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Everything posted by mcsigu
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saving the server
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ok thanks - so far does not seem to cause issues - will update if that changes
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Getting the below error since the update: Failed to call hook 'OnPlayerCorpseSpawned' on plugin 'RestoreCorpse v1.1.0' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.RestoreCorpse.OnPlayerCorpseSpawned (BasePlayer player, PlayerCorpse corpse) [0x000b1] in <675d20debcfc43e08f972b69d304f840>:0 at Oxide.Plugins.RestoreCorpse.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00100] in <675d20debcfc43e08f972b69d304f840>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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Hey, I'm getting the below error from the plugin, running latest version: Failed to call hook 'OnEntitySpawned' on plugin 'TheWalkingDead v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TheWalkingDead.GetZombieLoot (BaseNetworkable entity) [0x0006a] in <8d462eb901f943b5a620ad022b5b2b47>:0 at Oxide.Plugins.TheWalkingDead.OnEntitySpawned (BaseNetworkable entity) [0x00025] in <8d462eb901f943b5a620ad022b5b2b47>:0 at Oxide.Plugins.TheWalkingDead.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00123] in <8d462eb901f943b5a620ad022b5b2b47>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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- 1,460 comments
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- #leveling
- #progression
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I have the same issue in current update still, periodically.. NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object
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yes, the zombie horde and better npc plugins
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now additionally the plugin spams the console with: InvalidOperationException: Nullable object must have a value.
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Running latest version. Error is: Error while compiling SkillTree: 'IFuelSystem' does not contain a definition for 'nextFuelCheckTime' and no accessible extension method 'nextFuelCheckTime' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 6816, Pos: 58
- 1,460 comments
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- 3
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- #leveling
- #progression
- (and 19 more)
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Running latest version. Error is: Error while compiling SkillTree: 'IFuelSystem' does not contain a definition for 'nextFuelCheckTime' and no accessible extension method 'nextFuelCheckTime' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 6816, Pos: 58
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- 1,460 comments
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- #leveling
- #progression
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unfortunately no longer works after the July update
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unfortunately no longer works after the July update
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writing the start command to the console doesn't start it, event never starts. config is the only command acceptable
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writing the start command to the console doesn't start it, event never starts. config is the only command acceptable
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Hey, this worked great but ever since the update in June, it does not work anymore. Tried deleting the config and plugin and reinstalling but same thing. Can you please look into it?
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I'm sorry, I do not know
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I get the following error message: Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.InjuriesAndDiseases.IsInflictionEntity (Oxide.Plugins.InjuriesAndDiseases+StatusCondition condition, BaseEntity entity) [0x00054] in <724f6caec7be49eea5319401923d9f5e>:0 at Oxide.Plugins.InjuriesAndDiseases+<>c__DisplayClass50_0.<InflictByEntity>b__0 (Oxide.Plugins.InjuriesAndDiseases+StatusCondition x) [0x00018] in <724f6caec7be49eea5319401923d9f5e>:0 at System.Linq.Enumerable+WhereListIterator`1[TSource].MoveNext () [0x00037] in <77c7c3cb49744ec6a3f31b19ec81dcc4>:0 at Oxide.Plugins.InjuriesAndDiseases.InflictByEntity (BasePlayer basePlayer, BaseEntity entity, System.Boolean isMelee) [0x000c1] in <724f6caec7be49eea5319401923d9f5e>:0 at Oxide.Plugins.InjuriesAndDiseases+<>c__DisplayClass70_0.<OnEntityTakeDamage>b__0 () [0x00395] in <724f6caec7be49eea5319401923d9f5e>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0
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when the plugin is enabled and the server saves, after a server restart, we are no longer able to load the same save. This issue only happens when we use this plugin (please note, we reproduce this issue on a test server, so we only have this plugin running) This is super strange, haven't had this issue, but I can show you / reproduce it on demand.
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- 172 comments
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- 1
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- #customizablequests
- #dezlife
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(and 5 more)
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