represent an issue that's extremely easily avoidable, fixable, and you yourself make up 50% of. Bit comic. Thanks for the entertainment though!
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I can see that once again you totally missed the point around referencing the original post. Of course you can update versions when the server is shut down. You overwrite the old file and once oxide loads, so does the new version. So by very definition, you've updated versions. I assume you know the first rule of IT: never test in production. Have a test server, or if you can't afford one, run one locally - test things there, restart it, etc. This will save you from many future headaches. If you pride yourself over the server you created, which you of course should, you then always test things, no matter what. You say you have a test server, which is good - but then I really don't understand, how come this issue came up for you in your production version. That should not have been the case if you'd have used the test server first. Lastly, devs are humans too, and everybody can make mistakes. Due to the extreme amount of differences in environments, it is not a realistic expectations that there can't be bugs in files.
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- 44 comments
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- #rust
- #supply drop
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even the update doesn't work Failed to call hook 'SkinCMD' on plugin 'Skinner v3.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Skinner.GetPlayerSkins (BasePlayer player, System.Boolean update) [0x00037] in <2715c3641daf4ffa809b42f133c5bc69>:0 at Oxide.Plugins.Skinner+BoxController.StartAwake () [0x00045] in <2715c3641daf4ffa809b42f133c5bc69>:0 at Oxide.Plugins.Skinner.SkinCMD (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x00212] in <2715c3641daf4ffa809b42f133c5bc69>:0 at Oxide.Plugins.Skinner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b0b] in <2715c3641daf4ffa809b42f133c5bc69>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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getting Failed to call hook 'SkinCMD' on plugin 'Skinner v3.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Skinner.GetPlayerSkins (BasePlayer player, System.Boolean update) [0x00037] in <beda241db1c7490582d8c318c4348769>:0 at Oxide.Plugins.Skinner+BoxController.StartAwake () [0x00045] in <beda241db1c7490582d8c318c4348769>:0 at Oxide.Plugins.Skinner.SkinCMD (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] error after wipe
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- 183 comments
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- #customizablequests
- #dezlife
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(and 5 more)
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- 183 comments
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- #customizablequests
- #dezlife
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(and 5 more)
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- 1,520 comments
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- #leveling
- #progression
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- 9 comments
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- #rust
- #christmas
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(and 10 more)
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- 223 comments
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- 78 comments
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- #loot
- #lootmanager
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Hey - I am the one that opened the original ticket about the red text issue. It is solved, following 0xF's guidance. I really don't understand the emotions here. This is a free plugin, a very good one, that helps the community altogether. 0xF has been nothing but nice to all of us in explaining the issue, and I can personally vouch that he does help a lot in a kind manner. Let's please tone down the emotions, there's no need to bash on a dev that's actually very decent and supports the community.
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- 9 comments
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- #rust
- #christmas
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(and 10 more)
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Honestly, you're probably fully right. The challenge I'm initially trying to overcome is that I'm selling the raids from the shop made by David, and all works fine just I cannot seem to put a CD on all of them if one is purchased. This is more of a shop than a raid issue, but was wondering if it can be circumvented by the multiple raid element. I know it is not recommended to sell raids from shops (probably for exactly this and other reasons) I do it only because I really prefer the centralized panel for everything - makes it more seamless. Anyhow - love the plugin, this and others you make - thank you for the help, appreciate you!
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I have those set to 0 which should be infinite. I have these lines set like so: "Max Amount Purchasable Per Difficulty (0 = infinite, -1 = disabled)": { "Easy": 0, "Medium": 0, "Hard": 0, "Expert": 0, "Nightmare": 0 }, "Max Buyable Events": 100, Although if I understand correctly, there's no way for a single player to buy multiple raids at one anyhow?
